• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
What this actually translates to is: [quote]M551 “Sheridan’’ M48A1 LVT-1A (Reserve) B-18 IT-1 ASU-57 ASU-85 Yak-30 Tu-4 He-162-A1 Raketenjagdpanzer-2 “Sturer Emil” Pz.Kpfw.III Ausf. B (reserve vehicle) Hs 123 Halifax Mk.IIIa Wyvern S.4 N1K1Ja Ki-61-2 T29 (Premium) Cromwell Mk.V RP3 (Premium) Strv 81 (Premium) KV-II 754® (Premium) T-34-747® (Premium) He 219-A7 (Premium) KV-2 ZiS-6 (Premium) [/quote]
I didn't get everything but I took a bunch of random screenies of shit of interest [url]http://imgur.com/a/8vjvQ[/url]
I'm personally excited for (don't laugh) the Hs 123. Honestly, biplanes and low-tier monoplanes are the only thing keeping me having fun in this game anymore. Anything past like Germany's 109Fs or US's Hellcat is just boring imo. This update is making me legitimately kind of excited to play WT again.
[t]http://i.imgur.com/MarioGY.jpg[/t] IT'S SO TINY WHAT THE FUCK
Halifax has bomb bays in the wings, that's kinda neat Seeing as it's 3.3, with a decent bomb load, and 50 cal turrets, it might be a not shit bomber [editline]26th May 2016[/editline] According to the devs the He-219's visual model was done by some guy on the forums, so it's premium so he gets a share of the revenue. That's... cool?
[QUOTE=Doom14;50397276][t]http://i.imgur.com/MarioGY.jpg[/t] IT'S SO TINY WHAT THE FUCK[/QUOTE] That's because it's designed to be dropped out of airplanes.
Really want the Wyvern to be top notch, I've recently taken a liking to ground attack of all things.
[QUOTE=Bbarnes005;50397468]That's because it's designed to be dropped out of airplanes.[/QUOTE] So was the ASU-85, but you don't see that thing being so fucking low to the ground that the crew could just pop a hatch to have the gentle flow of grass wipe their bottom after their done shitting around in a toy bucket.
[media]https://youtu.be/mm4pgd_iuMI[/media]
[QUOTE=Doom14;50397695]So was the ASU-85, but you don't see that thing being so fucking low to the ground that the crew could just pop a hatch to have the gentle flow of grass wipe their bottom after their done shitting around in a toy bucket.[/QUOTE] Could also do with the fact that it was designed to be as light as possible.
[QUOTE=Bbarnes005;50397769]Could also do with the fact that it was designed to be as light as possible.[/QUOTE] That'd explain the massively defensive 4mm armor then :v: Now to patiently wait for the Renault UE.
How the fug do you fight jets in superprops? I'm playing RB in my recently acquired N1K2 and it's basically all N1K2s vs a team of P80s and F84s. Is there any way of killing a jet that doesn't depend on your opponent being a fucktard and trying to head-on/turnfight you?
What the fuck is this shit? [vid]http://files.1337upload.net/aces_2016-05-27_00-14-14-44-b90849.webm[/vid] Why the fuck is my reticle flying all over the place instead of staying in the middle of the screen and how do I make it stop?
[QUOTE=PsiSoldier;50398842]What the fuck is this shit? [vid]http://files.1337upload.net/aces_2016-05-27_00-14-14-44-b90849.webm[/vid] Why the fuck is my reticle flying all over the place instead of staying in the middle of the screen and how do I make it stop?[/QUOTE] It's the same problem as if you were fighting in a city and you go from aiming down a street in third person then drive next to a building still aiming down the same way; the barrel goes to the "new" point of aim on the building which is higher than where you were aiming when looking down the street. It's a big problem when fighting face to face in third person in my experience because you barrel tries to climb into the sky because your third person reticle is pointing to the top of their turret.
[QUOTE=MAC21500;50399078]It's the same problem as if you were fighting in a city and you go from aiming down a street in third person then drive next to a building still aiming down the same way; the barrel goes to the "new" point of aim on the building which is higher than where you were aiming when looking down the street. It's a big problem when fighting face to face in third person in my experience because you barrel tries to climb into the sky because your third person reticle is pointing to the top of their turret.[/QUOTE] Why/when did they add it? I don't remember it being there last time I played :(
So did they undo the whole "1 crew alive" thing? Just had a few games where ive died in my tiger2 with my driver being completely undamaged
[QUOTE=PsiSoldier;50398842]What the fuck is this shit? [vid]http://files.1337upload.net/aces_2016-05-27_00-14-14-44-b90849.webm[/vid] Why the fuck is my reticle flying all over the place instead of staying in the middle of the screen and how do I make it stop?[/QUOTE] Because the reticle is pointing based on you point of view. So, when you point on that specific part of crashed plane, it's above your tank, so the gun has to elevate to meet up with the reticle. I think it was always like that. Anyways, here's a simple drawing I made explaining how it works: [t]http://i.imgur.com/kGO0VMK.png[/t]
[QUOTE=Shogoll;50398504]How the fug do you fight jets in superprops? I'm playing RB in my recently acquired N1K2 and it's basically all N1K2s vs a team of P80s and F84s. Is there any way of killing a jet that doesn't depend on your opponent being a fucktard and trying to head-on/turnfight you?[/QUOTE] Keep altitude on them so they're forced to bleed speed to get to you, and try to drop on them at the peak of any climbs they attempt The N1K2 shouldn't really be fighting jets, though
Are there any aircraft lines that generally have very good power to weight ratios?
[QUOTE=mecaguy03;50401112]Are there any aircraft lines that generally have very good power to weight ratios?[/QUOTE] Spitty LF.IX, Yak-3, most 109s, Ki-43-III, Bearcat
[QUOTE=BananaMed;50400603]Because the reticle is pointing based on you point of view. [B]So, when you point on that specific part of crashed plane[/B], it's above your tank, so the gun has to elevate to meet up with the reticle.[/QUOTE] I think you misunderstood what's happening in the video, cause I'm pointing the camera at what's behind the plane, not at the plane itself. The game is physically moving the camera reticle (the bigger one that should stay in the centre of the screen) to a different position causing the gun to go off target while it moves and causing me great confusion trying to figure out where it'll go next and compensate for it, which is worse than what the WoT reticle pulls off sometimes. [t]https://i.imgur.com/Wn9O81g.png[/t] [editline]a[/editline] My great paint skills with the tank ))
[QUOTE=archival;50400432]So did they undo the whole "1 crew alive" thing? Just had a few games where ive died in my tiger2 with my driver being completely undamaged[/QUOTE] Yes they removed it already, they're replacing it with the medkits in the newest patch.
Oh, that's because you physically won't be able to shoot at anything behind the plane where you were looking, so it moved your cursor reticle to reflect that. It's janky as hell and I'm not sure I like it, but it might eliminate confusion for some people. Idk.
[QUOTE=MrWhite;50402705]Oh, that's because you physically won't be able to shoot at anything behind the plane where you were looking, so it moved your cursor reticle to reflect that. It's janky as hell and I'm not sure I like it, but it might eliminate confusion for some people. Idk.[/QUOTE] There was no confusion though cause the smaller reticle that shows where your gun is pointing already showed that :/ [editline]a[/editline] Like, it was basically perfect, then they fucked it for no apparent reason.
[QUOTE=PsiSoldier;50403852]There was no confusion though cause the smaller reticle that shows where your gun is pointing already showed that :/ [editline]a[/editline] Like, it was basically perfect, then they fucked it for no apparent reason.[/QUOTE] It wasn't perfect before honestly. What used to happen was the barrel reticle would always center on the camera reticle regardless of whatever was infront of it, so when you would try to peak around buildings you'd end up with your barrel suddenly elevating and recentering on the camera. What we have now places the barrel reticle on what's in between the tip of the barrel and the center of the camera, so it basically fixed the corner peaking issue by moving the barrel reticle itself. The barrel will ALWAYS be aiming at the center of the camera still, it's just now the reticle physically catches on obstructions in between the tip of your barrel and where the camera reticle is pointing. To compensate all you have to do is aim with your camera reticle and assume that your barrel reticle will always be in the center of that.
[t]http://i.imgur.com/DAzxCKr.png[/t] [media]https://www.youtube.com/watch?v=_hI0qMtdfng[/media]
What exactly is gonna be so damn special about Wyvern? Is it just because of the dual-prop thing, and the loads of fireworks on it?
[QUOTE=lekkimsm;50409963]What exactly is gonna be so damn special about Wyvern? Is it just because of the dual-prop thing, and the loads of fireworks on it?[/QUOTE] 16 Rockets, and three-and-a-half-thousand horsepower. A highly specialized low-altitude ground attack plane with a few oddities that make it stand out, and because it's premium it's going to make money doing whatever the fuck it wants. I bought one half for the looks and half for it being my exact jam.
It's a freaking turboprop plane, the first in the game iirc. A turboprop plane with large amounts of boomity-boom stuck to it's wings. That's all the reasoning you need to get yourself a Wyvern.
It accelerates at the deck like a bat out of hell, carries the most ordinance you could ever want as Bongistan and will dominate CARB for that reason, and it looks sleek as hell. Even has its' own engine sound on dev. Even if it's top speed is mediocre at anything other than "sensually grinding on Mother Gaia", it still rips up from 0 to fuckyou fast enough to play around with anyone stupid enough to dive on you and lose speed.
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