• War Thunder Mk.8 Ausf.Bias
    4,999 replies, posted
[QUOTE=shadowboy303;51878991]I present to thee, German bias: Just refund bushes and remove them gaijin.[/QUOTE] I can see the tank still, 3/10, see me after the war. [t]http://cdn-live.warthunder.com/uploads/46/bcc48e6f40b8cd7ef64b719ab27165e00a4b6a_mq/shot+2016.04.04+18.03.26.jpg[/t] You gotta get to the level where they have to figure out what they fuck they're looking at by it's general size and gun barrel characteristics. v:v:v
[t]http://i.imgur.com/sUvemHY.jpg[/t] Things like this scares the shit out of me nowadays.
[QUOTE=Doom14;51879362]I can see the tank still, 3/10, see me after the war. [t]http://cdn-live.warthunder.com/uploads/46/bcc48e6f40b8cd7ef64b719ab27165e00a4b6a_mq/shot+2016.04.04+18.03.26.jpg[/t] You gotta get to the level where they have to figure out what they fuck they're looking at by it's general size and gun barrel characteristics. v:v:v[/QUOTE] I now have cancer from seeing this image.
Bushes are pretty great [thumb]http://images.akamai.steamusercontent.com/ugc/489019595264034838/2E6F8119FB08988060BB16E232B8BAD448F3A175/[/thumb]
Why is Kursk a jet map the runway is so damn small its almost impossible to land on
[QUOTE=shadowboy303;51878991]I present to thee, German bias: [T]http://i.imgur.com/5Wm98kZ.png[/T] Just refund bushes and remove them gaijin.[/QUOTE] I thought additional decorations will not work as an additional armour? So what's the point of this? I've been laughing for ages at those tankers who put jerry cans in front of their turrets expecting it to work as an additional armor.
[QUOTE=zenith777;51879974]I thought additional decorations will not work as an additional armour? So what's the point of this? I've been laughing for ages at those tankers who put jerry cans in front of their turrets expecting it to work as an additional armor.[/QUOTE] Probably to keep people from accurately targetting the turret's weak spots Though at close to mid range, a shot right in the middle of the mantlet will do the trick just fine
[QUOTE=zenith777;51879974]I've been laughing for ages at those tankers who put jerry cans in front of their turrets expecting it to work as an additional armor.[/QUOTE] Hey, I love me some Slav-ERA. It's hilarious to see on some tanks because it looks like a child's doodle of what ERA is, brought to life. Or those god-awful """modernized""" WWII German tanks. I also can't take much more of the Type 61, so I started going back to the Type 60. [media]http://www.youtube.com/watch?v=3mwBEjvb4aQ[/media] It's exactly as I remembered it. Sneak around the flank, delete the enemy team. Sorry about the F.lux-esq yellow. It was dawn. [sp]We still lost because Germans not in their easymobilies + half a stack of dead-before-the-action Type 61s.[/sp] 100,000RP to the ST-B. Can't wake up.
so not only did they lower the BR of the command Tiger P, they also fixed not being able to put bushes on top of its extra 100mm plates on the front hull, so you can actually hide the hull now. [t]http://i.imgur.com/v62i2c0.png[/t] [t]http://i.imgur.com/sE5iLnk.png[/t] at a glance, pretty hard to tell the difference between it and a normal Tiger when completely bushed - so many people are gonna shoot the hull :D [editline]a[/editline] still haven't fixed being unable to put bushes on the JTig superstructure though :(
[QUOTE=Doom14;51877484][media]http://www.youtube.com/watch?v=AKVlkezMfSA[/media][/QUOTE] Seriously use impact fuse
[QUOTE=scout1;51881547]Seriously use impact fuse[/QUOTE] And at that altitude, with a 800kg, let alone some of the 250kg/500kgs, [B]I'm just gonna kill myself[/B] with an impact fuse. Not worth it for these occasional moments next to all the other ones I nyoop in and out at 150m alt, killing two tanks and the plane on my tail in one go. War Thunder uses different bomb blast radii/damages for planes in RB and SB over AB, and they're brutal.
[QUOTE=scout1;51881547]Seriously use impact fuse[/QUOTE] -use impact fuse and have to bomb from much higher altitude where you'll miss your target more frequently OR -use 2 sec fuses where you can bomb at low altitude with precision and only occasionally get fucked by gaijin it's a no-brainer [editline]a[/editline] something something CARB, something planes, something something every tries to turn-fight a zero [t]http://i.imgur.com/cE36p77.png[/t] i will never understand
[QUOTE=zenith777;51879974] I've been laughing for ages at those tankers who put jerry cans in front of their turrets expecting it to work as an additional armor.[/QUOTE] It tends to make people brain fart, those few seconds of wtf tend to make the fool bbq a shot. Especially in sim where people really don't seem to know their tanks.
[QUOTE=PsiSoldier;51881624]something something CARB, something planes, something something every tries to turn-fight a zero i will never understand[/QUOTE] CARB is [I]the best[/I] place to grind planes that are less fun/useless in perpetual one-life climb-war. Got the Su-6 entirely done it, and a massive chunk of the Kikka and Narwhal.
[QUOTE=Doom14;51881828]less fun/useless Narwhal.[/QUOTE] [B]PLEB TASTE DETECTED[/B]
[QUOTE=Doom14;51881564]And at that altitude, with a 800kg, let alone some of the 250kg/500kgs, [B]I'm just gonna kill myself[/B] with an impact fuse. Not worth it for these occasional moments next to all the other ones I nyoop in and out at 150m alt, killing two tanks and the plane on my tail in one go. War Thunder uses different bomb blast radii/damages for planes in RB and SB over AB, and they're brutal.[/QUOTE] You know the impact fuse still has a minimum timer, right? If you're going to do low-altitude horizontal bombing (like in that video) you still should use impact fuse. You'll be well outside the blast radius by the time it goes off. It works for glidebombing, too. The only time you shouldn't use impact fuse is when you're divebombing (which is wholly unnecessary when glide bombing is so good).
[QUOTE=scout1;51881961]You know the impact fuse still has a minimum timer, right? If you're going to do low-altitude horizontal bombing (like in that video) you still should use impact fuse. You'll be well outside the blast radius by the time it goes off. It works for glidebombing, too. The only time you shouldn't use impact fuse is when you're divebombing (which is wholly unnecessary when glide bombing is so good).[/QUOTE] The timer on the impact fuse is still way to short to not get blasted away by your own bombs I've experienced it myself a dozen of times, and now I just stick with 2s and it works just fine
[QUOTE=scout1;51881961]You know the impact fuse still has a minimum timer, right?[/QUOTE] and by the time the bomb hits the ground that timer has already run most of, if not all of, its course [editline]a[/editline] even with 60kg bombs you'll damage yourself pretty frequently [editline]a[/editline] [QUOTE=Doom14;51881828]Su-6 ... Narwhal[/QUOTE] i can't for the life of me get those to work when i use them in CARB - i'm just bad with the guns :(
Does the game still to the spastic flip-flop of resetting a control scheme back to absolutely default if you plug in some sorta controller? Because i'm about to try and get my Delanclip headtracking gizmo working, but i need to know if anything like that will offend the game and make it go "DEFAULT!" on my ass. And in any case, can i back up my current scheme somewhere?
autoloader memes 👌 [vid]http://files.1337upload.net/chiki-briki-63e720.webm[/vid] [QUOTE=lekkimsm;51882707]Does the game still to the spastic flip-flop of resetting a control scheme back to absolutely default if you plug in some sorta controller? Because i'm about to try and get my Delanclip headtracking gizmo working, but i need to know if anything like that will offend the game and make it go "DEFAULT!" on my ass. And in any case, can i back up my current scheme somewhere?[/QUOTE] it still does it occasionally when i plug my DS3 back in after having it out - if you click the [X] in the top right instead of selecting one of the icons it should leave everything as-is. to backup your controls though there's a floppy disc icon at the bottom left of the controls window to save (as .blk, which is basically just a text file) and a folder icon to import.
Not too shabby! [video=youtube;0JrYKbWhNmY]https://www.youtube.com/watch?v=0JrYKbWhNmY[/video] Absolutely first run in RB without a HUD, and i never expected to make a carrier landing, WITHOUT hud, WITHOUT speed indicator, FROM the god damn cockpit. Color me surprised. Now comes all the meticulous fiddling with all the curves, Y, X, Z, roll, yaw and pitch. And i had some idea that i'd fall right into the gist of this, but man, always having kept your head still when playing, this is something completely different to get used to.
Just hauled my oculus rift and sensors back upstairs to my main machine. Time to bbq some tu4's in sim. The new boats seem far more satisfying to use, less cluster fuckery when you can actually see where the shells are landing. German schnell boat is OP with twin 40mm cannons. Edit: [QUOTE]“Keen vision” skill parameters have been updated : Visibility parameters have been changed for Ground Battles: sights and binoculars detection values at distance have been increased x2.5 Visibility value multiplier for moving targets has been increased from 1.1x to 1.5x[/QUOTE] In english?
[QUOTE=shadowboy303;51883237]Just hauled my oculus rift and sensors back upstairs to my main machine. Time to bbq some tu4's in sim. The new boats seem far more satisfying to use, less cluster fuckery when you can actually see where the shells are landing. German schnell boat is OP with twin 40mm cannons. Edit: In english?[/QUOTE] vision nerfs for binocs in 1.65 were basically reverted and targets moving in the open will be spotted from a much longer distance now Only relevant in tank RB/SB really
[QUOTE=scout1;51883323]vision nerfs for binocs in 1.65 were basically reverted and targets moving in the open will be spotted from a much longer distance now Only relevant in tank RB/SB really[/QUOTE] FINALLY. No more invisible tanks, taking shots & staying invisible.
:facemelt: I am of the mind that the Tiger II H Sla. 16 and Japan Armor as a whole was an elaborate ruse to destroy the potential of German 6.7-7.0 teams. I mean they deserve it, but brutal. If you need explanation on the Sla bit, put to mind how handheld and retarded many German players are because[I] "the KOING TIGER is the best tank evah!!!!!" [/I]who now just paid $50 to get it with no prior experience with the rest of the tree. I saw a 30% W/R driver today. That's an achievement.
[url]https://warthunder.com/en/news/4540-development-fv4005-big-box-surprise-en/[/url]
[T]https://static.warthunder.com/upload/image/!%202017%20NEWS/02%20February/Ju87/V-3_5_047869725316237914b498b387888876_be91f5b949e8ad105e4142de1f8f31b5.gif[/T] :lick:
[QUOTE=scout1;51887221][url]https://warthunder.com/en/news/4540-development-fv4005-big-box-surprise-en/[/url][/QUOTE] Tower of hurt.
FV4005 in an abomination.
[QUOTE=BananaMed;51887692]FV4005 in an abomination.[/QUOTE] Quite the crumpet launcher if I do say so myself, Box tenk is jealous of that cannon. Shame I will never research it. :(
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