• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
Dev server is up currently. The new engine sounds for planes are absolutely AMAZING.
[QUOTE=Doom14;52830564][URL]https://forum.warthunder.com/index.php?/topic/385378-update-173-preliminary-update-notes/[/URL] HOLY FUCK I'M SCREAMING[/QUOTE] to clarify why Begleitpanzer 57 is so excite, i'll quote armored warfare about it [quote] The most interesting part of the vehicle, however, was its weaponry. The vehicle was armed with a 57mm Bofors L/70 Mk.1 automatic cannon, originally designed for ships with automatic feed, that could fire 200 57x438R HE rounds per minute at 1020 m/s. Other types of ammunition included AP rounds, semi-AP rounds (950 m/s) and the advanced 3P rounds (1035 m/s, programmable, pre-fragmented, proximity-fuzed). With the modern fire control system and the gun mount depression/elevation (-8/+45), the gun could engage ground targets as well as helicopters thanks to its integrated helicopter sensor. In order to knock out enemy armor, the vehicle was also armed with a TOW missile launcher. Ammunition capacity consisted of 48 rounds in the two feeders (in total the vehicle carried around 100 rounds) and 6 anti-tank guided missiles. The gunner could select between the two feeders (each had 24 rounds).[/quote] [t]https://aw.my.com/sites/aw.my.com/files/styles/news_body_image_1/public/u183517/screenshot0126_1.jpg[/t] RIP Armored Warfare tho. also lol at Gaijin giving this thing actual accurate autoloaders, doubt that will happen
[QUOTE=Doom14;52830564][URL]https://forum.warthunder.com/index.php?/topic/385378-update-173-preliminary-update-notes/[/URL] HOLY FUCK I'M SCREAMING[/QUOTE] can anyone else access the like its giving me a Error
[QUOTE=psychofox67;52831558]can anyone else access the like its giving me a Error[/QUOTE] [QUOTE]New vehicles: Ground vehicles Begleitpanzer 57 BMP-1P (as researchable modification for BMP-1) Type-5 Ho-Ri Production M26 Pershing 132ª Divisione corazzata "Ariete" Aircraft France D.371 D.373 C.R.714 M.S.410 D.520 V.G.33C-1 M.B.157 VB.10C1 VB.10-02 M.D.450B Ouragan M.D.452 Mystere IIA D.500 D.501 Potez 630 Potez 631 A-35B Vengeance SB2C-5 F6F-5 F6F-5N P-63C-5 F8F-1B AD-4NA M.D.450B Ouragan F.222.2 N.C.223.3 Potez 633 M.B.174A3 LeO 451 early M.B.162 PB4Y-2 Privateer S.O.4050 Vautour IIB S.O.4050 Vautour IIA D.510 D.371 H.S.9 S.O.8000 Narval Location and mission updates Changes in the respawn protection mechanics. Kill areas have been decreased, new logic for enemy detection on the mini map near the respawn zones has been added. Aircraft missions Number of ground targets for low amount of players in a game session (from 11 to 21) has been increased. Operations for lower ranks: In missions where runway length was less than 1200m (mainly 900m), original airfields have been replaced by new ones with a runway of 1200m. Now it is easier to land and take off. The accuracy of air defense covering ground targets has been reduced. “[Operation] Counter-offensive”, “[Operation] Bastogne”, "[Operation] Henan Province" and “[Operation] Fortification on Sicily” have been rebalanced so that ground units are closer to the friendly team spawns. (Previously allies had an advantage in these missions). Targets for bombing are now equally reachable by both teams. [Operation] Honolulu now has bombing zones and it is possible to destroy the enemy airfield. "[Operation] Yoo Passage" bombing zones have been relocated and air spawns for bombers are now equally distant from the mission centre. "[Operation] Port Moresby. Distance between spawns are now similar to that of other low-rank Operations. The Allied airfield has been moved. Spawns have been adjusted so that the Allies do not have superior advantage. Ground Vehicle model, damage model, characteristic and weaponry changes: FV-102 Striker, Ru 251, Т-34-100: Smoke screens have been added. T-114 is now amphibious BMP-1: The BMP-1-P modification has been added, replaces the existing missile launcher with a new one that has smoke grenade launchers Chieftain Mk.3/Mk.5/Mk.10 - rate of fire has been increased from 7.8 to 8 shots per minute. Source: Defense Review 02/1970 Chieftain Main Battle Tank for 1970-s. M4A2 - incorrect magnification value has been corrected MBT-70/KPz-70 - HEAT-FS shell mass has been reduced from 22 to 18.9 kgs, Smoke shell mass has been reduced from 20 to 18.9 kgs. BTR-152А - vehicle type indicator has been fixed. Previously it was shown as an SPG instead of an SPAA SU-85, ISU-122/122С, Pz.IV Ausf.H, Tiger H1/E, Heavy Tank No.6, M4, M4 748(a), M4A1, M4A2, Calliope - order in which ammo is used has been corrected M4A2 - the amount of ammunition for the 75mm cannon has been changed from 90 to 97 shots. Source: Catalogue of Standard Ordnance Items, Second Edition, Vol.1, 1944 M24 - smoke grenades available has been increased from 6 to 14. Source: Catalogue of Standard Ordnance Items, Second Edition, Vol.1, 1944; TM 9-2800 Military Vehicles,1947. Panther II - weight/mass has been changed from 47 to 53 tons. Source: Panzer Tracts № 5-4 Panzerkampvagen Panther II and Panther Ausfuehrung F // Waffen-Arsenal, Band 77 - Deutsche Panzer-Raritaten. Pz.IV/70 (A) - smoke grenades available has been increased from 6 to 12. Source: "Panther & Its Variants" The Spielberger German Armor & Military Vehicles, Book 1. Tiger II (H)/10,5 Tiger II/Tiger II (H) Sla smoke grenades available has been increased from 6 to 12. Source: Germany's Tiger Tanks: VK45.02 to TIGER II Design, Production & Modifications. Jagdtiger - smoke grenades available has been increased from 6 to 12. Source: Panzer Tracts No. 9: Jagdpanzer, Jagdpanzer 38 to Jagdtiger. Jagdpanther/Bfw.Jagdpanther - smoke grenades available has been increased from 6 to 30. Source: "Panther & Its Variants" - The Spielberger German Armor & Military Vehicles / W. J. Spielberger - Heavy Jagdpanzer Development, Production, Operations (The Spielberger German Armor and Military Vehicle Series) M4A5 - baffle plate has been added to the engine compartment. A1E1 Independent - AP round speed has been reduced from 580 m/s to 563 m/s. Explosives type has been changed from TNT to melinite. Source: Tank Training Vol II - Part III Weapons Sequence of Instructions 1932. Chieftain Mk.5 - The values of the gear ratios have been refined. The maximum engine revolutions have been increased from 2250 to 2500. Maximum speed has been increased from 43 to 48 km/h. Source: Tank,Combat, 120-mm gun, Chieftain, Mk.5.User Handbook, 1973. Aircraft model, damage model, characteristic and weaponry changes: Fw.190A-1 - ammo\load for nose-mounted MGs has been corrected - 900 per MG (source). Bf.109 серии G - R-6 modification, ammo load for wing mounted MG151 cannons has been corrected - 135 shots per cannon (source). F4U-4 - G-suit has been added. F4U-4b - G-suit has been added. XF5F - Display of info regarding offensive weapons has been corrected. Ki-94-2 - Binding for separate shooting with different calibre weapons has been corrected (source). D4Y3 - Order of bomb drop for 3х250kg bomb loadout has been corrected. B-29 - Information regarding the ammoload of the rear defensive turret has been fixed. Su-6 (АМ-42) - Deflection angles for the defensive armament has been corrected. Su-6 (М-71-F) -Deflection angles for the defensive armament has been corrected. SBD-3 - Deflection angles for the defensive armament has been corrected. Po-2 - Deflection angles for the defensive armament has been corrected. G.91 pre-serie -Secondary armament information has been changed from kgs to lbs. G.91 R/1 - Secondary armament information has been changed from kgs to lbs. P-51H-5 NA - The dependence of research on suspension armament modification research modifications has been corrected. Tu-14Т - Deflection angles for the rear defensive armament has been corrected. J2M (all modifications) - Armour has been corrected (source). G4M1 - Description in the card for the Type 99 (nominal 80) bomb the has been changed from HE to AP. P-38 - The possibility of using the 2x500 fn suspension armament variant separately has been added (source). D4Y3 - The description of the modification for researching the suspension armament has been fixed (source). Interface Red colour decals for all nations have been added for ease of use on winter camouflage. Sounds All engine type sound effect parameters will change when switching to 3rd person view dependant on the angle of view. The sound of all types of aircraft engines has been reworked for higher density and realism. The maximum available sound volume for aircraft engines has been increased in the game settings. Cockpit view In an aircraft now demonstrates absorption of external sounds correctly. This also depend on the aircraft canopy status (opened/closed/missing). The sounds for the Chieftain, Comet, Centurion, Cromwell, Valentine engines have been changed to more authentic effect. The sound of the T-64A (1971) engine has been changed closer to the authentic effect. .ru reported bug fixes: Fixed ability to change target camera aircraft axis for PS4 (source). Game mechanics New mechanics for ammo lager destruction. Now, when one of the lagers is destroyed and it does not detonate or catch fire, the module will be marked as destroyed in the damage model and can not be damaged again. Also all shells stored in this module will be marked as destroyed and may not be used. Replenishing on a capture point will restore and reload these modules with new shells. New schedule with gradual increase in level for available vehicles has been introduced in squadron battles. [/QUOTE]
Aaaand still no fix for P108A
Hey guys, here are some videos I slapped together to give a bit of a sneak peak into the new sounds. [hd]https://www.youtube.com/watch?v=5AS5l7pjz6o[/hd] [hd]https://www.youtube.com/watch?v=g1p1ByNQKgc[/hd]
first jetto getto [IMG]https://i.imgur.com/GkwXK1g.jpg[/IMG]
[QUOTE=paindoc;52831258]also lol at Gaijin giving this thing actual accurate autoloaders, doubt that will happen[/QUOTE] Apparently just an automatic cannon on the dev server
[t]https://i.imgur.com/e63DJUZ.jpg[/t] Holocausting Wehraboos makes me hard [sp]when the stars align[/sp] and people are too preoccupied to just rush in and kill you once you've been damaged (or shoot you down).
So testing out the Narval on the dev server. I don't think I'm a good tester, but this is just what I find. Narval turns like a Tempest V but with superior high speed handling(no compression). Top speed is the same, but climb rate is heavily lacking, acceleration is terrible, and is forced to climb at 15 degrees. I think energy retention is lower but not sure.
does anyone know what the rating in this 5x5 tournament is actually based on? i'm [I]above[/I] someone with equal winrate and many more kills than me, but [I]below[/I] someone with equal winrate and fewer kills. [t]https://i.imgur.com/jDx6Qay.png[/t]
Havent touched Warthunder for half a Year and decided to play again first round did 8-1-0 in a Panther D. Did they change somenthing with the Gun/Ammo?? i remember back then it was harder to Pen and it bounced alot but i have the feeling that its not the case anymore
[QUOTE=slabby;52827356]Shiet, probably not gonna have the time to get this. At least there's a 50% talisman discount for the time being which is nice.[/QUOTE] Where is this? I need more bias in my diet.
[QUOTE=ScottyWired;52832021]first jetto getto [IMG]https://i.imgur.com/GkwXK1g.jpg[/IMG][/QUOTE] Be really careful doing high speed turns. This ones wings fall off really easily. Same problem doesn't happen in the /R1, only the pre-serie
Just unlocked the vickers MBT, no shame in talisman it? /yn?
Which nation/models are best for ground pounding while not being useless to your team? [editline]29th October 2017[/editline] Fighters are fun, but sometimes it's nice to switch it up.
[QUOTE=TheMrFailz;52833308]Where is this? I need more bias in my diet.[/QUOTE] The Halloween race events? (Witch Hunt, M18 racing) Gotta be in the top 1000 for either one to get the 2-OP. On another note: Got the Me-163 and I'm loving that rocket fuelled acceleration, so satisfying getting up close to those 9.0 jets and annihilating them with a short burst.
[QUOTE=Lyonidis;52833485]Which nation/models are best for ground pounding while not being useless to your team? [editline]29th October 2017[/editline] Fighters are fun, but sometimes it's nice to switch it up.[/QUOTE] US has always been the king of CAS with ridiculous bombloads (P-47's, B-25's) If you're unsure about bombing, Germany has you covered with big guns capable of taking out medium tanks and stuff (The duck, both the version with 30/37mm and the 75mm, 50mm Me-410's and 262, don't forget the Horten) Or just buy the BV 238, solo kill all 3 bases and probably at least 3 fighters trying to claim your ass because they're dumbasses and don't know that flying behind a BV means getting shot by three 4x13mm MG turrets and maybe even a dual 20mm. Enjoy shitton of money made. I activated a 500% SL and 200% RP booster and did a BV game. [t]https://i.imgur.com/4MClu41.jpg[/t] so I could finally buy the 163, even if it wasn't discounted that day lol.
The RU251 spam is really bad now, its up there with the IS6 with how cheap it is now. :s:
[QUOTE=shadowboy303;52834598]The RU251 spam is really bad now, its up there with the IS6 with how cheap it is now. :s:[/QUOTE] the worst thing about all the new Ru 251 drivers is when they decide to rush a cap and don't wait for other people, depriving your team of those much-needed spawn points
Got the KPZ and man, ATGMs really don't handle lag well, firing one is like rolling dice to see if it works or not. Sometimes the rockets just randomly go around a target when they hit it, as in it goes directly at the target then as it goes to hit, just spazzes out and then explodes behind the target. Other times the thing comes out of my gun on a 90 degree angle ala world of tanks and then comes flying back in towards where im aiming, but over corrects and flies off in the opposite direction it initially came out going. Unless both me and my target are completely stationary I basically cannot hit anything, and even then the missile might just decide to have an aneurysm and teleport through whatever im firing at. Aside from that its hella good though, it feels like im playing arcade in RB with the speed of the turret and stabilisation, not to mention the AA gun being absurdly good. I shoot down more aircraft in this thing that in my gepard
[QUOTE=shadowboy303;52834598]The RU251 spam is really bad now, its up there with the IS6 with how cheap it is now. :s:[/QUOTE] its fucking wretched and im trying to just get the tortoise while its cheap. 19k RP to go and im not gonna make it
[QUOTE=shadowboy303;52834598]The RU251 spam is really bad now, its up there with the IS6 with how cheap it is now. :s:[/QUOTE] [QUOTE=paindoc;52834822]its fucking wretched and im trying to just get the tortoise while its cheap. 19k RP to go and im not gonna make it[/QUOTE] I just ground out 300k~ RP in 2 days to buy the Chieftain Mk.3 on discount. The amount of Ru251 and IS-6 [i]bullshit[/i] that I waded through to do it almost gave me an aneurysm. "But tovarisch, we are of can nots decrease IS-6 statistics, is good designed Soviet vehicle, it is of providing many revenues for small family company)))))))"
Hey, I picked back up on an old account I abandoned (back when WT just added Ground Forces) after watching a couple youtube videos. Coming from WoT it's an incredibly fresh start. It was pretty easy to re-learn how the game works since I haven't actually tried either game in over a year now. Although, I started doing the Tank Assaults to begin with. It's a fun mode, with the AI waves, but after I started popping into arcade battles, I noticed the rewards were a lot better. Like, you probably shouldn't even play assault if you aren't getting the daily trophy better. Is there any particular reason why? It just struck me as odd. It's a good mode for training regardless. [editline]29th October 2017[/editline] I'm also terrible at dogfighting
[QUOTE=lNloruzenchi;52835011] Although, I started doing the Tank Assaults to begin with. It's a fun mode, with the AI waves, but after I started popping into arcade battles, I noticed the rewards were a lot better. Like, you probably shouldn't even play assault if you aren't getting the daily trophy better. Is there any particular reason why? It just struck me as odd. It's a good mode for training regardless. [/QUOTE] Tank Assaults is absolutely awful in all ways. Next to no rewards, the AI is terrible and cheats, and there's generally just no real reason to play it. If you wanna actually make progress in the game, I strongly suggest you drop both Assault and Arcade and go straight to learning how to fight in Realistic Battles. Double the RP, double the money, and if you ever feel like going back to Arcade, you are gonna [I]wreck shit[/I] with the skills you gain from realistic.
Oh and Realistic is just more fun overall anyway because camouflage matters and everyone's aim isn't perfect so long-range snipes are much less frequent.
[QUOTE=lNloruzenchi;52835011]Although, I started doing the Tank Assaults to begin with.[/QUOTE] It was a tack-on. It's kind of useless outside a free booster or learning a brand-new vehicle. The rewards are pretty minimal.
Hm~ ok Well the queue times aren't really justifying against the quicker Arcade rounds in terms of earnings per minute. Maybe it's easier to queue on a higher tier than the first tier? [editline]29th October 2017[/editline] Had a game where I wasn't immediately melted and got a decent payout. Looks like I did just need to bump up the BR a little bit [editline]29th October 2017[/editline] However, i get just as much when placing in the top 3 of an arcade game
Like, tearing people apart with the Pz1c's HVAP because they're either unaware, focused on something else, or can't deal with a sideways tank is p neat. Winning first spot in the match multiple times while only one other teammate did any significant damage, all while catching a pretty 13k is a dash of cinnamon on top. [editline]29th October 2017[/editline] Just realized the majority of low tier games are against bots. Kinda sad now, but it still rewards
having to grind for repair kits is still the dumbest shit the tortoise has an amazing gun sound but thats the only upside thus far. i broke down and used eagles to buy a repair kit before i strangled something
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