• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
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I want a new tropical Far Cry with the improvements and new features since 3. It's a great atmosphere and I'd love a romp through a beautiful island while my co-op partner hits me with a helicopter and my dog eats some guy. But I'm assuming it's going to be quite a while before that happens. There's a good few places they could still potentially strand people, especially if the U.S. isfucked like I hear people saying the radios say it isor if they wanna play with time period again.
Appreciating the plot of this game is pearl diving in a puddle of sewage. I appreciate what the game is trying to say. It’s trying to say something stupid, and it’s doing it badly.
Can we just take a moment to appreciate that the store building in Falls End is not covered with bricks, but rather cheap faux-brick vinyl, hastily affixed with nails. Some texture artist at Ubisoft actually thought about this detail. https://files.facepunch.com/forum/upload/1195/1efac61f-7e0a-47f5-a9e3-52db6c74c958/Far Cry 52018-4-12-23-43-33.jpg
Jesus never murdered a person, yes. But he wasn't above doing what he felt was for the greater good. "Jesus entered the temple courts and drove out all who were buying and selling there. He overturned the tables of the money changers and the benches of those selling doves. “It is written,” he said to them, “‘My house will be called a house of prayer,’ but you are making it ‘a den of robbers.'” -Matthew 21:12-13 "When he arrived at the other side in the region of the Gadarenes, two demon-possessed men coming from the tombs met him. They were so violent that no one could pass that way. “What do you want with us, Son of God?” they shouted. “Have you come here to torture us before the appointed time?” Some distance from them a large herd of pigs was feeding. The demons begged Jesus, “If you drive us out, send us into the herd of pigs.” He said to them, “Go!” So they came out and went into the pigs, and the whole herd rushed down the steep bank into the lake and died in the water. Those tending the pigs ran off, went into the town and reported all this, including what had happened to the demon-possessed men. Then the whole town went out to meet Jesus. And when they saw him, they pleaded with him to leave their region." - Matthew 8: 28-34 Yes that's right Jesus sacrificed a bunch of pigs to stop men from hurting people. Which caused the farmers to wish Jesus never helped in the first place. As a person Jesus was indeed fallible. This is something that all games that involve high body counts will struggle with. I personally think that Far Cry 5 did the best job at explaining it, so far.
Just finished it and while the gameplay loops were great, dumb action balls to the wall fun. The story was just so damp I really didn't like it at all. I skipped half the cutscenes because I just couldn't deal with another 3 minute monologue from some hoighty toighty asshole without a shirt crying about some mystical prophecy. If the game had given any semblance of foreshadowing or any actual depth I'm pretty sure they could've avoided all of this, but no - go on a rampage against people literally flaying and murdering non-believers. And at the end of it you're somehow the bad guy for trying to stop it? The story is a total mess.
Thanks, I really appreciate it! I recorded me playing the map. Turned off all HUD elements and added some random music at one point because the map's own music doesn't want to play. https://www.youtube.com/watch?v=OvkWN1z9Mu8 In case anyone is interested in watching!
i just wish outpost master reset the region's hostility to higher levels
You're putting alot of stock in the idea that a cult had access to nukes.
Really cool idea
This reminds me of the premise of Postal 1, where your character snaps as he's being evicted. Maybe I could try and remake P1 levels into FC5 or something.
Joseph never had nukes. As you fight Eden's Gate, the world outside Hope county deteriorates. While it may not be directly tied to your actions, the implication is that it is all your fault. North Korea, Russia, and America get in a three-way nuke fight. While I am not putting full stock into the camp that Joseph was right, it is implied by the way you defeat his family that he warned them of you. Which means that he knows how powerful you are.
This just doesn't work for me and seems like head cannon
Below are two theory threads that try to explain the ending. https://www.reddit.com/r/farcry/comments/89go4w/spoilers_you_probably_play_as_jesus_in_far_cry_5/ https://www.reddit.com/r/farcry/comments/8b3enf/spoilers_that_ending_explained/ Both are heavily based on the Book of Revelation, however since the game is played non-linearly not everyone will have this information. This is probably where I think Far Cry 5 struggles the most, it loses so many people to,"I don't care what a murder cult has to say." So many people just want to shoot people, which is totally fine. I just don't think you can turn around and say the story sucks when you neglected to engage with it from the beginning.
You literally keep just interpreting new information in to the game that just isn't there, adding on to a frankly threadbare story to try and make it something far more grand than it is. It doesn't work.
This is entirely head canon territory. Those radio news segements don't sound any different from whats going on today.
The problem with these theories is that it's foundaton is invisible; it requires you to reach out and grasp things that game didn't intend or didn't care to introduce as a plot element (thus non-canon) and build from there. What happens is that these theories, although interesting to read, sound farfetched and are incredibly reaching in requiring people to rationalize away other key elements in the game to get the satisfactory conclusion it proposed. Although the theory is cool to think about most things are likely, at best, subconscious elements and at worst, not actually intended. Most likely because outside of anything it's never implied by the story elements or even the developers in interviews past it's release date. Moreso, even more crucial, the entire centrifuge of this character implies Joseph to be having more or less god-like omniscience down to the millisecond the bombs drop and the deputy somehow starting World War III, a global event, in a backwater county that's isolated from almost the start of the game. There were way better ways of handling the storyline in Far Cry 5, it was rushed, it as hastily done and it overall left a bad taste in mine and many other's mouths. However, I do really wished that it followed in a more elegant pattern that showed the reasoning and ability behind the Seed Siblings; I really want this to be considered canon, it's so interesting instead of the watered down - and ultimately unfinished - version that we currently have.
I've floated this idea elsewhere, but I wish this game had a "story progression = off" setting, so you could replay it all, but without the forced story cutscenes and the ending. Just let me work my way through Hope County at my own pace, without interrupting me, and without shutting off all the cult spawns once I've arbitrarily filled up the resistance bar.
Also the idea that pride is your sin is asinine. Joseph did and does a lot more worse shit but in his head he thinks hes right. Which it isnt right because hes murdering, kidnapping, drugging, brainwashing, and torturing people. If anything you're justice.
Which also goes into the finger pointing assumptions I said in an earlier post. The game assumes I'm doing this because I think I'm right and want to be hero when in reality I genuinely don't care about the heroics, I just want to save my friends and stop a cult that's killing everybody that everybody else would agree needs to be dealt with too.
So, I just completed the story this morning. Before I comment on the ending, I'll comment on a few other things, though. I realize I may retread what others have said, but nonetheless: Having a silent protagonist bugged me. Given the nature of the villains and the stuff they talk about, I would expect your character to have a rebuttal or to challenge the Seeds' beliefs and perspectives, but you're a silent drone that pretty much just goes along with anything people say or do. It feels like a step backward for the narrative and could have added more to the character interactions than just being a stoic vessel. The "catch and release" system with John, Jacob, and Faith was frustrating not just because it interrupts gameplay for a mandatory cut-scene, but also because of how incompetent and less threatening it makes the villains (save for, maybe, Jacob). For instance, the second time you are caught by John, you are conveniently left alone with no guard or anything allowing you to break free with ease, while he personally attends to Hudson and not, you know, the person who has systematically dismantled John's foothold in the region and has proven to be a much larger threat to Eden's Gate's goals than Hudson. Then with Faith, she captures you several times and subjects you to bliss to frolic for a bit and then lets you loose again to continue to reduce her hold on the region. Granted, when you rescue the Marshall she let you take him back for him to infiltrate. The problem with that is that Whitehorse and company are wary of the Marshall and know what's happened to him, and yet when he goes all Manchurian Candidate he for some reason is allowed to carry a firearm. The problem I have is that while the villains are capturing people left and right to achieve their goals they don't bother to put more attention on the one person causing them the most damage, you. Then the creators artificially give them the upper hand later to increase tension. Jacob's was the only one where I felt the general flow and outcome were reasonable because that was part of the conditioning "One, two, three; one, two, three; one, two, three, kill." Additionally, after you kill all three of them, Joseph cries about how you killed them and all I can think is "You all had countless opportunities to kill me or bliss the fuck out of me, you dolt. You brought all this upon yourself just as much as you say I brought it upon myself" On Faith: I'm honestly getting tired of Far Cry using hallucinogens. To this day I think back to Far Cry 3 and wonder "What really happened with Vaas?" He impales Brody in the sternum then Brody is able to just pull it out and proceed to kill Vaas no problem in a stylish acid trip. Here it's no different, what is really going on beyond the hallucinations? Faith shoots fireballs, shows you the Marshall killing Virgil, foreshadows the Apocalypse, but what is actually going on? Are you tied to a chair the whole time and dumped back into the wild later? Were you watching the Marshall on a security camera? Was Faith actually shooting at you with a gun? It could easily be rectified if throughout the visions you get brief glimpses of reality as you are trying to fight the Bliss (Side note: it would have been neat if this sort of thing happened as Faith is dying and we find out she isn't beautiful but actually ragged and nasty like an addict). But Far Cry uses hallucinations for surreal scenery and narrative convenience rather than having a rational explanation as to how Point A correlates to Point B when everything in between is a drug-induced vision. The ending(s): Firstly, the twist that all your comrades are subjected to Bliss makes no sense. How and when did Joseph manage to do that? They've been fighting with me the whole game and now, conveniently, he has them under his sway? Wouldn't it make a hell of a lot more sense if Whitehorse, Pratt, Hudson and even you were under Joseph's sway when each has been in the custody of Joseph's siblings for a uncertain amount of time; getting Blissed out, conditioned, and tortured? and if the implication is that they've always been like that because of the shrines and whatnot, how has no one shown any signs or anything? It's yet another contrivance that the writers use to make Joseph seem more powerful than he'd actually be. Second, the nuke ending isn't inherently bad, the justification and the lack of proper foreshadowing is. Given that one results in the nuclear Apocalypse and the other doesn't, implies that the nuclear holocaust is a direct result of your actions and it's divine intervention. The logic is absurd to think that someone whose goal is to uphold the law or even just be a decent person is meant to overlook a growing threat that has militarized and murdered a man; then has gone on to capture and torture people and has shown a complete disregard for anyone who is not one of them should just be "forgiven" when you have shown to be among the few capable of resisting. The old quote "The only thing necessary for the triumph of evil is for good men to do nothing" from Edmund Burke comes to mind, and the game tries to convince you that you are the evil one for fighting back. Which is straight up dumb unless you have Joseph's ISIS-like justifications for their actions that are objectively bad. Especially considering, the alternative has you walking away only to be triggered and succumb to Jacob's conditioning, meaning you likely killed the others and the National Guard is not coming and for some reason all the political circumstances that go into nations possibly launching nukes at one another is avoided because a Deputy in Montana forgave a religious nutcase. BUT, HO HO, that's because you didn't walk away the first time; where instead of arresting him you could go off and call the National Guard; where just as much violence and chaos would ensue except the Sheriff, Deputy, and co. would be less involved (and Eden's Gate would be more prepared). Again, somehow this would avert a nuclear holocaust; or, I mean, DIVINE TRIBULATION. + As far as foreshadowing goes, it seems to be mostly relegated to radio reports, from what I hear, and save fore one that I heard saying something about troop movements somewhere, I hadn't heard anything but music on the radios. The foreshadowing is thrust far into the background that it's so easily missed and comes off more of an Easter Egg than foreshadow. What also bugs me about the nuke ending is what it means for the future of the franchise. Several possibilities exist A) It's not canon. B) It is canon and the next place will be far from Montana and reference it. C) It is canon and the next game will be set in the post-apocalypse (which would be neat if they did something like make it a post-apocalyptic western, but given the sheer amount of post-apocalypse games out there, I hope they don't go for this setting). D) It is canon and sets the basis for the zombie and Mars DLCs Overall, I did enjoy the game, but the numerous narrative contrivances and conveniences took me away from enjoying the story. The gameplay mechanics are great, I liked the buddy system and hope to see it in the future. I'm mixed on how many weapons there are because on the one hand there felt like too few; and on the other once I got a bunch I was comfortable with I didn't use anything else. I'm not sure where I would place this among Far Cry games, but I certainly didn't walk away from 3, 4, Blood Dragon, or Primal as frustrated as I was with 5.
I'd honestly be interested if it is canon and only Russia, the US and NK got nuked
https://i.imgur.com/m3dvutW.jpg This is a Ubisoft promotional picture. https://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/Apocalypse_vasnetsov.jpg/1920px-Apocalypse_vasnetsov.jpg These are the Four Horsemen of the apocalypse. The imagery is there. It always was. Joseph's book is white, he holds that ARC( Also SERIOUSLY. Arc. Like a Bow.) in the trailers. He is the leader and practically owns Hope County at the beginning of the game. Look at that crown on his chest. Conquest rides a white horse, who leads the charge and is associated with being a king. Jacob is a soldier, who kidnaps people to train into more soldiers. Then he trains elite soldiers and animals called the Chosen and the Judges. He holds a large knife with a red handle. War rides a red horse and wields a sword. John is a lawyer and steals food and supplies from the people, the law is commonly associated with scales. Famine also is associated with scales, and functions similarly to what you'd expect, and also rides the black horse. Faith poisons people and uses a sickly pale green substance to get her way. Killing people if she has to. Death is also associated with a pale green, and as you'd expect kills people. It's there. It always was. They aren't hiding any of this. You just refuse to see it. You won't allow it.
Your final sentence is sounding a little nutty to be honest, stop taking it so seriously
No one is denying that the game has ham-fisted religious imagery. We're saying the story, as presented in game, is incredibly poorly done. That the basic conciet of the story, that you should let the cult do what they want because they say they're right, is fucking absurd. And the fact that the game conflates their factual correctness with moral righteousness is fucking insulting.
Fiath's character could've been so much more interesting, there's one line during her boss fight that gives her so much personality when she's regretting letting Joseph take advantage of her when she was 17 That one line made me so much more empathetic, more so than any other character (even the bullshit "I ate my friend") and then an instant later she's still ragging on about the cult again. Complete missed opportunity.
Hearing Joseph say "I put my faith inside her" made my skin crawl
No we see it, but that's not what we're annoyed about. Nobody here cares about the religious imagery, we think the story sucks.
That's cool and all (also, no shit), but the game tries very hard to convince you that what you're doing is wrong compared to Joseph when that is objectively false unless you're Joseph Seed. They book end the game with "Not every problem can be solved with a bullet" when everything started not because you shot someone or anything, but because you tried to arrest Joseph for murder and his zealots went ballistic. He puts the blame onto you for not walking away when that's the dumbest thing to do in this situation (as is four guys walking into the hear of a cult compound with no readily available back, but I digress). Joseph and company set things in motion when they retaliated (by his own logic, shouldn't he have just submitted?". Then they go so far as to suggest The Powers That Be agree with Joseph because arrest = apocalypse.This isn't like Far Cry 3 where you're just a kid trying to save his friends from pirates and he chooses either to leave or be the ultimate warrior (and die as one); or Far Cry 4 where you're just there to deliver your mom's ashes and start helping people just as fucked up as the dictator they fight against. You are literally all that can oppose Joseph, especially since when you meet Willis Huntley he tells you the government isn't going to get involved. It's a "you're wrong because I say you're wrong, blah blah blah I can't hear you." fallacy.
Anyone else have this bug where your characters legs bug out when wearing a top that has the shirt tucked in?
What I dislike most about the ending is that sense of "okay, and then what happened?" Because unless they make a sequel directly continuing where that left off it's just...not satisfying at all. Especially when it only took me 17 hours to beat the main story because how quickly the resistance bars fill. This was the shortest Far Cry story for me.
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