All Points Bulletin: Reloaded V8 - when are they gonna nerf stun guns?
3,811 replies, posted
I still have a code saved up for it. Raffle time?
[QUOTE=NitronikALT;42583726]I still have a code saved up for it. Raffle time?[/QUOTE]
Is it perm?
[QUOTE=NitronikALT;42583726]I still have a code saved up for it. Raffle time?[/QUOTE]
Whats it for?
It's for a Colby .45 AP [B]LEASE[/B]
Nowhere in the email is specifically stated wheter it's account bound, how long it lasts, etc...
To keep this thread alive, I simply ask you to post [B]SILLY HATS AND MASKS![/B] Any picture of silly hats or silly masks will make you become eligible for said code.
DISCLAIMER : I HAVE NO CLUE IF IT IS ACCOUNT BOUND.
I'm like 97% sure it's either 1 day or 7
[QUOTE=Mastahamma;42585923]I'm like 97% sure it's either 1 day or 7[/QUOTE]
Still better than farming for JTs, don't you think?
[QUOTE=Mastahamma;42582912]Sooo, two new guns are hinted at in the notes.
Looks wise I'd actually say it kinda resembles the CR762 without a silencer.
Though now that I think of it, the CR762 uses a full on sniper scope, this one's only got an ACOG.[/QUOTE]
The CR762 is just a really heavily modified Joker Carbine
[IMG]http://puu.sh/4V6QS.jpg[/IMG]
Yeah but that's an old design from waaaay back in RTW. When those designs were made, the CR762 and OBIR were still considered Criminal / Enforcer counterparts. As far as in-game goes, the CR762 came first, and the Joker was created by RP from a leftover model they found and released with the new game.
[QUOTE=Mr. Someguy;42588805]Yeah but that's an old design from waaaay back in RTW. When those designs were made, the CR762 and OBIR were still considered Criminal / Enforcer counterparts. As far as in-game goes, the CR762 came first, [B]and the Joker was created by RP from a leftover model they found and released with the new game.[/B][/QUOTE]
[URL="http://www.youtube.com/watch?feature=player_detailpage&v=AMkBwHJaSkw#t=41"]Old RTW videos have the Joker Carbine[/URL] in them I believe It was more a matter of implementing it correctly into the game and or the timing of the shutdown like not being able send out the patch that introduced it.
[QUOTE=NitronikALT;42585722]It's for a Colby .45 AP [B]LEASE[/B]
Nowhere in the email is specifically stated wheter it's account bound, how long it lasts, etc...
To keep this thread alive, I simply ask you to post [B]SILLY HATS AND MASKS![/B] Any picture of silly hats or silly masks will make you become eligible for said code.
DISCLAIMER : I HAVE NO CLUE IF IT IS ACCOUNT BOUND.[/QUOTE]
Is the .45 AP good compared to the FBW SD? Also,
[IMG]http://i.imgur.com/tcoEAYw.jpg[/IMG]
[QUOTE=NitronikALT;42585722]It's for a Colby .45 AP [B]LEASE[/B]
Nowhere in the email is specifically stated wheter it's account bound, how long it lasts, etc...
To keep this thread alive, I simply ask you to post [B]SILLY HATS AND MASKS![/B] Any picture of silly hats or silly masks will make you become eligible for said code.
DISCLAIMER : I HAVE NO CLUE IF IT IS ACCOUNT BOUND.[/QUOTE]
If it's a lease it's very likely character bound. I enter your raffle.
Also I have no silly hats but take this outfit I made myself:
[t]http://cloud-2.steampowered.com/ugc/830079109026351705/A04561650D08A2E4CD8D541F1ECC4E02720F1DF6/[/t]
[QUOTE=Folfy;42593635]Is the .45 AP good compared to the FBW SD? Also,
[IMG]http://i.imgur.com/tcoEAYw.jpg[/IMG][/QUOTE]
If what I know is anything to go by, the .45 AP is one hell of a beast.
It's basicly the pre-nerf FBW with more recoil and less ammo
[QUOTE=Gabriel_Gore;42588629]The CR762 is just a really heavily modified Joker Carbine
[IMG]http://puu.sh/4V6QS.jpg[/IMG][/QUOTE]
That middle one is looking very very very very similar to the the one in the sneak peak if you look really closely
[QUOTE=Mastahamma;42595444]That middle one is looking very very very very similar to the the one in the sneak peak if you look really closely[/QUOTE]
Only the muzzle brears a slight resemblance to it.
But with Agrotech designing sleek weapons and it's resemblance to the SR15, it wouldn't surprise me if that's the final mesh (altough I'm p sure it'll be slightly changed)
from the forums
[QUOTE]• APBGame\Content\Release\Packages\DesignObjects\Weapons\Weapon_Shotgun_Tas20.upk
• APBGame\Content\Release\Packages\DesignObjects\Weapons\Weapon_Rifle_SACR.upk[/QUOTE]
also some posts by GM's relating to goggles and backpacks, more excited about that then the guns imo
[QUOTE=SonicHitman;42597559]from the forums
also some posts by GM's relating to goggles and backpacks, more excited about that then the guns imo[/QUOTE]
Oh god can it be? A SCAR clone? I cannot express my current level of want.
Actually that's definitely what it is, the left gun in that picture is clearly a SCAR with the top turned somewhat towards the viewer.
I think they should stop adding new assault rifles. Most of the new weapons they've added were assault rifles and there's already a fuckton of them and they cover most of the roles you'd want. I'd much rather have them add some weapon that's actually different, like some kind of shotgun and rifle hybrid or whatever.
you mean like those shotguns that fire rifle rounds?
[QUOTE=simkas;42605818]I think they should stop adding new assault rifles. Most of the new weapons they've added were assault rifles and there's already a fuckton of them and they cover most of the roles you'd want. I'd much rather have them add some weapon that's actually different, like some kind of shotgun and rifle hybrid or whatever.[/QUOTE]
So a lethal version of the NL9?
[QUOTE=Mr. Someguy;42605968]So a lethal version of the NL9?[/QUOTE]
No, something like a USAS or Saiga-12 in real life. It would have a tighter spread than the JG, significantly lower damage, but obviously a higher firerate, faster reload and maybe better range.
I would like a USAS-12. They could call it the Agrotech Assault Shotgun.
Don't we already have NFAS? Besides, people won't like it. You know, "nfas noobs" and all that.
Not as bad as CSG's though..
CSG is [I]the[/I] noob shotgun.
[QUOTE=simkas;42605818]I think they should stop adding new assault rifles. Most of the new weapons they've added were assault rifles and there's already a fuckton of them and they cover most of the roles you'd want. I'd much rather have them add some weapon that's actually different, like some kind of shotgun and rifle hybrid or whatever.[/QUOTE]
ehh the only new-ish gun that does actual assault rifle stuff that has been added any time recently was uhh
uhh
I got nothin'
[QUOTE=SouthParkMGT;42606081]Don't we already have NFAS? Besides, people won't like it. You know, "nfas noobs" and all that.[/QUOTE]
The NFAS is exactly the opposite of that, it's shorter range than the JG and has a much wider spread.
[QUOTE=Excalibuurr;42612362]These progressions get harder and harder to level. Only level 4 for Darryl, all I want are the snakeskin leggings and clotting agent 3. Is completing missions the only way to get standing points?[/QUOTE]
Indeed it is, unless turning in stolen cars (Enforcer) or mugging and ram-raiding (Criminal) for very miniscule XP suit your needs. I'd highly advise just doing missions, win or lose a 20 minute mission will make you exponentially more progress than anything else you can do.
Apparently these are the patch notes for tomorrow
[quote]Release Notes – 1.13.1 (430) to 1.13.1 (432):
------------------------------------------------------------------------------------------------
EVENTS - HALLOWEEN '13:
Halloween is back for a special spooky two week event! This year we've brought back a mission based version of Asylum with Trick and Treat and added Daily Challenges, Fright Club rewards and a special, character unique, Evil Pumpkin hunting activity to Financial and Waterfront! There are all sorts of treats to unlock during the Halloween event; including the new clothing assets: Devil Wings and the Witch/Wizard Hat!
Here is a break down of the Contacts, Roles, Challenges and Rewards:
Asylum "Fright Club" - Trick & Treat Contact Progression:
Level 1 – Start
Level 2 – Spooky Symbols (Unlock 4 Symbols)
Level 3 – Terrifying Themes (Unlock 4 Music Themes)
Level 4 – Petrifying Pumpking Mask (Unlock Pumpkin Head)
Level 5 – Thrilling Titles (Unlock Title: “Wraith” or “Ghost”)
Level 6 – Wicked Weapon Skin and a Horrifying Headband (These are: The standard glow-in-the-dark weapon skin and A-Knife-Through-the-Headband)
Asylum "Fright Club" - Trick & Treat's Daily Activities:
Standard Activities: Halloween themed activities for Joker Tickets.
Rare Activities: A rare activity that awards Joker Tickets and a special weapon skin: Purple glow in the dark with a bat motif.
Asylum "Fright Club" - Pumpkin Smashing Role:
Level 1 – Unlock Title: “Pumpkin Chaser”
Level 2 – Unlock Title: “Pumpkin Murderer”
Level 3 – Unlock Title: “Pumpkin Assassin”
Final Level – Unlock Title: “Pumpkin Terminator”
Asylum "Fright Club" - Fright Club Challenges:
Gold - A 10 day lease of the STAC 10 "Tactical".
Silver - Clown Mask in Week 1 & the new Witch/Wizard hat in Week 2 & 3.
Bronze - 200 Joker Tickets.
Financial and Waterfront - Evil Purple Pumpkin Hunting:
This is a special Pumpkin smashing activity that will be unique to every character on every account! When you log into an action district you'll be given a selection of Evil Purple Pumpkins to hunt down and destroy. When you get close to a Purple Pumpkin you'll hear it laughing, after it has been destroyed you'll receive a message saying how many you have left in the district and in what area the next one can be found. You can use your in-game map to find the location of the area name you've been given.
Role Rewards:
Level 1 (50% of assigned Purple Pumpkins, over both districts): A special Orange glow-in-the-dark weapon skin with a pumpkin motif.
Level 2 (100% of assigned Purple Pumpkins, over both districts): A set of Devil wings for your character.
New Primary Weapon:
STAC 10 (Somatic Tactical Assault Rifle): Functionally identical to the Joker SR15, the Somatic Tactical Assault Carbine was produced by Somatic to offer a military grade alternative to the civilian Joker carbine. The STAC provided military groups with the power of the Joker carbine with none of the ‘difficult’ associations of civilian weaponry.
NOTE: You can earn a free 10 day trial of the STAC 10 "Tactical" by earning gold in the Fright Club Challenges! Fright Club Challenges will rotate on the 24th, 28th and the 4th of October.
New Clothing and Weapon Pack - Coming soon to Armas:
Clothing:
Male: Torn Longsleeved Top
Female: Torn Vest
Male: Stitched Leather Trousers
Female: Leather and Denim Trousers
Male & Female: Goggles
Backpack 1 - Male/Female: Sprinter Backpack
Backpack 2 - Male/Female: Militia Backpack
Weapon:
STAC 10 "Scoped"
Other Changes and Fixes:
WEAPON SKINS (LTL): Added skin support for the Dartgun.
MISSIONS: VIPs now appear on the Elective Spawn map.
AUDIO: Adding the Certain Death track "BURNIN UP" to the game
BUG FIX (MOVEMENT): Falling off a ledge while you are moving faster than the sprint speed limit will no longer suddenly make you stop firing / throwing grenades.
BUG FIX (ENVIRONMENT): Deleting a prop in Financial that was intersecting a bin behind Gaijin.
BUG FIX (WEAPON SKINS): Fixed the Joker weapon skin for the Agrotech DMR.
BUG FIX (WEAPON SKINS): Fixing Joker Distribution skin on the Flare Gun.[/quote]
oooo
Just as I'm redownloading the game
2 GPFs, in 2 days
for fuck sakes
For those 'coming soon to ARMAS' clothing items, will they be in the patch tomorrow? Or is that just a teaser.
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