• All Points Bulletin: Reloaded V8 - when are they gonna nerf stun guns?
    3,811 replies, posted
Yeah, they really want their money. Any minute now, they'll probably start with another kickstarter or bitcoin donations :v:
[media]http://www.youtube.com/watch?v=bl1KkNQfSKw [/media]
i've noticed that a lot of male characters don't wear shirts and pretty much every female doesn't wear pants. on obeya at least
wonder what the reasoning was behind the wind up time "oh the game's not enough of a campfest, what we totally need is a gun that would be absolutely impossible to use without cornerwhoring! Yes, genius!" [editline]22nd November 2013[/editline] [QUOTE=Uncle Bourbon;42948304]i've noticed that a lot of male characters don't wear shirts and pretty much every female doesn't wear pants. on obeya at least[/QUOTE] would you honestly prefer the opposite
[QUOTE=Uncle Bourbon;42948304]i've noticed that a lot of male characters don't wear shirts and pretty much every female doesn't wear pants. on obeya at least[/QUOTE] That's this game in a nutshell :v:
[QUOTE=Mastahamma;42948324] would you honestly prefer the opposite[/QUOTE] i dunno, it's not that big of a deal.
I need to play more missions so I get finished with the darn contacts, but I like Asylum too damn much.
Just remembered this little incident a week ago. Decided to do some dump truck trolling on my Carlthedriver char, see these two crims riding, one on the hood. So I ram them, the guy on the hood dies instantly, then the driver gets out and says "How did I survive that?" then gets run over a Enforcer. :v: Forgot to mention I smashed into a wall, with the driver getting out just second before it exploding.
Rocker pack out on ARMAS! Featuring a shotgun reskin and a new Vegas kit + Clothing pack [img]http://media.gamersfirst.com/gamersmedia/apb/img/Tas20_Shotgun[/img] Joker TAS-20 Shotgun (CSG reskin) [quote]Joker Gunworks hits back against Colby with their new range of Shotguns. Sneakily using loopholes in Copyright law to duplicate the internals of the CSG-20, the TAS20 packs the same punch with distinctive Joker Gunworks stylings.[/quote] APB-DB shows a Stock and "Tactical" version as well [img]http://media.gamersfirst.com/gamersmedia/apb/img/A_ClassicMuscle_Rhino-3[/img] [img]http://media.gamersfirst.com/gamersmedia/apb/img/A_ClassicMuscle_Rhino-1[/img] [img]http://media.gamersfirst.com/gamersmedia/apb/img/A_ClassicMuscle_Rhino-2[/img] Vegas "Rhino" Kit [t]http://media.gamersfirst.com/gamersmedia/apb/img/Rocker_Pack_Male[/t] [t]http://media.gamersfirst.com/gamersmedia/apb/img/Rocker_Pack_Female[/t] Clothing pack
I find the Vegas kit hideous. Shotgun looks prety rad though.
Oh my gooooood those I want those clothes so much PLEASE give me a clothes only pack I don't want to car kit.
[QUOTE=StoneRabbit;42949090]I find the Vegas kit hideous. Shotgun looks prety rad though.[/QUOTE] Vegas kit would be best mix and matched with other kits, imo
That Vegas just reeks of Knight Rider. I love it.
[QUOTE=NitronikALT;42948188][media]http://www.youtube.com/watch?v=bl1KkNQfSKw [/media][/QUOTE] Ew Leo is gross. [QUOTE=StoneRabbit;42949090]I find the Vegas kit hideous. Shotgun looks prety rad though.[/QUOTE] Everything except the exhausts looks pretty decent imo.
[QUOTE=HTS CONNER;42949689]Ew Leo is gross. [/QUOTE] I acknowledge that, but a gross source is better than no source
the new kit looks pretty bad imo. wheels and lamps are cool though.
Digging those female boots and jacket, as well as the shotgun!
Leo? Horror's Leo? [editline]22nd November 2013[/editline] (formerly)
What are you on about?
I found someone in social that bought the pack [t]http://i.imgur.com/62jKAzZ.jpg[/t] [t]http://i.imgur.com/dh0EJTv.jpg[/t] [t]http://i.imgur.com/MpvCCwG.png[/t] it's beautiful
Ah fuck, I thought those silver parts are stuff that were just colored that way in the preview pictures, they weren't all just silver studs, now I kinda don't want it anymore.
[QUOTE=Vegg;42951176]I found someone in social that bought the pack[/QUOTE] Looks like Jannah.
I'd still would really fucking like to get those boots that Violet Prentiss wears instead though, those look awesome. Or the female version of those tactical boots, there's been archive files of that sitting around for a long time now.
[QUOTE=simkas;42951263]I'd still would really fucking like to get those boots that Violet Prentiss wears instead though, those look awesome. Or the female version of those tactical boots, [B]there's been archive files of that sitting around for a long time now[/B].[/QUOTE] They tend to do that a lot. The Ogre was in the game files for about 5 months or longer I cant remember the exact point when they added it. [t]http://i.imgur.com/kAQMawT.png[/t]
[QUOTE=HTS CONNER;42951335]They tend to do that a lot. The Ogre was in the game files for about 5 months or longer I cant remember the exact point when they added it. [t]http://i.imgur.com/kAQMawT.png[/t][/QUOTE] Well with guns it kinda makes sense, they probably have to spend quite a while messing with their stats to figure out their balancing. With clothing, you just need to make them and that's it.
The balancing is probably why they've started releasing more and more armas guns that's are just re-modeled variants of others, with out special mods too. CR-5 = N-TEC STAC-10 = Joker SR-15 New shotgun = CSG, but with regular mods I CAVE IN AND BUY THE COLBY .45 BECAUSE I'M HUGE 1911 FAN BOY AS SOON AS I SEE IT ON ARMAS NOW THEY'VE MADE IT THE BLOODY MONEY GUN AND IT'S 50% OFF. And I can't ask G1 for a refund, because it will happen so slow that I can't buy it back during the sale. And this is just right after I've bought the rocker pack kit. Well, good thing bitcoin-prices are rising, because I need it right now :v:
PATCH 1.14 - Aimed to be released in Monday [quote] NEW CONTACTS: Aletta Cadagan and Gumball! Aletta and Gumball are the two new contacts in 1.14.0. They’re specialist contacts, that have twenty levels of progression and are available to high end players. We’ve stuffed those twenty levels with clothing inventory and outfit capacity increases, unlocks for some absolutely top of the line vehicles and more brand new modifications than you’ll know what to do with. We’ve also added an unlock for the Flare Gun and some new titles to help you show everyone that you’re on the bleeding edge of progression. Aletta and Gumball work for the Praetorian and G-Kings factions respectively and operate out of the Financial district. Aletta’s goals are much darker than previous contacts, with other members of the Praetorians thinking that bringing her into the city might have been like opening Pandora’s box – is she going to do more harm than good in the city? Will the ends justify the means? As for Gumball… well, he’s just in it for the explosions. Nothing burns quite like a car after ten seconds of sustained fire with an ALI-G, huh? If you are an Enforcer you'll find Aletta Cadagan on the Beacon and if you are a Criminal you'll find Gumball in the New Cross Skate park. NEW MODIFICATIONS: The following new mods can be earned with Aletta and Gumball or they can be leased from Wilde in the Social district: [B]Blow Torch (Orange Character Mod)[/B]: This blowtorch will repair any metal objects it hits, especially useful to keep your vehicle in good repair. Not recommended for use as emergency first aid. [B]Mobile Radar Tower (Blue Vehicle Mod)[/B]: A Mobile Radar Tower in the trunk of your vehicle can detect nearby enemies and show them on your radar even when you are not inside the vehicle. Any enemies detected in this way can see your vehicle on their radar. [B]Remote Detonator (Orange Character Mod)[/B]: A custom detonator paired with small explosives planted within your personal vehicle allows you to explode it from a distance. [B]Muffler (Red Vehicle Mod)[/B]: A muffled exhaust hides your vehicle from enemy radar as long as you are not accelerating. Additional tweaks reduce engine braking, allowing you to coast for long distances. [B]High Burn Fuel (Purple Vehicle Mod)[/B]: Specialised Fuel that only ignites under heavy compression removes the dangerous explosion that often occurs under fire during the San Paro daily commute. MISCELLANEOUS CHANGES AND FIXES: NEW HUD FEATURE: When players are targeting a vehicle, they now see that vehicle's modifiers on the HUD. When a modification is activate (for example a deployed Field Supplier) your team/group will now see a unique icon on the HUD and Radar, so that they know you have it active. MODIFICATIONS: Vehicles will now continue to show up on the radar, if a player triggers Brick and then bails out the vehicle (so they can now use it as a diversionary tactic). The following changes have been made to Kevlar 3 / 2 and Clotting Agent 3: [B]Kevlar 2[/B] - Player run speed reduction from -15% to -10%. [B]Kevlar 3[/B] - Player Sprint speed reduction from -30% to -20%. [B]Clotting Agent 3[/B] - Player Regen Delay from -90% to -80%. (This also fixes the long standing typo where it says -100%). Also Reduces Regen Time increase from +133% to +100%. SYSTEM: Added an auto kick system for excessive suicides. MISSIONS: For the random rewards at the end of the mission, if the reward is a symbol then use the symbol's texture for the icon shown in the HUD. Show the names of random rewards at the end of the mission. We now allow players to exit Fight Club districts while on a mission. TEXT: Shortening the subjects of random reward biographies to fit within the above display. NPC PEDESTRIANS (OPTIMISATIONS): Fixed an issue where invalid location data was sometimes sent to clients when a pedestrian is killed. BUG FIX CLIENT CRASH: Fixed a client crash that could occur when switching districts while grouped. UI: Prohibit the creation of clans when the elective spawning map is open. Activatable vehicle mods will no longer be blank if you have a character mod equipped. MISSIONS: Raise events for each item delivered. Delivering multiple rewards simultaneously now rewards you the same as delivering them individually Passenger's task items are now auto-delivered while you are in the vehicle. MISSIONS / LTL: Stunning a team-mate out of a mission no longer gives you a demerit. Fixed an issue where you could not hit a car in certain locations when a driver or passenger was in one of the front seats. MODIFICATIONS: Radar jammer no longer jams your own radar when you are Notoriety 5. ENVIRONMENT: Removing ability for players to run along a thin ledge of a building to access a camping spot on the Money Maker Warehouse in Waterfront. Fixing floating Vehicle spawn symbols at St Medina's Hospital. CLOTHING: APB now applies Ninjette FM Tactical Belt customisation correctly (black with grey outline) and has the correct icon. WEAPONS: Fixed minor issues with CSG description text. MISSIONS: Fixed an issue that would cause your client to crash if you tried to abandon an unopposed mission. ENVIRONMENT FIXES (ASYLUM): Replaced boxes in the DJ room that had no collision with correct prefab that does have collision. Fixed Graffiti decal that was cut in half on one of the interior walls. Replaced crates in the swimming pool, which players could previously float on top of, with a kickable set. [/quote]
Yay, more content I won't get to because I've been stuck with playing fight club for the last few months :v:
[QUOTE=Campin Carl;42956140]Yay, more content I won't get to because I've been stuck with playing fight club for the last few months :v:[/QUOTE] The new mods should be leasable
Yeah, but I'm kinda weary about my joker-tickets, I'm waiting for something really good (and expensive) to pop up there :v:
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