Looks like it just glaced the windscreen there.
While the plane is moving forward, the shell continues upward
I shot down an F84B in the Firefly (stock) yesterday :what:
[editline]2nd December 2017[/editline]
That thing has some ridiculous combat flaps
[editline]2nd December 2017[/editline]
Tbh, more people need to understand how to use combat flaps
[QUOTE=PsiSoldier;52940429]now, [I]hull break on the other hand...[/I] i don't think that can ever not be awful.[/QUOTE]
It needs to be changed so glancing a gun-shield doesn't activate it, but it is a necessary mechanic since being unarmoured in some cases and battle-ratings actually offered more survivability than being well-armoured.
[T]https://steamuserimages-a.akamaihd.net/ugc/874125736120830435/B7447E90F40A13FFEA50C1EADAEADD6D6EBFE410/[/T]
[IMG]https://i.gyazo.com/40a9e4a623278f3dcd1c6bbf7443b95e.png[/IMG]
I love this tank
[QUOTE=slabby;52941219][T]https://steamuserimages-a.akamaihd.net/ugc/874125736120830435/B7447E90F40A13FFEA50C1EADAEADD6D6EBFE410/[/T]
[IMG]https://i.gyazo.com/40a9e4a623278f3dcd1c6bbf7443b95e.png[/IMG]
I love this tank[/QUOTE]
Both the German KV1B and Churchill III are just ridiculously strong; not because they're any more powerful than the native variants in their own right, but because they don't face the crazy strong German guns you need to kill a KV or a Church.
[QUOTE=Riller;52941102]It needs to be changed so glancing a gun-shield doesn't activate it, but it is a necessary mechanic since being unarmoured in some cases and battle-ratings actually offered more survivability than being well-armoured.[/QUOTE]
the problem with hull break is, because it's unrealistic, it gets applied completely arbitrarily.
why does the PT-76 have it but not the Object 906, Sheridan or Ru 251 when they're all extremely lightly armoured tanks?
why the Gepard but not the Kugelblitz when they're both SPAA based on medium tanks that don't have hull break and can both have their turret penetrated by a .50?
why the Falcon but not the Striker?
why the M19 but not the Crusader AA Mk 1 when they're both lightly-armoured open-topped SPAA based on light tanks with no hull break.
hull break is a shitty bandaid of a mechanic and in my opinion the introduction of it only made the game worse.
[editline]a[/editline]
also worth mentioning that just hitting a gun shield doesn't trigger hull break - they changed it a while ago so you have to to destroy a 'critical module' (engine, breech and transmission).
[QUOTE=PsiSoldier;52941567]the problem with hull break is, because it's unrealistic, it gets applied completely arbitrarily.
why does the PT-76 have it but not the Object 906, Sheridan or Ru 251 when they're all extremely lightly armoured tanks?
why the Gepard but not the Kugelblitz when they're both SPAA based on medium tanks that don't have hull break and can both have their turret penetrated by a .50?
why the Falcon but not the Striker?
why the M19 but not the Crusader AA Mk 1 when they're both lightly-armoured open-topped SPAA based on light tanks with no hull break.
hull break is a shitty bandaid of a mechanic and in my opinion the introduction of it only made the game worse.
[editline]a[/editline]
also worth mentioning that just hitting a gun shield doesn't trigger hull break - they changed it a while ago so you have to to destroy a 'critical module' (engine, breech and transmission).[/QUOTE]
Shit and inconsistent implementation doesn't really mean it isn't a mechanic that was needed for the game. The fact that M18s were more likely to survive a hit than M4A3s at the same battlerating was undeniably retarded. Hull-break fixes that little piece of retardation. It just needs to not be arbitrary on/off for random vehicles, and it'll be fine.
In other news, been playing a lineup of only Panthers, and it sort of baffles me that that's a model of tank which gets consistently worse for every vehicle in the tree. They're all pretty much the same, except the rotation speed on the D, and the fact that their engines get progressively shittier for every tank. The D is respectably powered, and can haul ass pretty damn well. The A is my personal favourite, since it's still fairly nippy and has the added bonus of a quicker traverse. The G is downhill, offering less engine power than the A but without any serious upgrade to compensate, and the F is a total disaster literally not worth playing.
[editline]2nd December 2017[/editline]
And I appear to be wrong, the A has more engine power than the D, making the A the objectively best of the lot. F is still shit.
[QUOTE=Riller;52941606]Shit and inconsistent implementation doesn't really mean it isn't a mechanic that was needed for the game. The fact that M18s were more likely to survive a hit than M4A3s at the same battlerating was undeniably retarded. Hull-break fixes that little piece of retardation. It just needs to not be arbitrary on/off for random vehicles, and it'll be fine.[/QUOTE]
what was needed was Gaijin fixing their damage model, not a fundamentally unrealistic and arbitrary bandaid that lets them avoid fixing it entirely.
[QUOTE=PsiSoldier;52941710]what was needed was Gaijin fixing their damage model, not a fundamentally unrealistic and arbitrary bandaid that lets them avoid fixing it entirely.[/QUOTE]
It.. has nothing to do with the damage model. Unless you want to add crew bailing on penetration and armor cracking/failure on HE impact (which we kinda need some proper non-pen spalling but shh.)
The M18 Hellcat and Flakbus in particular were borderline unkillable prior to the mechanic. And then the Scorpion could take a 122mm to the gun shield which might have ripped it off/dislodged the gun all together and keep moving because "spall didn't hurt the guy next to it ))" And because we're not working on hitpoints outside of hull break, shooting a sheet of tissue paper doesn't result in a whole lot of spalling.
That's what happens when your tank combat is about crews with infinite morale fighting each other to the death (and can also repair their vehicles from inside the tank at like 100x irl speed.) If the real world worked like this, you would WANT thin skinned comedy boxes like the Hellcat because armor would be a waste of money and time.
German teams loose if repairs were realistic because all their tanks are so goddamn complicated
[QUOTE=Doom14;52941842]It.. has nothing to do with the damage model.[/QUOTE]
if HE rounds weren't completely useless in the game's damage model then thin-skinned vehicles being difficult to kill would be a complete non-issue.
hull break doesn't even fix your ))) Scorpion example because hitting the gun shield isn't enough to trigger it lol.
[QUOTE=Timezbrick;52941873]German teams loose if repairs were realistic because all their tanks are so goddamn complicated[/QUOTE]
Are you critizising glorious German designs that require 6 roadwheels removed to replace a single one, or the entire front of the tank dismantled to repair the failure-prone gearbox? Heresy!
[QUOTE=Riller;52941941]Are you critizising glorious German designs that require 6 roadwheels removed to replace a single one, or the entire front of the tank dismantled to repair the failure-prone gearbox? Heresy![/QUOTE]
They were truely ahead of their time, just like you now need to remove the entire front bumper to change a headlight
[QUOTE=Timezbrick;52941948]They were truely ahead of their time, just like you now need to remove the entire front bumper to change a headlight[/QUOTE]
I mean this is most prevalent on German brands. Just like how they often require especially low-viscosity oil :v:
[QUOTE=PsiSoldier;52941905]hull break doesn't even fix your ))) Scorpion example because hitting the gun shield isn't enough to trigger it lol.[/QUOTE]
As someone with a spaded Scorp, I can't recall gunshield incidents, but I have more than one "122mm APHE clipped a pixel of your rear gear wheel, DED" moments which were frustrating to say the least, but in fairness I was actually shot by a pretty fuckhuge gun and WT doesn't model gearwheel damage at all for some reason.
[QUOTE=Lupin;52931017][thumb]https://i.imgur.com/VQZhukQ.jpg[/THUMB][/QUOTE]
Is that the French roundel? How did you get it on Germany?
[QUOTE=Doom14;52942050]As someone with a spaded Scorp, I can't recall gunshield incidents, but I have more than one "122mm APHE clipped a pixel of your rear gear wheel, DED" moments which were frustrating to say the least, but in fairness I was actually shot by a pretty fuckhuge gun and WT doesn't model gearwheel damage at all for some reason.[/QUOTE]
i wonder if the shrapnel and/or shock from that shell exploding, though, wouldn't be enough to kill the crew. would probably cause damage that would leave the hull useless, though.
damage model in WT is an odd balance of odd and great, due to how it should work to be fun in a game and how it still wants to be vaguely realistic
[QUOTE=mastermaul;52942337]Is that the French roundel? How did you get it on Germany?[/QUOTE]
Most roundels are not nation locked.
[QUOTE=T553412;52942362]Most roundels are not nation locked.[/QUOTE]
But the French roundel is, I'm in the game right now.
[QUOTE=Riller;52941606]Shit and inconsistent implementation doesn't really mean it isn't a mechanic that was needed for the game. The fact that M18s were more likely to survive a hit than M4A3s at the same battlerating was undeniably retarded. Hull-break fixes that little piece of retardation. It just needs to not be arbitrary on/off for random vehicles, and it'll be fine.
In other news, been playing a lineup of only Panthers, and it sort of baffles me that that's a model of tank which gets consistently worse for every vehicle in the tree. They're all pretty much the same, except the rotation speed on the D, and the fact that their engines get progressively shittier for every tank. The D is respectably powered, and can haul ass pretty damn well. The A is my personal favourite, since it's still fairly nippy and has the added bonus of a quicker traverse. The G is downhill, offering less engine power than the A but without any serious upgrade to compensate, and the F is a total disaster literally not worth playing.
[editline]2nd December 2017[/editline]
And I appear to be wrong, the A has more engine power than the D, making the A the objectively best of the lot. F is still shit.[/QUOTE]
Totally missed this earlier, but I kind of like the F tbh. Not sure why, as the only real advantage is a 1.2s faster reload rate on the main gun. But it's worked for me, so far. I never actually played the A, though. Just the G, and now the F.
Looking forward to the Panther II though.
I hate the Panther II because it's way uglier but it actually has a reverse gear worth a shit.
[QUOTE=mastermaul;52942419]I hate the Panther II because it's way uglier but it actually has a reverse gear worth a shit.[/QUOTE]
it just needs less fucking awful camo, but usually reducing the scale or increasing it to extremes can help. i might actually drop eagles on camo though, because the stock camo [I]really[/I] is that bad
[QUOTE=paindoc;52942432]it just needs less fucking awful camo, but usually reducing the scale or increasing it to extremes can help. i might actually drop eagles on camo though, because the stock camo [I]really[/I] is that bad[/QUOTE]
I just hate the look of the schmalturm and the infrared shit.
[QUOTE=mastermaul;52942446]I just hate the look of the schmalturm and the infrared shit.[/QUOTE]
Im at least partially fond of the Panther II because it was my first T8 in WoT, and I really enjoyed it. So I'm hype to be near the same level in WT finally, and excited because it's a tank I already enjoyed in another game too
I just got the havoc and I absoultely suck at it, any tips on how to do well in it, and when to drop my bombs?
[QUOTE=mastermaul;52942419]I hate the Panther II because it's way uglier but it actually has a reverse gear worth a shit.[/QUOTE]
You'll also hate it for getting hit in the upper front plate by British APDS and Soviet APHE and being brutally murdered as such
[QUOTE=Gunar;52942736]You'll also hate it for getting hit in the upper front plate by British APDS and Soviet APHE and being brutally murdered as such[/QUOTE]
I play Germans my dude, already used to the balans )))
[QUOTE=mastermaul;52942337]Is that the French roundel? How did you get it on Germany?[/QUOTE]
Old screenshot. Thankfully there's another roundel that's close enough.
So this fucking happened to me:
[t]https://imgkk.com/i/hkdb.jpg[/t]
One single shot to the top armor. I looked in replay, he was on the other side of the map firing blind over a rock and it just fell on me.
[editline]3rd December 2017[/editline]
[QUOTE=Lupin;52942953]Old screenshot. Thankfully there's another roundel that's close enough.[/QUOTE]
Which?
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