It's not like it's hard to make money, I average a couple thousand each day and I just finished up summer of year 1. Repeating plants, get some artisan goods set up, and then throw in some foraging/mining/fishing depending on what you want to do that day.
[QUOTE=FKop_Dragon;49906553]It's not like it's hard to make money, I average a couple thousand each day and I just finished up summer of year 1. Repeating plants, get some artisan goods set up, and then throw in some foraging/mining/fishing depending on what you want to do that day.[/QUOTE]
I've fairly commonly gotten a couple thousand gold in a day just from stuff in my inventory I was too lazy to put in the proper chest before heading out to the mines or such. Late game making money isn't too big an issue. It's a bigger issue actually obtaining some materials like iridium (why isn't there at least a transmute recipe like there is for gold and iron? I'd be fine with even 5 gold bars->1 iridium personally) or getting some of the fish (because seasonal fish seem to always be far more rare than the common ones you can catch at all times in any season or weather) or completing the artifact collection at the museum (which I've only barely completed half of when I've gotten anywhere from 2/3rds to like 90% of every other collection screen completed).
It is a bit disappointing that there's not much reason other than looks to diversify your farm instead of sticking with one type of crop and artisan goods
I don't think cooked dishes are even worth the materials, let alone the hassle
[QUOTE=Ryo Ohki;49906826]It is a bit disappointing that there's not much reason other than looks to diversify your farm instead of sticking with one type of crop and artisan goods
I don't think cooked dishes are even worth the materials, let alone the hassle[/QUOTE]
About the only use I find are the +Fishing or +Luck ones. Omelettes are fairly easy gifts to make too.
[QUOTE=Viper_;49906476]This is the reason I don't really like kegs, you'd think in a farming game they'd be a fun alternative like fishing and made for gifts and such, but right now it's the main end game.[/QUOTE]
That's a really stupid thing to think, no offense dude but really?
Turning your produce into something being the end game is a bad idea? What do you think happens to a good deal of produce grown in real life? Not all tomatoes go to market raw. Not all grapes are sold in bunches. Not all eggs are sold whole. The game is about the 'farm lifestyle' and a lot of farmers create artisan goods out of their own produce. If your farm grows hops, why wouldn't you turn some of it into beer? Most vineyards only grow grapes to turn into wine. etc.
The game's end goal is about making money. Processing your produce is a part of that.
I like how the game starts out with you trying to escape the big business world, and then you turn your farm into a business and try and make as much money as possible.
[QUOTE=KOS-MOS;49903229]I found out when Sebastian moves in with you [sp] He also brings along a bong thats next to his computer....that was never there at his old place before.[/sp][/QUOTE]
won't be so fucking happy you married him now that he's going to be toking all of your barley in the living room
[QUOTE=KOS-MOS;49903229]I found out when Sebastian moves in with you [sp] He also brings along a bong thats next to his computer....that was never there at his old place before.[/sp][/QUOTE]
Abigail [sp]brings a drum set that was never there in her original room too. Also she has a sword leaning up against the wall but that was previously hidden in her underwear drawer.[/sp]
[QUOTE=Snoberry Tea;49905785]What's that?
People have preferences about gifts and love certain items and hate another?
And it's hard for you to know because they're not you?
Wow it's almost like it's real life.[/QUOTE]
It's a video game, in real life people don't just become your best friend because you give them two pumpkins a week for a month, they would probably feel creeped out especially after they won't stop sending you stone and other garbage in the mail. I explained how harvest moon did it better, but i also recognize the amount of playtesting and effort teams at nintendo probably went through to get it to feel just right.
[QUOTE=FKop_Dragon;49907860]I like how the game starts out with you trying to escape the big business world, and then you turn your farm into a business and try and make as much money as possible.[/QUOTE]
I think it's less about escaping big business and more personal freedom.
The intro really pushed the feeling that Joja was a very very shitty place to work for. I'd imagine it's a high stress, high demand, minimum wage job with no benefits and no vacation time.
Also, really, you don't HAVE to go balls deep into farming. We just do because we're players and we want to 'win' but you could definitely play the game differently by only fishing, or only growing small plots of fruits/veggies, etc.
[editline]10th March 2016[/editline]
[QUOTE=Mattk50;49908314]It's a video game, in real life people don't just become your best friend because you give them two pumpkins a week for a month, they would probably feel creeped out especially after they won't stop sending you stone and other garbage in the mail. I explained how harvest moon did it better, but i also recognize the amount of playtesting and effort teams at nintendo probably went through to get it to feel just right.[/QUOTE]
Speak for yourself. My lifelong best friend (who I'm still best friends with after 20+ years) was made by showing up on his doorstep when I was 4 and giving him a soda
That's the short version of it but I'm dead serious. I asked if she had a son because I'd seen him go into the house, she invited me in and told me where his room was, and I went in and played video games with him on his playstation
[QUOTE=Xenophobia;49909332]Besides the obvious point that most of this comes down to personal preference, and are not direct proof that SV has a worse gifting system than most HM games, I actually think SV's system makes a lot of sense.
Clint is a smith, he handles ores for a living. Different kinds of ore would have a different emotional value to a smith. Maru is just a kid that is interested in tech.
Having the items be recognized for what they are, and not just slapped into a category makes them more valuable. Why waste a diamond if you could get the same effect by gifting a copper bar?
Also, how is the npc's giving tips on what others like and dislike a bad thing? Some people actually like the challenge of remembering that. Npc's telling you is basically the way things have worked in every harvest moon game, besides the alternative of trial and error. And what context would you need for someone telling you they like something?[/QUOTE]
Its this way because there wasn't as much manpower spent on the gift system as HM. I'm sure the developer would have loved to refine it, if he had the time in between everything else but he's just one guy. Harvest moon had lots of people making sure all the gifts made sense and were categorically consistent so someone doesn't just hate you because you gave them a slightly different item from the single thing you randomly overheard. Don't start with the "but i like it better because its worse" fanboy shit, even if you don't mind it, there's always room for improvement with this genre's gift system and HM games simply had more work put into that area of the game.
Many of the universal dislikes/likes go too far. Penny is a carpenter and you often get rocks, wood, etc as gifts from villager in the mail. You give penny wood or stone, and hates it. Someone makes you go on a quest for an item, but if you get a second one suddenly they hate the item they wrote a tale of dire need of on the bulletin board.
Npcs giving tips on what other likes and dislike is what i want. Instead, they state individual items, rather than categories and general preferences. They also tend not to do it very often, and seem to only do it in specific zones of the map. People will hate fish and fish dishes but love sashimi. If you look over the wiki you'll see what i mean, maybe you haven't and thats fine, don't spoil yourself on that stuff if you don't want to. It gets better as you get further into the game, because you can mass harvest universal likes, but before then it's pretty bad. Part of the issue may just be how rude everyone is at getting something they don't like, its understandable if you give them literal trash but something of reasonable value is really silly to have that kind of reaction to when they can just sell it.
[QUOTE=Mattk50;49909652]Penny is a carpenter and you often get rocks, wood, etc as gifts from villager in the mail.[/QUOTE]
You mean Robin? Penny's the one who teaches Jas and Vincent.
[QUOTE]You give penny wood ... and (she) hates it.[/QUOTE]
Maybe she's a lesbian?
Man I dunno about you guys but if I spent all day every day smelting ores, I'd hate to get ore as a present. Same goes for wood if I'm ALWAYS building shit out of wood, if I'm the town carpenter, and some fucknugget gives me wood from a tree he chopped down on his property, I'd be like "whoop-dee-fucking-doo Basil" and hike a thumb at the literal piles of wood in my shop.
[QUOTE=Snoberry Tea;49910244]Man I dunno about you guys but if I spent all day every day smelting ores, I'd hate to get ore as a present. Same goes for wood if I'm ALWAYS building shit out of wood, if I'm the town carpenter, and some fucknugget gives me wood from a tree he chopped down on his property, I'd be like "whoop-dee-fucking-doo Basil" and hike a thumb at the literal piles of wood in my shop.[/QUOTE]
Bars, not ore, and only some bars. The developer seems to think that he loves to get job related things, look at his wiki page. But again, its inconsistent. You need to provide your own wood for construction for robin, and i I remember robin(not penny, oops) saying something like "when i find spare wood its nice to take a break to make carvings" or something to that effect. So, yeah.
do you think the gifting system is perfect orrr
[QUOTE=Mattk50;49910305]Bars, not ore, and only some bars. The developer seems to think that he loves to get job related things, look at his wiki page. But again, its inconsistent. You need to provide your own wood for construction for robin, and i I remember robin(not penny, oops) saying something like "when i find spare wood its nice to take a break to make carvings" or something to that effect. So, yeah.
do you think the gifting system is perfect orrr[/QUOTE]
It's not perfect but it mostly makes sense. Clint for example only loves getting bars of gold/iridium which makes sense. One is incredibly valuable the other is incredibly rare. The rest of his loves are gemstones, something tangentially related to his work but not directly. He only 'likes' receiving copper/iron as a gift, and I'd probably wager he'd just turn around and sell it or use it.
Robin does not like getting any building materials at all as gifts. Her only 'loves' are food and her 'likes' are also mostly food and some flowers. She also likes milk.
I found a Topaz in a trash can.
George, why are you throwing away a gemstone?
[QUOTE=FlakTheMighty;49913767]I found a Topaz in a trash can.
George, why are you throwing away a gemstone?[/QUOTE]
It's not a leek
Zoom is awesome.
People have started figuring out how to use the crates around town. I won't spoil it, even though figuring it out independently is probably impossible.
[QUOTE=Mattk50;49916141]Zoom is awesome.
People have started figuring out how to use the crates around town. I won't spoil it, even though figuring it out independently is probably impossible.[/QUOTE]
???
[QUOTE=FlakTheMighty;49913767]I found a Topaz in a trash can.
George, why are you throwing away a gemstone?[/QUOTE]
I found a ruby in his trash can once.
Crazy old bastard.
[QUOTE=Snoberry Tea;49916158]???[/QUOTE]
Not ???, ??HMTGM??
[url=http://imgur.com/GJgq7Zk]abomination[/url]
[QUOTE=Mattk50;49917093]Not ???, ??HMTGM??
[url=http://imgur.com/GJgq7Zk]abomination[/url][/QUOTE]
this raises even more questions.
[QUOTE=Mattk50;49916141]
People have started figuring out how to use the crates around town. I won't spoil it, even though figuring it out independently is probably impossible.[/QUOTE]
Why don't you just put it in spoiler tags? It's not like you solved it without help either.
From [URL="https://www.reddit.com/r/StardewValley/comments/4a2gfs/secretspoilers_someone_found_what_to_put_in_one/"]Reddit[/URL]:
[sp]"Take a Super Cucumber(type of fish that you can catch at night in autumn/winter) and go to the box inside the fenced in bit behind the blacksmith. Use it on the box and you get a bizarrely named statue, ??HMTGM??. It will take the whole stack of super cucumbers if you have multiple selected so split it first."[/sp]
Aren't you supposed to be able to give a diamond to your grandfather's shrine?
How much automation are there at the later parts? Like I know there's sprinklers for watering, but is there anything else?
[QUOTE=Crimor;49918733]How much automation are there at the later parts? Like I know there's sprinklers for watering, but is there anything else?[/QUOTE]
Automatic feeders in higher tier animal structures, but you still have to harvest and process everything yourself.
This isn't Factorio.
[QUOTE=Snoberry Tea;49918738]
This isn't Factorio.[/QUOTE]
Playing 30 hours of Factorio before this was a bad idea.
"ugh this guy has to use their hands like a CHUMP"
Huh, apparently once you get married you're unable to get any other bachelor(ettes) above 8 hearts. Makes sense seeing as their ten heart events tend to involve them stating their feelings for you but it feels a little odd when you can get anyone else up to ten hearts. Also if you give gifts to the other singles then your spouse will actually be upset apparently. Abigail dropped all the way from 13 to just under 12 hearts when I gave some prismatic shards to several townspeople.
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