Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
1,863 replies, posted
I fucking hate the ammo capacity of the Lever Action, I don't care if it only holds 4 bullets in real life or whatever, I'm not a gun person so I don't know, but from a gameplay stand point, that shit should not be weak.
Ending spoilers:
I disagree with this video because it hinges on one pivotal point: You continued the cycle of violence by being violent. That's not true. If anything, the cycle of violence will continue regardless of what you do, you're just given an option to leave and optionally come back with backup.
When you arrest Joseph Seed in the beginning of the game, you do so non violently. You cuff him and walk him to the helicopter. Joseph's flock go apeshit, throw crap at you, swarm you and take down your helicopter, severely wound you in the crash and kidnap some of you, and try to kill the player and the Marshall as you escape, and all you can do is run and defend yourself. You tried to break it peacefully by arresting the perpetrator and shit went tits up because of it, so you had to defend yourself to survive. You tried the nonviolent option and it made things worse. From then on it's impossible to stay nonviolent, since you'll just die escaping. There's no way to survive the car chase without shooting someone, and thus the game cannot continue.
The Easter egg ending doesn't stop the cycle of violence, it just delays it. you can interpret it as "if we arrest him they'll swarm us, we need backup" which is smart, or "fuck this I'm not getting involved" which is basically ignoring genocide because someone else can handle it - which isn't a morally superior option, it's cowardice. You chickened out (or reasonably assumed things would go tits up so left to regroup), so extrapolating based on what the cahracters know and their attitudes, the Marshall will undoubtedly come back with backup after what he's seen (the sherriff mentioning everyone would die if they arrested him now implies they didn't have enough cops at the time to get away with Joseph, and shows the Marshall how serious this is if the entire walk to the church didn't, and cops just can't not do their job) , but bringing backup (either more cops, or the national guard based on the Marshall's comments after the helicopter crash) would reasonably end violently as well, so undoubtedly lives would still be lost in the conflict. All you're doing is either a tactical retreat and regroup, or bailing, but violence will continue - the easter egg ending is just a potential path the story could have taken but the game doesn't bother expanding on it so it railroads you into the shit-goes-south choice.
Theorycrafting I know, but nothing in the Easter egg ending implies the Marshall will give up and the cult goes free, it just means that arresting them at the time would be unwise, and there's always another chance to do so. And nothing implies the Rookie won't be involved again if they go back, it just means he's either smart or a coward but no judgement can be made from that. The credits occuring just means "well shit we didn't make any more game to account for this cause it's non-canon so lol credits" and doesn't imply finality to the plot.
Continuing from there, if the cult is defeated after Marshall brings backup, or if Marshall leaves the cult to continue their rampage, the nukes could still happen. The thematic coincidence of cuffing Joseph and explosions doesn't mean the world is not on the brink of thermonuclear war without Joseph getting arrested, it just means it hasn't happened yet. Unless Joseph controlled the nukes, it was just awful convenient timing, and nothing implies he can do that, so I'd just classify it as artistic license. Therefore, no peaceful ending exists because the nukes can still happen, so the cycle of violence cannot be broken by your actions. The game just implies that regardless if you play or don't play, violence will continue, it just gives you the option to fight, regroup or chicken out. That's really the only moral you can get - everything sucks and everyone dies but you can involve yourself in the shitshow, regroup and come back, or chicken out, either way shit sucks and everyone dies.
If the game is trying to give a message, it's failed at it. It's just a story with a shitty ending. Bad guys to bad things to good people then good people die regardless if good people try to stop them or not. It's a cheap gut punch - "ha, you thought there'd be justice, nope everyone dies, the end!" The credits in the easter egg ending are there to stop the narrative from progressing off-course; it doesn't imply anything else, it's basically "haha you tried to stop the plot but the plot won't continue this way".
The story has enough idiot balls and deus ex machina that there's not much going for it aside from character interaction. The plot is simply schlock, it's badly written, and the ending is the cherry on top of the shit sundae.
None of the stats matter. Just use the guns based on what you want to use at a given time.
Except they do matter.
okay but you're playing a single player game(generally)
I'm not defending the lack of variety.
I'm just saying I played the game without giving a single fuck about what stats my gun had, and I enjoyed it because gun stats are a stupid metric
Glad I didn't pick up the game then. Wasn't interested in the environment and it looks like I was right for being skeptical of the story. Hopefully the DLCs are good because that's all I was interested in with 5.
I think the bigger issue with the guns is what weapons the cultists use. You'll never be wanting for ammo with a shotgun or rifle thanks to cultists always using one or the other. Anything else and you rely on ammo supplies or stores. It puts too much emphasis to use shotties and ARs over experimenting.
Good for you? I really dunno what to say to this, it's anecdotal.
I’m just saying caring about gun stats in a game where you’re the only one playing seems like a waste of shits to give
That makes no sense to me.
If you're playing a competitive game, having the gun with the best stats makes sense because you're playing with other people of a similar skill level and having an edge matters.
You're massacring AI's in this game, who gives a rats ass what the stats are on the gun you're using to do that. It literally doesn't matter as far as I can tell.
Using the worst pistol in the game, you can still kill an entire camp without an issue or difficulty because headshots still kill the targets.
Your view point doesn't make sense to me really.
Ok, but that's just your arbitrary feelings on the matter. I do care about the stats and I'd wager that quite a few people feel the same as me.
Just because I could clear a camp with the worst gun in the game doesn't I want put myself through the suffering required to accomplish such a task. I want just as much of an edge in SP as I would in MP.
I don't care what the stats say. I care about how it feels.
For all I know the stats are as meaningless as they are in some other games. All I can actually go off is how it feels to play. Does it feel the relative same to hit someone in the chest with a P2212/M1911/MAC-11/.44 Magnum? Yes.
This argument isn't going anywhere since you're just arguing based on how you feel and nothing objective. Stats do matter and just because you feel they don't doesn't change that fact.
I'm not arguing that a 5 isn't a 5. I'm arguing how it feels is more important.
But whatever.
You can play the game in a purely "Optimal" way based upon number crunching and whatever else you want to justify it on
I'm just saying you might enjoy something more, by not caring about that tedious and irrelevant stuff, but hey man. You do you.
Suffering through what? The ttk is exactly the same. Just go with the gun you like the most.
But I won't because I'm not you, and I don't play games like you, and I don't think like you. This was such a pointless diversion because in this case because how everything feels is gonna vary from person to person. I ain't gonna tell you how to play the game.
If you choose weapons based upon their stats that's fine. But they really don't matter.
That's your opinion, not a fact.
alright sorry for trying to share my opinion on things
I wasn't telling you to do anything
You were adamant that stats mattered
I just offered my opinion, as a forum allows, as to why that's arguable.
An opinion based upon experience but ok go that route.
Why don't we all go to Tim Hortons and hash it out over a cup of coffee and Timbits?
It was kind of annoying the enemies don't progress with you like in FC4.
Like they don't get updated shotguns or rifles, hell they don't even move past the base .44/1911
they do, thats why the trenchcoat school shooter dudes appear instead of the usual white jumper
i think?
No one said that
Some stats matter. Okay, one stat. If you want to take down elites, heavy gunners, and flamethrower guys with headshots, especially while sniping, you need the bigger sniper rifles. Also, if you want to deal more efficiently with big, bullet-spongey animals, you need some heavier firepower as well.
imo that melee hit down attack every single human enemy does is complete bullshit, how does that scrawny cult dude manage to hit me down moments afteri wacked him in the face with a shovel of all things
I use .50 rifles exclusively for hunting, because fuck running after animals with the bow. Don't care for the extra skin.
For heavy gunners, I only use takedown and remote explosives. If they survive my .50 bullet, they just always spot me then.
I think this is all the Marshal's fault.He disobey's Whitehorse, he orders Joseph to step down instead of letting Whitehorse speak. He shoulder checks a lady that was just trying to talk to him. He starts firing his weapon, after Whitehorse yells that he shouldn't pull it out. All because the cult protests by tossing rocks at them. ROCKS. He's the one who fires and kills a cultist first. Followed directly by you shoving one off the chopper. Then some fall off, and die. All he had to do was wait.
This could have all been solved if the Marshal just listened, that way you could have left and come back with the National Guard like you were supposed to from the beginning. Just like Pratt says.
Everyone underestimated the Cult's power. My message is that all your problems cannot be solved with a bullet. I think the message is that this all could have been avoided entirely if you just cooperated with the cult. Heard them out. I mean who even knows how far their reach really was, if Nancy (Operator) was in on it and the Government according to Willis Huntley was aware of it and chose to let them be. I think we just don't have enough information to judge the group as a whole. Shit I don't even know their belief system. The only rules I know are that. 1.No fornicating. 2.No alcohol. 3.No partying. And those are all from Hurk. I just think it's impossible to defeat an enemy you don't understand, all you'll do is create martyrs. If you sit down and make peace, and understand one another you might get somewhere.
https://youtu.be/5oILBiPnV_Y
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