The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
[QUOTE=27X;52437864]Oblivion has some of the best quests of the series, bar none.[/QUOTE]
Yea the quests I have been doing are great. Actual characters and neat storylines. They even gave the Countess of Bruma an actual personality, what Jarls had a personality in Skyrim?
[QUOTE=bdd458;52438908]Yea the quests I have been doing are great. Actual characters and neat storylines. They even gave the Countess of Bruma an actual personality, what Jarls had a personality in Skyrim?[/QUOTE]
Ulfric Stormcloak? Branulf Free-Winter? Balgruf? ...Maven Blackbriar?
Falthreath's Imperial one is a rich prick, while the Stormcloak one is a conspiracy theorist (I think)
Morthal's Imperial one is a psychic lady.
Winterhold's Stormcloak one is a magic-hating guy unjustly bitter at the College for the Great Collapse.
Erikur would have been a Jarl if Elisif was killable, as planned in part 2 of Boethiah's quest.
Some I don't remember true, but most of the time they're not really involved in quests (Like I don't remember ever talking to Dawnstar's Jarl). But I spoke to every count in Cyrodil and a few are still unremarkable. Like Bravil's and Chorral's.
I don't remember much of the countess of Bruma, I only did that quest once. She like collecting artifacts of Akavir, I think?
Does XPMSE work well with MO? I tried going through the styles tab on the MM but it's just a blank page, I looked it up and it said I have a different skeleton installed. Should i just use NMM for it?
[QUOTE=ChicagoMobster;52439376]Does XPMSE work well with MO? I tried going through the styles tab on the MM but it's just a blank page, I looked it up and it said I have a different skeleton installed. Should i just use NMM for it?[/QUOTE]
XPMSE should work with MO. Is there anything overwriting XPMSE? Try loading it last.
[QUOTE=ChicagoMobster;52439376]Does XPMSE work well with MO? I tried going through the styles tab on the MM but it's just a blank page, I looked it up and it said I have a different skeleton installed. Should i just use NMM for it?[/QUOTE]
XPMSE p much requires MO, and should be dead last in your load order aside from a bashed patch.
Any custom path followers, humanoid monsters or the animals with a custom spawn or folder path will [B]require[/B] a manual overwrite if you have them, also if this is for running Dual Sheath, you should not be running Dual Sheath, as it is a giant pile of steaming doody.
I feel like you guys are catching on to me since I always have issues with it :v:, and I always ask what's a good alternative to have a sword on my back? Or doex XPSME do that on it's own now?
[QUOTE=ChicagoMobster;52439808]I feel like you guys are catching on to me since I always have issues with it :v:, and I always ask [U]what's a good alternative to have a sword on my back[/U]? Or doex XPSME do that on it's own now?[/QUOTE]
HAVING AN AXE
I've been playtesting some of my magic items. Thank god I actually tested them for balance because they're INCREDIBLY powerful.
"Oh 25% boost in destruction spell power what could go wrong"
"Oh a 100 point ward that automatically activates when charging a spell that costs 0 magicka what could go wrong"
[QUOTE=bdd458;52438908]Yea the quests I have been doing are great. Actual characters and neat storylines. They even gave the Countess of Bruma an actual personality, what Jarls had a personality in Skyrim?[/QUOTE]
You may want to get [url=http://www.nexusmods.com/oblivion/mods/40392/?]Better Dungeons[/url] to add to your experience. Actually adds a lot of variation to caves with some surprisingly inventive stuff. Not all of it works super well, but as far as mods go for Oblivion it's one of the best.
On top of smaller details like adding foliage to sunlit areas of caves, it also does a lot to rework lived-in caves. Necromancers gets piles of bodies, and it adds a cool little lore idea where the oblivion gates have caused some cultists to unwittingly create rifts in their places of worship, causing parts of the caves they inhabit to become odd, distorted and partially turn into planes of oblivion.
[QUOTE=_Maverick_;52439912]HAVING AN AXE[/QUOTE]
And my bow.
I think the next elder scrolls game would be better if it didn't have a main quest, but rather heavily invested guild and side quests instead. this would add a lot of replayability to the game.
Each of the guild quests in skyrim could very well have been a main quest on it's own if it was expanded upon and polished. The stakes should only be relative to that guild (like the dark brotherhood was) and not some boring world-ending event caused by prophecy.
That's my realistic wishlist. My wishful wishlist is where each of the guild quests has it's own opposite that you can join that would cause the rise of that organization and the end of the other.
example:
instead of joining the mages guild, you could join the necromancers
instead of joining the thieves guild, you could join the town guard
instead of joining the dark brotherhood, you could join the morag tong
instead of joining the fighters guild, you could join <insert organization here>
Not having a main quest sounds idiotic.
And Skyrim's a terrible example for its factions anyway because every single one is underwhelming as fuck. Oblivion's a much better example of factions having involving, long winded questlines with a fuckton of content that doesn't revolve around shitty radiant systems. Some factions are even at odds with each other and unless you play it smooth and handle your relations properly and in the right order you may fuck up in a few ways.
[QUOTE=ChicagoMobster;52439808]I feel like you guys are catching on to me since I always have issues with it :v:, and I always ask what's a good alternative to have a sword on my back? Or doex XPSME do that on it's own now?[/QUOTE]
XPMSE has its own options.
[QUOTE=Ganerumo;52441118]Not having a main quest sounds idiotic.
And Skyrim's a terrible example for its factions anyway because every single one is underwhelming as fuck. Oblivion's a much better example of factions having involving, long winded questlines with a fuckton of content that doesn't revolve around shitty radiant systems. Some factions are even at odds with each other and unless you play it smooth and handle your relations properly and in the right order you may fuck up in a few ways.[/QUOTE]
Bethesda was never good at main quests and the main quest has always been boring and stale.
You are <INSERT PROPHETIC CHARACTER HERE>. You have the power to save the world against <INSERT DAEDRIC PRINCE HERE>. But also here's this world to explore when you get bored of saving the world lol!
You probably misunderstood me. Skyrim's factions are shit because they didn't have enough story and it relied mostly on some very rough padding. I never said they were good, I said that there was potential there. I think you're actually agreeing with me because your counter-argument is that skyrim's factions weren't that good.
[QUOTE=yellowoboe;52440806]And my bow.[/QUOTE]
You mean your Oboe.
[QUOTE=27X;52441389]XPMSE has its own options.[/QUOTE]
I noticed it did, but I'm actually having issues because the options don't have the appropriate animations with it
[QUOTE=ROFLBURGER;52441520]Bethesda was never good at main quests and the main quest has always been boring and stale.
You are <INSERT PROPHETIC CHARACTER HERE>. You have the power to save the world against <INSERT DAEDRIC PRINCE HERE>. But also here's this world to explore when you get bored of saving the world lol!
You probably misunderstood me. Skyrim's factions are shit because they didn't have enough story and it relied mostly on some very rough padding. I never said they were good, I said that there was potential there. I think you're actually agreeing with me because your counter-argument is that skyrim's factions weren't that good.[/QUOTE]
The idea that Skyrim's factions are bad because Skyrim's main quest are bad is kind of a false assumption. I think there's four main points to keep in mind here:
-Previous games had good factions despite having main quests
-The Skyrim main quest isn't good either
-Dawnguard, which had only two factions designed for the whole DLC, has only two bad factions in it
-Fallout 4, the game which Bethesda released after Skyrim, has vastly reduced sidequest content and much of it is terrible throwaway quests. Despite that, the 4 main faction paths which constitute the main story are also not very good.
There's certainly ways both the main quest and the factions could be improved but I don't think cutting one is going to automatically make the other better.
[QUOTE=Glent;52441779]The idea that Skyrim's factions are bad because Skyrim's main quest are bad is kind of a false assumption.
There's certainly ways both the main quest and the factions could be improved but I don't think cutting one is going to automatically make the other better.[/quote]
My assumption is that skyrim's factions quests are bad because they weren't enough time spent of them, NOT that removing the main quest would make better factions. It's more complex than that.
Removing a main quest would allocate more time for them to spend on main quests. I mean yeah sure in a perfect world they could have a good main quest and good faction quests but that's not possible considering bethesda has never released a game that had stuff to be cut because of time constraints.
[QUOTE=Glent;52441779]-Previous games had good factions despite having main quests[/quote]
I'm not trying to argue that "because the main quest exists, the faction quests are shit." I'm arguing that better time could be spent improving the faction quests.
[QUOTE=Glent;52441779]-The Skyrim main quest isn't good either[/quote]
It isn't which is part of the reason why I wish they didn't have it.
[QUOTE=Glent;52441779]-Dawnguard, which had only two factions designed for the whole DLC, has only two bad factions in it[/QUOTE]
Dawnguard was less about factions and more about a main quest. Both factions shared the same questline, save for a minor variance at the start. Other than that it's just shit radiant quests.
[QUOTE=Glent;52441779]-Fallout 4, the game which Bethesda released after Skyrim, has vastly reduced sidequest content and much of it is terrible throwaway quests. Despite that, the 4 main faction paths which constitute the main story are also not very good.[/quote]
Fallout 4's faction quests were shit because they were all trying to tie them to a main quest that was garbage. What I'm asking is to not make factions part of a combined mess of a main quest, but have their own separate storylines that would rival a main quest.
[QUOTE=ROFLBURGER;52441813]My assumption is that skyrim's factions quests are bad because they weren't enough time spent of them, NOT that removing the main quest would make better factions. It's more complex than that.[/QUOTE]
My own assumption is that skyrim's faction quests would be bad even if they were given more time. There's something wrong with Bethesda's core design philosophy when it comes to quests and I think more time spent on factions would've just made them longer, not better. Personally I would rather have good quests in general, regardless of whether they are main, faction or misc side quests.
[quote]Dawnguard was less about factions and more about a main quest. Both factions shared the same questline, save for a minor variance at the start. Other than that it's just shit radiant quests.[/quote]
I think you can look at Dawnguard as a microcosm of how Bethesda would design the "opposing factions" you described earlier. It's similar to the kind of faction questline we find in the game already, but with two choices (Dawnguard and Vampires). I think that if they were to design each faction with a corresponding opposing faction they would look a lot like that.
I could never give oblivion more than a few hours of a chance but after watching that 5 hour retrospective video I feel like actually giving it a full playthrough
but I don't feel like putting up with the micromanagement of leveling efficiently, so could someone please point me in the direction of a mod that makes leveling as least shitty as it possibly can get? [URL="http://www.nexusmods.com/oblivion/mods/13879/?"]this[/URL] is the top-rated mod on the nexus, but it's like 10 years old so I just want to make sure
[QUOTE=Glent;52441828]My own assumption is that skyrim's faction quests would be bad even if they were given more time. There's something wrong with Bethesda's core design philosophy when it comes to quests and I think more time spent on factions would've just made them longer, not better. Personally I would rather have good quests in general, regardless of whether they are main, faction or misc side quests.[/quote]
Maybe my pessimism has turned to optimism but I can't think of a way to make the quest longer without damaging the story further. Perhaps they should also hire more competent writers.
[QUOTE=Glent;52441828]I think you can look at Dawnguard as a microcosm of how Bethesda would design the "opposing factions" you described earlier. It's similar to the kind of faction questline we find in the game already, but with two choices (Dawnguard and Vampires). I think that if they were to design each faction with a corresponding opposing faction they would look a lot like that.[/QUOTE]
Yeah it's a wishlist, like I mentioned. I don't think bethesda knows how to handle opposing factions because for some fucking reason they design around having 1 playthrough despite people usually playing more than 1 playthrough of an elder scrolls game.
[QUOTE=salty peanut v2;52441867]I could never give oblivion more than a few hours of a chance but after watching that 5 hour retrospective video I feel like actually giving it a full playthrough
but I don't feel like putting up with the micromanagement of leveling efficiently, so could someone please point me in the direction of a mod that makes leveling as least shitty as it possibly can get? [URL="http://www.nexusmods.com/oblivion/mods/13879/?"]this[/URL] is the top-rated mod on the nexus, but it's like 10 years old so I just want to make sure[/QUOTE]
I used it in like 2014 so it should still be good tbh. It's the best leveling thing out there if you like skyrim's leveling.
[QUOTE=salty peanut v2;52441867]I could never give oblivion more than a few hours of a chance but after watching that 5 hour retrospective video I feel like actually giving it a full playthrough
but I don't feel like putting up with the micromanagement of leveling efficiently, so could someone please point me in the direction of a mod that makes leveling as least shitty as it possibly can get? [URL="http://www.nexusmods.com/oblivion/mods/13879/?"]this[/URL] is the top-rated mod on the nexus, but it's like 10 years old so I just want to make sure[/QUOTE]
You can also use [url=http://www.nexusmods.com/oblivion/mods/2691/?]this one[/url] in conjunction with [url=http://www.nexusmods.com/oblivion/mods/45534/?]this mod[/url].
The former mod removes the entire +1 to +5 system and makes every attribute boost +5, as long as you've leveled up a related skill once. This means that all the extra tedium of grinding up skills to min-max your attributes is gone. This is a lot closer to the intended vanilla experience than Realistic Leveling and it still includes the satisfying act of leveling up.
The latter drastically changes the level scaling system to be much more tolerable. Rather than outright remove it, it'll tone it down, level-cap most enemies so that they stop scaling up with you rather quickly, and handplace a lot of items so that dungeon-delving feels more rewarding. It also pops off any and all leveled quest rewards so no more picking up a sword at level 5 that becomes useless at level 10.
btw I managed to fix my issue, I wasn't setting game data for FNIS when I ran it, it's my first time using MO so I wasn't sure what to do there
I think ROFLBURGER is saying that maybe the next Elder Scrolls game should take the Witcher 3 approach to questing and have more contained neat storylines.
I would like that and a better faction system, I hate the fact that I can be everything and feel like I'm not doing much to the world itself.
[QUOTE=Tatsuuke;52443443]I think ROFLBURGER is saying that maybe the next Elder Scrolls game should take the Witcher 3 approach to questing and have more contained neat storylines.
I would like that and a better faction system, I hate the fact that I can be everything and feel like I'm not doing much to the world itself.[/QUOTE]
"Contained storylines" I think describes in. The only thing I liked about Elder Scrolls Online was that it had a variety of contained storylines, but unfortunately most of those storylines usually had some pretty high stakes that were always overblown. It always felt like you were doing nothing, as you mentioned.
Give me something like Fallout New Vegas where there were a bunch of contained storylines in a faction that would require more than one playthrough to complete them all. You could have the excuse that all the guild factions in the next game are bickering with each other over political control but you might risk having the same damn storyline that new vegas and fallout 4 had.
I mean Skyrim tried making compact storylines but there were at most like 5 per city that didn't take that long to complete.
[QUOTE=ROFLBURGER;52444955]"Contained storylines" I think describes in. The only thing I liked about Elder Scrolls Online was that it had a variety of contained storylines, but unfortunately most of those storylines usually had some pretty high stakes that were always overblown. It always felt like you were doing nothing, as you mentioned.
Give me something like Fallout New Vegas where there were a bunch of contained storylines in a faction that would require more than one playthrough to complete them all. You could have the excuse that all the guild factions in the next game are bickering with each other over political control but you might risk having the same damn storyline that new vegas and fallout 4 had.
I mean Skyrim tried making compact storylines but there were at most like 5 per city that didn't take that long to complete.[/QUOTE]
New Vegas's factions don't have contained storylines. Almost all of them draw from or feed into the main quest in some way.
Tbh I want factions to actually have value rather than just being a load of horse crap garbage nothingness that means jack all
oh hey you saved the world and are the leader of the most powerful assassins guild in the world, an arch-mage and champion of the fighters guild. [B]You can literally scream people apart.[/B]
hahaha yeah well fuck you anyways you don't actually mean anything cunt, have some items and quick whining.
[editline]7th July 2017[/editline]
Being the dragonborn should have permitted you to garner true, meaningful power, simply by walking into a room
[QUOTE=Janus Vesta;52444965]New Vegas's factions don't have contained storylines. Almost all of them draw from or feed into the main quest in some way.[/QUOTE]
In some way, usually a very minor way that isn't distracting from the sidequest itself.
Like in one quest you could train a bunch of soldiers for the NCR. Yeah it contributes to the main quest but in a very little way as a reward.
In another quest you could solve a mystery about the meat being served in a casino. Again, it contributes to the main quest but in a very little way as a reward.
[QUOTE=ROFLBURGER;52441520]Bethesda was never good at main quests and the main quest has always been boring and stale.[/QUOTE]
The main quest in oblivion feels like a dumb grind and is stale compared to what else it has to offer. Oblivion was just dull compared to everything else and genuinely nothing interesting happened. I couldn't care about it, but maybe that's just ME.
Skyrim's quest amps you up to be this legendary hero but you are just another dumb nord/argonian/whatever nobody that people just kind of act suprised over out of the blue in a monotone voice. If they properly paced it and really amped up the fact that you're the dragonborn, and had some real post-end-game rewards and reactions it'd be better off. In fact, make it only available after a certain level, this way you spend a significant amount of time without powers and only spotting dragons from far away, allowing you to really build into the idea that its a suprise.
Online's main quest was a rushed poo that was written by someone who was kicked in the head by a horse. Its only worth it for the soul magic skill-line tbh. Tired of having that old twat show up as much as he does.
Fallout 4's main quest can just like go away? It's kind of ok, but I couldn't possibly care less for the main characters family that I had like 5 seconds to learn about. It shouldn't have forced 'emotion' onto me.
In general I have significantly more fun with the side questlines. Faction/Side quests have so many more interesting adventures and are genuinely actually kind of well written in my opinion.
[editline]7th July 2017[/editline]
[QUOTE=ROFLBURGER;52441092]I think the next elder scrolls game would be better if it didn't have a main quest, but rather heavily invested guild and side quests instead. this would add a lot of replayability to the game.
Each of the guild quests in skyrim could very well have been a main quest on it's own if it was expanded upon and polished. The stakes should only be relative to that guild (like the dark brotherhood was) and not some boring world-ending event caused by prophecy.
That's my realistic wishlist. My wishful wishlist is where each of the guild quests has it's own opposite that you can join that would cause the rise of that organization and the end of the other.
example:
instead of joining the mages guild, you could join the necromancers
instead of joining the thieves guild, you could join the town guard
instead of joining the dark brotherhood, you could join the morag tong
instead of joining the fighters guild, you could join <insert organization here>[/QUOTE]
my dream game is an almost witcher 3 esque 'faction war' game
Fantasy setting where you can become a guild leader or even king and end up fighting wars as said character. Every city has its faction that the king either works with or is paid off by. Every faction can be betrayed by the king, hunted down, etc.
an almost real time strategy / choice based RPG hybrid type game. I hate strategy but this would be absolutely insane.
My request is the same as it was 5 years ago.
Bring back pole weapons/ throwable weapons, spell crafting, individualized attributes such as agility and make the physical combat feel more weighty. '
These are all reasonable requests that should be done.
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