• Far Cry 5 - Shoot Dirty Cultish Hipsters in Montana with guns and stuff
    1,863 replies, posted
If I could edit a video, I was gonna show you me crashing and getting stuck on trees but I can't edit a video so just take my word for it, the forest driving is a byproduct of designing a forest, you could probably do this shit in real life aswell but wouldn't because fuck that.
It didn't work in spec ops, and it sure as hell didn't work now (for me, anyway)
Faces of Montana (5040x3044) https://files.facepunch.com/forum/upload/1195/4fdb6f09-0cdf-4c54-8fdb-b3cf812b83a3/thumb.jpg Wish the game got Ansel support already, I could really use the tiled screenshots function.
Hmm, Hudson seems to have an "America, Fuck Yeah," tattoo I've never noticed before. This also reminds me how amazingly generic Sharky is. Barely can tell him apart from one of the generic, randomly generated followers. We shoulda got Zip instead.
The way the vegetation works is that some of the smaller bushes can be ran over and small rocks don't have collision. You can see for yourself in the arcade editor using the vegetation tool and placing down the 'wetlands' blueprint. Its just there to add some visual fidelity without making the game a chore to navigate with you getting stuck on every individual bump. When you place down a road on vegetation, it erases the vegetation that is there but keeps it stored so when a dev removes the road the vegetation comes right back. I think your game might be bugged and the vegetation-clearing roads function isnt working or something.
I think they should have ditched the whole "You can go anywhere in the beginning." in favor of a GTA style threshold story. Where you are offered a bunch missions that you could finish in any order. You'd have to complete them before you can get onto the next section of story. That way the story would actually escalate and that theme of tension rising would feel more true. As it is right now, the whole world just feels flat and samey. The escalation is too subtle. Hell, I bet most of you barely noticed that the regular followers don't spawn near the end. It was an interesting experiment, it falls flat because we never get to see how any of this is meant to fit together. How are Faith's people cooperating with the philosophies of Jacob and John. This shit doesn't make sense in a bubble, but if they built on it to give it depth it would have been pretty sick. You could chalk that up to them finding placements for different types of people in the ranks. Angels are mostly used as field tenders. While Jacob takes the hunters and soldiers to turn into Chosen. John takes the people that make better recruiters. Currently I think the game leaves to many people lost in terms of where the story is, and foreshadowing while there; is only noticeable if you really pay attention to these cultists. Whom of which I bet most people won't even give the time of day, rather just shoot in the head on first sight. Or that was the whole point, that the escalation won't as dramatic as we'd hope. The invisible hand of doom was always lingering there, just waiting to slap down and give us a spanking.
Yeah I find it quite hard to decide what to do and I find it even harder to care about a region once I've finished the main story for them, even though I have like 20 missions that need completing.
Yeah Jesus all the endings are dumb as shit.
You just don't get closure from any of the endings, the story doesn't have any meaning in the end because everyone is killed and the world ends.
It'd be kind of neat if you'd actually successfully beat the cult, and the Arcade mode was your continuing adventures traveling around the world being a bad ass (who sometimes finds themselves in post-apocalyptic cities fighting zombies or in space, or whatever).
So kind of like how the Portal 2 Workshop content worked into the story? Actually that's a pretty sweet idea
Good lord that ending just feels unfinished. That's some Mass Effect 3 ending tier writing.
I expected more because the previous game actually managed to have a compelling story and this one legitimately just took a massive step back.
How the hell am I going to get 6 160m longrange kills when all 3 regions is wiped clean..
Outpost reset.
If you really don't want to do an outpost reset, get in a boat and then approach Josephs compound from the west, on the water. Go close and start shooting to get their attention, then reverse the boat 160m from the shoreline (use the binocular to mark it, so you'll know how far are you). Problem is they'll completely lose their attention when you are ~150m away from them, but with a little luck they'll still linger around the shore. Bit frustrating but doable.
This is the reward: https://i.imgur.com/cLXSbpV.png Its... ugly.
Ah, good, because I tried with one area where I knew badguys still respawn (the dog kennel in the valley), and I couldn't find a vantage that was both close enough to get the guys to spawn and far enough away that it was 160m.
You can make the game stupidly easy when you get a heli with some guns on it, you can finish 90% of the missions in the air destroying everything even other heli\planes. Also the open world they design for FarCry seems to limit the types of missions you can do, like you know in GTA where the mission variety is huge due to how the gameplay is organized but in FarCry I feel like I'm just killing people or killing people and saving hostages. and to be honest, I was only ever excited for the cut scenes, I was half asleep during the mission just because of how easy(without heli strats)\not fun everything was. They did a good job with the story (except for the ending) with this one but gameplay is very lackluster. I still hold Primal as my favourite, even if this isn't a popular opinion.
I mean Primal is at least trying something weird and interesting. I haven't played 5 but 3 and 4 were both incredibly boring to me considering I had to ignore using stealth and half the weapons in the game as they made it trivially easy. Like you can drive into any outpost with the shittiest rifle and clear it no problem before any backup arrives, or use stealth which is equally broken and just takes a little longer.
I'll admit Primal falls under the "no mission variety" syndrome that all the modern far cry games fall under but at least the combat is varied enough and the enemy types are varied enough to keep it interested. man just talking about it makes me want to play it again.
I had more fun playing people's neat arcade maps than the boring-ass main story
Oh wow, apparently my Prince of Persia map got featured? I didn't even realize until right now when I saw that about 20k people had played it.
That means it got ported to the console too, right?
I don't actually know, I haven't played the console version in like a month Maybe somebody could check?
I just checked, it was ported to consoles!
They own you now.
So uh how do I do these challenges if there aren't any peggies to kill
Outpost master is pretty much the only way after you finish the game. That or take on the random ones who drive fuel trucks or guard trailers.
For this one, the best thing to do is to go to Joseph's compound by boat, tag the shore with a marker via the binoculars, lob some grenades to get everyone mad at you, and then back the boat away to 160m. Just make sure to keep your camera on the beach, because 160m is about the draw distance, so people start disappearing if you look away. Or you can do what I did, and start a new game, buy a helicopter, and rain missile death on an outpost from afar.
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