• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
    1,863 replies, posted
I don't think you read the article.
I read it. I get what he's saying, that really it's fine that in a way they're trying to be diverse, but they don't do enough to actually be diverse.
But anyone who has lived in America would recognize the country that appears in Far Cry 5 as inauthentic. It’s disappointing that realism in this video game was not limited by graphical limitations or writing talent, but by timidness. ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding ding Somebody hit the nail RIGHT on the fucking head with this game's thematic points. It's too afraid to say absolutely anything and completely falls flat because of it. The gameplay is fantastic, the loops are great, the graphics are beautiful but the story is so limp wristed, apathetic and completely devoid of any tone, direction or a statement that it literally fails to do anything with it despite having talking points literally delivered to them on a fucking platter.
"In “Far Cry 3,” for example, you play as a white man who fights his way out of a fictional South Pacific island. This story format has led to a lot of gamers criticizing the series as being racist" If you're an idiot maybe what if its not "out to get you" racism and just an exec saying "he better be a white american or it won't sell hurr"
Honestly alot of people of recent times haven't got any balls, they don't want to offend the easily offended so they pussy foot around them, honestly I don't even give a shit, if you wanna put something in a game and that thing is super racist but fits the bill for being authentic, fucking do it.
I'm not even fussed about all of that, we're constantly saying we need to have games challenge the perception of the medium and in the case of FC5, the story was perfectly ripe to make some actual statements about something, and they literally didn't touch a single aspect except for one radio in the vehicles after you've completed the game.
It doesn't help that the story is horribly written even internally, and screws with the gameplay mechanics, which are themselves underdeveloped. FC4 was famously rushed to completion with a lot of cut elements, and still feels a lot closer to feature complete than 5.
I know I already said it before but after hearing that the Lead Writer is one of the "Trump will bring the literal end of the world" type people I have a hunch he did drastic rewrites to the story when he got elected
this is really good, would definitely play more maps by you
Look I get that the black people thing is weird, but the Cult was never a Montana thing only. It started in Rome, Georgia, and who knows how long it took to even make the pilgrimage to Montana. I blame the random character generator for the large amounts of black people. The cult existed for at least 9 years before the game's events start, and This Faith has been faith for those 9 years. With the possibility of up to 15 years, this gives the game a lot of leeway in regard to how many people have joined up. There could be upwards of 5,000-200,000 Peggies out there, since the story is based loosely around Ranjeeshpuram's history, as well as Heaven's Gate, the Branch Dravidians, and other real life cults. (I find Cults very interesting.) Cults tend to accumulate all sorts of types of people, plus if you look at their recruiting propaganda you'll see they target violent people, people from broken homes, homeless people, and poor people. Throughout history the majority of people that join cults tend to be White, but ultimately ANYONE is susceptible to joining a cult if their message speaks to them. If anything I wonder why there are so few Asian people in anything in general. Nearly all the Asian people in the game are nameless mooks that are in the Cult. They make up about 150%(~6000 <1%) the population of Blacks (~ 4000 <1%) in Montana and yet we only see one Nick's wife Kimiko. Also, we don't even get a single Hispanic character in the game, I just find that a bit jarring considering they make up an even bigger proportion of the state's population (~28,500 ~2%). There's a grand total of three named Black characters in the game, Tracey Leder, Grace Armstrong and Jerome Jefferies. Nearly everyone else is white, all five of the other guns for hire are white. Eli, Tammy, Mary May, Virgil, Earl Whitehorse, Staci Pratt, Joey Hudson, Cameron Burke, and the list goes on and on and on. Also, the article claims that you may never meet a Native in the game, Wheaty is a clear Native American, and the fishermen you see around the county tend to have Native American accents. As well as no Hispanic people. When it comes to named characters that aren't generated randomly, I don't see a problem with it not being authentic. Frankly, I didn't really notice that because for the most part race doesn't play a major factor in the story. This isn't the story for that, Far Cry 5's story was never meant to be an essay on race in America. It's another version of the Book of Revelation and they were trying to transcend today's politics by divorcing it from them entirely, in an effort to make sure the game stays timeless. I don't think that not bringing up race is the Far Cry team being timid by any means. If anything they just wanted to make a good game, and side step today's current events entirely in favor of an America where a madman can lead a nation of people into the safety, from a world that has forsaken them. When the world feels like it's crumbling around you, a place that claims they will take you no matter how poor, old, sick, or what have you, sounds like one hell of a good deal. The Project at Eden's Gate seems to actually be leaning Left wards on the political spectrum. They seem to admonish money and Capitalism, and value a person's work ethic rather than their monetary value. While they understand that owning land is important, hell they legally own the whole county. They still hate the idea of individual ownership and the idea of owning more than one's fair share, they lean more toward Socialism than anything. If you don't stand with the cult they see you as trespassing in their Garden. I find this aspect the mo Far Cry 5 probably made a mistake by setting it within a real country this time, but admire that they tried to be authentic when it came to cult demographics and such. Personally, I think this is the most realistic and possible of all the Far Crys to date. We aren't fighting thousands of pirates and then thousands of privateers. We aren't taking on an entire army of ill-equipped soldiers. We're taking on a militant cult that is using religion in order to use violence against the people that disagree with them (I'm sure that sounds familiar to someone.). The main flaw with the story for me is that it comes off as a bit boring for some people and they don't allow the game's message of Anti-War get into their heads. Reasoning(Ending Spoilers):I say it's anti-war because the game's world plunges deeper and deeper into conflict until it doesn't matter anymore. I just wish they made this fact more apparent to the player, as far as I've seen the majority of players never even knew that the world outside Montana was degenerating as bad as it was. Many don't know that that during the events of the game millions were bombed and killed in Russia. While I am not blaming the player outright for setting these events into motion, the game's narrative frames this as such. Going by the Book of Revelations again, once you realize what the heck the "Seals" were you'd see the ending coming a mile away. Long story short the Lion of Judah/Jesus/the Lamb(Deputy) arrives from on High(Helicopter), defeats the Four Horsemen of the Apocalypse(The Seeds), and opens the Seven Seals in order to bring in a new age of Heaven on Earth (New Eden), Seven Trumpets are sounded(Air Raid Sirens), and the old Earth is wiped clean via God covering the Earth with Seven Bowls(Nukes). It's not a perfect 1:1 recreation but the intent is there. TL;DR:The message is essentially if you are happy with the way the world is; today right now. Don't fight them. If you want to end the world and start all over again, with the possibility of getting it right this time. Fight Joseph and see where that takes you. It's up to you. Just know that what you expect to get, and what you'll actually get may not be one in the same. Also the entire story hinges around aprophecy, where Joseph basically saw all of the events of the game happening before you even get to Hope County. So, inherently I understand why some people view the story as bullshit, but hey all stories can't be winners None of the Far Cry games have happy endings. There are tons of notes out there as well as conversations you can have with NPCs that can tell you the history of Hope County as well as, the characters that reside within it. Hell, Tracey straight up tells you that Faith used to be her best friend and her real name is Rachel. Ubisoft is trying out a new way to tell stories, they tried to have the County literally speak for itself with the characters that reside within it. https://suburbanstats.org/population/how-many-people-live-in-montana
Talk about long winded.
You're over analysing it
https://i.imgur.com/fBhjwH1.png you know what my favorite thing in a single player game is having to deal with broken online systems that could just as easily be offline
 It’s just that for a series that prides itself on realism, since when?
How am I over analyzing it if all I am doing is taking facts from the games lore to explain, people's issues with the game? I am trying to ease the concerns about the game's story. Explaining the aspects that people are either confused by. The writers for Far Cry 5 spent a lot of time writing those notes that people never seem to acknowledge. Feels like I'm patching up a sinking ship. I want to give them their due justice. People keep claiming the game is shallow and doesn't touch on serious subjects, but I disagree. They tackle the idea of a Cult gone wrong in a very realistic way. They even got a few cult experts to ensure that everything in the game was within the realm of possibility. The Cult's history is everywhere. Not looking or engaging with the subject matter feels like a fault of your own rather than mine. They even lampshade a lot of the game's issues by including Guy Marvel, by breaking the fourth wall. He talks about player engagement and player motivation. Bliss' outrageous effects aside, it's based on Scolopomine. A drug used my divers to get their legs back after going in deep. There are so many small details within Far Cry 5 that nobody seems to care about or notice. I appreciated them.
Matlas is a Peggie.
Okay, the furious homeopathic is my new favorite thing. Taking down an entire outpost with your fists and sending a couple grizzlys airborne on the way really is the true way to play this game. They also make your kicks as powerful as Postal 2. https://files.facepunch.com/forum/upload/199389/e8d6e75e-69e2-4601-8316-9cd6e3e71e7a/kick.mp4
Yeah but that doesn't work, though. That would work if the cult weren't actively murdering the fuck out of everyone in hope county before you even showed up. It's not cleverly anti-war, it's a confused and tangled mess that clings onto symbolism as it's only merit.
God I hate how perk points are awarded. How about letting me play the game my way instead of doing tedious shit?
I think the thing that bothers me the most about Far Cry 5's plot is that your character is a complete nonperson in cutscenes. Whenever control is taken away from you, your character becomes an autistic savant and just kinda lets shit happen to him. It completely clashes with the tone of the entire rest of the game, where you engage in a one-man guerilla war against an entire county with just your wits and what weapons you can find. I guess what I'm saying is that, if all the long, drawn-out, really fucking boring monologue scenes with the Seed Family ended with your character decking them in the face, I'd be more willing to replay it.
Go for the prepper stashes, with them you end up getting enough perk points that you don't even need to look at the challenges. I've never had to go out of my way to do challenges for perk points and I have most of the perks unlocked just from the stashes.
Man, I like the prepper stashes. Probably one of my favorite things to do in the game. Neat little puzzles and environmental storytelling. Ended up with all perks unlocked and way too many extra perk points by the end, though. If I did a second playthrough, I might not pick up any perk magazines, and not pick all the perks to limit my ungodly power a little bit. Like a lot of games, the gameplay is a lot more interesting in the very beginning when you're scrambling for resources and have to improvise to overcome challenges with what little you have.
Prepper stashes were really fun, yeah. There's already a good amount of them too, but I wish there were just a little bit more, or there were more varied rewards. Like I get the point was to give you a reliable amount of perk points to seek out, but they were so fun to explore that by the end of the game, exploration is far more enjoyable than the actual reward, seeing as it seems to be fixed with no variation.
Yeah, I guess it's ignorable thanks to that. Still though, what were they thinking? This kind of stuff is exactly why certain games, like Just Cause 3 failed.
It should just work. As long as SLI is turned on in the Nvidia control panel (or AMD equivalent), it's enabled. It scales quite well too.
Am I the only one who hates how we only get quadbikes but no Choppers or other motorcycles? The game's set in America ffs. There's even biker clothing and everything.
I'm going to guess that the extra physics a motorcycle would require to be done right were out of scope for the team. Quadbikes are easy, they're just cars with slightly different animations. For bikes to not feel like ass would require a level of effort that they may not have been able to afford. As it is, even some of the existing vehicles, especially helicopters, feel wonky to me.
Helicopters are so blatantly designed to be flown with a controller that the """"""""flight model"""""""" alone gives it away. You can pitch all the way back, but as long as you're holding W on your keyboard you'll just fly forwards anyway. My only guess at this is that on a controller the control for pitch and movement are both just up and down on the left analogue stick, so it kinda hides how simple the flight model is.
Yeah, on controller left stick controls your direction of movement and right stick controls facing by default. There's not even freelook unless you hold the left bumper down, normally any direction you look, the helicopter just turns to go that way. On a different note, about the Live Event for this week: I don't know how X-Box and PC are doing, but on PS4, we just barely passed halfway on the community challenge with about half the days to go. It might be close. I'm guessing the playerbase has dropped off considerably.
Controller controls for the helicopter are the same as m+k. It's better but it still feels janky
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