• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
    1,863 replies, posted
You can actually jump right back in as if nothing happened. I just like to think the ending was a bad bliss trip.
i try but as soon as i get in, it boots the credits.
As soon as the game spawns you, fast travel somewhere else. Next time you play you'll spawn there. Also, I dunno. The ending is striking. Sure it feels like the whole game was a waste, but that's honestly through a very selfish lens. Since FC6 is going to be after this, I want to see what they could do with a recently irradiated post apocalypse. Kinda like Fallout but with a Far Cry twist, or they'll do what they said and make a first person Mad Max type game.
Yeah that's a bug, restarting the game fixes it.
The way I see it, the only reason the nukes don't drop in the Walk Away ending or so forth is only out of the devs trying to avoid spoiling the cruel twist in the Resist ending, rather than any sort of Schrodinger's Gun bullshit. The story already implies heavily that America will be nuked either way, it's just drama's sake that it happens when Joseph gets arrested in the real ending.
Nancy was supposed to call the national guard in the beginning if she didn't hear from the team in fifteen minutes. But after the crash when she is calling in trying to figure out what is happening, Joseph tells her everything is fine and she just accepts that saying, "Yes, Father." This is something that I haven't seen brought up much really. She either just pisses herself and decides to side with the cult after that or else she was aligned with them the whole time and might have been how Joseph was able to "prophesize" the Marshall and Sheriff's arrival. And at the end if you walk away, the Sheriff and the deputies get in a truck and drive away. One of them starts to chew him out for just giving up and he snaps that they aren't giving up, they're going to Missoula to get the national guard involved. So they're around and on call, they just never receive the call. Also as another point, I think the bulk of the cult's activities were unknown before the arrival of the Marshall and Sheriff, since they're only there for that video of him gouging the guy's eyes out, "Kidnapping with intent to harm." So to them its just this little cult with a leader who tortured and possibly killed a guy, but not a militarized faction ready to take over a small chunk of a state. Further I'm not entirely sure how far reaching the cult's activities were before the Marshall and Sheriff's arrival. That is when they start the reaping, which seems to be when the bulk of the stuff that happens. Before they were mostly just buying up properties and pressuring people to join or whatever, but its only after the team arrives that they go in to open warfare. So after the truck crash at the bridge Rook spends sometime unconscious in Dutch's bunker until eventually waking up with the reaping well under way.
If there's one thing I can say too ignoring the Idiot Ball getting passed around in the main story, I really don't appreciate the mood whiplash anytime you do something relating to it. It feels like your usual Far Cry game until you do a story mission and you suddenly get pulled into a horror movie, and the transition isn't exactly enjoyable
Is there any way to turn off the autosteer when you look left or right in a car? My steering keeps being corrected back onto the raod whenever I look to the sides or aim outside, which makes it really awkward to charge into some Peggies car first.
Has MrAntiFun released a trainer yet, wanna make a new game but as someone said earlier don't want to go around getting perk points yet again
I think it's the Autodrive option in the Gameplay section of the options menu.
It might be a bug.
you can continue? i can continue just fine.
Wasn't it admitted as much a couple days ago?
I personally don't hate the ending because the world explodes and Joseph is right, I hate it because of how badly it is executed. Having literally all your friends suddenly turned into obedient bliss slaves was such a cheap way to create that final conflicting situation. The final fight is useless and tedious, they should've just have you facing Joseph and give you the choice whether handcuffing him or not like in the prologue or something. I don't mind bad endings as long as they make sense and don't come out of nowhere. Joseph being right about the apocalypse got everyone confused because the chaos going on around the world is never mentioned outside of a radio message you're probably gonna be too distracted to hear because you get attacked by cultists non stop while driving, or by Joseph's own words, which is hard to take seriously because a fuckton of cult leaders always yell nonsense about the end of the world and such to trick people into joining them. There's also that obnoxious morale the devs keep shoving down your throat. How you're apparently a bad guy because you contribute to the ongoing chaos by going after cult that does nothing but spread chaos. The bombs fall as soon as you arrest Joseph. This may be a coincidence, but the symbolism is so painfully obvious I groaned in disappointment when it happened.
i don't know how wise a trainer would be as far cry 5 appears to use "easy anti cheat".
Nah theres already a work around for it, used a seperate trainer to get infinite cash
What made it worse was that the revive animation is about 10 seconds long and you got to do it about 20 times.
Am I right to assume there isn't a fourth region after the other three?
My take on the ending: it could be an analogy for how some communities are so inwardly looking and concerned for what's going on in their own backyard that they're out of touch with the bigger picture. The world is moving forward whether they're paying attention or not. This theory is supported by the cult leaders' dialogue on how obvious your hero role is and how (despite the game mechanic's intentions) your character's solution is solely violence. Where that breaks down is when every individual member of the cult is a perpetrator of violence and abuse.
Yeah, I mentioned before that I feel like the main story was written entirely by people who had no connection to the rest of the development process. But further I think it was written by people who had no connection to each other. So you had like five people all writing their own story along the same basic premise, they submit their versions, then one guy quickly piecemealed it all together. Because the world stories and character stories are all actually really interesting, however little of it we get. But the main story is just so badly done.
Thats pretty much my biggest gripe. They tried Far Cry 4s approach of "the people you're fighting with aren't that better you monster" but the cult is objectively worse than you can ever be. Not to mention the fact that it doesn't even give you the option of none-lethally taking down the Seed family. I don't care about vengeance. I just want to stop the cult, I want to arrest them or destroy their organization, but the game would lose it's already flawed narrative if that happened so nope you.dont get that option
Yeah i was expecting a "kill or arrest" option, that would have been really cool
Like even until the end I kept thinking I must have missed something to get an arrest ending. "Maybe if I had avoided those capture parties. (Which isn't possible.)" "Maybe there was a mission I should have done first." "Maybe there was a mission I shouldn't have done first." Something that would change the progression of the story and events that would mean I could actually arrest them all instead of just killing them. Like I'm very certain the entire main story was half-finished.
Honestly i'm no writer but i think it would have been really cool to have a different ending where you arrest them all one by one, John would be sent off to jail, Faith would have been sent off to one of those mental health prisons and Jacob would have been assassinated by a Whitetail or something (Live by the sword die by the sword lmao) I don't know how Joseph could be handled though. Kill himself doesn''t seem to fit
I see Joseph as either one last attempt to kill you or it's a long dialogue of him trying to change your mind and he just calmy goes with you if you say no.
You could sum up the game as a story about a cast of characters too wrapped up in their own psychopathy to save a small county from worldwide nuclear holocaust.
Yeah shit you're right
With how the Eden's Gate cultists can literally kidnap and capture anyone as they please regardless of how logical it'd be, it'd actually make less sense to be able to arrest and haul them off.
Nigga it aint hard to throw someone in a cellar or basement even a grain silo which would be hilariously ironic for John
thefunniest shit was during the john fight, he bailed and i just smacked the shit out of him with the plane twice, which caused my plane to explode and kill him before my death trigger initiated. Then the cutscene is both of us on the ground like we got out of a big fight.
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