• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
[QUOTE=27X;52375112]Microtransactions don't require money, they require content and a client, the term came about from data based updates to titles that Sony and MS con't charge for versus code based changes they could, hence the "paid" in front of it to delineate the two.[/QUOTE] That's a really weird butchering of words if true. Transaction should already have the connotation that money goods or services are being exchanged with the more common usage of the word transaction, so I don't think people would think that "microtransaction" doesn't involve money in some way for small DLC or pay 2 win content. But I can definitely see the database aspect of it, seeings how database terminology has its own definition for the word "transaction". It's just that not very many people outside of database related fields think of the term transaction that way.
It's all marketese.
Thinking about getting a mod to remove essential statuses so I can clear out a city and make it mine, kinda like the castle you inherit from your 5th great uncle or something in Oblivion.
[QUOTE=Sleeves;52375730]Thinking about getting a mod to remove essential statuses so I can clear out a city and make it mine, kinda like the castle you inherit from your 5th great uncle or something in Oblivion.[/QUOTE] I dunno, maybe a new city mod that's empty would be better.
I mean obviously if you clear out a city, anyone who is cleared out would now be removed from the game and all quest related stuff would be broken. The guards might respawn too, I don't know if you want that. There's also the risk of losing items in respawning cells.
Ended up making an Argonian thief. Pickpocket is probably one of my new favorite skills. The bonus utility it brings is both useful and hilarious. I never really paid attention to Argonians before, but I am starting to take a liking to them. I know there is a huge stigma against turning down difficulty in combat, but is it acceptable to do so if there is almost no possible way for you to survive otherwise? More than a handful of quest enemies on Legendary difficulty that are too powerful to kill with assassin's blade, and it isn't exactly like you can sneak around them. Most of the time, though, I will have no trouble sneaking right past an entire dungeon while snagging valuables along the way.
[QUOTE=Lyonidis;52377219]Ended up making an Argonian thief. Pickpocket is probably one of my new favorite skills. The bonus utility it brings is both useful and hilarious. I never really paid attention to Argonians before, but I am starting to take a liking to them. I know there is a huge stigma against turning down difficulty in combat, but is it acceptable to do so if there is almost no possible way for you to survive otherwise? More than a handful of quest enemies on Legendary difficulty that are too powerful to kill with assassin's blade, and it isn't exactly like you can sneak around them. Most of the time, though, I will have no trouble sneaking right past an entire dungeon while snagging valuables along the way.[/QUOTE] Unless you're streaming, the only person that knows you changed the difficulty is you. And all of us because you told us.
[QUOTE=Lord Hayden;52377230]Unless you're streaming, the only person that knows you changed the difficulty is you. And all of us because you told us.[/QUOTE] Fair enough. I enjoy playing on higher difficulties, but I am not a huge fan of how it's handled in Skyrim. If there were a difficulty option similar to Stalker or Fallout 4's old survival where damage done to you and by you were increased across the board, I would probably opt for that. I enjoy higher risk/higher reward a bit more in principle. In lieu of that, finding that difficulty sweetspot where I can still kill things without resorting to crafting exploits but absolutely not facetank the entire dungeon is an ongoing effort. I'll have to shop around for more mods, I guess.
Dude in all honesty most people and a lot of mods scaled towards difficulty just expect you to play at adept difficulty as that makes the scaling 1x1 so you deal the same dmg with a weapon as an npc at an equal level deals without perks factoring in. Anything above actually lessens the dmg you deal so it is pretty silly to go anything above unless you like spending 30 minutes using model geography and left mouse clicks.
higher "difficulty" is pointless anyway just makes them sponges especially when you get to the fucking duragr-ancient-overlord-kingboss-murderfucker
All fair points. I enjoyed being able to overcome the additional risk that legendary offered, but now that I'm looking back it was a mostly tedious undertaking. I'll just stick it on adept and call it a day.
Skyrim wasn't designed for you to switch difficulty. Difficulty only affects the amount of damage you receive and deal as opposed to the difficulty of the AI, especially when the player has inherent advantages such as sneaking and first blood. Also fun fact: the AI is not as mean as it should be. You can have a super mean ai that shield bashes you every time you power attack, an ai that strafes randomly and constantly with a bow, and/or an AI that attacks faster when there are more allies around.
[QUOTE=ROFLBURGER;52377387]Skyrim wasn't designed for you to switch difficulty. Difficulty only affects the amount of damage you receive and deal as opposed to the difficulty of the AI, especially when the player has inherent advantages such as sneaking and first blood. Also fun fact: the AI is not as mean as it should be. You can have a super mean ai that shield bashes you every time you power attack, an ai that strafes randomly and constantly with a bow, and/or an AI that attacks faster when there are more allies around.[/QUOTE] I was checking out the multipliers earlier. Novice-Master inverts the scale from "twice damage dealt and half damage taken" to "twice damage taken and half damage dealt," with legendary being on "three times taken and only a quarter dealt." I fully knew in advance that the difficulty settings only changed the multipliers, but a part of me wanted to be able to play the game anyway and spongy enemies be damned. I was reminded before long, though, that there really wasn't a whole lot to prove by doing so besides persistence.
Yea but they knew making it as basic as possible for "accessibility" and letting modders change it in whatever crude way they can to fit their preferences is much more profitable than making it a hardcore rp that has to be modded for easier accessibility. edit - and this is coming from someone with 1.8k hours in skyrim so I have thoroughly enjoyed this game, but you can see where they were going to go bigger and just said "no it is good enough but we will leave the files in there for them to deal with." I am looking at you whipsering door.
[QUOTE=Lyonidis;52377326]If there were a difficulty option similar to Stalker or Fallout 4's old survival where damage done to you and by you were increased across the board, I would probably opt for that. I enjoy higher risk/higher reward a bit more in principle. [/QUOTE] You might enjoy [url=http://www.nexusmods.com/skyrim/mods/71343/?]Realistic Legendary Damage[/url] then. I've heard it sort of trivializes the game if you go down the route of any sort of ranged combat though. You can probably use something like SSEdit to adjust the damage multipliers though.
I decided I should hop back in an Elder Scrolls game but can't decide what sort of experience I want between Morrowind, Oblivion, and Skyrim. I did want to double check that I really don't need to bother with the Special Edition of Skyrim if I already have the game + DLC, correct?
[QUOTE=Trooper-guy1;52378513]I decided I should hop back in an Elder Scrolls game but can't decide what sort of experience I want between Morrowind, Oblivion, and Skyrim. I did want to double check that I really don't need to bother with the Special Edition of Skyrim if I already have the game + DLC, correct?[/QUOTE] If you're not planning on modding the game much (I mean just a weapon pack or a house mod on the Special Edition Nexus) and you already have it then you might want to play the special edition. IIt's not worth any price for a PC user, which is probably why most recieved it for free.
[t]http://i.imgur.com/AJpktDj.png[/t] Shitty Blender viewport image while I reinstall Skyrim, result of this mornings stream. Yoku Mace for Beyond Skyrim.
Anybody else have mixed feelings about Skyrim's soundtrack? idk, i don't feel like it's soule's best work. With the exception of the theme, only a handful of atmospheric tracks and combat tracks stood out to me. Compare that with oblivion for me, where I still remember quite a few combat tracks, most of the atmospheric and town tracks, and even some of the dungeon tracks. Maybe its just me, idk.
[QUOTE=Bloodshot12;52379122]Anybody else have mixed feelings about Skyrim's soundtrack? idk, i don't feel like it's soule's best work. With the exception of the theme, only a handful of atmospheric tracks and combat tracks stood out to me. Compare that with oblivion for me, where I still remember quite a few combat tracks, most of the atmospheric and town tracks, and even some of the dungeon tracks. Maybe its just me, idk.[/QUOTE] [video=youtube;ufK9vdlitCY]https://www.youtube.com/watch?v=ufK9vdlitCY[/video] nah skyrim's music is atmospheric as fuck
The soundtrack is probably the best part of Skyrim
[QUOTE=Kurahk;52379582]The soundtrack is probably the best part of Skyrim[/QUOTE] I would agree if there wasn't so much snow and snow-related magic about.
Soule's music is probably the best thing about elder scrolls games in general.
Skyrim's soundtrack is good but oblivion's is fucking iconic
Oblivion's good but Skyrim's where it's at. Oblivion had a [I]ridiculously[/I] small list of tracks, and it's obvious for all of them that they were recorded with a musical software, while Skyrim had a real orchestra. It makes a whole world of difference. Yearly reminder that if you like Jeremy Soule's work, be it Morrowind, Oblivion or Skyrim, you should check out the soundtracks he wrote for the series Guild Wars. At times, it's indistinguishable from TES soundtracks.
[QUOTE=Bloodshot12;52379122]Anybody else have mixed feelings about Skyrim's soundtrack? idk, i don't feel like it's soule's best work. With the exception of the theme, only a handful of atmospheric tracks and combat tracks stood out to me. Compare that with oblivion for me, where I still remember quite a few combat tracks, most of the atmospheric and town tracks, and even some of the dungeon tracks. Maybe its just me, idk.[/QUOTE] The only thing I remember from Oblivion without going back and playing it is Auriel's Ascension and the main theme, so I'm gonna say it's a case-by-case basis. [media]https://www.youtube.com/watch?v=3YKicBAMlBk[/media] I mean listen to this gem, unforgettable, unlike everything else apparently :v: (Not counting the main themes of course) [editline]a[/editline] I wonder how modding will transfer over to the VR version of SkyrimVR when it comes to PC inevitably. It'd be fucking slick if anything on Special Edition worked out of the box, because then if things like Skywind and Skyblivion get SE ports then we've basically got Morrowind and Oblivion VR remasters either complete or in the works, whenever everything comes out.
you all have shit tastes [media]https://www.youtube.com/watch?v=u1Wr8Xq93-M[/media]
I really want to play oblivion again but I feel like waiting​for Skyblivion to come out so I don't ruin the urge for Oblivion
The background music interlaced with the ambient sound was beautiful. [video]https://youtu.be/YPZtRmx1Dyk?t=1496[/video]
i will never not sing the praise of jeremy soule. the elder scrolls wouldn't be the same without his music. i'll be sincerely disappointed if TES:6 doesn't include him
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