Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
1,863 replies, posted
More people post their maps, pls. Binging solo arcade maps is now my main focus in Far Cry 5 and I wanna see some quality, under-appreciated maps.
Got nothing new to offer but a little sneakpeak of the current map I'm working on.
http://abload.de/img/farcry5steam2018-4-282au1j.jpg
Man, one thing I rally hate about the editor is how additional light sources do not work at all unless it's nighttime. My map's set at sunset, but every area that isn't directly hit by a light looks like a fullbright Source map and the game just ignores the lights emitted by torches and fires. There's no way to make a nice looking and atmospheric cave or interior like this.
Look at this crap:
Outside
http://abload.de/img/farcry5steam2018-4-297fsxd.jpg
Inside
http://abload.de/img/farcry5steam2018-4-293sska.jpg
Alright I obviously haven't read the entire thread, but how is co-op? Is it stable and good enough to buy for me and my brother?
Yeah, this editor really needs an ambient light control so you can alter the brightness and color of shadowed areas. There's an occlusion setting of some sort under the sun controls, but I haven't seen it work very well during any daylight hours. Also, it results in people setting their maps to ridiculous darkness, and without a flashlight that just makes things relentlessly black.
Played through the game. The actual gunplay is fine although the world design really made me despise how absurdly common world encounters can be. The absence of towers to climb is definitely a welcome change.
I feel like the whole game was severely bogged down by the fact the story is simply of a scale and nature that is not compatible with the setting. The characters are over the top parodies of themselves with little substance and the entire plot goes nowhere until you basically run out of content, so it just king of comes to an end.
Not to mention that all sense of urgency and weight is lost pretty much as soon as the game makes it abundantly clear that the antagonists are so inherently powerful that no tension exists: your actions and the resulting story advancements have so little to do with each other that there never really feels like you are directly or indirectly responsible for anything. It really feels like the writer(s) played Wolfenstein: The New Order and tried to emulate that feel of overpowering dread the game submerges you into, but without actually reaching any of the charm and impact TNO had.
One major issue as to why this does not work is the sheer quantity of scenes where the player gets captured completely outside of their own control. I think it happens twelve or thirteen times total, it's ridiculous how often you end up caught. When I first started playing the game (I went to John Seed's region first, which is the best one by far from everything I've experienced) I legitimately tried to set up a siege and fight off the squads of hunters but the game eventually decided enough was enough and just had me collapse after my knee touched a live flame. It gets fucking ridiculous how you are constantly thrown into torture chambers and faced with outright supernatural shit on a regular basis, and my immersion was just shattered beyond repair to the point where I eventually just skipped the cutscenes altogether but could still accurately predict the beats of the story without hesitation.
The game would have been much better off with a slower pace and a more covert cult than the impossibly powerful mess they are right now. Also could have used far more weapons instead of having a billion texture swaps.
Oh, I honestly totally missed that. The characters were so similar they just kinda blended together, i didin't even realize there were 12 of them
There is a piece of paper in the game that reads as follows. There's a screenshot at the bottom for proof.
"THE TRUTH.
“Those who seek freedom need wander no more. Within these words lies a path to Eden’s Door.”
Chap. 1
If you are reading these words then there is hope.
Hope is the rock on which we build our future.
Know that you are not alone. Know that you are loved.
We are the project at Eden’s Gate — A family of refugees, cast from the world, bruised by rejection. Each of us has yearned for fellowship only to be deafened by hateful words, or struck by the blows of contemptuous fists. Each of us has carried labels designed to minimize, marginalize, dehumanize or separate us. And the terrible weight of this has forced our gaze downward and fixed our eyes far from the light of truth. The truth that all of us were once perfect…were once angelic.
Long ago, before the ideas of war and hatred consumed us, we were given a wondrous gift: the gift of life. We lived our days and nights in the warmth of community. We required no protection, for there was no threat. We knew nothing of death, for there was only life. Our ward was a beautiful garden. We lived as angels in perfect harmony. All was provided for us.
But a Few Among Us were not satisfied. Despite all we had been given, despite all we enjoyed, those Few Among Us wanted more. They did not share, they coveted. They rejected our garden, and perverted our gifts.
Generosity was replaced with acquisition, fellowships replaced with self, give replaced with take and we replaced with them. Greed spread like a plague, infected the world with envy
and discontent.
Thus began the cycle of binge and purge that traps humanity to this day. Strife then peace, then strife again.
We have wandered aimlessly, consuming everything and everyone. We have elected leaders that do not lead, fought wars with no purpose.
But now it is we few who are not satisfied, we few who yearn for more. And we must seize this moment and act. We must fight for our freedom from this Society of Self and return to the angels we once were. For GOD HIMSELF has spoken to me and provided a glorious mandate:
"A mighty upheaval shall curse the nations of man. Blood will stain the soil as the cries of the Judged erupt in a chorus of anguish. The blade of righteousness shall cull the herd and smite the skeptic. And from the ashes of this great extinction you shall lead your family to return to the angels you once were."
We stand on the edge of a great chasm. Below us is the fate of mankind. Humanity has grown numb to the machine of strife that it has created, but we cannot.
We and we alone have been chosen to survive this calamity and rebuild.
We are all angels, and we few are set on a path back to the garden.
WE ARE A FAMILY. I AM YOUR FATHER. YOU ARE MY CHILDREN.
AND TOGETHER WE WILL MARCH TO EDEN’S GATE."
https://files.facepunch.com/forum/upload/227269/701f8340-43f0-42d7-ba78-f4f251ce8d66/image.png
Okay
There's a testicle festival too.
Very true. Far Cry 5 is a game about fun, with a cult backdrop.
It accomplishes little of the former and none of the latter. It is also up, up, way up, past the anus, past the large intestine, past the small intestine, through the stomach and out the mouth. An infinite recursion of unearned pretension. A mobius strip of annular onanism.
I was being sarcastic. In all honesty I agree with EVERYTHING you said, I know that's hard to believe but I agree that the structure of the story sullies anything they try to get through to players.
"Not every problem can be solved with a bullet." -Whitehorse, Joseph, and Fishermen.
Cults are always lead by charismatic egotists that call themselves a prophet. I think that Joseph is no different. They spawn from soothsaying and fear-mongering.
Nearly every doomsday cult in history eventually DESTROYS ITSELF (People's Temple, and Heaven's Gate). The reasoning here is that once their bullshit "prophecies" pass they end up falling into obscurity. That or their leadership notice they cannot keep the charade up anymore. You cannot destroy ideas, and FIGHTING these kinds of people may lead to dangerous shit happening. (Waco, The Branch Davidians, Timothy McVeigh and the Oklahoma City Bombing for example.) Sometimes all you can do is wait them out, getting involved can cause more damage than doing nothing. A shitty pill to swallow, I know. Working towards peace with them, and keeping a close eye on them is the only way to ensure they don't get out of hand. Violence has a tendency of escalating, and evidently fighting Eden's Gate leads to the mountain top of escalations.
It's impossible to win against these kinds of people, trying to use force to eliminate them will only create martyrs, and the only way to deal with these people is peacefully. When you use force against these kinds of people they double down on their beliefs and dig deeper into them.
The game uses quite a bit of the Backfire Effect to get the desired effect with mixed results to put it lightly.
Pratt was the helicopter pilot in the very beginning. He doesn't go in with you and you never get a good look at him from the back seat, so you don't really notice him until you play through his storyline and then start the game over. When he cropped up, I had no idea who he was. I actually had thought there were two helicopter pilots who had both died because in the rush of the opening, I didn't notice the musical chairs everyone played when we got in the chopper the second time. I was actually surprised when I got to Faith's region, and the Sheriff was free, because I assumed the three hostages were him, the marshall, and Hudson. I thought, "Well, then who the hell does Jacob have?"
But it's the purest you can ever appear. Just like Adam & Eve from Eden's garden. This game is so smart.
Looks like there's going to be a maintenance tomorrow while they release the newest patch. Anticipation is that they'll fix all the bugs like infinite night/day, no continuing after the credits, and redo the MP lobby system so that it's not shit, but we'll see.
Patch notes released
https://forums.ubi.com/showthread.php/1875657-Patch-Notes-Title-Update-5
lmao that header image
That needs to be a weapon in-game now
"Added the option to re-do the character creation process from the Avatar Customization menu"
Does that mean change face, gender and all? Neato. I would've understand locking your character's appearance in the main campaign, but you should've been able to change your appearance in Arcade since day one tbh.
Also it took that changelog for me to finally notice my game is indeed locked in permanent noon.
Then again, what's point is there to that, really. Fun > logic, imo.
So the patch finally allow us to wear a cop outfit...
https://files.facepunch.com/forum/upload/199389/1e5f9900-423a-456d-9fd7-d26ba15fe387/20180501160350_1.jpg
...but you can't remove the headwear, mustache and hair. STOP TEASING US UBI
You say that like it's a bad thing
I think they have Grace's and Mary may's outfits for females.
I really like this new update, hopefully they add more outfits once the dlc is released.
Can't buy the Vector anymore, was it available for a limited time or something?
It was just moved to the featured tab (which is funny because I guess the thing they had in mind is that more people would notice there).
Can confirm. Kind of a weird choice. I would've figured Hudson would be a better match for the Sheriff. Also having Faith's outfit would be hilarious. Nothing like going around murdering cultists while barefoot in a pretty dress.
I wonder if they'll let us play as other Ubisoft characters at some point. I wanna play as a Rabbid with long arms and legs.
God I'm a fucking retard, wondering where it is, WHERE DO YOU THINK, OPEN YOUR EYES, MORON.
http://puu.sh/Ae5Un/f717ae5588.jpg
hmm i see an error here the name is supposed to be chopped. submitted to ubi bug reports tyvm
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