• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
    1,863 replies, posted
It also super doesn't make sense in a game which not only actively encourages co-op, but basically tells you to ALWAYS HAVE AI BUDDIES
I love Far Cry. I remember the times when I used to play for 10 hours a day.
Faith never actually captured me, the game actively decided I should be captured. She was the last region I did so by that point I already knew what to expect very well. At no point did I ever speak to her or even rescue any hostages, I actively avoided all of that because I pay attention to that shit and knew shit was up. So basically I'd be off in the wilderness literally nowhere near any people or cultists or anything. And just suddenly my vision would go fucky and suddenly I'm in a cutscene with Faith. That was literally all of them, the game actively just hijacking me because I had outsmarted it and god damn it there needs to be some hamfisted monologues about bullshit.
Dunno who you think you outsmarted, but faith doesn't actually capture the PC at any point.
Did we play the same game? Cause she definitely does by, you know, hijacking you in the middle of gameplay to drag you off for dumb bullshit cutscenes that just fuck up the flow of everything..
You can be hiding in the back of the whitetail militias bunker stronghold without any cultists coming for you and still get kidnapped. Once you get the "you are being hunted" popping up on your screen you are essentially on a timer even if you manage to not get hit by a single hunter. I don't think you can even evade a hunting party once it's been triggered. It's probably to stop you from just racking up resistance points and reaching multiple levels at once if you can just keep juking the hunters.
You forgot the part where holding space to grab onto a ledge may also launch your parachute, which will instantly kill you if you are indoors. It baffles me that fire has managed to simultaneously become so menial one can only wonder if it has any other reason to be in the game than brand recognition past Far Cry 3 and yet be one of the most deadly, broken, overpowered pieces of dogshit the player has to deal with whenever it gets involved. Far Cry 3, 4 and 5 all have the same goddamn issue where being exposed to flames for any duration will set you wholly on fire and you have to hold a button to start putting the flames out: you take damage as soon as the flames engulf you, you keep taking damage as you hold the prompt to put them out, and you still take damage all the way through the animation, often only to catch on fire once again. The rapidity at which your health decreases is phenomenal even for a Far Cry game and besides the very menial and unreliable fireproof buff you can get in FC3 and I think 4 (it's gone in 5) there's little you can do to manage it. I don't understand how that is still a thing. In Far Cry 2 putting out flames on your body was only ever a thing if fire got you into a critical state, otherwise it would just damage you until you got out of the flames, pretty simple stuff and it worked just fine. Also flames are so unlikely to spread in FC5 (despite latching onto you like you were covered in gasoline) that molotov cocktails rarely if ever actually act like they should. When I got to kill John Seen I tossed a molotov cocktail at his body and it landed ever so slightly behind him, leading to a pathetically small patch of fire in tall grass. Even when I tossed one directly onto him the fire still barely spread and would just fizzle out leaving the body intact. You can toss molotovs at trees and upper structures and the flames will outright not spread at all because the game treats it as a self-contained fireball and not burning liquid fuel getting splashed everywhere.
I mean they could balance game better, make captures an actual 10% survival chance but instead you get 0% chance.
I don't like the fact that you can go from getting the drop on every enemy in existence, to not being even remotely aware of someone hunting you, as though prior to your arrival, these people were master hunters but didn't want to show you when you show up, so they could surprise you, even though there's absolutely no evidence of them being good at hunting.
Story capture should not occur in civilian sectors, period. The amount of times I was kidnapped while taking a quest is past annoyance.
I think his point was that Faith's "capture" consists of the PC getting drugged by a delayed reaction from the Bliss in his body. I think there was a note that mentioned something like that.
ledge grabbing is automatic, you don't need to hold space.
I don't know what it is, but some game has trained me to hold the jump button until I land, probably to maximise the jump length. It's ingrained habit. So sometimes when I'm doing a really long jump on cliffs, I'll almost reach the other side, but then the chute will pop, and it'll drag me back and make me miss the jump. Annoying, but I realize my stupid finger's fault in it.
I'm too used to holding space to mantle over anything due to tons of games doing that and the fact something as menial as holding spacebar while in the air can instantly kill you is ridiculous.
Tell that to all the other Ubisoft Far Cry games.
I was able to increase my level with Faith twice without being captured. Apparently she can't get you if you're in a helicopter or talking to someone.
The ziplines are just fucked, press space but don't hold it because fuck you fly off.
Yeah, I was having a problem with a stash that required you to go through several ziplines, and didn't realize that it did the transitions from zipline to zipline automatically. It led to me falling several times after thinking that I had to time my spaces with each zipline.
Faith seems to be the most forgiving to avoid, for obvious reasons. Her 'hunting' phase just includes bothering you while you're wandering around, it's trigger depending on you sticking around to listen instead of enemies engaging you. I managed to level up twice before willingly engaging in her content as well. Why Faith is so forgiving compared to the other regions confuses me though. The immediate, no-forgiving, shoot you out of a fucking plane captures of the other two regions lead me to believe that the developers are indeed trying to ward off the player skipping several progression points at once. But then they let you walk around Faith's region pretty freely, with a very rare chance of a bullshit instant capture moment like the other regions. Why not just let all the regions be as forgiving as Faith's, at least allowing you to fight off the capture parties? Faith's region shows it clearly works.
Also can we get a fix for Arcade's menus? They're all fucked and reset every time, not to mention a pain in the ass because you have to wait to even replay a map after you die. Like how does that shit happen. Did no one get annoyed when they died in a custom map?
I thought the Arcade menu was fun and retro at first, but after having used it since release, I think they just wanted something cheap and quick to make. The way the menus work makes me think hardly anyone used it before release except to make sure it technically worked. The multiplayer lobbies are just ridiculously bad, but even the solo content is awkward as hell. If you die or want to replay a map, you have to go through all the loading and rating screens before you can. If you want to play a different map, you have to go all the way back to the first screen before going back in to solo, resorting the maps to your specifications, and then scrolling back on the list to where you were. One of the options is Play Another Map, which just sticks you in some random map! If I wanted that, I'd play Arcade Hero, game. And if you want to switch between Arcade mode and the Arcade Editor, you have to back all the way back to the main menu or go back into (and reload) the campaign mode. Geez! You'd think I didn't like this game very much.
A Youtube person actually played my Prince of Persia map and made a video about it! You're actually meant to use weapons but he kinda played without them, so that was interesting https://www.youtube.com/watch?v=MnijfkufOG8 Check it out if you'd like to see the map in it's entirety and are playing the game on a console. I'm working on a little showcase video myself but I can't really tell how long it'll take to record and edit yet.
I fought off several hunting parties at one point (they still keep coming endlessly), then fastravelled to another region which seemed to stop the "hunt". Later tho I was really high up on the mountains and fell down a slight drop, took some fall damage - which the game immediately assumed that I was shot so suddenly I have the "bliss" effect and fade to cutscene. It's hilariously lazily implemented .
You know whats kinda funny...I actually had trouble getting Faith's Bliss things to activate. One became a marker on my map where I ran up to her and hit "E" and it activated. The last activated as normal but took for fucking ever
Real talk: I actually liked the idea of "it's story time!" captures since many open-world games struggle with keeping flow and the main missions often ended up part of the ever growing chore list instead of something of urgency. The implementation could use an overhaul but I won't be upset to see other games attempt it but with a spin.
Lord no. Especially not with getting forced to listen to the same fucking bullshit dialogue over and over again. Or do the same minigame four times.
The trouble is it happens too often. The fact that you get captured 9 times really makes it an annoyance rather than anything interesting.
huh, that scene seems oddly familiar https://youtu.be/TdrL3QxjyVw?t=43s
Looks like they added the M9 Berreta with the latest weekly challenge. Also a marshall/deputy costume.
People finally got what they wanted Too bad its a special outfit
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