• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
    1,863 replies, posted
Ah yes, cooperate with the cult that kidnaps, kills, and drugs people. And that's BEFORE the Marshal even shows up. One of the NPC's even talks about an event where children are told to eat the body parts of their parents and are then burned alive when they refuse! And that's AFTER they're starved and forced to drink their own piss! I think at that point caring about their belief system is not that important.
Speaking about guns, I got excited when I unlocked a new lever action (I've ditched the bow for now because I play a lot of co-op, so in time it takes for me to nock, acquire, train, and fire for distant shots, not to mention travel time, my buddy has already just killed them), but was disappointed when I realized it was just the same exact gun I was using before, just reskinned.
Yep, there's like, half as many guns as the game pretends to have. If not less
Are you telling me you don't like having 10 different re-skins of the 1911!?
theres like 5 guns
They're all just AR15 variants.
I still really like the idea of them having one-of-a-kind unique weapons you can find out in the world by exploring to bump up the variety to simulate american gun collectors and stashes and the like. The more I think about the system and how they've done signature weapons before in FC4 the more I'm disappointed they missed the opportunity to do something like that. Imagine walking into an old abandoned cabin somewhere and finding an exotic hunting rifle, like one of those side by side large caliber safari beasts or something, and that's the only place in the game where you could have found it, and now you have it, and know there's all kinds of sweet stuff in the game like that if you just look for it.
I guess Ubisoft should stop reading US headlines and thinking all americans have AR15s and AK47s
earlier i said the cult were already heinous murderers before you fought them and this is a great example. as far as i can recall, they never did anything this bad once you started fighting them. and there are countless stories in the game of them doing shit like this before you showed up. i still think, at no point, do they ramp up their abuse AFTER you start fighting them. it winds down as you cull their numbers. the only thing they ramp up is attacks at you, specifically.
Is that not better than all out warfare? Jess's story is tragic yes, and her hatred for The Cook is justified. However killing everyone associated with the Project seems like overkill to me. Hell, after all of that what would she do? She found her calling. Violence. What happens when the killing stops? Reading notes you can see the cult gives these people warnings, they kept warning the Whitetails to put down their guns and submit. (SUBMITTING IS NOT THE ANSWER. I AM NOT PRO-CULT.) I am just trying to illustrate that they are extremely reasonable in regards to keeping people alive before being forced to fight them. Hell, a few prepper stashes have notes that exhibit a sentiment that fighting them may not have been worth it. The bridge one comes to mind. He steals supplies from the cult, then the cult instead of finding and punishing him strings his family up. Illustrating that being selfish and greedy is a sin that must be punished. How many non-combatants are in Eden's Gate? No idea. Likely many. Those buildings, vehicles, and crops need to be tended. Children? There are children in the cult, they just aren't shown in-game. Elderly people? Some of them are the VIPs that are given a second chance at being strong due to scopolamine(Bliss) exposure. You can even see that the cult isn't full of bigots because you can see people of all races in it, women are given strong positions as the priestesses. All conjecture of course, the music and game alludes to these things. If the Cult had been less extreme, softened their image and been less militant they could have been reasoned with. However, Joseph believed that he was running out of time, so he tried his best to save as many people as possible.
Eden's Gate trying to force people to submit or die horribly was already doomed from the start considering it's America. Besides, it's hard to say how many non-combatants Eden's Gate has when literally every single member you encounter tries to murder you on-sight and wholeheartedly charges into battle when they're not rounding up citizens and trying to either forcefully convert or execute them. There is no dancing around the topic, even if the Deputy's involvement in the county (by the requirements of his job, mind you) may of been a rise escalation. The prequel movie and context leading up to the game taken into account, the entire cult was a powder keg waiting for an excuse to explode and go rampant on the citizens not under their thrall. While not everyone on the resistance is exactly aligned in the right ways, they came together because the central enemy they all share is just that monstrous and terrifying to warrant it. Even if the Deputy didn't step in, people would still resist, and people would still die or be brainwashed forcefully.
The big disappointment for me is that the arsenal of weapons in this one was so lacking. I think since Far Cry 2 one of my favorite things was the wide variety of gats you got to play with, there were usually a few real oddballs like the Lynx, QLZ-87, etc. alongside the staple MP5, bow, AK, etc. This game had some neat additions, and I appreciated the unrestricted customization but I really wish they would have carried over at least a few weapons to this game since the little variety there is is all essentially reskins. I massively disliked the takedowns this time around as well. They're so boring compared to three and fours. I don't know who decided that melee weapons were a necessary addition to the game, but I would have much preferred the usual combat knife and included takedowns as opposed to clunky and poorly animated bat-swinging.
There's just so many things with the ending of the game, and Faith specifically that aren't done super well. It's not like the ending ruined the game for me, but I didn't like it either.
Only reason it ruined the game for me is because anytime I enjoy a character or moment I just get sad because I know they're brainwashed or dust now.
I hate neck snaps in all games except crysis where you are wearing a supersuit. 99% of people are not nearly strong enough to do it in the way it's often portrayed
Am I the only one that doesn't really like the bow in this game? It feels kind of clunky, and the shots don't really feel all that satisfying.
there are plenty of games where that happens and it works fine, such as hotline miami 2, because it fits thematically and isn't out of nowhere and completely nonsensical
Did anyone bring up how unbelievable it is that Joseph somehow had his crazy followers capture all of your friends in their "fortified" locations at the same time and bring them to the same place all at once?
If you have any of them as your followers they're literally teleported away when you reach the compound. It's fucking stupid. But yeah, it has been brought up as being completely contrived.
Nick even did that when I confronted John it was so stupid
I like how sometimes if you're facing down a wolf, they will attack only if you turn your back to them and not if you're pointing your gun at them
Have you fought eagles yet? :v
I mean the hotline 2 nuke happened and was a lot more showing what was going on around the world of the main game. the comics and the info from 1 pointed the events leading in the background to it.
There's a mission near Falls' End where you fight a giant armored truck thing, and why the fuck weren't the boss battles like that? Taking on some giant mad-max style convoy as it travels around the region would have been way more satisfying than what we got.
I destroyed that thing in like 5 seconds because you can buy a car with machine guns mounted on it within the first couple hours of the game.
I blew it up with a helicopter. Didn't even see what it looked like.
I threw all my proximity explosives in its path and got distracted by peaches for a moment and it died.
It takes 2 rockets to blow up, and I fired from far enough away that I didn't even really see what it looked like.
It's a semi truck with some sheet metal welded to it. It also has a couple turret gunners on it I think. Game makes it out to be this big threat and it turns out to be a pushover.
I blew it up with a rocket without really seeing it much because nighttime but the game bugged out and removed the marker but didn't end the quest until like 6 missions later when I was about to liberate the whole region and the radio chatter happened about the roads being safer and then the mission decided to finally complete.
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