[QUOTE=MajorWX;49860149]Plans:
*Basically recode all of gooncode from scratch to make more gameplay handled by the client and reduce reliance on the server.
*I will be using any sprites and sounds I can grab from goon, since they just released officially is pretty much everything I need.
*FuryMcFlurry will be spriting anything he and I feel like adding.
When the game is as complete as we can get it we will release it for free, maybe in a client that auto-updates and lists servers, maybe just as a download somewhere, whatever we can afford to maintain.
[B]Edit:[/B]
I'm mainly doing this because I've been getting really terrible lag that has cost me too many rounds.[/QUOTE]
We all wish you god speed, as ANYTHING besides Byond is better.
That being said, the road to hell is paved with good intentions and remake so obscure cult classic games... like that one Aliens MMO back in 2000.
y-you guys do realize what I posted with my remake, right?
:saddowns:
I don't understand why a big company doesn't get involved with making their own SS13-esque type game. Tonnes of the same gameplay mechanics, but on a more stable engine, with better netcode. I would happily pay $15 for an SS13 clone if it was done well with a lot of features on it. Plus, it's the kind of game where DLC can be added on no problem. Just make DLC new jobs, and you can only access those areas if you have that DLC. For example: if Roboticist got added as a DLC, the lab would be part of the map, but you'd only be able to interact with it if you had the DLC.
The one thing that consistently prevents me from wasting my life on this game is the shitty lag.
[QUOTE=loopoo;49862736]I don't understand why a big company doesn't get involved with making their own SS13-esque type game. Tonnes of the same gameplay mechanics, but on a more stable engine, with better netcode. I would happily pay $15 for an SS13 clone if it was done well with a lot of features on it. Plus, it's the kind of game where DLC can be added on no problem. Just make DLC new jobs, and you can only access those areas if you have that DLC. For example: if Roboticist got added as a DLC, the lab would be part of the map, but you'd only be able to interact with it if you had the DLC.
The one thing that consistently prevents me from wasting my life on this game is the shitty lag.[/QUOTE]
Preventing people from playing parts of a game unless they pay for DLC is the most cancerous way of doing it.
Just offer cosmetics for a price, like Dota 2 and TF2 do, and you'll make loads of money without pissing off a majority of your customers.
You know, just cause it's DLC doesn't mean it's a bad thing? If it's a meaty amount of content and is high quality, I don't see the issue with paying money for it (as long as it's not an arm and a leg's worth of money). I'd rather support a game I really enjoy and see it continually fleshed out over it's lifespan, than pay a one-time fee and have it stagnate.
People like you who seem to think all DLC is the work of the devil are stupid.
[QUOTE=loopoo;49863082]You know, just cause it's DLC doesn't mean it's a bad thing? If it's a meaty amount of content and is high quality, I don't see the issue with paying money for it (as long as it's not an arm and a leg's worth of money). I'd rather support a game I really enjoy and see it continually fleshed out over it's lifespan, than pay a one-time fee and have it stagnate.
People like you who seem to think all DLC is the work of the devil are stupid.[/QUOTE]
Closing off entire jobs (many of which are almost certainly [I]vital[/I] for the station to operate efficiently) is a really fucking awful way to do DLC for a team-based game.
[QUOTE=loopoo;49863082]You know, just cause it's DLC doesn't mean it's a bad thing? If it's a meaty amount of content and is high quality, I don't see the issue with paying money for it (as long as it's not an arm and a leg's worth of money). I'd rather support a game I really enjoy and see it continually fleshed out over it's lifespan, than pay a one-time fee and have it stagnate.
People like you who seem to think all DLC is the work of the devil are stupid.[/QUOTE]
You're making a lot of baseless assumptions, friend. I never said DLC is bad, just that gating off entire parts of the game behind DLC purchases is fucking cancerous.
That's not to say it can't be done, but it's likely to piss off a lot of the playerbase. See: Most of the games published by Paradox Interactive, who split up half the game's content into 20-40 DLCs that you can buy individually for $2.
Meanwhile, cosmetic shit still supports the devs and also increases a given purchaser's e-peen, without gimping the station when a round starts where the only guy who's payed for the Captain DLC ends up as the Janitor instead.
Gating off existing content behind DLC stuff is cancerous, but if its a job that previously did not exist at all and pretty much had no content made for it then its fair to make it part of a DLC that introduces it to the game.
Me saying Roboticist was just an example. If they came up with a brand new job that was really in-depth and had a lot of meat to it, it'd be alright becoming DLC. And I figure it'd work, non-DLC people could visit and walk around, but not actually interact with anything that belongs to that job.
That means traitors could still hunt down their targets no matter if they're a base-game player or a DLC-player.
Anyways, I didn't mean to go off on a really long tangent about a hypothetical SS13 AAA game.
I've run into a really weird glitch with BYOND. For some reason, my client [I]refuses[/I] to believe that Dream Maker isn't on, even if I manually stop its process. When I try to install a fresh BYOND client (or uninstall my old one), it immediately stops because Dream Maker is on. When I take the option it presents to turn Dream Maker [I]off[/I], it stops anyway because "Could not kill BYOND (maybe another user is running it?)"
Even weirder, manually deleting Dream Maker reveals that it can't be deleted because it's in use by "System", for some reason.
[QUOTE=MajorWX;49860149]*FuryMcFlurry will be spriting anything he and I feel like adding.[/QUOTE]
Nice, he does some pretty great sprites.
As unortodox it sounds. But I think a low-poly game in a fashion similar to Half-life:
[t]http://i.imgur.com/ILh9XfN.jpg[/t]
Would be very interesting, imo
can someone just make normal singleplayer /tg/ ss13 on a different engine
just let me move around on the station and punch walls u kno
too much ambition kills kings
Just as a heads up, some SS13 related forums got hit and now people's accounts on Reddit are getting hijacked, so if you're active on the subreddit, change your pass just to be safe. If you have any accounts on any SS13 forums, now would be a good time to change the passes on those as well.
Should be a lesson on not sharing passwords, but I don't actually think said forums got hacked, but there's no way to know for sure.
[QUOTE=loopoo;49862736]I don't understand why a big company doesn't get involved with making their own SS13-esque type game. Tonnes of the same gameplay mechanics, but on a more stable engine, with better netcode. I would happily pay $15 for an SS13 clone if it was done well with a lot of features on it. Plus, it's the kind of game where DLC can be added on no problem. Just make DLC new jobs, and you can only access those areas if you have that DLC. For example: if Roboticist got added as a DLC, the lab would be part of the map, but you'd only be able to interact with it if you had the DLC.
The one thing that consistently prevents me from wasting my life on this game is the shitty lag.[/QUOTE]
You described literally the worst imaginable scenario
Please say you're joking
[editline]4th March 2016[/editline]
[QUOTE=loopoo;49863767]Me saying Roboticist was just an example. If they came up with a brand new job that was really in-depth and had a lot of meat to it, it'd be alright becoming DLC. And I figure it'd work, non-DLC people could visit and walk around, but not actually interact with anything that belongs to that job.
That means traitors could still hunt down their targets no matter if they're a base-game player or a DLC-player.
Anyways, I didn't mean to go off on a really long tangent about a hypothetical SS13 AAA game.[/QUOTE]
Holy shit no that's s fucking horrible idea literally anything is less bad than this ide
Fucking subscription based would be less garbage than this
I'd sell my own mother [I]and[/I] buy SS13 DLC if it meant I could play the game without fucking lag.
[editline]5th March 2016[/editline]
I'd even do the Xbox One Mountain Dew Kinect Advertisement bullshit if it meant no more lag.
[QUOTE=loopoo;49869192]I'd sell my own mother [I]and[/I] buy SS13 DLC if it meant I could play the game without fucking lag.
[editline]5th March 2016[/editline]
I'd even do the Xbox One Mountain Dew Kinect Advertisement bullshit if it meant no more lag.[/QUOTE]
You're also an idiot tho
[QUOTE=loopoo;49869192]I'd sell my own mother [I]and[/I] buy SS13 DLC if it meant I could play the game without fucking lag.
[editline]5th March 2016[/editline]
I'd even do the Xbox One Mountain Dew Kinect Advertisement bullshit if it meant no more lag.[/QUOTE]
Yes hello I am Nigerian code prince, i am own many codings. Corruption government officers are not allow me to store lagless SS13 in the code bank. seeings how you are family I trusts you to be of store help the codings. I will only need to knw credit card info that you send to [URL="https://donate.doctorswithoutborders.org/onetime.cfm"]this[/URL] website. I will repay you in 10 codings of Ss13 thanks you nice day.
[QUOTE=Kierany9;49866653]fuckingcamille.avi
[video]https://youtu.be/KxXHA-bPmjI[/video][/QUOTE]
Little late but IIRC you can use law modules directly on an unoccupied cyborg frame to apply laws to it. Same goes for a mostly finishef AI core.
Now if you could do the same for mechs that you stick MMIs/posibrains into I would do it every damn round.
Imagine a fully combat capable durand with a wizard brain in it slaved to you...
Imagine if said mechwizard could use the charge spell to recharge itself....
Coders pls, get on it.
[QUOTE=thisguy123;49873314]Little late but IIRC you can use law modules directly on an unoccupied cyborg frame to apply laws to it. Same goes for a mostly finishef AI core.
Now if you could do the same for mechs that you stick MMIs/posibrains into I would do it every damn round.
Imagine a fully combat capable durand with a wizard brain in it slaved to you...
Imagine if said mechwizard could use the charge spell to recharge itself....
Coders pls, get on it.[/QUOTE]
In before an actual nerf, turning the wizard brains into a generic human brain.
It won't be nerfed because noone is smart (dumb?) enough to actually borg a wizard
Why is Hippie's so laggy and bad lately?
I kinda found that I do enjoy playing on heavy/high RP servers more than on light/low RP servers.
For one I was playing as a cyborg, although I was given the choice to relabel my "job" as either 'robot', 'cyborg' or 'android', I picked the later. I registered myself for Engineering and helped the skeleton crew on setting up the supermatter-powered thermalelectronic generator. Then was treated as a pet and fellow by an engineer who was curious about my android character.
Of course it was a game of changelings. The Quartermaster, who was the acting captain, was the changeling. He changed the laws of all cyborgs and mine, to assassinate the crew of the station. My cover was almost blown off when my engineer asked me to state my laws, I pretended to malfunctioning and lie about it. To my surprise, the engineer was confused and hesitated to trust me as his fellow or not. This paid me enough time for the other cyborg whose cover was already blown off due to a failed assassination attempt when interrupted by a random event of rogue combat droids. The engineer was later killed by the same said cyborg before he could warn the rest.
I sabotaged the supermatter and joined the former cyborg to capture humans for our changeling 'master'. Hid an alive one after tricking him to hide inside a welded closet. We brought him and the corpse of a security officer to a hidden room and noted our master about it. And we just stood there and watched him absorbing DNA off our gain.
[t]http://i.imgur.com/bqZL4zG.png[/t]
Later on the transfer shuttle (equivalent escape shuttle, except anyone can start an ooc-sided vote to call it [I]AND[/I] it can be called manually from a communication console) we had a face-off with the remaining officer who lost his right hand after touching an electrified door and a medical doctor at the shuttle's medical bay.
[QUOTE=DaWhatTheFox;49873802]Why is Hippie's so laggy and bad lately?[/QUOTE]
issues with the current box. I think it should be ironed out at the time of writing but I'm not sure.
I learned earlier on Lifeweb why you shouldn't eat worms, even if there's [I]nothing[/I] else to eat.
It leads to massive amounts of diarrhea and vomiting, to the point that I eventually passed out on a stretcher and got put on the lifeweb.
And then, the next round, I got to play the Mother for the first time! :dog:
[QUOTE=Rats808;49876007]I learned earlier on Lifeweb why you shouldn't eat worms, even if there's [I]nothing[/I] else to eat.
It leads to massive amounts of diarrhea and vomiting, to the point that I eventually passed out on a stretcher and got put on the lifeweb.
And then, the next round, I got to play the Mother for the first time! :dog:[/QUOTE]
You should always avoid worms. iirc If you step and slip on a pile of them you get all sorts of nasty diseases.
[QUOTE=DBFT;49876176]You should always avoid worms. iirc If you step and slip on a pile of them you get all sorts of nasty diseases.[/QUOTE]
Nah, slipping on worms just makes you fall down. Or, if it's dark, and you're close to a wall, it makes you scream and run into that wall.
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