• Stardew Valley
    1,276 replies, posted
[QUOTE=Zet;50247020][url]http://stardewvalley.net/post-launch-progress-update-version-1-1-and-more/[/url] I can't wait for the 1.1 update. Should be fun playing with friends.[/QUOTE] Ooh, if that picture is anything to go by [sp]we're getting void mayo finally, as well as coffee beans/brewing. Dunno what's uo with that big totem thing but I'm stoked[/sp]
Apparantly he's having chucklefish do the multiplayer. I bought the game for the singleplayer, it sucks for those who wanted a good MP experience. Also watch chucklefish's localization cause massive drama.
I got this game the day before yesterday, I'm already a level 10 fisherman, fall season of the first year is beginning and now I'm trying to figure out how best to make a lot of money and excel at the various professions. There are some fish, for example, that I can't seem to be able to catch despite having an Iridium Rod and being max fishing level, like the fish that appear at levl 60 and 100 of the dungeon. Can anyone offer me any tips?
Try to work toward the greenhouse ASAP and fill it with blueberry crops.
[QUOTE=Heigou;50297147]Try to work toward the greenhouse ASAP and fill it with blueberry crops.[/QUOTE] I'll have to wait for the next year, but I won't miss any of the crops needed then, that's for certain. What's notable about blueberries?
[QUOTE=archangel125;50297391]I'll have to wait for the next year, but I won't miss any of the crops needed then, that's for certain. What's notable about blueberries?[/QUOTE] Every time the blueberry crop is mature, you get three berries. Artisan products made with blueberries are worth a fair amount. Granted Cranberries and cranberry products are worth more, but are two berries per harvest.
[QUOTE=archangel125;50297024]I got this game the day before yesterday, I'm already a level 10 fisherman, fall season of the first year is beginning and now I'm trying to figure out how best to make a lot of money and excel at the various professions. There are some fish, for example, that I can't seem to be able to catch despite having an Iridium Rod and being max fishing level, like the fish that appear at levl 60 and 100 of the dungeon. Can anyone offer me any tips?[/QUOTE] Use dish of the sea and a trap bobber for the dungeon fish to make it easier, but you'll still need to be pretty good at the minigame. Make sure to bring more than one trap bobber in case it takes too long.
Will animals move through saplings? Because I'm working about their utility as substitutes for fences.
[QUOTE=Hamaflavian;50311378]Will animals move through saplings? Because I'm working about their utility as substitutes for fences.[/QUOTE] Wow that's fucking smart. Didn't even think of that. [QUOTE=Mattk50;50247931]Apparantly he's having chucklefish do the multiplayer. I bought the game for the singleplayer, it sucks for those who wanted a good MP experience. Also watch chucklefish's localization cause massive drama.[/QUOTE] I bought it for my wife and am going to buy it for myself soon. Sucks that Chucklefuck gets money out of this game but oh well.
Digging this game. I've put dozens of hours into it now. I feel sad that I jumped on the Stardew Valley train this late because the thread is dead, and probably won't pick up again until 1.1.
[QUOTE=Hamaflavian;50391270]Digging this game. I've put dozens of hours into it now. I feel sad that I jumped on the Stardew Valley train this late because the thread is dead, and probably won't pick up again until 1.1.[/QUOTE] I think the thread is dead because there really isn't anything new to discuss, but a lot of people are still playing it Can't wait for 1.1 though, new dialogue trees will help out a lot
I have absolutely no trouble with the fishing game, and in fact find it much more money-producing than any of the other ways of getting money in the early-early game. The dungeon underground lake contains those brick-fish that sell for an absolute truckload, and with a bite tackle you'll be reelin' em in and making lots of useful dough.
I got this game in the summer sale, so far I'm enjoying it a lot.
It's been an uncomfortable while since i've been hooked to a game. I'm glad i bought this. This emo kid is creepy as fuck though: [t]http://images.akamai.steamusercontent.com/ugc/486769343077445600/84A09CADDF2E39D9648CE7EF3B258E46809D51E7/[/t] He goes behind me and stays there like a fucking demon everytime i go fishing.
I hope Multiplayer gets put in soonish, I want see the disaster of Facepunch farm in person.
Do you guys use the whole plot to plant crops? assuming the whole place is cleared from rocks and trees.
Even if you could afford to have the entire farm covered in sprinklers (you don't have enough stamina to water everything on your own), sowing and replanting every new season would be an absolute chore. Most of the space I used for trees, animal pens and whatnot. I did end up running out of space though
[QUOTE=RenegadeCop;50650642]Is it multiplayer or just co-op?[/QUOTE] competitive stardew valley
I think it's 4 player co-op that's planned.
[IMG]http://i49.photobucket.com/albums/f278/katietiedrich/comic466_zpsitit7mnj.png[/IMG]
Damn, you beat me to the punch.
The 1.1 beta is out, but only for Steam users and I bought it off GOG. fml
1.1 out today!
Waiting for this update; I've been looking forward to replaying Stardew Valley.
It's out! [url]http://stardewvalley.net/stardew-valley-v1-1-changelog/[/url] [video=youtube;xf9e3c-nMRA]https://www.youtube.com/watch?v=xf9e3c-nMRA[/video] [quote]The 1.1 update adds many new features to the game: [B][I]Changelog[/I][/B] Shane and Emily are now available to marry. They each have new events, music, and more! Spouses now have a unique outdoor area and behavior on the farm. You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area. Standard Farm – The original Stardew Valley farm. Riverland Farm – Lots of water, good for fishing. Forest Farm – Foraging opportunities and a unique weed that always drops mixed seeds. Hill-top Farm – Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore. Wilderness Farm – Monsters spawn at night. “Shed” building… An empty room that can be decorated, filled with kegs, etc. “Mill” building… Can be used to turn wheat into flour and beets into sugar overnight. A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new “magical construction” feature available from the Wizard’s Tower. The new quest is triggered when you enter the Railroad area. Added several new locations that are related to the above quest. “Junimo Hut” building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience. “Earth Obelisk” building (Magical Construction). A permanent warp totem to the mountains. “Water Obelisk” building (Magical Construction). A permanent warp totem to the beach. “Gold Clock” building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm. You can now move your buildings via Robin’s construction menu. New house upgrade from Robin that adds a cellar to your house and teaches you the “cask” crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality. “Iridium-star” level quality is now attainable for aged goods, fruit, forage items (if you have the botanist perk), and animal products. Iridium-star level items have twice the value of normal items. NPC’s now appreciate quality level in gifts, but it only has an effect on gifts they “like” or “love”. Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers. 5 Coffee beans can be added to a Keg to make coffee. Honey can be placed in a keg to make mead. Void eggs can be placed in mayonnaise machines to make void mayonnaise. 2 new fish, “Void Salmon” and “Slimejack” You can now choose to color your chests with one of 20 color options. Evil Shrines, where you can make offerings in exchange for dark magic. Divorce. You can file from a little book in mayor’s house. You can now wallpaper the little hallways in your upgraded house. When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins. 2 new “Lost Books” Krobus now sells a “Return Scepter”… a tool which acts as a permanent warp totem to the farm. Giving someone a gift on their birthday will never make your spouse jealous. Pierre now sells a “Catalogue” furniture item that can be used for unlimited free access to all wallpapers and floors. Robin now sells a “Furniture Catalogue” furniture item that can be used for unlimited free access to nearly all furnitures. If you’ve found the Galaxy Sword, you can now buy another from Marlon. You can also buy the Galaxy Dagger and Galaxy Hammer. Slime balls have a chance to drop petrified slime Added a graphics option to display “sharper” stack number digits. You can once again plant fruit trees around the edge of the Greenhouse interior. Fences take twice as long to decay. [B] Balance changes:[/B] All animal products are increased in value by 25% The Rancher profession now increases the value of animal products by 20%, up from 10% The Artisan profession now increases the value of Artisan goods by 40%, down from 50% The Blacksmith profession now increases the value of metal bars by 50%, up from 25% The value of Blueberry is now 50g, down from 80g The value of Starfruit is now 750g, down from 800g The value of Cranberry is now 75g, down from 130g The value of Ancient Fruit is now 550g, down from 750g Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same) Sunflower can now be grown in summer as well as fall [B]Bug Fixes[/B] Wild plums are now labeled as fruit. Grandpa’s Shrine should now always properly give the reward for reaching 4 candles (works retroactively if you never received your reward) Fixed issue where gathering an item with the “botanist” profession would fail if the inventory was full, even though the gold-level item was present in the inventory. Slime charmer ring should now protect against giant slimes You can no longer tap a stump Fixed Joja Warehouse graphic issue in winter “Check action”-mapped keys should now work to attach bait to a rod. Rain ambient sound should no longer play in Sandy’s Oasis under any conditions. Your baby should now be properly born, even if you pass out in the mines on the eve of the birth. Moonlight Jellies engagement crash Galaxy sword should now be truly unloseable You can no longer lose hay to a hopper because you have no silo. You can no longer plant fruit trees off the farm. “Attack” foods now properly give an attack buff. Clay can no longer always be found one tile above a previously discovered clay spot. Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes. Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree Worm bins no longer continue to produce worms every 10 minutes after midnight Jack-o-lanterns properly glow Torches and other light sources held by player are now properly lit after saving/reloading You will now see the final Joja cutscene if you switched to Joja after starting with the community center. When retrieving the cave carrot for Marnie, she will only take one from you. Fixed strange behaviors when picking up certain items with a full inventory. Having no silo no longer causes your hay to disappear when placed in a hopper. When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area. Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches. Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall. The stone floor now look correct in any configuration. Numerous minor bug fixes. Typo fixes [/quote]
I can't decide which new farm map to go with!
1.1 might not come out until tomorrow on GOG. GOG is suffering.
Damn it I have uni to finish don't do this to me
[QUOTE=Rammaster;51148062]I can't decide which new farm map to go with![/QUOTE] The shed! The shed! I for one am eager to get home so I can update and begin my Beer Baron adventure anew. [img]http://i.imgur.com/MdqoGpX.jpg[/img]
All the cash crops are balanced I guess now, although ancient fruit greenhouses -> wine are still the clear winner. Perhaps this will encourage people to explore ranching as an actual profession now, with the ancient fruit only in the greenhouse
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