[QUOTE=PsiSoldier;51761014]ZSU-57-2 belt nerf when[/QUOTE]
ZSU is classed as a tank destroyer (with the spawncost) and is pretty bad at shooting down planes
[QUOTE=Shibbey;51761027]pretty bad at shooting down planes[/QUOTE]
where does this meme even come from? it's got decent rate of fire and top-tier velocity.
[U]how to give the zsu-57-2 chemotherapy; a step by step guide[/U]
1) make belts 3:1 HE:AP
2) give it SPAA spawncost again because it's not cancer anymore
gee, that was hard.
[QUOTE=PsiSoldier;51761181]where does this meme even come from? it's got decent rate of fire and top-tier velocity.[/QUOTE]
Doesn't matter if the accuracy is still abysmal with continued fire. Shooting down anything that's not a near-floating Ju-87 is mostly just luck. Same bucket of fun as with using a Bofors.
[B]How to actually fix it:[/B]
1) fix the goofy accuracy
2) use new overheating mechanics, give it a short fuse/timer and modestly long reload if overheated as this was an actual problem the vehicle had
(ZSU-57-2s carried raw AP belts. But like the Gepard, not the entire fucking vehicle's worth.)
[B]How to fix a lot of the rest of the game:[/B]
3) implement ammo constraints
Left without comment:
[t]http://i.imgur.com/gBkZ4EM.jpg[/t]
Couldn't possibly let germany have something on par with russia eh
[QUOTE=archival;51762690]Couldn't possibly let germany have something on par with russia eh[/QUOTE]
I'd be fine the Kugel/Gepard staying they way they were if they had increased SP respawn costs like the ZSU-57-2 (and Flakpanzer 1 :huh:) had.
Or if they M163 and ZSU-23-4 (and Falcon) had their own APDS rounds in purely honk-honk clownish raw belts.
But drat, y'know, that darn Russian bias strikes again, eh? Germany will just have to suffer with having the best-in-show 6.3 and 6.7 line-up, and for 8.0: two ATGMs, two super fast L7 armed MBTs, and an excellent SPAAG.
[QUOTE=Doom14;51761273](ZSU-57-2s carried raw AP belts. But like the Gepard, not the entire fucking vehicle's worth.)[/QUOTE]
The ZSU-57 was later moved to a fire support role, as the Shilka was preferred amongst AA units. It carrying a full load of armour piercing is much more likely than any other SPAAG in game.
Also, I read that the Gepard has an anti-air [I]belt[/I] and an anti-ground [I]clip[/I], which would be an interesting and weird system
[url=http://warthunder.com/en/news/4483-development-we-answer-your-questions-en/]From the new Q&A:[/url]
[quote]Yes there are several features we’d like to implement for aircraft. First of all - we will continue creating operating canopies, secondly we are working on animated chassis parts, thirdly - a more realistic bombsight, [b]as for the visuals - we’d like to add exhaust stack flame[/b].[/quote]
YESSSSSSSSSSSSSS
[QUOTE=BananaMed;51767076][url=http://warthunder.com/en/news/4483-development-we-answer-your-questions-en/]From the new Q&A:[/url]
YESSSSSSSSSSSSSS[/QUOTE]
About bloody time; the lacke of pop, bang and flames make me question if my engine is even running when in SB.
Look I just want fires to visually represent whats happening not be a copypaste effect on different parts of the aircraft
is the m163 worth the 380k rp grind for shooting down planes?
most of the american tanks seem pretty shit compared to their counterparts in the 6.0-6.7 range, but the m163 looks fun for what it is
[QUOTE=Valdor;51768643]is the m163 worth the 380k rp grind for shooting down planes?
most of the american tanks seem pretty shit compared to their counterparts in the 6.0-6.7 range, but the m163 looks fun for what it is[/QUOTE]
M163 is fun for what it is, but is in no way a reason to suffer through American teams, American 6.0+ grinding, stock grinds on American 90s repetitiously, the massive RP leaps to actual good vehicles. And your opportunity to shoot down planes is slim outside of AB. Jets typically move too fast unless they're trying to strafe you. But at least it floats!
Go for the ZSU-23-4 instead. Better teams, better back-up vehicles, better grinds, better preceding vehicle. :v:
[QUOTE=Doom14;51769099]M163 is fun for what it is, but is in no way a reason to suffer through American teams, American 6.0+ grinding, stock grinds on American 90s repetitiously, the massive RP leaps to actual good vehicles. And your opportunity to shoot down planes is slim outside of AB. Jets typically move too fast unless they're trying to strafe you. But at least it floats!
Go for the ZSU-23-4 instead. Better teams, better back-up vehicles, better grinds, better preceding vehicle. :v:[/QUOTE]
the american tanks proved to be too much, the only one i've seen that actually seems fun to play is the t29
and im not gonna shell out $40 to play a fucking tank
[editline]2nd February 2017[/editline]
low tiers are a blast, though
ZSU-57-2 is now a boat
[t]http://i.imgur.com/J7cZI5D.png[/t]
sink it by breaking its tracks
[editline]a[/editline]
speaking of boats, i've [I]completely[/I] lost the ability to land on a carrier without fucking dying, it seems. i don't remember having this much trouble landing the wyvern on a carrier last time i played air RB :(
low quality welds ((((
This FFA RB event is pretty fun and the rewards are great, unless you are in a plane that isn't a spitfire. Then you're fucked :suicide:
[editline]
[/editline]
nvm they removed all the rewards :v:
"killed" someone on an airfield in RB air, but they still managed to repair and have me kill them a second time. is this normal?
it seems like it should be a bug - like, either it shouldn't have counted as a kill since they were [I]clearly[/I] alive enough to be repaired, or they shouldn't have been able to repair because i'd already killed them
[t]http://i.imgur.com/r5u5tvz.png[/t]
you sure they didn't just have a spare?
You can't use backups in Air-RB.
And it has happened to me before aswell, crited and crash landing at af.
Got the "Soft landing" reward while repairing, also lost matches when crash landing because it counts you out of the game while repairing amd you get the "our team has lost all of it's vehicles message"
Ash River is bloody weird now
Now that the capture points are diagonal rather than a straight line down the middle, both teams end up capturing the objective that is furthest away. On top of that, both teams will [I]simultaneously basecamp[/I] eachother. It's absurd
With the SU-152 are you supposed to use the APHE or just the regular HE shells?
[quote]ZSU-37 - APCR belt has been updated, now it has the following filler - APCR-HE-HE (previously it had only APCR rounds).[/quote]
nearly there gaijin, NEARLY THERE
[QUOTE=PsiSoldier;51780721]nearly there gaijin, NEARLY THERE[/QUOTE]
So that means it only fucks up other tanks 1/3 of what it used to, right?
Now do it to the 57
[QUOTE=lekkimsm;51781238]So that means it only fucks up other tanks 1/3 of what it used to, right?[/QUOTE]
[I]maybe[/I]. it depends how the APCR/HE/HE pattern translates to the 5-round magazine on the ZSU-37, i guess.
<sperg>
if the pattern doesn't persist over each mag and they're all APCR/HE/HE/APCR/HE then it's more like 2/5 of what it was - over 15 magazines you'd have 75 rounds, 30 of them being APCR.
BUT, if the pattern persists to the next mag, so APCR/HE/HE/APCR/HE in mag 1, HE/APCR/HE/HE/APCR in mag 2, that'd be the 1/3 - over the same 15 magazines with 75 rounds, 25 of them would be APCR.
</sperg>
i'm just about to take it onto the test map to see what it's like, so i'll update this post when i'm done with that.
[editline]a[/editline]
looks like it's the latter, so it's 1/3 of what it used to be.
[QUOTE=PsiSoldier;51781418][I]maybe[/I]. it depends how the APCR/HE/HE pattern translates to the 5-round magazine on the ZSU-37, i guess.
<sperg>
if the pattern doesn't persist over each mag and they're all APCR/HE/HE/APCR/HE then it's more like 2/5 of what it was - over 15 magazines you'd have 75 rounds, 30 of them being APCR.
BUT, if the pattern persists to the next mag, so APCR/HE/HE/APCR/HE in mag 1, HE/APCR/HE/HE/APCR in mag 2, that'd be the 1/3 - over the same 15 magazines with 75 rounds, 25 of them would be APCR.
</sperg>
i'm just about to take it onto the test map to see what it's like, so i'll update this post when i'm done with that.
[editline]a[/editline]
looks like it's the latter, so it's 1/3 of what it used to be.[/QUOTE]
Can still boomheadshot the gunner or start a fire with a single round, though.
The YER-2 M105 is a spectacle of poor balancing decisions.
-3x 7.62 MGs that afaik never existed as an armament option. (As far as I've found they only came in 1x 7.62s + 2x 12.7mm as seen in the later variants).
-Stock payload consists of a large basket of angry sock grenades in either less or more angry variants. (Seriously, the YER-2 M105 is so ludicrously useless with those bombs it's a total mindfuck. You can't bomb bases/the airfield effeciently because it would take you a month to do so and you can't bomb ground targets terribly well because your giant lumbering ass is a box of napalm at low altitude.)
-G Tolerances comparable to Steven Hawking (It's like not quite -2 to 2 in either direction).
-While not as bad as other factors with the maximum fuel load it's just about impossible to take off/climb because your extreme weight puts you at about 2 m/s climb or so. Minimum is "less bad" but still painful.
-For some reason Gajin seems to be convinced it's a heavy bomber. It's not, it's a medium.
-Somewhat small magazine sizes on the turrets. I haven't had as much an issue with these but apparently a number of other people do or it was buffed at some point.
-Oh did I mention it's a 4.0 BR? So not only are your bombs that much less useful, but you get to deal with aircraft that take a 7.62 and bounce it right back in your general direction for maximum fun. Also, you're in the same BR range as the PE-8 so you get to compete with that for bombs being dropped on target. Considering as far as I can tell the M105 variant was really only produced early war before stopping until they sorted out that engine issue, I really don't get why with other than the bomb load it's so far up (Yes I know production year != br rating/tier).
edit:
Bombs in warthunder visualized:
[t]http://i.imgur.com/mtEEVkM.jpg[/t]
Yer-2 is a fine plane. What you have to learn is that being on fire hardly impacts it in any way, so being on fire... really doesn't matter terribly much.
Unless you're in RB. In which case, please stop what are you doing
[QUOTE=scout1;51786099]Yer-2 is a fine plane. What you have to learn is that being on fire hardly impacts it in any way, so being on fire... really doesn't matter terribly much.
Unless you're in RB. In which case, please stop what are you doing[/QUOTE]
I retract my bit about the fires. I've been screwing around with it a bit more and it's fire issue isn't as bad as I thought it out to be mid writing. (Seriously, kill the ignition and generally you're good).
Screw those turrets though. Useless nerf guns they are.
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