• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
[QUOTE=27X;52559656]ImmersiveArmors.esp Incredibly obtuse idea for at least three reasons, one of which is a legal issue.[/QUOTE] Why is a legal issue? Isn't SKSE done from reverse engineering?
TBH the main reason I'm looking forward to DFUnity is getting rid of the pretty bad FPS drops in buildings. I can't set the DOSBox cycles any higher because it fucks with movement.
[QUOTE=ROFLBURGER;52560033]Can you give an example of this? Not that I doubt you, I'm just curious about what content other than the obvious can't be on the nexus.[/QUOTE] I remember seeing a combat mod that added Dark Souls-esque targeting, poise, dodging and some other features that was only on LL for some reason or another.
[QUOTE=Wulfram;52560306]I remember seeing a combat mod that added Dark Souls-esque targeting, poise, dodging and some other features that was only on LL for some reason or another.[/QUOTE] You don't mean Ultimate Combat+TK mods?
[QUOTE=DiscoInferno;52560428]You don't mean Ultimate Combat+TK mods?[/QUOTE] It might have been, but I thought it was something different. I do remember all the demonstration videos had a scantily clad warrior woman with big jiggly boobs though.
No. tk was frankly broken as fuck until 3.0 and ultimate combat still is. DSC is a completely different mod with about the same script hit as tk 3.0.
[QUOTE=27X;52560462]No. tk was frankly broken as fuck until 3.0 and ultimate combat still is. DSC is a completely different mod with about the same script hit as tk 3.0.[/QUOTE] Ultimate Combat seems to be working on my end. Though I'm not sure how I could test it...
[QUOTE=Intoxicated Spy;52560163]Why is a legal issue? Isn't SKSE done from reverse engineering?[/QUOTE] My guess would be that Bethesda gives the SKSE team the legal go ahead, but hasn't given same legal go ahead to anyone else.
[QUOTE=ROFLBURGER;52560033]Can you give an example of this? Not that I doubt you, I'm just curious about what content other than the obvious can't be on the nexus.[/QUOTE] [url]http://www.loverslab.com/files/file/3181-holo-from-spice-and-wolf/[/url] (what did you expect) [url]http://www.loverslab.com/files/file/984-amorous-adventures-v31-20170727/[/url] Nexus version no longer gets updated and there is still a clean version, personally don't use it but people apparently love it for building on the whole shit relationship system the game has. And then there is basically all the ported stuff.
[QUOTE=DiscoInferno;52560496]Ultimate Combat seems to be working on my end. Though I'm not sure how I could test it...[/QUOTE] It [I]works[/I] fine, it's the overhead and papyrus chugging, and the dead folks and animals still having cloaks attached to them. Basically at this point the clean stuff is: Combat Evolved (low script hit, clean resolves) Attack Commitment (low script hit, clean resolves) tk 3.0 (giant script hit, clean resolves) DSC (even larger script hit, mostly clean resolves but still have scripts running on dead people until the Cell of The Dead is invoked and chomps them up, using a body cleaner mod will actually fuck this cleaning process up) Wildcat (medium script hit, clean resolves, dumb as hell rng wound effects and hit location detection because Chim knows why you want morrowinditis flailing combat in your skyrim) Mortal Khambaat (giant script hit, requires SMP, clean resolves) Ultimate isn't terrible, but it's been pretty much superceded by the above. Also to note, anything that adds new animations adds directly to your string table, which is still a very finite resource, even in SSE.
[QUOTE=Reagy;52560581][url]http://www.loverslab.com/files/file/3181-holo-from-spice-and-wolf/[/url] (what did you expect) [url]http://www.loverslab.com/files/file/984-amorous-adventures-v31-20170727/[/url] Nexus version no longer gets updated and there is still a clean version, personally don't use it but people apparently love it for building on the whole shit relationship system the game has. And then there is basically all the ported stuff.[/QUOTE] I don't know what I was expecting. I was kinda expecting safe for work mods that are offensive like maybe dealing with some pretty heavy themes or some stuff that would offend most people. But then again there's an ultra gore mod and all the pint sized elves you can find.
i guess just so people have a visual of that dark souls mod, some korean guy made a video that doesn't have scantily clad women in it [video=youtube;rYh_Znb97Fc]https://www.youtube.com/watch?v=rYh_Znb97Fc[/video] gameplay starts at 1:26
[QUOTE=27X;52560690] Mortal Khambaat (giant script hit, requires SMP, clean resolves) [/QUOTE] I can find all the mods listed by a google search besides this one, possible you can give a link to it?
So I haven't touched Skyrim (32bit) in nearly a year because my savegames all got fucked. Again. I'm thinking of doing a good, old fashioned purge to try and get back into the game, but because I'm fickle and indecisive, I don't know which ENB I should use this time around. I know a lot of ENB authors make their own weather scripts, so are there any out there that make rainy and/or snowy weather more common? And if not, are there any that at least make rainy/snowy weather look really good?
Actual weather effect files have nothing to do with enb (other than mist or how awesome the esp derived particles look), so if the enb doesn't come with an esp changing that actually modifies the weather to begin with "more ____" isn't a thing. [URL]http://www.nexusmods.com/skyrim/mods/8562/?[/URL] As for "more shit during weather" this one does exactly that: [URL]http://www.nexusmods.com/skyrim/mods/79335/?[/URL] As per every other enb conversation that occurs in this thread, I do not give the slightest shit about your waifu or how the mystical chain of events of installing this lead to you entire skyrim build being fucked for all eternity and time and space that started with downloading this particular enb. [editline]11th August 2017[/editline] [QUOTE=ohzee;52560997]I can find all the mods listed by a google search besides this one, possible you can give a link to it?[/QUOTE] It is as private as Kirkbride's Chim stash.
[QUOTE=27X;52560690]It [I]works[/I] fine, it's the overhead and papyrus chugging, and the dead folks and animals still having cloaks attached to them. Basically at this point the clean stuff is: Combat Evolved (low script hit, clean resolves) Attack Commitment (low script hit, clean resolves) tk 3.0 (giant script hit, clean resolves) DSC (even larger script hit, mostly clean resolves but still have scripts running on dead people until the Cell of The Dead is invoked and chomps them up, using a body cleaner mod will actually fuck this cleaning process up) Wildcat (medium script hit, clean resolves, dumb as hell rng wound effects and hit location detection because Chim knows why you want morrowinditis flailing combat in your skyrim) Mortal Khambaat (giant script hit, requires SMP, clean resolves) Ultimate isn't terrible, but it's been pretty much superceded by the above. Also to note, anything that adds new animations adds directly to your string table, which is still a very finite resource, even in SSE.[/QUOTE] so.... would you recommend UC3.0 or...?
Entirely neutral. There is better stuff out there, as in "better on script load, not necessarily better on mechanics" but generally speaking if you have a low mod count to begin with and aren't dryhumping papyrus into oblivion on a potato, you should be fine.
[QUOTE=27X;52561881]Entirely neutral. There is better stuff out there, as in "better on script load, not necessarily better on mechanics" but generally speaking if you have a low mod count to begin with and aren't dryhumping papyrus into oblivion on a potato, you should be fine.[/QUOTE] I honestly have no idea what I'm doing, I just tried to keep under 100 plugins to keep things more organised until I eventually turn that into 150 and beyond.
has anyone tried dynamic stealth? is it worth it? i'm trying to play a stealth mage or something like that now.
[QUOTE=Dazzgrace;52546549]after seeing sheva rebooted, I'm kinda tempted to continue my orc lady's story[/QUOTE] It's because of Sheva posts, I started playing Skyrim again. [thumb]http://puu.sh/x7QGE/f81b429935.jpg[/thumb] Come to think of, I haven't played Skyrim for quite a while. Any good hidden gem mods recently?
[QUOTE=27X;52560690]Attack Commitment (low script hit, clean resolves) Wildcat (medium script hit, clean resolves, dumb as hell rng wound effects and hit location detection because Chim knows why you want morrowinditis flailing combat in your skyrim)[/QUOTE] Personally, I combine these two, turn off the stupid wounding system and excess of Wildcat, and then crank some stuff so that fights are variably lethal for both me and the enemy. Add in a TkDodge if need be, and while it may be wonky as fuck, it makes melee combat a [i]little[/i] more interesting. But then I don't want to go into yet another rant about how Skyrim melee combat sucks. At least it isn't Fallout 4 melee combat.
Not sure if this is the right place to ask, but does anyone have experience with modding Skyrim and using Blender? I've got some models I want to try getting in-game but the exporter plugin keeps throwing errors and it's really frustrating.
What was with the whole 'Starfield' thing? Was it just a joke or did they really copyright it? The copypasta was obvious bait.
Uh, I might have asked this before but how playable is TESO now, for someone that doesn't own Morrowind? And what about the FP guild, is it still a thing?
So this happened. [video=youtube;PnRF_mTBQ0o]http://www.youtube.com/watch?v=PnRF_mTBQ0o[/video]
Sorry for the lack of Sheva stuff lately, I've been getting kind of down with things and still stressing over my mod list. So many alternatives, so many things to consider. I've actually lately been playing Dynasty Warriors 8 Xtreme Legends. There's a Lu Bu companion mod but it doesn't have the hat so it's not good. [quote][img]http://i.imgur.com/jNSlYap.jpg[/img][img]http://i.imgur.com/JEJVNPF.jpg[/img] After following Hadvar and recieving some reassurance that she's not a wanted woman (khajiit are very sensative about false accusations), Sheva followed him to the local town of Riverwood where she met Alvor. He's a gentle man with an honest life. He asked her inform the Jarl about the dragon attack and request protection. Sheva agreed, seeing how happy hey were to help her out in this cold land.[/quote] Really, Wet and Cold should put a cloak and hood in that gift chest. Maybe Frostfall does since it actually matters with that, but still. [quote][img]http://i.imgur.com/QIXnz4A.jpg[/img][img]http://i.imgur.com/JMnGo2T.jpg[/img] [img]http://i.imgur.com/8iwb8yQ.jpg[/img][img]http://i.imgur.com/tT6D3im.jpg[/img] Sheva does the thing that she was asked to do, and then told Alvor that she did it.[/quote] Nothing really major happened along the way since she got to Whiterun too late to see the Giant v Companion fight. If you walk out before Balgruuf forces you into conversation (just after "that would be best") then you can keep the MQ on hold in the most natural way. I'm going to do it but after a few levels. Next I'll post my mod list for you to pick apart. Might as well move from 100 plugins max to whatever you people think is necessary.
TES3MP / OpenMW handles Co-Op so fucking well now that I can forgive the minor quirks like the map not being saved and throwing weapons not working. [t]http://i.imgur.com/4cPbyZM.jpg[/t] Unfortunately, I'm slowly realizing just how long a cooperative run is going to take with someone who never played it before.
[video=youtube;WPxYKR21kfI]https://www.youtube.com/watch?v=WPxYKR21kfI[/video] thank god this was cut
There's no way that was real
Obviously it's for blind people who want to play Oblivion. :downs:
Sorry, you need to Log In to post a reply to this thread.