Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
1,863 replies, posted
if you havent played them yet the ubisoft ones are pretty good
What's the best way to find those? I tried searching Ubisoft by author but didn't come up with anything.
just filter by most played and theyre pretty much all the first results
it's been years and I still can't get uPlay to fucking work. it ate my account and my copy of blood dragon with it. why doesn't the password reset link they email ever work?
Theres a lot of neat vs maps, but the spawn system is fucked and its easy to spawn trap people, which gets very annoying.
Finally took the plunge on this, first time I've bought a game within 6 months of it being released in a long time, Already had the Endings spoiled by Newpunch's spoiler tags mouse over thingy though. But hey, the setting and game looks semi-good at least.
I guess the first Live Event is active, and it seems to be about burning animals to death. Next week's Event: Kicking puppies.
I love how well standing on vehicles works in this game. co-op with one player standing on the roof of the car throwing shovels is great.
[sp]The ending[/sp]
Highlight the spoiler part and click the crossed eye icon.
https://files.facepunch.com/forum/upload/108621/93776e2e-c55d-4e01-b82c-b9d3edb740d6/image.png
this button
Ah right.
So yeah, the ending, it honestly does make me feel a bit like, what's the fuck point in playing this game now then when nothing fucking matters?
It's got fucking shock value anyway, I seriously wasn't expecting that to happen, the Cult speaks of it, namely Joseph, but I wasn't expecting it to actually happen, then it does, I'm just left feeling, off, about the whole thing, I don't find it bad but I don't find it good either, it's just, what's the point in doing anything.
Most fun i've had with a friend like flying in a plane and he asks if you look behind you:
http://steamcommunity.com/sharedfiles/filedetails/?id=1351496683
I've enjoyed most of the game that isn't the main story:
I absolutely hate the moments when you can't prevent events like... getting kidnapped 9 times??
They always happened when i was in the town, or prison, or completing the hurk sr quest...
Most hated event is one was the one from john seed: the 'programming' sequence was obvious but you're unable to do anything about it.
Kinda dissapointing the game makes it feel it's your story with a silent protagonist but your actions are really limited.
I've tried both endings but both kinda ruins the replay value for me.
Agreed. I was really hype to play the game again in a different order or Arcade levels that expand on the main story but What's the point when literally everyone fucking dies. I've already said my peace but seriously the endings leave a really strong bad taste in your mouth. While I'm someone who appricates downer endings, this one just just kills any motivation to play. I basically have to force myself to forget about the ending if I want to enjoy it, and I have to headcanon it that because when you beat the game a "X" appears over Joseph that it was just a hallucination and your character kills him
Did not see that ending coming, If they did a Far Cry 6 I kinda wanna pick up from where we left off cause I just feel unsatisfied with that ending.
Gonna be blunt, and I may get shit for this, but I haven't disliked and ending this much since ME3.
I think I'm one of the few people who actually didn't mind the ending to Mass Effect 3, at least when they added the Extended Cut DLC that is.
You know, that flamethrowing explosive leftwing nutcase would of been the best way to get the sticky bombs upgrade.
weird bug with the "conditioning scene"
i knew what was going on by the second, so when i got to the last one where you kill your friend, i just sat there and let the timer drain. Then it just restarted. So I went back like normal and before i could even get to the guy, the game bugged and tped me to him being dead. lol wut
whats funny is at the end of jacob's region, when it shows that you shot Eli, it took me about a good minute before i realized it wasn't just another random goon
I knew what was going on with that at the very beginning of the first time literally immediately after I stopped being confused about why I had been crammed in to a side activity time trial mini game and realized it was actually part of the fucking story. "Ohh, this is what we're doing. This is shit."
It's really stupid how forced the game makes you do shit for the sake of the plot tbh
The way I see it, Ubisoft has two options that can help with this ending fiasco. 1. They create an entirely new ending that doesn't insult the player. 2. They go full ham with the next game and embrace what they have created with this ending.
What makes the ending so bad, in my opinion, isn't that everything gets nuked. It's that the game blames you specifically for it going down and conflated Joseph being factually right about the end of the world with him being morally right. Just because he was right that the world was ending doesn't mean the kidnap, torture, mind control, and murder are okay.
It's just like ME3 in that way. The bad guy is right because they say they're right and all reason or logic will be ignored while the game twists itself into a pretzel to make the bad guy right.
In Far Cry 4 the twist worked because Pagan Min acknowledged that he was the bad guy and he rightly argued that of the three possible leaders before Ajay showed up he was the least awful. He didn't turn the country into a drug state, he didn't impose religious restrictions and purge the heretics. He was 'just' a standard dictator, not a good guy but not a fanatic either.
the game doesn't blame you at all? where are people getting this. joseph seed does, not the game. the game isn't justifying the ending, it's just a dark ending. you all keep asking for games to be held in the same regard as films and when games start having dark, unexpected endings, just like films get away with, everyone complains about 'being insulted' like their efforts were in vain? if you had fun doing those things, a dark ending doesn't change that. if you're saying you did those things just for payoff in the ending, i think you are kidding yourself. this isn't the mass effect 3 ending where none of your choices mattered - this is a game that features no choices (arguably 2 but they're not real choices), and is solely a linear narrative. why does every game have to end with a pat on the back and a parade for being the hero? give me a dark twist ending once in a while just like this any day. i was genuinely surprised they went with this ending, and that's great. when's the last time a video game's ending surprised you? finally an ending that isn't boring, cliche, and over in a heartbeat, and all anyone does is complain it's not more generic. i don't get it.
Holy fuck Rusty. I know you have shit opinions but do you have to assume a load of bullshit on top of that? That post is all over the fucking place and doesn't even address my complaints about the game/ending.
i did though. you're saying that the game conflates the cult being right about the coming apocalypse with being justified in their actions, which it never does. joseph himself justifies it, not the game, because of course he would? the game isn't punishing you for fighting the cult and it's not justifying the cult. the developers would all agree i'm sure that the cult needed to be stopped. but as i said, in a cruel, unexpected twist of fate, the cult was right, and nobody is to blame, and of course the cult uses it to justify their actions. that's good as hell. it's just dark, nothing is being conflated and the cult isn't being justified and your fighting of them isn't being demonized. except by joseph, of course.
This game does blame you. By having the nukes drop only after Fuck Nut has blamed YOU for all the violence that's happened because YOU didn't walk away and instead arrested him it's heavily implied that the world went to shit because of YOU.
you all keep asking for games to be held in the same regard as films
Who asked this?
if you're saying you did those things just for payoff in the ending, i think you are kidding yourself. this isn't the mass effect 3 ending where none of your choices mattered - this is a game that features no choices (arguably 2 but they're not real choices), and is solely a linear narrative.
Because of the ending nothing I did in the game mattered. It doesn't matter if there were no active "choices".
finally an ending that isn't boring, cliche, and over in a heartbeat, and all anyone does is complain it's not more generic
You're right instead of a boring cliche ending we got 9 boring and cliche monologues. What fun!
If you liked the ending that's great! But don't shit in our hands and tell us it's gold.
That's not blaming you at all, you're still confusing a fictional cult's narrative for the actual narrative. The entire game is reinforcing that you're doing the right and good thing. The nukes have nothing to do with you. Reexamining all the final speeches by the 4 cult leaders reveals they're been paying attention to whatever is going on in the outside world and they basically predicted nuclear war in an unstable country. I've said it a few times, but dark endings are dark because they're not deserved. The game is saying despite all you did, and successfully saving the town from a murderous cult, all undeniably good endings, you didn't prevent or see a nuclear war coming. It's a dark narrative twist, it's not calling you the bad guy. Only Joseph is, because he would. The nukes are either a total coincidence, or the cult had a really good feeling about impending nuclear war because they watched the news. The timing is for dramatic effect, it's just extremely an unfortunate coincidence, that's the whole idea. Nobody's shitting in your hands and calling it gold, I'm just justifying why I liked the ending, there is no need to act as if it is a personal attack.
the game doesn't blame you at all? where are people getting this. joseph seed does, not the game. the game isn't justifying the ending, it's just a dark ending.
The game blames you for the ending because the choice to walk away or "leave well enough alone" is treated as the good choice. It's the only choice that doesn't lead to wholesale slaughter and a literal nuclear apocalypse. In both endings where you don't arrest Joseph the world doesn't get nuked, only by actually doing your job and arresting the man you have a warrant to arrest causes the end of the world.
you all keep asking for games to be held in the same regard as films and when games start having dark, unexpected endings, just like films get away with, everyone complains about 'being insulted' like their efforts were in vain?
I don't give half a shit how games are regarded. The vast majority of films have fucking shit stories and I don't hold any medium above others. Fuck Hollywood elitists who view anything other than film, and only Hollywood film, as the most important medium. And yes, if a film had a contrived ending where the bad guy wins for no reason I'd call that shit out too. The good guy doesn't have to win,they just have to lose in a way that isn't pulled out of someone's ass.
if you had fun doing those things, a dark ending doesn't change that.
I assume by "those things" you mean the gameplay. Sure, I agree. The problem isn't that the ending was a negative ending where the player doesn't win. The problem is that the ending is bad, poorly done, not thought through, with no foreshadowing. It was an asspull.
if you're saying you did those things just for payoff in the ending, i think you are kidding yourself. this isn't the mass effect 3 ending where none of your choices mattered - this is a game that features no choices (arguably 2 but they're not real choices), and is solely a linear narrative. why does every game have to end with a pat on the back and a parade for being the hero?
The game doesn't need a happy ending to be good, nor does having the villain win automatically make the ending good. The ending has to be satisfying, not happy. Look at The Watchmen, the ending to that has the bad guy winning and he's right, but that's because he has motivation which is explained. Joseph Seed just shouts that God is going to burn the world and happens to be 'right' in that a nuclear war breaks out right as he's being arrested. There's fuck all build up and the player is given no reason to believe that Joseph is even close to being right before the bombs drop. The ending of Far Cry 5 is literally "Rocks fall, everybody dies".
give me a dark twist ending once in a while just like this any day. i was genuinely surprised they went with this ending, and that's great. when's the last time a video game's ending surprised you? finally an ending that isn't boring, cliche, and over in a heartbeat, and all anyone does is complain it's not more generic.
Being a surprise doesn't make something automatically good. When I found out my appendix had exploded inside my body I sure as fuck was surprised, didn't make it any less fucking awful. People aren't complaining that it isn't generic, they're complaining because it's contrived fucking bullshit. That the choice to do your job and arrest a man you have a warrant to arrest, that you take down a violent, psychopathic, murderous cult, is the one where the game says "Nah, fuck you everyone dies by nukes. Shoulda left well enough alone. ;)"
i don't get it.
I'm not surprised.
the bad guy was literally only "right" because he listened to the news and you didn't. that's excellent.
You mean he listened to the radio I literally couldn't hear because the sound mixing in this game is fucking atrocious? I played 36 hours of Far Cry 5 and I only heard the radio twice, once it was playing Electric Worry by Clutch and the other time it was playing Only You. Both of these happened AFTER I beat the game because I couldn't hear shit with the constant assaults I had to endure from cultists.
the game never states the cult is IN the right and you're not. just that this is a cruel twist of fate. which owns, especially for a AAA game.
The cult is not in the right, except for the fact that any action taken against them leads to the end of the world while the two walk away endings result in them getting away with kidnapping, murder, mind control, and torture.
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