All Points Bulletin: Reloaded V8 - when are they gonna nerf stun guns?
3,811 replies, posted
on which server, joker or obeya
jokaaaaaaaer
[thumb]http://filesmelt.com/dl/apbp.jpg[/thumb]
This is why I only use csg in beacon.. There really is no counter for it in there..
eh... think I've had you as backup last time I played... been a while now though.
Now that I look at this thread, the amount of boxes has surprisingly lowered.
Truly amazing.
[QUOTE=Newaxe;40378493][thumb]http://filesmelt.com/dl/apbp.jpg[/thumb]
This is why I only use csg in beacon.. There really is no counter for it in there..[/QUOTE]
I found the Scout to be actually really useful on Beacon. I ran up and down the building and practically would clear people from the stairs in one hit.
The majority of people are usually injured anyway. :v:
[QUOTE=T-Sonar.0;40379906]I found the Scout to be actually really useful on Beacon. I ran up and down the building and practically would clear people from the stairs in one hit.
The majority of people are usually injured anyway. :v:[/QUOTE]
Makes me want to slap RS3 on a HVR now
[QUOTE=NitronikALT;40380263]Makes me want to slap RS3 on a HVR now[/QUOTE]
With fragile. :v:
[QUOTE=Newaxe;40378493][thumb]http://filesmelt.com/dl/apbp.jpg[/thumb]
This is why I only use csg in beacon.. There really is no counter for it in there..[/QUOTE]
You mean the CS "Ghost"?
[QUOTE=T-Sonar.0;40380346]With fragile. :v:[/QUOTE]
Expect me to put up a video on Youtube very soon.
[QUOTE=MartinPL;40379484]Now that I look at this thread, the amount of boxes has surprisingly lowered.
Truly amazing.[/QUOTE]
You brought this upon yourself.
[QUOTE=l337k1ll4;40381837]You brought this upon yourself.[/QUOTE]
I actually expected boxes to appear sooner or later.
[QUOTE=bloser;40380599]You mean the CS "Ghost"?[/QUOTE]
I use csg simply because it is the only pump action shotgun that doesn't give constant ghost shots. With jg I'd say 8/10 are ghost shots. With csg I'd say 2/10 are ghost shots.
But that's only csg pr1/2 with IR
Patch notes for tomorrow.
[quote]Barring unforeseen disastrous events such as a zombie outbreak, volcanic eruption or the start of WWIII, we will be deploying patch 1.11.1 tomorrow (Wednesday 24th April) at the usual server downtime : 10:00 AM BST.
Here are the notes for tomorrow's release:
Release Notes – 1.11.0 (317) to 1.11.1 (319):
New Vehicle Kits and Clothing Assets:
This build introduces the new Bishada vehicle kits and thematically matching clothing kits as well as two desert scarf variants.
Details - Clothing:
Enforcer - Rapid Reaction Clothing Bundle:
i. Tactical Harness: This Tactical Harness features titanium hoops and links, hard wearing nylon fabrics and leather straps. As well as being able to be equipped with multiple weapon configs, it lifts, protects and separates.
ii. Induction Helmet: Hardened plastic and carbon fiber come together in this amazing piece of headgear. The visor is self-cleaning and the air filtration system keeps what you’re breathing pure.
iii. Jumpsuit: Originally designed for use at fifty thousand feet, this suit’s been brought back down to earth with a bump when it was found to be perfectly adept in the on-going ground conflict of San Paro.
Criminal - S1 Racing Clothing Bundle:
i. Combat Harness: The ultimate in street racer safety gear, repurposed for urban combat. Gone are the extra safety features, replaced by more gear loops and super strong harness straps and a hoop to keep you in your seat during even the most violent of crashes.
ii. Racing Helmet: Functionally perfect, this helmet makes no exceptions for the fashion conscious of you out there. Huge air filters on the front and a one-way-glass visor gives you a visage that no one can stare down.
iii. Racing Suit: Pulled from the hottest drivers in the Nantego 700 circuit, this Racing Suit is the last word in clothing for the fashion conscious high performance driver. It’s padded yet breathable to keep you comfortable as you enter your tenth lap of Havalynd.
Both Factions - Desert Scarf:
i. Desert Scarf: A large desert scarf, tied around the neck and upper chest.
ii. Desert Scarf Mask: A large desert scarf, tied around the lower face and upper chest.
Details - Vehicles:
Enforcer- Bishada Kissaki Sport:
A top of the range Rapier with a custom Kissaki bodykit, it has a chassis capable of being fitted with up to 4 custom Modifications.
Criminal- Bishada Mako Racing:
A top of the range Rapier with a custom Mako bodykit, it has a chassis capable of being fitted with up to 4 custom Modifications.
All these assets will be available on ARMAS soon.
NOTE: If you are an Enforcer, you'll also be able to buy kits 1 & 2 for the Bishada now.
Other Changes:
WEAPON BALANCE: Updating Pistol Silencer and Oca Nano:
i. Pistol Silencer : -20% Bullets per Magazine to -6.66% Bullets per Magazine.
ii. Nano: 14% health per shot -> 14.2% health per shot.
MISSIONS: Fixing issues in Fight Club where non-premium users were getting premium rewards. Also adjusting rewards and scores for different Fight Club missions (Longer missions are now worth significantly more).
TITLES: Adding a Joker Affiliate title for Joker Store winners.
TEXT: We now colour all player names in the chat messages yellow.
TEXT: Adjusting colour of 'Yell' to light-red instead of yellow, as this colour is now for player names.
WITNESSING: Increasing the "always witnessable" amount from $1500 to $2500.
Bug Fixes:
BUG FIX (COMBAT HUD): Fixing issue where Secondary or Grenade kills would cause the combat ticker to show an extra line (a skull with no info).
BUG FIX (DESIGN): Re-adding vehicle spawner by 'The Crystal' in Financial.
BUG FIX (VEHICLES): Set the visual damage for a vehicle to maximum when it explodes (previously it would only be damaged at the point it was being hit before it exploded).
BUG FIX (UI): Kills column of the Enemy side is now aligned correctly.
BUG FIX (DESCRIPTION): Fixed a typo in the Integrated Rifle Silencer description.
BUG FIX (FLARE GUN): Firework variant (JMB5) of the flare gun is now tradable.
BUG FIX (SERVER): Fixed several rare issues that could cause a server to crash.
BUG FIX (WEAPON PRIZE): Adjusting Obeya CR762 'Cyborg' price to match the rest of the three slot CR762s.
BUG FIX (UI): Adding the correct ammo Icon for the flare gun. [/quote]
Sounds good
So the scarf WILL be sold separately? Fuck yeah.
As much as I want to buy the car kits, I'm going to have to wait till they fix the severs.
I'm not giving them a dime until they fall though on their promise. Severs are way too wacky, its funny. In the morning I can play with 50ms no fps lag from sever and be fine. Then a few hours later due to everyone getting on the severs start to get fps drop, latency goes up a lot. Lag spikes every 15 minutes.
[QUOTE=simkas;40390044]So the scarf WILL be sold separately? Fuck yeah.[/QUOTE]
I'm actually just interested in the semi-covering face scarf so these are good news for me.
[QUOTE=Newaxe;40386869]I use csg simply because it is the only pump action shotgun that doesn't give constant ghost shots. With jg I'd say 8/10 are ghost shots. With csg I'd say 2/10 are ghost shots.
But that's only csg pr1/2 with IR[/QUOTE]
CSG Retail is ghosts everywhere, swapped it out for a whisper. I'm suprised G1 actually did it.
-snip-
[QUOTE=bloser;40391896]CSG Retail is ghosts everywhere, swapped it out for a whisper. I'm suprised G1 actually did it.[/QUOTE]
You get one free swap for RT weapons as far as I know. I swapped the whisper for the scout.
I wonder why the .2% increase on the nano.
[QUOTE=T-Sonar.0;40392650]I wonder why the .2% increase on the nano.[/QUOTE]
Probably to make sure CA3 doesn't counteract the nano's TTK as much.
They buffed the Nano again? What the hell.
[editline]23rd April 2013[/editline]
They nerf every weapon in the game, nerf the FBW (the one secondary that can compete, if you macro or have robitic hands), and now they buff it. I swear they want the stupid thing to be overpowered.
working as intended™
I'm just gonna nit-pick like hell because I'm annoyed. But the Nano doesn't even make sense from a lore perspective. It's an experimental Machine Pistol created from an experimental SMG, made to profit off the criminal underground market. Yet, this thing, is somehow better in every way, than a Soviet Military Machine Pistol, and even a NATO Military PDW.
Looking at the stats and definitions of the Nano and S-AS, the two guns should just switch roles. The Nano is supposed to be a smaller version of the OCA, yet it has a completely different function and outperforms the OCA at range. The S-AS is supposed to be a lightweight primary weapon, but is for all intents and purposes, a lighter version of the OCA. It makes no sense.
I agree
G1 doesn't, of course
Today i trying to play into fight club, but find ton damn hackers,
with fully automatic shooting no mods and no miss CR15.
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God damn-i first time used a bloody n-fas :C
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[QUOTE=Mr. Someguy;40392866]They buffed the Nano again? What the hell.
[editline]23rd April 2013[/editline]
They nerf every weapon in the game, nerf the FBW (the one secondary that can compete, if you macro or have robitic hands), and now they buff it. I swear they want the stupid thing to be overpowered.[/QUOTE]
The buff really makes no difference, it still takes 8 shots to kill, even with fragile it takes 7, its not like they changed it that much, if you miss ONE single shot on someone it'll take 9. Making Clotting Agent 3 more ideal for nanos.
[QUOTE=bloser;40394008]The buff really makes no difference, it still takes 8 shots to kill, even with fragile it takes 7, its not like they changed it that much, if you miss ONE single shot on someone it'll take 9. Making Clotting Agent 3 more ideal for nanos.[/QUOTE]
That .2% damage goes a long way to ensuring your Clotting Agent 3 does less.
Also personally I'm more concerned about the magazine size upgrade more than anything, but it's all bad. The Nano didn't need buffing, the only real competitor (FBW) was already made to be worse off.
Isn't the Bishada still a piece of shit? It's supposed to be a straight match to the Jericho but isn't it weaker, and doesn't it flip if you tap the right spot on a wheel well?
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