• All Points Bulletin: Reloaded V8 - when are they gonna nerf stun guns?
    3,811 replies, posted
[url=http://forums.gamersfirst.com/topic/344481-hardware-maintenance-january-29th-joker-server/page__p__3545110#entry3545110]Hardware Maintenance - January 29th (Joker Server)[/url] [quote]Anyone that has logged on to Joker server during the Winter Warmup Event, you now have a promo code for a free character slot listed under the Redeem Codes for your account. You'll be able to create a character on the server of your choice to complete the last day of the event. The code expires at 4 PM PST Wednesday (at event end) [/quote] I needed a character slot too, woo.
New Sale thingy going on now, just spent way too much money on getting joker boxes, ended up getting nothing but either filler cars for the garage or more weapons I'm not going to use. This the third time I've bought the 20 + 5 pack for the fucking famas to complete my MGS costume. I need a less expensive hobby, like heroin.
[IMG_THUMB]http://i.imgur.com/NnhHlvR.jpg[/IMG_THUMB] Got a Pathfinder and made an outfit to go along.
Arctic Avenger? :v:
No, it's the Phoenix connection, you scrub :v: Gonna make Arctic Avengers next though.
[t]http://i.imgur.com/TNX6Wfm.jpg[/t] I made thing
That's really nice [editline]2nd February 2014[/editline] I fucked up when buying mods on the marketplace today, though I bought a mod 75k, turned out I bought for 750k. Atleast I got what I wanted, I better just hope I can resell it later for 750k to some other schmuck :v:
[QUOTE=Vegg;43762239][t]http://i.imgur.com/TNX6Wfm.jpg[/t] I made thing[/QUOTE] Damn, gimme :v: I can trade you a Combine claw or CMB for it if you want those.
[QUOTE=Vegg;43762239][t]http://i.imgur.com/TNX6Wfm.jpg[/t] I made thing[/QUOTE] gimmie gimmie gimmie how much
[QUOTE=Mr. Someguy;43768985]Damn, gimme :v: I can trade you a Combine claw or CMB for it if you want those.[/QUOTE] [QUOTE=SonicHitman;43770237]gimmie gimmie gimmie how much[/QUOTE] I'll mail a copy to you guys later today
w-wait are you guys actually playing on Joker again?
joker server best server
[QUOTE=Woovie;43770852]joker server best server[/QUOTE] I tought you stopped playing? I just got de-threated to silver, god damnit- Every time I roll Whisper RT1 / OCA I am a face melting machine (I snuff CJ3 RS3 PMGs for breakfast), but as soon as I pick up a relatively slower weapon I'm toast
Does that mean FPEJ is still actually quite alive?
[QUOTE=NitronikALT;43770929]I tought you stopped playing? I just got de-threated to silver, god damnit- Every time I roll Whisper RT1 / OCA I am a face melting machine (I snuff CJ3 RS3 PMGs for breakfast), but as soon as I pick up a relatively slower weapon I'm toast[/QUOTE] Eh, mostly. I play time to time still. [IMG]http://i.imgur.com/23KZgTX.png[/IMG]
[QUOTE=NitronikALT;43770929]I just got de-threated to silver, god damnit-[/QUOTE] Silver is the best. [QUOTE=Woovie;43771006]Eh, mostly. I play time to time still. [IMG]http://i.imgur.com/23KZgTX.png[/IMG][/QUOTE] goml. [IMG]http://i.imgur.com/GZw4z59.png[/IMG]
[QUOTE=HTS CONNER;43779543]goml. [IMG]http://i.imgur.com/GZw4z59.png[/IMG][/QUOTE] Alright. :v: [img]http://i.imgur.com/952Bczu.png[/img] btw someguy and arnie i sent your symbols <3
[QUOTE=Vegg;43779691]Alright. :v: [img]http://i.imgur.com/952Bczu.png[/img] btw someguy and arnie i sent your symbols <3[/QUOTE] All dat AFK social time.
[QUOTE=Vegg;43779691]Alright. :v: [img]http://i.imgur.com/952Bczu.png[/img] btw someguy and arnie i sent your symbols <3[/QUOTE] alright, thank you. now i can spray up walls that aren't just combine propaganda posters.
There's some Valentines event start or going now.
Shame they don't bother to make any new love guns.
Their argument was that they'd rather use more time and resources on the engine update than this event.
Lets be honest, the engine upgrade will probably be buggy either way whenever they launch it.
[QUOTE=bloser;43895962]Lets be honest, the engine upgrade will probably be buggy either way whenever they launch it.[/QUOTE] that's to be expected It scares me how they are set on Q1 2014 Even though they started in July 2013 I fear it won't be enough time
According to the forums, there's a new gun added in the files bearing the name CAP40, I guess it's a pistol that's gonna be between the Joker/FBW (9mm) and the Colby .45 (.45 acp, duh)
[QUOTE=Campin Carl;43896611]According to the forums, there's a new gun added in the files bearing the name CAP40, I guess it's a pistol that's gonna be between the Joker/FBW (9mm) and the Colby .45 (.45 acp, duh)[/QUOTE] Heard mentions of a new Sniper rifle named Vesper, as well [editline]13th February 2014[/editline] btw the FBW is based off the USP, so it's .45 ACP as well
The USP also comes in .40 and 9mm, I usually think of the USP in 9mm, but the Mk23 is only in .45 ACP as far as I recall. [editline]13th February 2014[/editline] I think I got it now: CAP40 is the Beretta 92 that's in the old concept art and what became the Joker RFP The Vesper is the same gun, but with a silencer and for either Joker Boxes or released in a similar manner to the Pathfinder.
[B]Patch 1.15.0 (484)[/B] [quote] Welcome to APB:R 1.15.0! Version 1.15 brings a new Tutorial system to APB Reloaded that will teach you how to play the game at your own pace. It is split into two main sections: "Basic" and "Advanced". These sections have a variety of categories that will take you through various aspects of the game - everything from contact pledging to Death Theme creation. Each category has a range of objectives to complete - once all these objectives have been completed you'll earn a reward for completing the category! These rewards will mainly be invaluable for helping new players with their early adventures in San Paro but advanced players will also find some useful rewards for themselves too. You can see what reward you'll earn from a category by selecting it from the main tutorial interface, which you can open with [T]. Here is a brief overview of the other new changes you can expect to find in 1.15.0: Weapon Balance: 1.15.0 introduces some new weapon balance changes - full details of which are below. [b]Joker Box Weapons:[/b] [*]You can now mail your Joker Box weapons between characters on the same account (please remember that you'll have to refurbish them first). [b]Spawning system Updates:[/b] [*]Mission spawn zones within 110m (up from the previous 50m) from objectives are no longer picked by the spawning system as valid locations. [b]District Spawns: [/b] [*]Players now gain the use of specific out-of-mission spawn points by unlocking the appropriate contacts. [b]New Characters: [/b] [*]New characters will now be automatically dropped into a financial district, ready to take on the tutorial. (NOTE: If the account already has an active character, players will be asked if they want to enter a financial district). [b]Missions: [/b] [*]"Auto-Ready" is now turned off by default. Players will have to press <k> to ready up. This can be reactivated, if desired, from the in-game Gameplay options. [b]Clothing: [/b] [*]We have fixed an issue regarding customizing the Armored Shoulderpads, when these and the Armored Vest were equipped in a certain order. [b]Modifications: [/b] [*]Mobile spawn units will now appear on the radar for enemy players. [b]OTHER CHANGES[/b] [*]Added a local test button for VOIP. [*]Updated the in-game VoIP to the latest version of Vivox. [*]APB's Built-in video capture functionality has been removed. [*]Ty Durrant, Wilson LeBoyce and Mirri Kent have had a bit of a shuffle around - Ty is now where Wilson had been previously, Wilson has taken Mirri's place and Mirri has set up in Ty's old hang out. [b]WEAPON BALANCE - FULL DETAILS OF CHANGES:[/b] [b]NTEC-Scope [/b]- Walk Modifier : 4 ->2.5 (increases accuracy when aimed and moving. Still lower than a standard NTEC, but not by too much now) [b]N-SSW [/b]– OverallShotModifierCap: 1.6 -> 0.82, Walk Modifier: 1.5 -> 1.75, Walk Speed: 139 -> 150 (fairly accurate now fully auto, Can move faster but loses accuracy slightly while doing so) [b]RFP-9 [/b]- Ammo Capacity: 63 -> 105, PerShotModifier: 0.8 -> 0.42. (Marksmanship Recoil Modifier: 65 -> 25. (This essentially makes it into a pretty great mid-range aimed sidearm, while still leaving it not great on the move to avoid the sprint shooting issues we had before with it) [b]Tommy Gun[/b] – Magazine Capacity: 40 -> 50 (Back up, previous nerf was a little too much) [b]CR-762[/b] – Minimum Damage: 44% -> 52% , Marksmanship Modifier: 0.4 -> 0.35 . Makes it a little more dangerous at long ranges [b]NCR ‘Anubis’[/b] – OverallShotModifiercap: 4 -> 1.64 (allows the third killing shot to hit more reliably when firing at maximum fire rate). [b]OBIR / FFA [/b]– Jump Modifier: 2 -> 3.5. (Less accurate while jumping. This doesn’t actually really change anything, just fixes a discrepancy between rifles) [b]OCA series[/b] – Recovery Per Second: 6 -> 5.15 (Allows the negative to Cooling Jacket to have an effect, otherwise has no effect on weapon handling at all). [b]PMG series [/b]– Recovery Per Second: 10 -> 7.2 (Allows the negative to Cooling Jacket to have an effect, otherwise has no effect on weapon handling at all). [b]HVR-243 ‘Scout’ [/b]series Jump Modifier: 2 -> 8 (Allows us to minimise jump-shoting. This seems like a big leap, but really isn’t as the maximum accuracy modifier catches this value first). [B]General weapon changes[/B] Minimum / Maximum Accuracy Modifier: 0.01 / 10 . Minimum / Maximum Marksmanship Modifier : 0.02 / 1 Primarily it’s a fix for the long standing bug that allowed the HVR-243 Scout series of weapons to fire at 100% aim while jumping. The problem here was the Hunting Sight modifiers dropping the Marksmanship modifiers to 0, hence making the entire accuracy 0. This fixes that, and Jump-Shoting is now only really accurate from close-medium range. The other side effect is that it stops weapons blooming out too much. This was an issue as prior weapons could get incredibly inaccurate. After a certain accuracy weapons tend to be useless anyway, but the issue here was accuracy regeneration. By capping the maximum accuracy modifier at a reasonable rate, we can keep the effect (essentially unhittable in certain situations, like sprinting sniper rifles) while allowing you to regain shooting accuracy a lot faster when you stop and zoom in. The above changes are mainly changes to weapons that need it, and are primarily related to accuracy. [b]BUG FIXES:[/b] [*]Iron bars in Jangma Square (Financial) can no longer be walked through by players [*]Players can no longer gain access to an invalid area in the evidence lockers behind Karnak Casino [*]Snub nose revolver now correctly triggers "street justice" and "kill more enforcers" Daily Activities. [*]Lobby UI no longer hides a character that the player unsuccessfully attempted to delete. (Clan leaders etc.) [*]Players who throw grenades while falling will re-equip a weapon now, as opposed to landing unarmed. [*]Players can no longer glitch their way into the water area with the wooden ship in the Washes (Waterfront). [*]Players can no longer place a task item into a car owned by someone who isn't on their mission. [*]Fixed an issue where allies were not able to resupply when the owner of a vehicle with mobile resupply is dead. [*]Fixed an issue where Remote Detonation audio could play from destroyed vehicles. [*]Fixed an issue where pedestrians occasionally had enlarged collision while cowering. [*]Fixed an issue where the in-game VoIP would be too quiet. [/quote]
According to this shitty, highly likely photoshopped image, the CAP40 is an MP40: [img]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t1/1948080_682619975134820_1892334463_n.jpg[/img]
Its been a LONG time since I have played. Are there any specific OP weapons I should be aware of? Any important nerfs/buffs? I just main the STAR R&D III so I hope thats still alright. If you see me in Joker (probably on Financial), maybe invite me? Im r158 Gold.
Sorry, you need to Log In to post a reply to this thread.