• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
[QUOTE=gk99;52449027]And I prefer the videogaminess of being able to move at a quick speed without having to cheat or down 7 Skoomas. Fast travel teleporting is boring and so is moving across the landscape slowly. So does your movement preference. To get the desired effect you can just not "hop everywhere." Personally, I like being rewarded for what I'm already doing because on-foot travel is boring and I already spend my time jumping everywhere. Unless you play in thirdperson I fail to see why you consider this worth limiting RPG elements for.[/QUOTE] Not sure where you're needing to go in such a hurry, I've never felt the need to up the speed of my character unless I'm mod testing. As for simply "not hopping everywhere", that doesn't really work if you make acrobatics an intrinsic part of your character's leveling i.e. taking acrobatics as a major skill. You'd need to master it to level up and they you can... do nothing that really adds to dungeoneering. Honestly, jumping is a so little used aspect of movement that I don't know why you'd need the height increased without first asking for better use of vertical space or platforming in dungeons. And then you'd get people complaining about first-person platforming in a roleplaying game. So you either have a useless skill or one jump height that does what you need to do. 3rd person is an option so why shouldn't it be catered to look presentable?
[QUOTE=eatdembeanz;52447724]Why does anyone want medium armor back? There were like three medium sets in Morrowind and none of them were good enough to make a build out of.[/QUOTE] This is a flaw with the specific medium armours presented in Morrowind, not the overall idea of a medium class of armour. [QUOTE=ROFLBURGER;52448953]What do you mean by this? Fallout 4 had one of the worst perk systems I've seen in terms of unlocking perks (attributes and level instead of skill) and perk choice (arbtrary "semi-automatic pistols deal x more damage" while there's another arbitrary "automatic pistols deal x more damage.")[/QUOTE] Fallout 4 doesn't have fallout-style perks. Fallout style perks are perks which give you specific gimmicks or advantages and have level, stat and skill requirements (not always all three), and aren't a part of perk trees. I actually think this would be far better than what we got in Skyrim, too. Keep in mind that Skyrim also has the arbitrary "one-handed weapons deal X more damage" perks. Those perks are a major flaw with the perk systems of both Skyrim and Fallout 4.
Oh haha I'm retarded. I misread it as fallout 4 style perks.
For some reason I keep getting this message whenever I play [img]http://i.imgur.com/Yk9ad5c.png[/img] About a year ago I unplugged the connection from disk drive E because the wire was too short, my newly added graphics card made the distance from plug to plug longer since it's a hog. So for some reason I decided to disable disk drive E through disk management. And then for some reason SKSE just refuses to launch despite the game not being installed on disk drive E. And now for some reason I'm checking to see if it's a mod organizer problem, I had mod organizer installed in program files directory and apparently that will cause problems so now I just installed the latest version of Mod Organizer in my documents folder. Copying all my mods now. [img]http://i.imgur.com/CizSbRq.png[/img]
It doesn't cause any problems as long as MO had admin and any program nested within MO (FNIS, TESVEdit) has admin. Ran with MO since day one and not a single issue other than beta builds crashing, as beta builds tend to do.
I went back to loverslab. The horrors have only gotten worse.
[QUOTE=_Maverick_;52450062]I went back to loverslab. The horrors have only gotten worse.[/QUOTE] This is kinda like sticking your arm into a tank filled with leeches and being surprised at the results.
[QUOTE=_Maverick_;52450062]I went back to loverslab. The horrors have only gotten worse.[/QUOTE] [B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display&section=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL]
[QUOTE=_Maverick_;52450157][B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL][/QUOTE] *blocks your path*
[QUOTE=_Maverick_;52450157][B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL][/QUOTE] Actual representation of follower collision models.
[QUOTE=_Maverick_;52450157][B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL][/QUOTE] ngl that wasn't the kind of thing I was expecting. The head? Sure. Everything below that? Other than the skimpy glass armor, nope, hadn't seen that before.
[QUOTE=ROFLBURGER;52449640]For some reason I keep getting this message whenever I play About a year ago I unplugged the connection from disk drive E because the wire was too short, my newly added graphics card made the distance from plug to plug longer since it's a hog. So for some reason I decided to disable disk drive E through disk management. And then for some reason SKSE just refuses to launch despite the game not being installed on disk drive E. And now for some reason I'm checking to see if it's a mod organizer problem, I had mod organizer installed in program files directory and apparently that will cause problems so now I just installed the latest version of Mod Organizer in my documents folder. Copying all my mods now.[/QUOTE] If you didn't manage to fix it yet, maybe its an enumeration error? Could try finding its drive volumes, deleting them, and uninstalling the drive. If you open device manager and toggle show hidden devices in View you should find the old disk, going into its properties and to Removal Relations in the Details tab shows you which volumes it manages, {fff8fB1-..} or some shit like that, those should be the ones you can uninstall in the manager's Storage Volumes, their IDs should be the exact same, which you can find in the Device Instance Path in details tab. Also a no-brainer but be sure not to uninstall any active volumes, or any volumes related to your main drive.
[QUOTE=Benzine;52451067]If you didn't manage to fix it yet, maybe its an enumeration error? Could try finding its drive volumes, deleting them, and uninstalling the drive. If you open device manager and toggle show hidden devices in View you should find the old disk, going into its properties and to Removal Relations in the Details tab shows you which volumes it manages, {fff8fB1-..} or some shit like that, those should be the ones you can uninstall in the manager's Storage Volumes, their IDs should be the exact same, which you can find in the Device Instance Path in details tab. Also a no-brainer but be sure not to uninstall any active volumes, or any volumes related to your main drive.[/QUOTE] I fixed it before I went to bed. I disabled the offending drives (E and D) through device manager. They were both portable media drives. No clue why it would show the error in the first place. Apparently it's a problem with NVidia and as well as a steam/bethesda issue where if a mod has an incorrect file path (E:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Meshes\actors\alduin\alduin.nif) instead of it's localized path (Meshes\actors\alduin.nif) then disk problems will occur.
[QUOTE=_Maverick_;52447528]Bring back: Medium armour Most skills from oblivion Spell creation Staff creation Goblin enemies and all the other common enemies Give: Fallout style perks More weapon variety (like SPEARS) What else?[/QUOTE] oblivion lockpicking. going to fallout lockpicking in skyrim was fucking dumb.
[QUOTE=_Maverick_;52450157][B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL][/QUOTE] :why:
I have this Strange Issue when I enter the house I built the Red Guard knight boots spawn in my inventory. I currently have 16 of them and growing :what:
[QUOTE=butre;52451617]oblivion lockpicking. going to fallout lockpicking in skyrim was fucking dumb.[/QUOTE] Definitely, but with some tweaking to depend more on character skill. I need more self control but I can just have my character with 5 security pick anything, because you can keep nudging until you get the animation where the pin moves up slowly. Same with speechcraft, I don't actually mind the minigame but you can guarantee the max disposition for your character every time.
So I've had Static Mesh Improvement Mod subscribed to since Skyrim got workshop support, and holy shit, I finally looked back into it to remind myself how much it actually does, and I don't even remember some of these meshes looking vanilla. Like, the copper bars from SMIM are the ones I remember, not the vanilla ones.
[img]http://i.imgur.com/BwEgbw4.jpg[/img] [quote][B]Between the time when the Gates of Oblivion opened and the rise of the Sons of Skyrim, came an age undreamed of. And unto this, Sheva, destined to bare the title of Dragonborn with a wily smile. It is I, her player who alone can tell thee of her saga. Let me tell you of the days of high adventure![/B][/quote] So yeah, I played through that [URL="http://www.nexusmods.com/skyrim/mods/40914/?"]CONAN Hyborian Age[/URL] mod I've had installed for the longest time. I'm not going to completely walk though Sheva's experience in the dungeon because it's a long dungeon and I was impressed enough with the mod to not want to spoil it beyond what's seen in the Nexus page. I will say that you should enter the dungeon light, with lights, and with many levels under your belt. The mod page says level 9, but either my other mods are interferring with balance or it's assuming that you're better prepared to deal elemental damage because I think I've got a pretty OK melee character but the boss enemies wiped the floor with me on adept difficulty. I had to turn on godmode both to survive and to get everythng out. Bear in mind that I suck at Skyrim, so it's me not the mod. I would reccommend it whole-heartedly for both Conan fans and people who just want a well-designed dungeon with some very nicely modelled unique gear. It has some tricks up its sleeve that work well in the skyrim engine, so ROLFBURGER you might want to check it out for "inspiration". Here's a few of the screenshots I took while playing through the mod, with a full visual impression of (nearly) every step of the dungeon available in my [URL="http://steamcommunity.com/id/DiscoInferno118/screenshots"]Steam gallery[/URL]. [quote][img]http://i.imgur.com/UD1GjQq.jpg[/img][img]http://i.imgur.com/2fOpCHr.jpg[/img] [img]http://i.imgur.com/77F4hcK.jpg[/img][img]http://i.imgur.com/CYzLbDL.jpg[/img] [img]http://i.imgur.com/qQQY4Ra.jpg[/img][img]http://i.imgur.com/4e0ktr2.jpg[/img] [img]http://i.imgur.com/VptO92N.jpg[/img][/quote] And lastly, I would like to get some input on which armour I should use for a while now that I've gone through the dungeon to get it, plus a little show case of the weapon models. [quote][img]http://i.imgur.com/nnpv2PZ.jpg[/img][img]http://i.imgur.com/OAh4REG.jpg[/img] Valeria's armour or the "modest" female model of the Conan "just a belt" armour? [img]http://i.imgur.com/rrlKYzK.jpg[/img][img]http://i.imgur.com/o50Vije.jpg[/img] The Cimmerian and the Atlantean swords. Beautiful recreations both, along with Valeria's sabre. Nothing of Sabotai's made it into the mod though, poor fella.[/quote]
[QUOTE=_Maverick_;52450157][B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL][/QUOTE] God is dead and we have killed him.
[QUOTE=_Maverick_;52450157][B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL][/QUOTE] "Do you even lift, Senpai?"
[QUOTE=_Maverick_;52450157][B]NSFW[/B] [URL=http://www.loverslab.com/index.php?app=downloads&module=display§ion=screenshot&record=572455&id=3954&full=1][B]GOD HAS ABANDONED US[/B][/URL][/QUOTE] So wheres the download link?
[QUOTE=Vexua;52451696]I have this Strange Issue when I enter the house I built the Red Guard knight boots spawn in my inventory. I currently have 16 of them and growing :what:[/QUOTE] Did you use additem on a mannequin? I had this issue with the Ancient Falmer armor years ago because I tried doing that. Ended up with a cupboard full of dozens of Falmer chestplates next to the front door.
Hello, everyone! I'm just here to say that I am working on an update on GuideAnon's guide due to my frustration at the fact that it hasn't been worked on for a year now. Some of the changes include adding a few gameplay mods like Fair Magicka Regen, Projectile Overhaul, PeterBitt's GMSTs, etc. As well as Akulakhan Overhaul, Races Redone, and Clockwork City Reborn, among others. However, I am in need of assistance on a few problems. First of all, I need a mod that gives the books in LGNPCs (specifically, Indarys Manor, Pax Redoran, Secret Masters, and Vivec, Redoran Quarter) HD textures that visually compliment Arukinn's Better Books and Scrolls. If you are unable to find one, feel free to make your own.
[QUOTE=_charon;52452342]Did you use additem on a mannequin? I had this issue with the Ancient Falmer armor years ago because I tried doing that. Ended up with a cupboard full of dozens of Falmer chestplates next to the front door.[/QUOTE] No, I put the armor set on the mannequin once. I think I bugged it by trying to put my spare pieces of the same set that were upgraded.
Nothing good ever comes from mannequins. It's simple maths, mannequins = scary, scary = bad, bad =/= good. In the meantime, have a Khajiit. [quote][img]http://i.imgur.com/6a5OdJt.jpg[/img][/quote]
"I showed you my wares answer me"
[QUOTE=Samiam22;52453743]"I showed you my wares answer me"[/QUOTE] "hello? please reply"
[QUOTE=Vexua;52451696]I have this Strange Issue when I enter the house I built the Red Guard knight boots spawn in my inventory. I currently have 16 of them and growing :what:[/QUOTE] I have a similar issue, whenever I enter vlindrel hall a skull spawns in front of me and clatters to the floor. If I pick it up I can keep it but another will just spawn next time I enter. Might have something to do with my choice of home decor [t]https://steamuserimages-a.akamaihd.net/ugc/366309245418845120/3EDDE2112B1DEE3C1432E510E9041A47C301E908/[/t]
My mysteriously appearing item issue is a tankard (occasionally accompanied by six gold ingots); [t]http://i.imgur.com/FEMM5Ea.jpg[/t]
Sorry, you need to Log In to post a reply to this thread.