• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
[QUOTE=Ilwrath;51661033]Wyvern still my favorite plane.[/QUOTE] Su-6 is brutal once you have the upgrades to keep the 37s from going every possible direction except forward. [t]http://i.imgur.com/K8SCu6Q.jpg[/t] After that double kill from a single set of rockets, I realized I was flying it bare, so I took time to fix that. [t]http://i.imgur.com/KBAHszd.jpg[/t] And just a bit before that, I was able to earn this now-bushy beauty, of which the reload speed sexually excites me. [t]http://i.imgur.com/ZV9ebfN.jpg[/t]
I know this happens every now and then, but it never fails to make me laugh. [HD]http://www.youtube.com/watch?v=Jy-LV4ou1MA[/HD]
[t]http://images.akamai.steamusercontent.com/ugc/91595856852159423/978DDF6F214F611C94C04944FEA838599C73997E/[/t] Oh Gaijin, your generosity knows no bounds.
After Type 62 got it's HEAT-FS taking it out into sim battles is pretty rad. It also seem to have gotten a substantial boost to speed and mobility.
Just unlocked the RakJPz 2 and I have no clue why the hell they put ATGMs in the game, this shit is way too damn good. I think the least satisfying hit I've had so far is when I've only completely destroyed their mobility and set them on fire without killing any crew, but that must be what the second missile is for [editline]13th January 2017[/editline] And it's as fast as a leopard, I feel like I'm in a dream [editline]13th January 2017[/editline] And I get to use the sabre with 16 more rockets too, I don't even want to go back to cannons
[QUOTE=Valdor;51665856]Just unlocked the RakJPz 2 and I have no clue why the hell they put ATGMs in the game, this shit is way too damn good.[/QUOTE] You thankfully got it after they unfucked it's locked-in-place launchers where it was basically unusable outside Arcade or extreme distances on flat ground. Try the IT-1 at some point if you want the most cancerous-cancer.
[QUOTE=Doom14;51665961]You thankfully got it after they unfucked it's locked-in-place launchers where it was basically unusable outside Arcade or extreme distances on flat ground. Try the IT-1 at some point if you want the most cancerous-cancer.[/QUOTE] Sheridan any good? Missile velocity looks pretty sweet but I don't see a whole lot of them rolling around.
[QUOTE=Valdor;51666007]Sheridan any good? Missile velocity looks pretty sweet but I don't see a whole lot of them rolling around.[/QUOTE] Main issue with Sheridan is that you've gotta expose your turret to shoot at anything, unlike all the other launchers. Also getting murdered by planes ain't so fun. Stock grind is pretty meh too. Oh and you'd have to put up with the kind of people who play US tanks and then whine about 'anti-US' bias 24/7 on Reddit. [editline]a[/editline] The reload time is pretty awful too - nearly double all the other ATGM vehicles. [editline]a[/editline] So the Type-62 went from being an uptiered T-34-85 to a downtiered Obj. 906...? Interesting choices Gaijin makes.
[QUOTE=Valdor;51666007]Sheridan any good? Missile velocity looks pretty sweet but I don't see a whole lot of them rolling around.[/QUOTE] They don't roll around because they're tied for the worst armor of any ATGM, have the longest reload, have to expose themselves, have a fucked tranny that makes them slower than they should be, have a nightmarish stock grind, and are on US teams which are notorious for.. yeah. Didn't stop me from putting a talisman on mine. It still has a turret, and even in it's current state, is more agile than the IT-1. It also has the best zoom in the game at the moment, if my memory serves. On some maps you can happily 180 from spawn, climb a little, peep your turret out, and treat the world as your target range.
[IMG]https://static.warthunder.com/upload/image/!%202017%20NEWS/01%20January/Pr.122/1280/mpk122bis_08_1280O720_cbb686c413d310e054159b2f9434fd9c.jpg[/IMG] [url]http://warthunder.com/en/news/4450-development-project-122bis-sub-chaser-en/[/url]
Any tips and tricks for the Me262? And it's 30mm?
[QUOTE=psychofox67;51666404][thumb]https://static.warthunder.com/upload/image/!%202017%20NEWS/01%20January/Pr.122/1280/mpk122bis_08_1280O720_cbb686c413d310e054159b2f9434fd9c.jpg[/thumb] [url]http://warthunder.com/en/news/4450-development-project-122bis-sub-chaser-en/[/url][/QUOTE] I have no hype for boats since they decided large ships "wouldn't be fun" and "battles take too long".
[QUOTE=Tea Guy;51666455]I have no hype for boats since they decided large ships "wouldn't be fun" and "battles take too long".[/QUOTE] Which is why they're adding... larger ships than the original PT Boats? :huh: I understand their original complaint though. While Arcade modes exist and they sacrifice some realism, going with how they've implemented Planes/Tanks - there's no way they can implement full trees of cruisers, capital ships, and aircraft carriers and have the gameplay remotely similar to their other modes lasting half an hour at the very utmost. I did a little of the closed beta and found it fun, but it was also a little mindless and relaxing. If you want big ships, World of Warships is probs the way to go at the moment. v:v:v
Type 62 OP(((((( This thing is mighty fun in sim battles. [t]https://images.discordapp.net/.eJwFwdsNwyAMAMBdGMA8DXGWiRBBkCopCLtfVXfv3Vd91q121UUm71qfF5exTmAZK7cKbYx21zwvhjIenUVy6U99C2vnDaWUPBKRoZA21C4SBhMMIlLcyNmouQ85nLEJjAXrD0uAAYKD12zq9wdiRSXp.Ej2rjrU-VON-m87IiaV7pJoCQag[/t]
[QUOTE=Tea Guy;51666455]I have no hype for boats since they decided large ships "wouldn't be fun" and "battles take too long".[/QUOTE] Considering all the bigger boats they've been showing in the devblogs, I think they're gonna stop at Destroyers. [I]Maaaaaaaybe[/I] even light cruisers, if we're lucky
[QUOTE=T553412;51666721]Considering all the bigger boats they've been showing in the devblogs, I think they're gonna stop at Destroyers. [I]Maaaaaaaybe[/I] even light cruisers, if we're lucky[/QUOTE] I highly doubt we're even getting destroyers.
Anything smaller than a destroyer is a "small boat" to me. [QUOTE=Doom14;51666478]If you want big ships, World of Warships is probs the way to go at the moment. v:v:v[/QUOTE] The whole point is to have war thunders gameplay though, I'm not fond of hit point games like world of tanks/warships.
[QUOTE=Doom14;51666478]Which is why they're adding... larger ships than the original PT Boats? :huh: I understand their original complaint though. While Arcade modes exist and they sacrifice some realism, going with how they've implemented Planes/Tanks - there's no way they can implement full trees of cruisers, capital ships, and aircraft carriers and have the gameplay remotely similar to their other modes lasting half an hour at the very utmost. I did a little of the closed beta and found it fun, but it was also a little mindless and relaxing. If you want big ships, World of Warships is probs the way to go at the moment. v:v:v[/QUOTE] I already explained why Gaijoob's position on this is crap and how capital ships can work in WT [URL="https://facepunch.com/showthread.php?t=1512443&p=50873713&viewfull=1#post50873713"]here.[/URL]
[QUOTE=G.I.U.L.I.O.;51667115]I already explained why Gaijoob's position on this is crap and how capital ships can work in WT [URL="https://facepunch.com/showthread.php?t=1512443&p=50873713&viewfull=1#post50873713"]here.[/URL][/QUOTE] Their position isn't crap. Defensive and lazy maybe, but I'd rather they steadily ramp up from whatever they're doing now and test their way up to destroyers than "yolo shazaam" and create disgusting mess of Battleships ontop of each other cer-chunking for a lucky critical hit across 35 minutes while the other players scoot around and do nothing, or maybe delete a BB with a lucky torpedo strike. Without a "hitpoint" system which they're more than adamant against (even if crew basically are for tanks), jumping right the the big ships is going to be a clumsy wreck. Even the current PT boats were more than a little awkward without buoyancy/flooding modeled properly. Wargaming already had tanks, pooped their pants with planes, and hit back hard with boats. Gaijin already had planes locked down, created an outright alternative for tanks rather than an imitation (ala AW), and now has to tread carefully with ships since World of Warships is actually [I]pretty good.[/I] Sure, it's got the same comparatively archaic value model and the engine could use some work, but it's Wargaming's best showing. If Gaijin drops the ball here, they're forever on the sidelines. If they can create a good alternative instead of an outright imitation, they get to stay in the running. By working on smaller ships first, they can keep it in with having similar battle styles to the other vehicle modes, short sub-15 minute Arcade swarming bee-explosions and 15-30 minute faux-Realistic engagements for the other set of players. I just don't see a good way to immediately compress capital ships, let alone aircraft carriers, into battles of those time limits without shitting the bed on realism or just having big ol' iron bulwarks slamming into each other mindlessly at the start of every match. (War Thunder already speeds up plane/tank battles for AB by boosting their engine and other performances by up to 20%.)
[QUOTE=Timezbrick;51666405]Any tips and tricks for the Me262? And it's 30mm?[/QUOTE] 30mm MK 108 are relatively low velocity so you likely need to get within 300 meters of your target for [i][u]easy shots[/u][/i]. You can still use them at longer range but you'll have to adjust your point of aim higher and farther ahead of the target, then. I've never played an Me 262 in particular, so probably go fuckin fast (don't break your wings off), shoot somebody and then peace out back to space. If you get on someone's tail, unless they're a Super Spitfire or high-end prop fighter, you can probably stay on them and get more comfortable shooting time.
[QUOTE=Doom14;51667871]Wargaming already had tanks, pooped their pants with planes, and hit back hard with boats. Gaijin already had planes locked down, created an outright alternative for tanks rather than an imitation (ala AW), and now has to tread carefully with ships since World of Warships is actually [I]pretty good.[/I] Sure, it's got the same comparatively archaic value model and the engine could use some work, but it's Wargaming's best showing.[/QUOTE] Both companies have wildly different philosophies to games you can't really expect anything similar from either of them. World of Warships is absolutely nothing like actual ship combat, it just has a ship theme (and this is because actual ship combat would make an utterly garbage game and if you think otherwise you are wrong). Gaijin try to (at least clumsily) represent actual vehicle on vehicle combat and build a game around that. Wargaming kinda make a game using concepts of battle but at heart it isn't trying to be a war game, but a war-themed game. There's nothing wrong with this approach, but it's not what War Thunder is attempting to be
[QUOTE=Shibbey;51667942]Both companies have wildly different philosophies to games you can't really expect anything similar from either of them. World of Warships is absolutely nothing like actual ship combat, it just has a ship theme (and this is because actual ship combat would make an utterly garbage game and if you think otherwise you are wrong). Gaijin try to (at least clumsily) represent actual vehicle on vehicle combat and build a game around that. Wargaming kinda make a game using concepts of battle but at heart it isn't trying to be a war game, but a war-themed game. There's nothing wrong with this approach, but it's not what War Thunder is attempting to be[/QUOTE] Yeah, I never meant to imply they're trying to deliver the same product, but they are definitely within the same loose realm of "video game what with all the war vehicles" and are major competitors of one another. Everything from playful jabs to outright community espionage has been pulled from both sides of the isle. War Thunder's approach as to how to represent the vehicles (even in Arcade) isn't going to jive with a graceful swan-dive into Battleships and Carriers. I don't think they're outside the realm of possibility, they could even work as some kind of call in or special player action if we wanted to avoid 15 Yamato vs. 15 Yamato or something. But given that we've gone from: [t]https://static.warthunder.ru/upload/image/!2016/October/t14_07_1280h720_fc9e919188c2d6d0f5726f0f782288d0.jpg[/t] To: [t]https://static.warthunder.com/upload/image/!%202017%20NEWS/01%20January/Pr.122/1280/mpk122bis_08_1280O720_cbb686c413d310e054159b2f9434fd9c.jpg[/t] I'm just gonna say wait and see where it goes.
Regarding boats, it's kinda funny: between my friends we joke about how Gaijin hates Japan and only keeping it to small boats confirms how much they hate Japan because Japanese small boats were absolutely ass (because Japan at the time couldn't figure out how to make efficient compact engines) so small boats were essentially built in small numbers, experimental, or just put on the backburner. Anything slightly bigger are those coastal defense ships no one cares about since they were hardly special in any way It's kinda an antithesis to what someone expects out of a Japanese Navy :v:
I've been trying to get back into realistic recently, but the bush wookies are so many, and the kills so few. So I bought bushes. I'm actually disgusted with myself. Not because I spent money on shite, but because they're actually effective. Oh the shame. THE SHAME.
[QUOTE=Doom14;51668022]War Thunder's approach as to how to represent the vehicles (even in Arcade) isn't going to jive with a graceful swan-dive into Battleships and Carriers. I don't think they're outside the realm of possibility, they could even work as some kind of call in or special player action if we wanted to avoid 15 Yamato vs. 15 Yamato or something. But given that we've gone from:[/QUOTE] Nobody would want to play a realistic Yamato anyway they only think they do. It takes like three minutes to turn around that would be fucking horrible to play
Goddamn why the fuck does the fucking STA-1 have goddamn 10 sec reload, it pisses me off. It has shit armor, average speed, average gun, and goddamn 10 sec (or so) reload.
[QUOTE=Shibbey;51670468]Nobody would want to play a realistic Yamato anyway they only think they do. It takes like three minutes to turn around that would be fucking horrible to play[/QUOTE] Ikr? Who wants a relatively realistic game of a historic thing? Games Like Silent Hunter flopped hardcore rite? Naval action too. What were they thinking. Your preferences aren't others preferences, and you have a skewed vision on what can be fun and historical/realistic. People want BB's and CV's cos it's cool, it's big and awesome. It might be a tad slow for the general gameplay but they're all on WoWarships anyway. Barely anyone wants pure torpedo boat action, which is basically fast tanks on water.
[QUOTE=Ilwrath;51670477]Goddamn why the fuck does the fucking STA-1 have goddamn 10 sec reload, it pisses me off. It has shit armor, average speed, average gun, and goddamn 10 sec (or so) reload.[/QUOTE] ST-A and Type 61 exist as grind walls to the ST-B. They won't fix them until there are more vehicles despite being mostly outright inferior to the US M46/M47 [editline]14th January 2017[/editline] [QUOTE=Jake Nukem;51670615]Barely anyone wants pure torpedo boat action, which is basically fast tanks on water.[/QUOTE] [QUOTE=Jake Nukem;51670615]Your preferences aren't others preferences[/QUOTE]
[QUOTE=Ilwrath;51666754]I highly doubt we're even getting destroyers.[/QUOTE] Well there's fully rigged models to test the destroyer Sims and scenarios for testing it in the game files, but yeah I really doubt we're getting destroyers.
is kv2 is still hilariously fun tank?
Sorry, you need to Log In to post a reply to this thread.