[QUOTE=TheHypnotoad;52736699]Trying to grind British tanks is quite possibly the most frustrating thing I've played in years. "Realistic battles" my left bollock.
It's like everyone else has instagib and I'm on 3 shot minimum.[/QUOTE]
Try to memorize the Gunner's position location on the tanks you're fighting. Either that or try to break their gun breech. On the majority of Russian and German tanks, the Gunner is to the right of the gun, should you be facing the front of their turret.
[QUOTE=Ilwrath;52737506]Which is what I explained in my post earlier, which is why solid AP is underperforming. APHE isn't overperforming, I've read first hand accounts of what they do inside tanks, and it's not pretty.
Look at this for example:
[vid]a[/vid]
The shot penetrated less than 40cm away from the gunner, went through the breech, and exited through the backside of the turret, passing within a hand's width from the gunner's head and clipping his shoulder, and he just turned orange.[/QUOTE]
are you sure it went through? it looks like it penetrated the mantlet and then splattered on the turret itself and somehow a single piece of shrapnel or something got through, either way that guy should be dead tbh
[QUOTE=PsiSoldier;52736580]
fortunately this isn't real life, rather it's a videogame where tanks don't get abandoned because a track broke, the turret ring jammed, or just because the crew panicked from taking a lot of machinegun fire.[/QUOTE]
ugh, why I do keep seeing people say this when it isn't relevant
I complained about cannon of the P108A firing directly forward when the cannon is clearly pointed down 10 degrees and someone in the match said something along the lines of "if this game was completely realistic half of our team would have engine failure on the runway"
[QUOTE=Ilwrath;52737506]AP is underperforming. APHE isn't overperforming[/QUOTE]
[url=https://forum.warthunder.com/index.php?/topic/351833-0054325-0054326-aphe-incorrect-damage-zone-and-fragmentation-power/]here[/url] is a fairly decent post that goes into why the opposite is true. if you'd like to point out why it's wrong, if they're misrepresenting/misinterpreting the shit they're citing or whatever, then i'm all ears.
[QUOTE=PsiSoldier;52737945][url=https://forum.warthunder.com/index.php?/topic/351833-0054325-0054326-aphe-incorrect-damage-zone-and-fragmentation-power/]here[/url] is a fairly decent post that goes into why the opposite is true. if you'd like to point out why it's wrong, if they're misrepresenting/misinterpreting the shit they're citing or whatever, then i'm all ears.[/QUOTE]
I dunno about that, but the first hand accounts I've read (from Winter and Continuation Wars, so primarily soviet APHE stuff) go into rather gruesome details about what APHEs did when penetrating the back or sides of turrets, or frontal penetrations on hull. One of them mentions how a BT-42 in Vyborg got hit in the back of the turret by T-34-85 shell, which, in the driver's words "shredded the commander and loader so that only legs were left". The driver himself was wounded by shrapnel in the back, but managed to climb out and escape back to friendly lines.
The issue that is far beyond my bother to explain in full detail right before a drive to work is:
APHE should not explode spherically, which is why it's so devastating right now. Most shells have a very specific explosion pattern that is still deadly, but not a full-wipe of the entire tank.
This is as close to an image as I can find briefly:
[t]https://qph.ec.quoracdn.net/main-qimg-0f4dc0f7ab69dcfff4bcc581ccfd685e[/t]
There was a huge bug report on the forum about this and means to fix it with good numbers, but I don't have a link off-hand.
[QUOTE=Gunar;52737709]Try to memorize the Gunner's position location on the tanks you're fighting. Either that or try to break their gun breech. On the majority of Russian and German tanks, the Gunner is to the right of the gun, should you be facing the front of their turret.[/QUOTE]
i've been playing through the british low tiers with toad, and as mentioned in the thread i face the same deal
it's real stressful fighting german and russian tanks in UK tanks because you absolutely have to kill their gunner every time
if you don't kill their gunner, even if you've killed or destroyed nigh on everything else in the tank, they can just one-shot you through your front armour
the worst part is, if you're going for the reliable gunner kill you often don't destroy their engine, meaning they just drive off
so you have to pick and choose between guaranteeing the kill and possibly getting one-shot, or running it safe and watching them drive away - a choice that i don't see the german or russian tanks making because their first shot nearly always kills everything they need to
[editline]2nd October 2017[/editline]
[QUOTE=PsiSoldier;52737945][url=https://forum.warthunder.com/index.php?/topic/351833-0054325-0054326-aphe-incorrect-damage-zone-and-fragmentation-power/]here[/url][/QUOTE]
this is like, the most detailed bug report i've ever seen in a game
explains exactly what I've been experiencing
[QUOTE=Ilwrath;52738062]but the first hand accounts I've read[/QUOTE]
so the counterargument to statistics is... anecdotes? :I
[QUOTE=Doom14;52738104]There was a huge bug report on the forum about this and means to fix it with good numbers, but I don't have a link off-hand.[/QUOTE]
possibly the same one i linked earlier [url]https://forum.warthunder.com/index.php?/topic/351833-0054325-0054326-aphe-incorrect-damage-zone-and-fragmentation-power/[/url]
[editline]a[/editline]
[QUOTE=Cloak Raider;52738121]this is like, the most detailed bug report i've ever seen in a game[/QUOTE]
it's a thing of beauty, ain't it. we need more people like that, but instead we get people who refuse to report the bugs they hunt just so they can get more upboats on reddit by posting about them and how they haven't been fixed yet ))
[QUOTE=PsiSoldier;52738219]so the counterargument to statistics is... anecdotes? :I
[/QUOTE]
Not anecdotes, recorded situations, not statistics by any measure, but the ones mentioned in that post are all about german APHE, and like I said, the ones I've read about are soviet. Nor is it a counterargument, as I said "I dunno about that". Why are you so hellbent on what I said in the first place?
It just simply is that when compared to any other shell type, solid AP are underperfoming from gameplay perspective, which puts brits at a rather heavy disadvantage (until Comet I and it's APDS, but it's a Comet :v:), and this is the main point of the whole thing in the first place.
[QUOTE=Ilwrath;52738277]Not anecdotes, recorded situations, not statistics by any measure, but the ones mentioned in that post are all about german APHE, and like I said, the ones I've read about are soviet. Nor is it a counterargument, as I said "I dunno about that". Why are you so hellbent on what I said in the first place?
It just simply is that when compared to any other shell type, solid AP are underperfoming from gameplay perspective, which puts brits at a rather heavy disadvantage (until Comet I and it's APDS, but it's a Comet :v:), and this is the main point of the whole thing in the first place.[/QUOTE]
it's irrelevant whether the rounds are German, Russian, British or Martian because it's evidence of APHE overperforms [I]massively[/I] - if you can't see that then there's no point having this discussion, because you're [I]hellbent[/I] (heh) on keeping your head in the sand, insisting AP "underperforms" simply because it doesn't overperform like APHE does.
[QUOTE=PsiSoldier;52738409]it's irrelevant whether the rounds are German, Russian, British or Martian because it's evidence of APHE overperforms [I]massively[/I] - if you can't see that then there's no point having this discussion, because you're [I]hellbent[/I] (heh) on keeping your head in the sand, insisting AP "underperforms" simply because it doesn't overperform like APHE does.[/QUOTE]
It underperforms from a [b]gameplay[/b] perspective when compared to other shells. I guess you're too busy trying to prove yourself right to read :v:
The whole point is, and has been, that brits are the only ones that are gimped because their shells are solid penetrators, and the game doesn't take abandoning tanks and crew morale/stress into account, thus making the solid shot less effective. APHE kills shit, like it should, and yes, the game has incorrect way of modeling the explosion.
Though I suppose if they brought up solid AP post penetration effects and modeled the APHE detonation correctly it'd equalize better.
But if all shells were about module and crew sniping, with dice roll on whether you actually detonate ammo or damage crew (which is what solid AP feels like right now), it'd become far too frustrating. Once again the biggest issue in that is the whole real world analogy thing with crew.
[QUOTE=Ilwrath;52738440]It underperforms from a [b]gameplay[/b] perspective when compared to other shells. I guess you're too busy trying to prove yourself right to read :v:
[/QUOTE]
i thought the point of the bug report that was posted that it also massively overperforms from a historical perspective as well
-Nevermind-
[t]https://i.imgur.com/meo9uIx.jpg[/t]
Close air support meta is back, AD-2 is the new Tu-2. Killing pillboxes with rockets is really, really stupidly easy. Just fly quite low to the ground, aim at the pillbox, but about one or two degrees to the right, depending on which rocket pair you're down to, and fire when about 300m away. With a bit of practice you'll get like a 90% hit rate
[media]https://www.youtube.com/watch?v=xmC7loReIw8[/media]
Overcoming language barriers like a pro.
I find it hilarious that bot planes are worth more than actual players in RB.
I'm making fucking bank just sideclimbing and strafing these IL-2 formations
[url]https://warthunder.com/en/news/4994-special-german-unity-day-en[/url]
Free 250 golden birds / Bf-109 A / Pz.II DAK
Man, why does every giveaway require a rank III vehicle.
[media]https://www.youtube.com/watch?v=2xSq6qCCmFA[/media]
How many ATGM's does it take to get to the center of a Chieftain Mk 3?
[QUOTE=trollbuster;52742247]Man, why does every giveaway require a rank III vehicle.[/QUOTE]
It's a reskinned Panzer II C or a Bf109B with a wooden prop. Nothing to lose sleep over.
Having both and getting 250g is a nice touch though. Worth it then.
The Afrika Korps decal from the Pz. II is pretty nice though
I've played this fucking game so long I'm trying to mod the sounds for planes which means rebuilding every god damn non-tank sound in the game as they're all in one bank. And it's FMOD. Taking an ice-pick to my teeth would be more pleasant.
That said [URL="https://www.reddit.com/r/Warthunder/comments/725tc8/i_finally_figured_out_how_to_mod_sounds/"]I'm[/URL] [URL="https://www.reddit.com/r/Warthunder/comments/73majb/air_sound_mod_progress_1_mostly_rebuilt_gui/"]making[/URL] [URL="https://www.reddit.com/r/Warthunder/comments/74cay7/air_sound_mod_progress_2_new_fiddies/"]progress.[/URL]
a successful bombing run in tank RB involves killing or disabling one tank. but holy [I]fuck[/I] this just happened
[video=youtube;tGKMBljAtcY]https://www.youtube.com/watch?v=tGKMBljAtcY&feature=youtu.be[/video]
i made a [I]fuckload[/I] of credits on what was otherwise a complete loss, too:
[t]https://i.imgur.com/cVTY05f.png[/t]
that felt good, though. i think i killed 2 IS6's, 2 T-54's, and a T-44-100. I didn't notice though, I was shaking so hard (partly from shock) that I doubt I could see straight :v:
doing CAS in high BR battles is so much fun, especially if you have a good plane to do it with. My current favorites are the Wyvern, Yak-9T (that delicious 37mm), and Ho-229, which has ridiculous pen with the 30mm HVAPs
[vid]http://cf-e2.streamablevideo.com/video/mp4/kabom.mp4?token=1507189855-74ODjT2y9VeYfg%2FdF3SlyxrIoMvlPpc5JtbOhnu16NM%3D[/vid]
Also Kill001 did a 800kg JDAM attack on an unfortunate M60
[vid]http://cf-e2.streamablevideo.com/video/mp4/30grf.mp4?token=1507189964-3tBisTAq%2Bo5F5MD2F%2Bqekz9AYwXS9K%2F%2Fa%2BwmC47Vn84%3D[/vid]
[QUOTE=Doom14;52747517]-UI sounds-[/QUOTE]
one of the two sound mods i'm using right now did some sneaky shit to the UI sounds without mentioning it on the mod page
[vid]http://files.1337upload.net/mayro_krat-4ac343.webm[/vid]
fuckin' Mario Kart Wii roulette sounds out of nowhere caught me a little off guard :v
e:
whoops, open mic
[QUOTE=PsiSoldier;52748786]one of the two sound mods i'm using right now did some sneaky shit to the UI sounds without mentioning it on the mod page[/QUOTE]
Which one? FMOD (Designer)'s documentation makes me want to cry, so reverse-engineering anything other people did, helps.
[QUOTE=Doom14;52748897]Which one? FMOD (Designer)'s documentation makes me want to cry, so reverse-engineering anything other people did, helps.[/QUOTE]
[url]https://live.warthunder.com/post/645083/en/[/url]
keep in mind it's [I]very[/I] WIP, like, most the shit doesn't have sounds and those that do haven't got cockpit samples yet kind of WIP
[editline]a[/editline]
even though the Ho 229 is cancer in tank battles, i'd be lying if i said it wasn't fun as fuck to pick on Object 120 drivers with it
[t]https://i.imgur.com/9lP1FS0.png[/t]
The shear terror and salt that pops up in chat when mowing down thin skin vehicles like the Obj120 in any British aircraft is just glorious, I've actually managed to detonate ammo racks with Air belts. :v:
[T]https://vgy.me/WPoBhM.png[/T]
:glare: This shit just don't get old.
Won my 5th battle after a horrendous few days trying to play some decent 4.7 Jerries without getting uptiered to shit, only to realise the Unity Day event had already ended this morning. Sadface.
Back to mining IS-3 товарищ.
So I'm slowly approaching Tier 5 on the soviet tank tree, and I see a lot of mixed opinions on HEATFS ammo. What is the current status, was it nerfed recently or something?
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