• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
[QUOTE=Ilwrath;51739999] the gunboats/sub-chasers are awesome,and they can take a real beating, see those two torp holes one the side.[/QUOTE] Oh boy, is Gaijin's infamously awkward DMs coming to naval as well? There's no way any of the existing player ships should survive a torpedo detonation
Boats actually seem like fun, but I'm going to bet Gaijin is going to find some way to fuck them over, like anything else.
Buoyancy isn't modeled at all right now, so you need to play the delete-the-crew HP or utterly obliterate a ship to kill it. I imagine once it is, shit DMs will be a little different.
[QUOTE=Doom14;51740543]Buoyancy isn't modeled at all right now, so you need to play the delete-the-crew HP or utterly obliterate a ship to kill it. I imagine once it is, shit DMs will be a little different.[/QUOTE] it actually is modeled (at least to a degree), because after even after the first torp I started sinking slowly, and the second one dropped it below 60%, and I kept sinking. You can also destroy ships by blowing up munitions, though it's really weird and only seems to work on hitting full torpedo tubes. Also just got my first depth charge kill.
[QUOTE=Doom14;51740543]Buoyancy isn't modeled at all right now, so you need to play the delete-the-crew HP or utterly obliterate a ship to kill it. I imagine once it is, shit DMs will be a little different.[/QUOTE] IIRC, buoyancy was actually in play during last years' April Fools I might be remembering wrong, but the more shots your ship took, the less mobile it became, and you could actually see your ship slowly sinking into the water.
I can at least say I've seen code for buoyancy in the files Doesn't mean I know what it does, but hey it exists
Huh, you guys had a different experience than me then. I've been absolutely shot to shit, obliterated, 2 crew, everything black, hit with 85/88s - 100% Buoyancy and moving full speed. Maybe it was implemented. Maybe I'm secretly immune because I'm full of hot air. :v:
when someone gets so thirsty for an F7F they take out two friendlies and let the F7F get away in the process [t]http://i.imgur.com/w8cUxni.png[/t] [t]http://i.imgur.com/T0S4mIx.png[/t]
I don't know... there are some things in this game that are so unbelievably frustrating. I jumped into the game today and the first match I get one shot killed from across the map by an AI behind a bush. It would have literally been impossible for me to see it. So, alright, I'm a little frustrated, but I jump in another match. I get in a decent spot and see a Tiger I at a pretty good distance. I take a shot with the firefly and it penetrates right into the turret, shrapnel goes all over, but 0 crew die and no modules are damaged. So I take another shot right through the front armor, right in the middle. Again, perfect penetration, but zero crew killed and no modules damaged. He shoots and I die in one hit. I'm sorry, but it's pure bullshit, and they have the cajones to call it "realistic." Solid shells have underperformed for SO LONG and they refuse to fix them.
[QUOTE=sgman91;51744283]I'm sorry, but it's pure bullshit, and they have the cajones to call it "realistic." Solid shells have underperformed for SO LONG and they refuse to fix them.[/QUOTE] It's a mixture of solid shells massively underperforming damage-wise, spalling on non-penetrating shots being horrifically undermodeled or non-existent, and gameplay mechanics revolving around crew being "hitpoints" with a fuel/ammo being a chance of instant kill. No fucking King Tiger is going to survive 152mm HE hitting it, and no T-54 is going to be utterly unphased by the M103's solid AP slug disappearing on the turret. The energy of projectiles has to go [I]somewhere[/I] and only in instances of things like 20mm AP versus 100mm plate is it inconsequential to the crew.
[QUOTE=Doom14;51745918]It's a mixture of solid shells massively underperforming damage-wise, spalling on non-penetrating shots being horrifically undermodeled or non-existent, and gameplay mechanics revolving around crew being "hitpoints" with a fuel/ammo being a chance of instant kill. No fucking King Tiger is going to survive 152mm HE hitting it, and no T-54 is going to be utterly unphased by the M103's solid AP slug disappearing on the turret. The energy of projectiles has to go [I]somewhere[/I] and only in instances of things like 20mm AP versus 100mm plate is it inconsequential to the crew.[/QUOTE] I can't recall which vehicle or even nation was reknown for doing it, but I do recall stories of a certain TD shearing turrets off the vehicles. That probably wouldn't be fun as a gameplay mechanic though, even compared to the unfun shit that is having your tank get shotgunned internally
[QUOTE=paindoc;51746359]I can't recall which vehicle or even nation was reknown for doing it, but I do recall stories of a certain TD shearing turrets off the vehicles.[/QUOTE] It was the SU-152. The rate it actually managed to hit tanks wasn't that great though and its significance was played up to dispel the myth of the Tiger/Panther/Ferdinand.
[QUOTE=Doom14;51745918]It's a mixture of solid shells massively underperforming damage-wise, spalling on non-penetrating shots being horrifically undermodeled or non-existent, and gameplay mechanics revolving around crew being "hitpoints" with a fuel/ammo being a chance of instant kill. No fucking King Tiger is going to survive 152mm HE hitting it, and no T-54 is going to be utterly unphased by the M103's solid AP slug disappearing on the turret. The energy of projectiles has to go [I]somewhere[/I] and only in instances of things like 20mm AP versus 100mm plate is it inconsequential to the crew.[/QUOTE] I've had a Hellcat survive a direct hit from a 152 HE shell on the skirt with almost no damage. I get that damage modeling can be hard. The part I don't get is how they've left it in such a horribly bad state for so long without even attempting to fix it. I really think the under performance of solid shells is one of the big reasons US teams seem to do so badly. They end up having to hit at least 2-4 penetrations for every kill while the teams they fight (Russia and Germany) generally always kill in 1 hit, 2 at the most.
[QUOTE=sgman91;51747461]I've had a Hellcat survive a direct hit from a 152 HE shell on the skirt with almost no damage.[/QUOTE] I need to start an album of "))" hitcams. Like have some M103 120mm HEAT ones. [t]http://i.imgur.com/Jg2pOxF.jpg[/t][t]http://i.imgur.com/dy1dSzQ.jpg[/t]
ammo detonations for me have always been so unreliable to the point i've always just gone for crew shots
[QUOTE=lintz;51747949]ammo detonations for me have always been so unreliable to the point i've always just gone for crew shots[/QUOTE] P.much this. I always go for the gunner if I can see him because he [I]has[/I] to die, absolutely
[QUOTE=Shibbey;51747979]P.much this. I always go for the gunner if I can see him because he [I]has[/I] to die, absolutely[/QUOTE] Level of shooting importance: - [B]>>>>>>>[highlight]>>>>>>> Gunner <<<<<<<[/highlight]<<<<<<<<<<[/B] - Driver - Anyone who is exposed to MG fire (Hellcat's Commander) - Loader - Literally everything else. And because of the way this game works, it's usually better to juggle Gunner -> Driver -> Gunner -> Driver -> Gunner -> Driver until they die. Or just Gunner ad nauseum if they're repairing.
Nailing the cannon breach is also a good idea, especially vs stuff like the KTH where 90% of the time you can't actually hit the driver from the front, and trying to nail the exact time the gunner comes back is like impossible
[QUOTE=Shibbey;51749683]Nailing the cannon breach is also a good idea, especially vs stuff like the KTH where 90% of the time you can't actually hit the driver from the front, and trying to nail the exact time the gunner comes back is like impossible[/QUOTE] So THATS why I always get my gun bananapeeled. I didn't think people actually went for the gun but well now I know.
Anyone seen this yet? [media]https://www.youtube.com/watch?v=7YBV7yIApe0[/media] 'cause it's pretty fucking cute.
[QUOTE=PsiSoldier;51750703]Anyone seen this yet? [media]https://www.youtube.com/watch?v=7YBV7yIApe0[/media] 'cause it's pretty fucking cute.[/QUOTE] Love the looks of it! Chibi panther
I booted the game up this morning and suddenly there's terrible stuttering and it runs at like 10 fps, despite having ran it just fine on max settings the night before. It's unplayable. I'm not sure if there was an update but it must have been a small one if so. Does anyone know what might be happening?
Are you on a laptop? If so make sure it didn't suddenly decide to use the integrated GPU instead
[QUOTE=mastermaul;51751944]I booted the game up this morning and suddenly there's terrible stuttering and it runs at like 10 fps, despite having ran it just fine on max settings the night before. It's unplayable. I'm not sure if there was an update but it must have been a small one if so. Does anyone know what might be happening?[/QUOTE] What sort of hardware are you using? What's the status of your drivers? Did it somehow change to running the OpenGL mode or something? More details would help diagnose the issue.
night battles need to go away [t]http://i.imgur.com/C6PEFcw.png[/t]
Night battles are fucking shit in tanks because for whatever reason the gun sight view has this filter that makes it way easier to see and as if you needed another excuse to camp in this game
[QUOTE=PsiSoldier;51757810]night battles need to go away [t]http://i.imgur.com/C6PEFcw.png[/t][/QUOTE][B]MARCO[/B] [B]MARCO[/B] [B]MARCO[/B] [I][U]polo[/U][/I]
[QUOTE=paindoc;51756848]Did it somehow change to running the OpenGL mode or something?[/QUOTE] Real quick question for everyone, does anyone else use OpenGL or am I the only one?
[QUOTE=MrWhite;51758482]Real quick question for everyone, does anyone else use OpenGL or am I the only one?[/QUOTE] I want to use it, but thats only because I want to inject my graphics debugger and rip apart the rendering method. And while I can inject into DirectX, OpenGL is what I know so it'll be easier to understand and make sense of. Otherwise, the two APIs are pretty close in functionality nowadays and there's no big differences between them
[url]http://warthunder.com/en/game/changelog/current/663/[/url] [quote]Autocannons that are used on SPAAs now have overheat value and a separate value for reloading after overheat. Kugelblitz - filling of the belts with APCR rounds has been reviewed. Current filling: APCR-HE-HE (earlier it were only APCR). Refilling of the cassettes with HE shells has been reviewed. Current refilling HE-HE-HE-API (earlier it were: HE-HE-HE-APCR). FlakPz.I Gepard - filling of the belts with APDS rounds has been reviewed. Current filling: APDS-HE-HE-HE (previously there were only APDS[/quote] [B]PRAISE THE SNAIL.[/B]
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