Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
1,863 replies, posted
OST has been uploaded for free on Spotify and Youtube, heres a MEGA link for the OST as tracks
MEGA
One time I had an AI partner jump a fence trying to get to me only to land right in front of a cultists' face, alerting him. I don't think they're completely blind to AI in stealth.
Probably depends on the partner. I had Boomer literally brush against a cultist's legs 4 times trying to get a path inside the house I was sneaking around in and they never alerted.
https://www.youtube.com/watch?v=pYRyjzRuvvA
to those wondering- yes, you can blow up the YES sign in john's region. i didnt think you could because there is no quest or marker or anything. i just shot my grenade launcher at it and the quest started
What a terrible ending.
I got the nuke ending.
Call me crazy but I don't recall nukes being mentioned at all by anyone in the game. I realize that the bunkers all the baddies are hiding in are old nuclear missile silos but as far as I can tell they're empty and even if they weren't you blow them all up! How the hell did Joseph detonate these nukes? Where did he get them? Why the fuck didn't they just shoot him at the end? They had zero compunction asking you to kill everyone else.
WHY WHY WHY!?
Also, the capture missions can suck my nuts. I was hoping you be able to fend them off or something but no, you get magic tranq'd so one of the big bads can monologue at you. This shit can happen while you're flying! Kinda immersion breaking when you're flying a helicopter and all of a sudden you're magic'd away to some assholes bunker.
I don't know why you're asking for good writing when Jacob is a straight up rehash of the worst parts of the FarCry 3.
I don't think it's too much to ask for shit to make sense at the very least. I ain't expecting a masterpiece.
By the time I realized I was going to go through what pissed me off about FC3, I'm already planning to uninstall the game. It was literally a lot of fun at that point; avoiding John's parties were actually a fun side activity, my longest was about an hour with my buddy. It was great. But fuck Jacob. Fuck everything about that entire chapter, that was first pass script writing at best.
Ok, I have to say about the ending that I everyone is getting wrong is that Joseph is responsible for the nuke. For starters there is more one, at least three or four. But I think the implication is actually that the U.S. has been nuked, not that Joseph is responsible for the nukes going off and he was in fact genuinely a prophet somehow. It still terrible, but unless they really do go with the "Bliss hallucination" route for the ending I'm pretty sure Joseph has nothing to do with the nukes going off.
It honestly makes me think of the Mass Effect 3 ending: It was absolutely appallingly bad. But the theory people were coming up with and hoping Bioware would do was that it was all Harbinger mind-control and shit, that Shepard was being manipulated at the end like other characters had been. Same thing here: People like the idea that its a fake ending caused by the villain trick the hero.
What the fuck [sp]I literally got captured WHILE I WAS FLYING A PLANE WHAT THE FUCK[/sp]
If that's the case it's communicated really fucking poorly.
I for one don't like the idea of a fake ending. After all the shit the baddies put you through I wanted a nice satisfying "You shove his yellow aviators down his neck stump" ending.
I'm a simple man, I like my concrete narratives where everything is cut and dry.
I don't think he set them off. I really think that he was right all along, and that the nuke just-so-happened to land right fuckin' there.
They're probably saving that for DLC. Remember how one of the options in the DLC poll was "post-apocalypse"?
https://files.facepunch.com/forum/upload/237016/e88f9fcb-eec5-4df4-a23e-a6de1aa222eb/Kitty.webm
If you don't roll with peaches, you can get the fuck on up outta here.
I dunno i'm getting confused
If you spawn on the apple farm spawn point just on the tip of John's region theres a radio
the radio is on every gun shop desk but i keep hearing it the most on the apple farm
the radio gives tidbits of information about the outside world and one of them 100% was "the president is now safely under the protection of the military whilst crisis teams respond to major cities across the country"
My one complaint about the game having not finished it (aside from animals not being allowed in vehicles) is that the sound mixing is fucking atrocious. The voices are far too low by default, if a character is talking softly, like Jess does, you can barely hear them over an engine. Also the subtitling is shit too, it's not matched up to the dialogue at all.
Ya this was a pretty noticeable issue for sure, but I guess I've just come to ignore it since it happens in most games I play since my sound setup is ass
Doesn't help that Ubisoft got lazy with the audio options. Seriously, only a single "master volume" slider?
swinging on the grapple rope is really fun for some reason and kind of relaxing
The voice dubbing is pretty terrible too. I think the 2nd or 3rd cutscene with Jacob Seed the lip syncing was a good 1-2 seconds off the mark.
i wish you could use sidearms like the mac-10 while swinging for action movie bullshit
so in regards to that endingwhy couldn't you just put a bullet in joseph's head right there and get it over with? there were no cultists around, just him chilling in front of the church waiting for you. i would say that at that point he's more than past just fuckin "oh we gotta arrest him and bring him to justice!!"
i went through the game in the order of john -> jacob -> faith and even though things were really starting to go to shit with jacob, faith just threw any possibilities of drugs and shit out the window when she outright took control of the marshal.
just baffling silly and weird all around.
because the writers are STILL trying to force "deep", pseudo-intellectual bullshit down our throats while the rest of the development teams at least were trying to give us a fun shoot em' up game. why has this been a staple of far cry since 3 when everyone hates it? why does the people who choose this shit still have their jobs?
Because a lot of people in the game industry want to be respected for artistic merit like big bro Hollywood is.
Honestly it's been this way since 3, but Far Cry 5 is kind of the epitome of it; they need to get their shit together and learn that an open world experience doesn't play nicely with the story suddenly butting in and forcing you to listen to it. In previous games at least it was tied to the story progression you undertook at your discretion, but here the marked captures and shit like losing control in cutscenes when the player would've shot these assholes in the head are maddening. Especially when you hit the end game, confront Joseph who has magically managed to capture all your human buddies off-screen for.. some reason, and all you do is fucking stand there the entire time and let him toss the Bliss barrels over if you resist.
Almost everything bad that happens in this game, happens because the story suddenly strips the player of manual agency so they can't just use a LMG and buzz down the plot. Just like the previous games except worse.
It feels really weird that you're only ever called "Deputy" by everyone. Mostly because there are two other deputies who everyone call by their names.
You're the only deputy actually out doing anything. The others spend the bulk of their time indisposed. And all three other officers actually call you Rook. To the populous you are the Deputy because no other deputy is actually helping them.
Spot the oddity here
https://files.facepunch.com/forum/upload/1195/6cc38874-d2e3-416b-9044-7f6d4bb1057b/Far Cry 52018-3-30-17-4-51.jpg
You appear to have a regular RPG-7 instead of the tactical one that's in the game? How do you get that?
Sorry, you need to Log In to post a reply to this thread.