All Points Bulletin: Reloaded V8 - when are they gonna nerf stun guns?
3,811 replies, posted
[QUOTE=HTS CONNER;41159050][url=http://www.xneat.com/windows-manager/index.htm]xNeat[/url] is your friend.[/QUOTE]
I can't tell if you linked the wrong thing, responded to the wrong person, or if this is relevant to my artistic ability and I'm just not getting it
[QUOTE=Mr. Someguy;41160264]I can't tell if you linked the wrong thing, responded to the wrong person, or if this is relevant to my artistic ability and I'm just not getting it[/QUOTE]
I assume it has a color picker feature for any window you have open.
[QUOTE=Mr. Someguy;41160264]I can't tell if you linked the wrong thing, responded to the wrong person, or if this is relevant to my artistic ability and I'm just not getting it[/QUOTE]
This may help a bit basically its a program that makes your web browser transparent so that you can just place the shapes to make the symbol. (not my video btw also skip to like 25 seconds)
[media]http://www.youtube.com/watch?v=zX2mvlYY428[/media]
Reinstalling this since I last played(around the Halloween Arena update)
Anything major added since then?
Are there FPers still active on Joker?
FP Joker's dead. I really hate to say it, but it's true. I still have my characters there though nonetheless, they'll remain 'till I'm permabanned somehow or APBR gets shut down, whichever happens first.
As for major changes, probably better to leave that to someone else, my perception of time is pretty shit, so I can't recall the precise state of the game back then. I don't think OCA Nanos were popular yet though. Heads up on that, Nano is popular among high gold players. It's an OP piece of shit and they use it because there's no reason to use anything else. The Nano is basically a secondary PMG, but faster, silenced, with no recoil, and less accuracy degradation. It takes more shots to kill, but still less shots and far more range than the other secondary SMG's.
Oh, right though! All weapons did receive a pretty major change. Changes in weapon ranges altered the way they're played. The biggest to note is that Assault Rifles are best to about 40 meters, Marksman Rifles to about 60, and Sniper Rifles beyond that. Pistols like the RSA and ACT cannot snipe effectively anymore, their effective range is much shorter now.
Other gun changes included the PMG reverted to it's original state (making it basically a short range assault rifle that you can run with), the Joker Carbine nerfed damage but nearly no degradation (a mid-ranged semi-auto that you can run with), and the FBW made weaker (harder to rambo with, side-effects include the OCA Nano being hands down the strongest side-arm)
Yea I know about the Nano, I have one. Got it from like my 3rd joker box during the Halloween fightclub event. Didn't they add like vehicle surfing and other weird shit?
[QUOTE=Nestophales;41164243]Yea I know about the Nano, I have one. Got it from like my 3rd joker box during the Halloween fightclub event. Didn't they add like vehicle surfing and other weird shit?[/QUOTE]
yeah. They added some new End-Game items, completely changed the weapon balance, modified every weapon's behavior over range, and some other misc stuff.
Now we're waiting for the first bits of Scaleform and in-mission elective spawns
[url=http://forums.gamersfirst.com/topic/308998-tuesday-is-patch-day-25th-june-update/page__view__findpost__p__3235506]1.12 patch notes[/url]
It's a long list so I won't bother posting the whole thing, just some important stuff.
[quote]The introduction of the Scaleform User Interface. 1.12.0 starts with the game's front end, but we'll be expanding it over time to be integrated into the whole game.
[B]Elective Spawn System:[/B]
We've been working on an Elective Spawning System which will allow players to choose where to spawn themselves. At its core, this uses the same set of rules that our current spawning system does, but instead of choosing the best one, it chooses the top five. We have also added an additional rule to remove spawn points close to chosen ones, so once it chooses the first spawn point, it won't pick the one beside it as well.
Now, when you die you will be returned to a spawn map with a selection of spawn zones. The system still picks a favourite (and it will eventually spawn you here if you don't pick yourself), but if you feel that one of the others is better for you, you can choose that instead. During the spawn time, you are free to change where you are about to spawn, and when the timer is up it will spawn you at your chosen point. In addition, you can see where any other dead teammates are about to spawn, allowing you to make tactical decisions about where you want to be.
There is one caveat here. If an enemy gets too close to one of your spawn zones, that spawn zone will be rendered invalid as long as they are close. Any players that have chosen that spawn zone will need to select another.
On top of this system, we have also added Spawn Waves. If you die shortly after a teammate, you will inherit his spawn timer and his selection of spawn points. This especially helps fights in public groups, where players often attack piecemeal. Now, if you all die within 8 seconds of each other you'll spawn at the same time, which helps increase group cohesion and provide more opportunities for teamwork.
[B]Elective Spawn - A New Spawn Point Mod For Vehicles:[/B]
We've also added a new modification for spawning within vehicles, simply called "Mobile Spawn Point". Any group with this mod equipped in their vehicles can choose to spawn directly into the vehicle instead of at one of the other spawn points, as long as the vehicle isn't too close to an enemy, on fire, and has available seats (and to avoid some exploiting, is within bounds of the map). This is a huge change. It potentially opens the game up to be much more heavily based around player vehicles, and hunting them down / protecting them. As such, we need to open this functionality to everyone, so this modification will be unlocked to all players very early in progression, be awarded as part of the initial set, and will also be available on the default starting vehicle.
You can read more about these features on our blog: [url]http://apbreloaded.gamersfirst.com/[/url]
[B]THREAT:[/B]
Rebalanced threat levels based on data from users active in the last month. With the adjustments, the percentage players in each level is now:
Green: 9%
Bronze: 31%
Silver: 40%
Gold: 20%
[B]VEHICLE HEALTH CHANGES:[/B]
Patriot T-25 : 1200-1300
Patriot Vegas G20 : 1250-1350
Dolton Fresno : 1350-1450
Benkz Mhuller M1 : 1825
Packer Ceresco : 1200-1250
Nulander Pioneer : 1400-1600
Seiyo Espacio : 1400-1600
Montane : 1150-1250
We've also reduced the penalty on Steel Plating from 5/10/15% to 2/4/6%, which also indirectly increases vehicle health by making the mod more viable.
[B]OTHER:[/B]
JOKER STORE: Adding the N SSW 74 to the Joker Store in both 1 slot and 3 slot guises
DESIGN (MODS): Allowing players to sell modifications to the shop
DESIGN: Fixed the issue that could cause "pocketed" grenades to explode on you
CLOTHING: Added an additional check when deploying an outfit. This checks that all the clothing items are in outfit layers. Any clothing item which isn't in an outfit layer is removed. This scenario can occur when a player deletes an item which has another item dependent on it[/quote]
Apparently the vehicle health buff suggestion was taken from this thread :
[url]http://forums.gamersfirst.com/topic/322656-buff-all-the-tanky-cars/[/url]
[QUOTE=NRApros;41167794][url=http://forums.gamersfirst.com/topic/308998-tuesday-is-patch-day-25th-june-update/page__view__findpost__p__3235506]1.12 patch notes[/url]
It's a long list so I won't bother posting the whole thing, just some important stuff.[/QUOTE]
The Steel Plating buff was much needed. So were the vehicle base HP values.
Even if that was all the patch had, I'd be pretty damn content.
uh why would they buff vehicles base hp? are they trying to make concs uselss?
The reaction when I'm on my Enforcer and steal back a stolen car in front of the Criminals that stole it are funny. Seriously a case of playing the game as intended being grieving.
Even better when the car is full of stolen stuff.
Always rob stores with your own car or with a teammate, crims.
[QUOTE=StoneRabbit;41171002]Even better when the car is full of stolen stuff.
Always rob stores with your own car or with a teammate, crims.[/QUOTE]
that reminds me of when i used to be able to play, i had my crim with just a plain white van that was mine, and went store robbing. Was always fun to see enforcers trying to take it
Forgot about this game, I had some good times in it a couple of years ago.
I kinda wanna get back into it, but I just want to know, is it now possible to buy weapons permanently with ingame dosh? Or are free users still forced to rent guns for high prices?
I was browsing the APB game hub
[t]http://cloud-2.steampowered.com/ugc/901000178710815407/51F80DF53722BEF9C7447FBF5BB9C74D45854742/[/t]
what
[QUOTE=NRApros;41173588]I was browsing the APB game hub
[t]http://cloud-2.steampowered.com/ugc/901000178710815407/51F80DF53722BEF9C7447FBF5BB9C74D45854742/[/t]
what[/QUOTE]
What you're telling me you and your girlfriend don't play APB?
It's the perfect way to [del]start an argument[/del] become more [del]hateful[/del] intimate!
[QUOTE=NRApros;41173588]I was browsing the APB game hub
[t]http://cloud-2.steampowered.com/ugc/901000178710815407/51F80DF53722BEF9C7447FBF5BB9C74D45854742/[/t]
what[/QUOTE]
whats more surprising is that no one griefed during that event
I'm so hype for when I get home tomorrow from work to play the new patch. Elective spawns should've been a day 0 feature for this fucking game.
Edit: pmg is op
[t]http://cloud-2.steampowered.com/ugc/595881593744447087/5C5B48003CF1F0C1766FB99B91E2E3918B13F30E/[/t]
[QUOTE=Woovie;41176208]I'm so hype for when I get home tomorrow from work to play the new patch. Elective spawns should've been a day 0 feature for this fucking game.[/QUOTE]
I have a feeling it will be a pretty big failure, since you are still forced to spawn near the area the system would like you to.
But we'll see how it plays out, I'm NOT going to dare and play alone to test it out
[QUOTE=Jotunblut]Missed a note from the patch list. Here ya go.
DESIGN: Removed 'Your drop, their drop' stages from missions. These mission stages have been replaced by Scavenger mission stages. Scavenger mission stages are stages where several items spawn as well as two areas. Your team must bring an item to that area before it'll start generating points. More items in the same area will generate more points. [/QUOTE]
ehhh
[QUOTE=NRApros;41178391]ehhh[/QUOTE]
Just like in FC?
hmm, regarding my previous post, I forgot how you can spawn in a player-owned vehicle. So all in all it's not going to be so bad
[editline]25th June 2013[/editline]
[img]http://cloud-2.steampowered.com/ugc/919014867017293479/36DE4E50968037BFE0AAE993AB8A09F1009A53E6/[/img]
SHARE THE WEALTH, BROTHA
[QUOTE=NitronikALT;41178464]Just like in FC?
hmm, regarding my previous post, I forgot how you can spawn in a player-owned vehicle. So all in all it's not going to be so bad
[editline]25th June 2013[/editline]
[img]http://steamcommunity.com/sharedfiles/filedetails/?id=155376228[/img]
SHARE THE WEALTH, BROTHA[/QUOTE]
Your link is borked. Here.
[IMG]http://cloud-2.steampowered.com/ugc/919014867017293479/36DE4E50968037BFE0AAE993AB8A09F1009A53E6/[/IMG]
[t]http://cloud-2.steampowered.com/ugc/578993095137538413/978D7CB4EE80127E7449F40DFC878D24C7C948A0/[/t] [t]http://cloud-2.steampowered.com/ugc/578993095137540201/FEC73EEF116358BB8713CE265A8E4B0DB42974B2/[/t]
oh my god this is amazing
How come I can't hear music in game? Google doesn't help.
[editline]26th June 2013[/editline]
yes the volume sliders up
[QUOTE=mokkan;41179443]How come I can't hear music in game? Google doesn't help.
[editline]26th June 2013[/editline]
yes the volume sliders up[/QUOTE]
Set your default sound device to something else and then back to whatever you want to play stuff. I frequently have APB sound issues and this always fixes it.
It looks like the BSoDs i was having arent happening anymore (So far, only played for 15 minutes or so.) What server are you all on now?
[QUOTE=Skwee;41180443]It looks like the BSoDs i was having arent happening anymore (So far, only played for 15 minutes or so.) What server are you all on now?[/QUOTE]
Europeans = Obeya, a scarce minority on Patriot
Americans = Joker, I don't think we have any Colby-ans here
[QUOTE=NRApros;41179415][t]http://cloud-2.steampowered.com/ugc/578993095137538413/978D7CB4EE80127E7449F40DFC878D24C7C948A0/[/t] [t]http://cloud-2.steampowered.com/ugc/578993095137540201/FEC73EEF116358BB8713CE265A8E4B0DB42974B2/[/t]
oh my god this is amazing[/QUOTE]
RP actually did something truly amazing? I'm impressed.
Selective spawning has turned Baylan into an absolute clusterfuck, avoid sniping unless you can reliably pistol-kill CQC, because you will get flanked [b]constantly[/b].
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