• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
    1,863 replies, posted
I've died too many times because for some reason deploying a parachute requires holding the spacebar meanwhile deploying wingsuit requires only a press and deploying parachute from wingsuit only requires a press.
I feel like there's a lot of information that isn't readily available to the average player. This is causing the ending to feel disjointed and a bit out of nowhere. If you listen to the radios, Willis, and various other sources you can gather that the world outside Hope County is fucked right now, it sounds like there's an ongoing war. Millions dead, no way to stop the fighting etc. The bombs dropped likely had nothing to do with Joseph directly.
also if you manage to deploy your parachute even if you jump just like 2 feet off the ground, you will die because the game thinks you're up high
The main problem I have is that the theme of the game is "walking away" and "not leaving well enough alone". The game plays off the ending like it was all part of his master plan when really its just a coincidence. Joseph is constantly talking about how the events of the game wouldn't have happened if we hadn't arrested him and just walked away. This annoys me because the events of the game also wouldn't have happened if he hadn't given his followers marching orders to fuck shit up if he was arrested. Because of this the game implies that because we were interfering with the cult is the reason why Montana gets nuked.
I wouldn't even mind if she ran slightly slower - players need to be able to catch up, after all. But running at like half your speed? Awful.
I mean, someone was going to have to deal with it at some point anyway. You can't just let the horrendous shit they're doing slide. The "walk away" option shouldn't even exist.
I want to throttle the next person to say that Joseph's right. A broken clock is right twice a day but that doesn't justify kidnapping, torturing, and murdering people.
Looking at the cover art, it seems like there was going to be more bosses to fight instead of just the four. It would've been neat if they did some Ghost Recon Wildlands style thing where you take out the smaller guys to draw the big ones out.
I don't have the money to buy this right now so all I ask is can you answer me this: Do I get to murder the entire Seed "family?" If yes, I can live with it. If not? Fuuuuuck that.
No.
If that 5 letter word means what I think it means then that is a lazy ass ending.
You take down everyone but Joseph, the leader.
I really hope mission replay gets added later on.
or a new game plus feature. im not gonna go through having to unlock everything again
My problem with the ending is that the characters weren't written well in conjunction with the outcome. And like I mentioned before, all three storylines are completely segmented aside from one tiny bit of dialogue depending on how many regions you liberated prior so there is zero interaction between characters outside those storylines. Each and every monologue barely adds any depth or character development because you're just given the exposition at different points rather than it naturally occurring between characters and there is no actual character struggle to be seen. You're given a goal and in the end you never actually accomplish anything leaving the player with an awful taste in their mouths. The town is called Hope County and ironically there is no hope to be had. It's all an illusion. The game also depends too much on hallucinogens rather than providing solid and engaging moments to elevate the story. Everything with Faith is just about the bliss while Jacob has you go through a strange gun range for some reason. At least with John it was down to earth and a bit more engaging. The rest of the game felt goofy because I kept going into magic fun world for every major story moment. The people you help and engage with, the characters that are developed and the world you try to save and take down in the end mean nothing and that's what stings the most. I guess in the end what matters is the gameplay, which is damn fun. It's just such a shame that the story, again, comes down to the psycho villains monologuing deep in your face instead of providing you with an actual threat. Like what someone mentioned before it felt like John's plot was made first and the rest was either rushed or changed last minute for whatever reason to include more emphasis on the drugs. After John everything was dependent on the drugs and its gimmick. When you were hunted by John and got shot with a "bliss bullet" it only really knocked you out and nothing more. After it puts you in whole new worlds, allows characters to bend in and out of realities, and form clouds and change the atmosphere around you? Yeah I'm not buying it. Love the game - fun and tight with a few big flaws - story being the biggest letdown of them all. It didn't feel like the proper evolution of the Far Cry series it should have been.
Bliss is a fucking wonder drug.
Please make a donation to Ubisoft to help support the writers as we attempt to wean them off their heavy Bliss dependency. Every little bit helps them towards being able design interesting scenarios without turning to Bliss.
They added it to AC Origins after numerous fan requests, so it's not totally out of the question.
I do agree on the weapons. It almost seems like the idea between FC4 and FC5 was: Exotic location=exotic weapons, fairly standard locale made interesting by odd circumstance=standard weapons mostly with a few odd ends. Which realistically is sort of backwards. I think they could have done something REALLY COOL with the signature weapons where, since this is America after all, there were some really obscure, interesting, exotic guns lying around in collectors stashes and the like, but literally only ONE of them in the entire game, you just had to find where they were to unlock them to use. It would simulate people collecting interesting guns before the cult went all culty (or maybe because of them) and also add to the already better than previous games rewarding exploration. I wanna walk into an old cabin and find an overpowered as shit hunting rifle you can't get anywhere else. Basically uniques from Fallout is what I'm asking for now that I look at it.
Even though I hated them using bliss so much, I loved the music that you heard during the sequences. They made a awesome soundtrack.
In my opinion, having your game take place in America and not be loaded with weapons (especially the Desert Eagle) is a sin. I'm only halfway through the game and I already feel like I experienced all the weapons. The only things I really have left to unlock are variations of shit I already have access to.
Oh goddamn it. I fucking hate this shit. I just know I'm gonna be too busy/tired/wanting to play something else if it's tied to some event. If I wanna play your fucking game I'll do it when I want to. Doing it because there's a limited time shiny key being dangled in front of my face takes the fun out of it.
Just finished the game and had to find this thread to complain. What the fuck. Everything I did has gone to waste. I spent so much time capturing every outpost, doing every quest and then everything just goes to shit and the bad guy lives? Fuck you, Ubisoft. This game was AWESOME. I loved it. A satisfying conclusion would have made it that much better, but they fucked it up. I feel like I deserve a good ending after spending all that time capturing outposts and fucking up the cult. Someone mentioned Mass Effect 3, but even the better endings in that game were better than this. Also how the hell did he kidnap everyone when I pretty much decimated his entire army? Minor issue compared with the rest of the ending, but that kind of annoyed me.
I hope the live events are fun. If they are putting weapons as rewards for it, hopefully everyone gets the chance to get it.
I noticed in some of the pre release gameplay, the "flamer" outfit was available for you to use, but they seem to have removed it from the final version of the game?
If anything they're just going to be a lame time limited version of the perks challenges. So we can have "fun" grinding out long distance kills or destroyed vehicles.
So... why does it feel like John's section is the only one with characters that you interact with regularly? I way, way, way prefer everything over in that zone to the nothing of the other groups, despite the fact that the prison guys should be the coolest. Especially the pilot and Kimiko, who actually seem like they could carry an entire section of the game by themselves, they're really interesting, and have a cool family dynamic that isn't arbitrarily torn up. Then again, guess their happiness doesn't matter because fuck me that ending is traaash.
My issue with the idea that the world is ending is, if it truely was ending, then the nukes would've dropped anyway. The fact that if you get the 'good ending' and walk away, the fucking sheriff is talks about getting the national gaurd. If they were a fullscale war, then the NG would've already been deployed elsewhere. Its not even consistent with itself.
Ignore this , mobile posting ugh. The ending feels like a diabolus ex machina with how little the concept of nuclear annihilation is present. It feels like it just exists for the sake of spitting in your face and making everything for nothing. I did the question where you deliver Nick's baby and it feels so nice but it all felt deflated when I know it's all for nothing. This isn't like far cry 4 where everyone is morally grey at best. These are good people trying to fight genuinely horrible people. I hate that the game tried to portray the cult as some sort of "oh the nukes are coming that's why we're doing this!" When you torture people and drug them to be obedient. It's just some megalomaniac trying to cash in on the opportunity of being a leader in the post apocalyptic. im genuinely waiting for someone to do a "alternate ending kill Joseph" custom level in the arcade tbh
so after you get the ending, you cannot go back to the map and beat the rest of the missions? if so thats shitty and just killed my motivation to go back to it. also who would win; a helicopter crash from 20 stories up, or one spicy tree boy.
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