• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
    1,863 replies, posted
The Capture sequences could have been something to really elevate the game. I get how hard it could be or would be to program that, but the way it is in the game is just such a huge mis-step. Really, if that had been handled in a thoughtful way, it would have totally changed my opinion about the game. As it is, I like the game, it's better than Farcry 3 and 4, but it lacks some of the charm and thoughtfulness that would REALLY set it apart. That and the story just making the same mistakes over and over again was grating.
Getting shot by one of the cult's magic arrows while flying a Mustang and it made me really confused as to what happened while everything faded out
I think that the Guns for Hire and the Deputy are meant to be the Seven Deadly sins. After watching the trailers, and playing the game a tad too much. Lust: Adelaide, she's a cougar and as such makes everything she can into a joke or remark about sex. Makes numerous comments about her "toys" and her boyfriend Xander Holt. Xander even takes note that he can't tell the difference between talking to Addie normally, and when she wants to get frisky. Gluttony:Hurk, now you may be thinking I chose him solely because he's fat. Yes, that is a piece of this but that's not all. Hurk's constantly drinking, and even states he was going to join the cult because they had food, guns, and women. I don't know about you but, Hurk doesn't seem like a guy who's starving. The dude shotguns a beer when you idle long enough. He's a man of excess. Greed: Nick, John was right about Nick. He is greed because he wants to fly his plane out of Hope County with his family in tow and leave it all behind. On top of this, he intensely hopes that he'll have a son instead of a daughter. Even after the ultrasound confirms that he's having a daughter he insists it's wrong and wants to have a son. However it should be noted he changes his tune by the end. It then becomes, he fights the Peggies so his child will never call Joseph "Father", that's him. Nick's their father. Sloth: Sharky, high-school dropout and the man hates pants. His mission is a great indicator of his laziness. He waits for someone else to do the heavy lifting before he starts his roast. Then when the speakers that he set up go on the fritz, he sends you to go and repair them while he just kind of stands there.Also,he seems to be the game's least effective GFH but that's a numbers thing. Wrath: Jess, everything about her is angry. He backstory about how she loved getting into fights, and her harsh upbringing. The way she dresses. The way she speaks about the Peggies. He entire character is about her hatred for Eden's Gate and everything she says and talks about oozes rage. She won't stop killing until she knows that all of Eden's Gate are gone for good. Jess just seems like vengeance personified. Envy: Grace. I know what you're thinking. How could a sharpshooter be envious of anything or anyone. Well. You see that she is a champion across the county. She's won a lot of medals, and wants to prove that she's different. She fights Eden's Gate to ensure that Hope County's history isn't forgotten. She revels in being known, and she knows that every time she fires the Peggies will run scared. Pride: Deputy. Hubris, sound familiar? They are immensely capable, and they chose to fight putting their own desire to be the bringer of justice to Hope County. They lack the ability to see their own faults and tend to project this onto their environments. Deputy will do just about anything so long as the person paying them has a decent enough reason to want it done. They destroy the Seed's bunkers. Their actions cause the deaths of hundreds if not thousands of people. (Possibly millions.) They plunder the prepper stashes and use what they gather to wage war against a cult that stands no chance against them. The Deputy refuses to interface with anything the Cult has to say, hence the silence. They use violence as their Trump card, even when given the option of forgiveness. (I am not talking about you. I am talking about how the game personifies the Deputy.) Pure theory-crafting again on my part, but I just have to assume that these are intentional. I mainly came up with this, because the whole Jesus and the 12 Disciples thing seems to fall through is and is flimsy. Feel free to pick it apart if you'd like.
When the helicopter crashes at the beginning, Joseph gets on the radio and tells Nancy, the dispatcher who was supposed to call the National Guard, that everything is fine. She responds, "Yes, Father." implying either she was working with him the whole time and probably how he knew you were coming or else she just turned in to a coward at that moment and decided to play along with whatever the cult wanted. Like that is a story element that is actually explained and makes sense. Probably because it was written early on in development.
Yeah I remember that it just didn't make a lot of sense to me as to why nothing happened after the fact
The National Guard never got the call, that is why nothing happened. They don't have any idea they're needed.
SO uhh, got the game, it apparently supports multi-gpu, do I have to enable it somewhere or does it auto config into multi-gpu mode? Because I can't find the option in the options menu anywhere.
It's an interesting thought but pinning anything with any sort of symbolism always begs the question of "so what?", as in what does the story do with that symbolism? Why is that meaningful? If it's just to add to the fruit salad of religious symbolism and iconography in the game, then it's pretty weak. Jess is certainly a wrathful character, but how does viewing her as THE embodiment of wrath shed new light on the game and the theme's it explores? What does it mean that the player is going around recruiting the 7 deadly sins in order to fight back against the horsemen of the apocalypse? What differentiates them from the fangs for hire and their role in the story, and what is being implied in this way? Personally I find the idea that the roster parallels the 12 apostles stronger solely because 12 is a very deliberate number for the studio to have chosen for this (9 specialists and 3 fighters). That most players undertake a journey that involves recruiting a full 12 of them as loyal followers of the deputy adds credence to this idea. But pinning the player as christ himself falls short in many ways. For one the player character, by necessity of the gameplay, is not a very Christlike figure, no matter how righteous their assumed intention. The player is not a healer, or a builder, or a debater. Critical components of the story of jesus christ are absent from the player character's arc, such as a betrayer among his apostles or a need to sacrifice themselves to save the people of Hope County. In fact, such personal sacrifice, a major component of christian ideology, is bizarrely absent in the game, which sports a far more abrahamic concept of sacrifice, giving up something precious external to you (see Joseph/Jacob's discussion on their sacrifices). It then begs the question of why the studio might want to draw these comparisons to the 12 apostles without fully cementing the player character as an allegory to jesus christ. And this may be because the player character is not setup at all to be jesus christ, but rather the anti-christ instead. Many modern interpretations of the anti-christ emphasize how similar to christ the big AC will appear and that his followers will believe themselves on the right path. Having similarities such as recruiting 12 followers might be the game's way of heavy handedly symbolizing such similarities by making the player literally parallel christ. This then plays well into the idea that the specialists also embody the 7 deadly sins, as it is now more meaningful that the player goes about recruiting those specific people to their cause. But of course the strongest piece of evidence that the player is meant to literally be the antichrist is that their arrival marks the final days for Hope County. Indeed that those that follow the player all perish in fiery Armageddon if the player proceeds to the logical conclusion of their ingame actions, and that the player and Joseph are the sole survivors as far as the game is concerned lends even more credence to this idea. So what's so important about the player being the anti-christ? I think that's a far more personal question than it first sounds. Maybe the studio doesn't have a definitive answer to that but was simply trying get players to ask themselves "How does it feel?" A lot of people are disappointed or angry, and I genuinely think that's because the studio's execution on the matter was off with an ending that tried to do too much without laying the foundation first. But in trying to answer the question myself, it makes me feel like it's easy to think that you're doing the right thing just because it opposes something that is very wrong. Maybe the anti-christ appears so similar to christ because they won't be different in what they're struggling against, but rather in how they struggle. The player character does not have a real choice in the matter, both because of the game's design and pre-planned story. I don't think exploring the second coming of jesus christ was ever the studio's interest and so they don't give the player the option of exploring it. But I think it's an interesting thought that maybe the deputy doesn't have a real choice in the matter because they are a culmination or an end result of Hope County's struggles with the cult. That the deputy has no choice because the people of Hope County decided to fight with violence rather than welfare and with vengeance rather than forgiveness. And maybe that's the observation player's can take away from their time with this game.
Started working on a big zoo map a few days ago but the editor limits (especially the 4 textures only bullshit) are causing me some serious headache. Screens taken in the editor so it looks like shit, hate how we can't preview a map ingame without uploading it. http://abload.de/img/farcry5steam2018-4-16b5she.jpg http://abload.de/img/farcry5steam2018-4-16lisfy.jpg http://abload.de/img/farcry5steam2018-4-16jtsd5.jpg http://abload.de/img/farcry5steam2018-4-16d1s14.jpg Dunno if I'm going to keep working on it yet, can't figure out how to continue with a layout that actually makes sense. Planned to make it another assault map with some hostages and shit.
Wait, does "Explore" or "Play" actually upload the map? I thought only Publish would do that
No it does not. However, the visuals aren't as good as when you're playing the map in the proper game.
You can change the graphics in the editor.
I use the same settings afaik and it still looks worse. Maybe its just me though, I dunno
Live event for this week is running, and the goal is to run over animals or cultists with vehicles. Personal reward looks like a unique 4 wheelers, while the community reward looked, with a female character, to be a Daisy Dukes outfit. This one's going to require a certain amount of dedication to pull off with the game completed, I think.
Daisy dukes, say no more.
While the current live event is still bugged, at least the Vector is now available to purchase without the arcade skin: https://files.facepunch.com/forum/upload/1195/24357ddf-ad5d-4e6a-adda-f9a5399e41b0/Far Cry 52018-4-17-20-53-21.jpg
Ah, that must be why the community goal was at 1 of 1,500,000 when I looked earlier. Didn't notice the Vector addition. On purpose this time, I wonder?
Someone found an M9 in the game files but the post was quickly removed from reddit.
Was there any pics of it? Or was it just a file?
I guess from now on "normal" variants of new weapons will be released after their event ends. Would make sense.
I mean, I'm sure if you look in the files your gonna see a lot of unused weapons. Most likely held back for community events, which kinda bothers me.
Where is the machete Ubisoft?
Is a machete something that's known to be in the game files? That's something I really missed, though I assumed it might come with the Vietnam DLC.
I sure love these sections where the game doesn't let you do anything and you have to listen to the villain ramble on for 2 minutes. Oh, and those sections where the game doesn't let you do anything and you have to wait until you get teleported to see a cutscene. Almost forgot about those sections where the game makes you think you can fight off an attack, but it actually doesn't let you do anything and you have to wait until you get teleported to see a cutscene
Released my second proper map today. Decided to work on this when I hit the roadblock with the zoo map, ended up playing around with it for an entire night. Its basically the same basic idea as my other map, but set in a foggy night in an American suburb. Player is woken up by sounds from downstairs, things escalate. I wish it were possible to add short little descriptions to your maps, mapname and tags aren't enough to explain things sometimes. Here it is, its called Suburbia Home Invasion: Far Cry Arcade on PS4, Xbox One, PC | Ubisoft https://files.facepunch.com/forum/upload/109843/438ec2c8-6abc-4d4a-bf23-1a5c64480757/20180417230748_1.jpg https://files.facepunch.com/forum/upload/109843/72afa505-e473-4023-9aee-a14dace984af/20180417225827_1.jpg https://files.facepunch.com/forum/upload/109843/547aa418-5078-4e78-9cb0-76766cde85ef/20180417225737_1.jpg https://files.facepunch.com/forum/upload/109843/753b6fe6-8e75-4032-8a13-8236b02f4d41/20180417225915_1.jpg https://files.facepunch.com/forum/upload/109843/08764482-3be2-4e66-9f4e-8515b4293b4e/20180417230934_1.jpg https://media.giphy.com/media/1yT8OvJazKEptULdpZ/giphy.gif Releasing brakes feels cool as fuck. Hate how we can't thumb images anymore.
I really liked the map. Was tense when they first invaded the house, and then cars came up after I took out the first wave. Only problem I had was it was too dark in some places, but the rest was great!
The backyard with the pool looks suspiciously like Steve's house from Stranger Things
Is there a solution to the perpetual nighttime bug in the campaign or should I just wait for a patch?
No one fucks with the Deputy, not even the CIA. https://files.facepunch.com/forum/upload/199389/5dcd3b1d-5ffb-43af-a250-734c1f7dd208/punch.mp4 The Deputy is like the Courier of Far cry games.
Apparently Far Cry 5 has too many black people according to VICE
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