• Space Station 13 v12 - The Tide Awakens
    2,302 replies, posted
[QUOTE=GordonZombie;51189285]WHAT HAVE I DONE [t]https://i.gyazo.com/5b789626c474c8290d010bf2e8991b5e.png[/t] [t]https://i.gyazo.com/115561db1c6065c1012c4602bc442dd7.png[/t][/QUOTE] honk right there, syndicate mime scum
[QUOTE=GordonZombie;51189285]WHAT HAVE I DONE [img]https://i.gyazo.com/5b789626c474c8290d010bf2e8991b5e.png[/img] [img]https://i.gyazo.com/115561db1c6065c1012c4602bc442dd7.png[/img][/QUOTE] You've done God's work, my good friend.
If you know any ban bypass methods feel free to send me a PM. I have been hired by very important people in the BYOND Corps and I'm doing very important research on space ban bypassing. All the information you PM me will be used for scientific purposes.
As someone who hasn't played Goon since 2012, how's it compare to /vg/station? I've heard that whilst it's fun and chaotic as ever the admins aren't as much shitters as they used to be. [editline]EDIT:[/editline] Also I heard they brought the clown back so neato there.
[QUOTE=GordonZombie;51191730]As someone who hasn't played Goon since 2012, how's it compare to /vg/station? I've heard that whilst it's fun and chaotic as ever the admins aren't as much shitters as they used to be. [editline]EDIT:[/editline] Also I heard they brought the clown back so neato there.[/QUOTE] Goon became really mature, well, as far as ss13 goes. They made work on admin policy, and fired the raging kids that used to be in it
[QUOTE=Bee York;51191270]If you know any ban bypass methods feel free to send me a PM. I have been hired by very important people in the BYOND Corps and I'm doing very important research on space ban bypassing. All the information you PM me will be used for scientific purposes.[/QUOTE] pfft
[QUOTE=MendozaMan;51191805]Goon became really mature, well, as far as ss13 goes. They made work on admin policy, and fired the raging kids that used to be in it[/QUOTE] Is the learning curve still steep or is the wiki fairly useful? [QUOTE=FlameCow;51191852]What server is that?[/QUOTE] /vg/station 'Twas good fun that round. Captain was some vox shitter who kept screaming autism over the radio every few minutes but surprisingly we got a lot of shit done. Science made progress and cargo/mining brought us the ore we needed. Seeing the clown I made a remark in passing that if he brought some bananium I'd build him a mech, didn't expect anything to come of it but later on he turns up with the stuff. Damn right I was gonna build it.
[QUOTE=Catsoldier;51190940] and asked how I knew he was a traitor, so I told him I didn't until then and threw his brain out of the airlock. Spent the rest of the round trying to do good deeds until someone pushed me out of the shuttle so I'm feeling pretty good.[/QUOTE] Reminds me of the time when someone had a suspected traitor but they had nothing concrete on them so the detective said something to the tune of. "I know you're a traitor and I can prove it." "Oh yeah? Go on then." "Beepsky Smash, Research Director, Medbay." "Those aren't the code words..." "AHAH! So you ARE a traitor!"
Hey guys, I don't know if you remember Atlas Station but we are working on it again and switched to /VG/s code base. Our goals is to flesh out some already added features and working on re balancing robustness at the same time. The rule set is close to hippie and focused on better rounds instead of 13 minute rounds with chaos. Hub link: byond://play.atlas-station.com:9000 Github: [url]https://github.com/AtlasStation/AtlasStation2[/url] Public discord link if you want to come by and chill: [url]https://discord.gg/aZN2VTp[/url]
[QUOTE=GordonZombie;51191953]Is the learning curve still steep or is the wiki fairly useful? [/QUOTE] Usually there are people willing to help out, but the Wiki is an excellent place to start and they're in the process of updating it
[QUOTE=mralexs;51195691]Usually there are people willing to help out, but the Wiki is an excellent place to start and they're in the process of updating it[/QUOTE] My first round of SS13 was walking about the station trying to get used to controls. I kept picking up objects and trying to figure out how to store them properly. I then walked out to a room, started to suffocate, walked around for a few seconds and then collapsed. Someone try to drag me away but I woke up, then blacked out again and got healed by a random dude. I then got blown up and knocked out again by something as people were running to the shuttle left me to die. So good start :ok:
[QUOTE=Dominic0904;51197744]My first round of SS13 was walking about the station trying to get used to controls. I kept picking up objects and trying to figure out how to store them properly. I then walked out to a room, started to suffocate, walked around for a few seconds and then collapsed. Someone try to drag me away but I woke up, then blacked out again and got healed by a random dude. I then got blown up and knocked out again by something as people were running to the shuttle left me to die. So good start :ok:[/QUOTE] My first round I played as Janitor and tried to do my job. Was doing fairly well if I do say so myself except that I didn't know how to talk over the radio. Then I took a break in the bar and was served a mixed drink which made me explode.
[QUOTE=Whitefox08;51195147]Hey guys, I don't know if you remember Atlas Station but we are working on it again and switched to /VG/s code base. Our goals is to flesh out some already added features and working on re balancing robustness at the same time. The rule set is close to hippie and focused on better rounds instead of 13 minute rounds with chaos. Hub link: byond://play.atlas-station.com:9000 Github: [url]https://github.com/AtlasStation/AtlasStation2[/url] Public discord link if you want to come by and chill: [url]https://discord.gg/aZN2VTp[/url][/QUOTE] Can you post a new discord link? This one doesn't work anymore
[QUOTE=Topzombie;51197924]Can you post a new discord link? This one doesn't work anymore[/QUOTE] [URL="https://discord.gg/Q9N5S"]https://discord.gg/BB7GpBF[/URL] Try that :)
So today i played as clown for the first time, and this is a summary of what happened: - Get all-access from HoP with a home-made permit - Go around vandalizing the station with my crayon - Clown army in medbay, no idea where they came from - Scan butt with photocopier - Litter station with butt pics - Even the captain's office and bridge - AI notices i'm in captain's office and i get thrown down disposals by security - Set my job to Turboclown - Give the mime an all-access ID for a bear pelt hat - Engineering is just a big hole and the AI is probably rogue - Broadcast honks over the station with captain's announcements - Shuttle finally arrives after evading security for a while :ok: /tg/station Basil by the way, pretty fun
[QUOTE=Whitefox08;51195147]Hey guys, I don't know if you remember Atlas Station but we are working on it again and switched to /VG/s code base. Our goals is to flesh out some already added features and working on re balancing robustness at the same time. The rule set is close to hippie and focused on better rounds instead of 13 minute rounds with chaos. Hub link: byond://play.atlas-station.com:9000 Github: [url]https://github.com/AtlasStation/AtlasStation2[/url] Public discord link if you want to come by and chill: [url]https://discord.gg/aZN2VTp[/url][/QUOTE] Best of luck, don't let it get taken over by weirdos.
[QUOTE=Dominic0904;51197744]My first round of SS13 was walking about the station trying to get used to controls. I kept picking up objects and trying to figure out how to store them properly. I then walked out to a room, started to suffocate, walked around for a few seconds and then collapsed. Someone try to drag me away but I woke up, then blacked out again and got healed by a random dude. I then got blown up and knocked out again by something as people were running to the shuttle left me to die. So good start :ok:[/QUOTE] I'll never forget my first round, where I had to ahelp within 10 minutes because I'd fallen into the pool and didn't know how to get out.
[QUOTE=Whitefox08;51195147]Hey guys, I don't know if you remember Atlas Station but we are working on it again and switched to /VG/s code base. Our goals is to flesh out some already added features and working on re balancing robustness at the same time. The rule set is close to hippie and focused on better rounds instead of 13 minute rounds with chaos. Hub link: byond://play.atlas-station.com:9000 Github: [url]https://github.com/AtlasStation/AtlasStation2[/url] Public discord link if you want to come by and chill: [url]https://discord.gg/aZN2VTp[/url][/QUOTE] Well good luck to ya, not that I'd wish any downfall on anyone but I do hope you're sure as what you're doing because last time this happened it didn't end well...
Just starting playing this, I had heard a lot about it but the review that was posted in the video section pushed me over the edge. This game is insanity, the level of content and complexity of every job is mindblowing. Every round I've played has been hilarious in some manner. Mining is fun, I met these two mining robots called adamination (or something like that) and they were brothers. They asked me to take them to their god who was the director of engineering and I told them if they mined enough material for me I would take them to god. During an ash storm one of the brothers got lost and we had no idea where he went, the other brother killed himself soon after because he couldn't handle his brother being gone. Right before the round ended I found a very long shaft and a dead robot at the end of it just outside a safety pod who had been melted to death. He never got to see god.
[QUOTE=Llamalord;51201497]Just starting playing this, I had heard a lot about it but the review that was posted in the video section pushed me over the edge. This game is insanity, the level of content and complexity of every job is mindblowing. Every round I've played has been hilarious in some manner. Mining is fun, I met these two mining robots called adamination (or something like that) and they were brothers. They asked me to take them to their god who was the director of engineering and I told them if they mined enough material for me I would take them to god. During an ash storm one of the brothers got lost and we had no idea where he went, the other brother killed himself soon after because he couldn't handle his brother being gone. Right before the round ended I found a very long shaft and a dead robot at the end of it just outside a safety pod who had been melted to death. He never got to see god.[/QUOTE] Don't follow the advice of "read the wiki" if you can help it. It's so much more fun discovering stuff than reading all about it.
[QUOTE=Gray Altoid;51204965]Don't follow the advice of "read the wiki" if you can help it. It's so much more fun discovering stuff than reading all about it.[/QUOTE] Depends on the stuff. Don't set up the singularity without reading the wiki first
It also depends on the server and people around you I've met a lot of people nagging me and complaining when i am trying to figure something out
So the other day on SS13 I decided to leave a few tributes in the chapel as the clown. [URL="http://imgur.com/a/a8YWr"]http://imgur.com/a/a8YWr[/URL] My efforts were rewarded.
I farted a werewolf and two traitors to death on goon like an hour ago. I am the Butt Wizard.
I took control of the station after the Captain and Heads got boned. I am the Mime Captain *Salutes*
[QUOTE=thisguy123;51207129]So the other day on SS13 I decided to leave a few tributes in the chapel as the clown. [URL="http://imgur.com/a/a8YWr"]http://imgur.com/a/a8YWr[/URL] My efforts were rewarded.[/QUOTE] I sincerely hope you did a certain LOTR quote to the crew after all the cows were blessed upon thee
[img]https://cdn.discordapp.com/attachments/174706781455515648/237433002177593347/awful.gif[/img] nwelcome to the next gen
Yeah but think of all the leg sprites that would need to be redone. But I guess we can't move forward if we don't experiment a little.
[QUOTE=Nexosz;51214613][img]https://cdn.discordapp.com/attachments/174706781455515648/237433002177593347/awful.gif[/img] nwelcome to the next gen[/QUOTE] It's just arm movements away from [url=http://vignette1.wikia.nocookie.net/academicjobs/images/9/98/Haters-gonna-hate.gif/revision/latest?cb=20141029130740]this[/url] I'd recommend just keeping leg movements simple in animation rather than overly smooth for initial testing, the sheer amount of work per clothing item would be ridiculous and probably better done at a later date.
it's not mine and it's just a joke ya dinguses
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