• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
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Remember when planes were actually a serious threat instead of something for you to flip the bird at. I was so desperate at one point I tried to bring one down with a 1911. Fun times.
I also made a little showcase / playthrough video for my Suburbia map cause it ain't getting any attention in the Arcade at the moment, in case anyone is interested https://www.youtube.com/watch?v=fO11cY6h0UQ&feature=youtu.be Added some 80s style music since people said it reminded them of Stranger Things
I question some of these live events giving us peggie-branded items. I, uh, don't want to associate with them, really. It's like when Mass Effect 3 gave me the Cerberus armor. Can't we at least scrub the logos off?
The outfit is called "undercover cultist" so I secretly hope it'll help you infiltrate peggie outposts or something. Hopes are very low though. I'm sure it'll just be cosmetic.
it's more about making a fashion statement in Arcade than representing anything in the main story
That was a really good map! Me and a friend had a lot of fun just trying to complete the map using the weapons laying around the house. Had a really challenging time. First time I've ever used the sabotage ability to any success. Great job!
I still don't understand why this game doesn't have a NG+, it fits so well for it, it's weird
The first two guns I got were the scoped sniper and scoped m60 so if I couldn't pick the pilot off I just threw bullets at the general cockpit area till it fell
I like the Flamebearer top and gloves.
Oh don't get me wrong, I absolutely do, too (especially the gloves. The pants look like a trashbag, though. I want to ware them with the Rainbow Six pants, except I don't have that one). The Grindhouse Wrath car this week, too. I just want the peggie cross scrubbed off. "Undercover Cultist" might be all right, but I'll probably get more use out of the pants rather than cosplaying as a cultist. Anyway, just a very minor complaint.
Maybe we'll get blank versions of the car and outfit after the event, just like they did with the vector. Another little thing I hope.
well shit, the game is officially stuck at permanent afternoon for me
I haven't completed the game yet so maybe I'm wrong, but my problem with bliss is that it's kinda boring. If it made crazy shit happen like fucking eye laser shooting mormon jesus murdering people that'd be some cool shit, but as far as I can tell it's just "nice, flowery place with fog"
iirc a quick fix was to join a coop game
So it took me one month to complete the story, jesus that ending gave me depression. I'm not going to praise it, but it's different than the whole everybody wins sort of ending.
Thanks! I would love to see two people play it, don't have any friends who own the game so trying it out myself is not an option due to there not being an option to play with pubbies. Glad you enjoyed it! Thanks for the coin mate, glad you liked the map. You can control the AI to an extend by using zones, animation points and waves. Zones basically tell NPCs where they should generally hang out, animation points allow those little environmental interactions like in the beginning when the intruders are searching the bookshelves and so on and waves control when and where the enemies will spawn. I just set up a bunch of different zones, spawned the npcs outside of them and let them rush to the house as soon as they spawned. They also use vehicles if there's a certain distance between them and the point and there's one nearby. The rest of their behavior is just the AI doing it's own thing. There's no in-depth AI control, all we can do with the editor is build around and trick the AI with the limited tools we're given in order to make them do something close to what we have in mind.
Since you're experience with manipulating the AI a bit, have you noticed how well they drive? Can they avoid obstacles at all, or is it probably a good idea to give them a nice straight path to come down when they're traveling to their assigned zone?
They definitely can avoid obstacles, but they only do it when they have to. Breakable fences and similar things don't stop them, so they just drive over them. The best way to ensure that they drive on roads or along a path you have in mind is to put unbreakable obstacles around that path and making it seem like its the shortest distance the AI would have to travel to get to their destination. They can drive around corners and everything. Just build the path, put an AI and a vehicle down and watch them drive in explore mode to get a sense of how well it works and make adjustments when necessary. That's how I've been doing it.
With that in mind, your map is all the more impressive. The AI really do move around the map in interesting ways, to the point where simply camping out a single room wasn't as viable as it would seem. I was almost sure there was some sort of AI controller with how the AI were sniffing me out. Since you're talking about the editor, I'm just gonna ask a lowball question - where do friendly AI stand with the editor? I've only noticed a few maps that have friendly NPCs at all and they tend to be passive parts of the map. Is there any limitation on friendly AI that's stopping the 'huge NPC battle' maps that I had been expecting out of arcade? Even without the ability to meaningfully control friendly NPCs I would have expected some sort of interesting concept to come out of them.
Sneak peek of my next bounty hunt map : https://files.facepunch.com/forum/upload/199389/bed48913-cdd0-41f7-bb82-7a1731fe5f0a/trash.jpg Basically, you're a hobo tired of the dealers who settled in your territory and go on your way to shut their business down. I plan to make the map melee focused, the only guns available being in the dealers hands. Sorta kingpin/condemned inspired.
Oh melee idea sounds great. The melee combat in the game is one of my favs.
Friendly AI does work and it is used in some maps (Semper Fi comes to mind, you've got a bunch of friendly AI helping you in a pretty big battle at the beginning of that map). The problem is the budget limit used in the editor. You can only place so many AIs in total and there's also a hard limit of how many of them you can place together in one area of the map. I think 10 vs 10 is the maximum of AI supported in one area, without using further spawning waves to move more NPCs in. I don't know, perhaps most people are too annoyed by the limit to really work on huge NPCs battles. Or those maps are simply very low rated because there is not much else going on. I know there is a youtube channel that does a series on FC5 npc battles if you're interested in seeing that you should find it easily by googling.
im really craving on using john as a target for a gang-themed map tbh his longcoat version is just too good not to be used.
I used him as a pirate captain of sorts its so good
Just finished it. I've had lots of fun with it but the ending was pretty disappointing, honestly. It wasn't super bad or anything, it was just kinda "meh". I just felt like Seed got lucky, it'd be more interesting if there was something actually biblical and mystic about it all instead of good timing
I tried to use john as a televangelist selling church merch in my previously released, and not very well received bounty hunt map, but I quickly figured that having more than one herald in bounty hunt was not really optimal for people who wanted to stealth, hell even one is difficult to manage if you care for stealth players. also I feel like ubi should let us use alarms as an option in bounty hunt. I want my dudes to panic and call for backup when their beloved leader sowing seeds on the church floor Generic McFucktwat dies to a slingshot.
You could give the budget limit remover mod a shot, I used it for one of my maps and its still working and playable in arcade, so there don't seem to be any problems. The only problem is that it crashes the editor if you try to paint vegetation, so you better install it after finishing the environment.
I saw there was a mod like that but I'm scared it might tick ubisoft off when they start getting their ass in gear.
Nope, all that stuff is in the Book of Revelations, which is New Testament. The last book, in fact.
Maybe I'm a bit optimistic, but I guess they'd simply delete the map from Arcade, nothing more. I only used it for one little map and deleted the mod afterwards, because I didn't really need it anymore.
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