The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
It's been 6 years soon guys
[QUOTE=_Maverick_;52764941]If the next TES doesn't have this I'm going to scream.[/QUOTE]
i swear bethesda suffers some curse where they always plan an arena questline but never complete it
every game since Arena, excluding Daggerfall and Morrowind afaik, has had a planned arena quest
only Oblivion and Fallout 3 (there's one in Point Lookout, plus the beginning of the Pitt) actually have one
I hope the next Arena questline is a little more than just walking in a room and killing a regular dude.
I hope the fights work a little more like puzzles or at least have the contestants have some better AI and decent enough stats so that the fights are a little more like a duel than just a one-man dungeon.
Either that or just make half of the questline about doing backroom shit to fix the fights, like that one quest for the Grey Prince.
[QUOTE=_charon;52766588]i swear bethesda suffers some curse where they always plan an arena questline but never complete it
every game since Arena, excluding Daggerfall and Morrowind afaik, has had a planned arena quest
only Oblivion and Fallout 3 (there's one in Point Lookout, plus the beginning of the Pitt) actually have one[/QUOTE]
In other words only Arena and Skyrim should have had it but didn't?
I think both Skyrim and Fallout 4 were so oriented on combat that the entire world felt like one big arena.
If they somehow manage to go back and focus on role playing and quests, it would be nice to have an arena. If we're at the same intense amount of combat as before, I don't think it's necessary. Was pretty nice becoming the champion in Oblivion though.
[QUOTE=war_man333;52766410]It's been 6 years soon guys[/QUOTE]
You need to read more.
I understand. Skyrim hasn't even come out yet.
[QUOTE=war_man333;52766853]I understand. Skyrim hasn't even come out yet.[/QUOTE]
All this time... It was just in Alpha
To be fair, this re-releasing does explain a lot. We were merely playing the early access version. Full version will come in 5 years or so if we're lucky. What they never told you is that Todd is an indie developer working alone on Skyrim. BGS is just his alias.
Anyone know of a mod that uncaps the racemenu sliders?
So I got the whole Humble Montly thing and have been playing ESO for about 15 hours now. It's really tickling my murder thief g-spot. But I'm so annoyed they don't give you enough in-game cash to actually buy a dlc. I feel like I have to rush through the DB and Thieves guild questlines in the next 15 days of free Subscription status and grind out everything worthwhile. I just want to explore the cool Assassins Creed thief city and steal everything without the impending lack of ESO Plus
[QUOTE=war_man333;52766903]To be fair, this re-releasing does explain a lot. We were merely playing the early access version. Full version will come in 5 years or so if we're lucky. What they never told you is that Todd is an indie developer working alone on Skyrim. BGS is just his alias.[/QUOTE]
Survival, sandbox, crafting, bugs, zombies... Yeah it checks out.
it's been a glorified early access game before early access games became a thing, bethesda is really such a trend starter, good example for entire industry, i bet they give horse armours to their employees as a way of promotion
I think early access games were alive and kicking around 2011, it just took a little extra time before they were a thing on Steam
minecraft was gaining traction around that time wasnt it?
I think what the arena questline needs is, well, obviously new kinds of arenas and maybe even a little bit of traveling, but what it really needs is... more politics.
Sports is a big fucking deal to a lot of people, I think there should be opertunities to get clever, change manager, capture or purchase fighters should you yourself choose to manage, invest in new arenas...
Dumb combat's great for some players, but the opertunity for more'd be fucking grand, especially since TES needs to move away from just constant fighting and more into RP/clever as fuck stuff.
If the next game doesn't have charm person then at best I'll wait for a sale if the game's got great mods.
It'd be pretty funny to see the next game have an arena management sim metagame going but I dont' really know what the point of that would be other than to earn you money, which is kind of useless.
[QUOTE=cdr248;52770561]It'd be pretty funny to see the next game have an arena management sim metagame going but I dont' really know what the point of that would be other than to earn you money, which is [B]kind of useless[/B].[/QUOTE]
Todd! You can't just leak shit like that and pretend no-one notices!
[QUOTE=The Jack;52769908]I think what the arena questline needs is, well, obviously new kinds of arenas and maybe even a little bit of traveling, but what it really needs is... more politics.
Sports is a big fucking deal to a lot of people, I think there should be opertunities to get clever, change manager, capture or purchase fighters should you yourself choose to manage, invest in new arenas...
Dumb combat's great for some players, but the opertunity for more'd be fucking grand, especially since TES needs to move away from just constant fighting and more into RP/clever as fuck stuff.
If the next game doesn't have charm person then at best I'll wait for a sale if the game's got great mods.[/QUOTE]
If you don't want to play a fight heavy questline you could always not play the questlines designed around heavy fighting
[QUOTE=The Jack;52769908]Sports is a big fucking deal to a lot of people, I think there should be opertunities to get clever, change manager, capture or purchase fighters should you yourself choose to manage, invest in new arenas... [/QUOTE]
I'm now imagining Tamriel's equivalent of Vince McMahon pushing Orc mastodons and burying Imperial vanilla midgets. I won't lie, I kinda love it.
I think they should focus on making the guilds better in the next game. For example, I didn't find the College quest line very fun. Replaying it once again just recently, I hate how the dialogue keeps mentioning that "you will be judged" and your "actions will have consequences" when the quest line is completely linear and doesn't give you any choices whatsoever. Get the eye, get the staff, stop the Thalmor dude, become arch mage.
Where's my option to join the Thalmor dude? Where's the option to kill him and take the orb for myself? Or to destroy the orb and blow up the whole college? Or kill the Synod guys and keep the orb for the college? The quests are like an episode of Simpsons. Something amazing/terrible happens, but balance is restored and we're back to exactly how it was before. How exciting.
IDK I'm kinda ticked off that assassins creed has the player more involved in the economy (and safehouses/offices in every city).
I wasn't saying that the arena questline should avoid letting the player be a big dumb fighter that just wants to go from fight to fight to fight, but I think the option for politicking, rigging,cheating and so on should be there.
Like if you were just a fighter, you could just roll with every match, occasionally change manager. Maybe if you were using a certain guy, he'd ask you to help him capture a minotaur or attend a ball as a celeb, or something to add flavour, but nobody should be forced into anything.
But if you were a thief, you could find out what's fighting next, poison the food or put up a cursed item (or sneak a fortify onto someone else if the protag ain't your character) and watch a significantly different match as the obvious favourite turns out to be twice as slow as his opponent. You could kill or charm or blackmail an enemy manager, or work out who the fighter's love ones are. All for the cause of making ludicrus coin.
In an ideal world, this shit wouldn't even be scripted quests, it'd be dynamic stuff you could fuck with. Like you could be going from fight to fight and then suddenly announce that you'll want to train or manage, using your acquired fame to attract business.
I think it'd be great for all questlines, and honestly the arena was one of the last things I'd apply it to, but say... you were in one of the guilds, and you could keep doing jobs, but if you want that promotion you'll wanna get underhanded, somehow "create an opening" by getting rid of a senior or rival.
It's 2017 and I think it's a little shameful that we've yet to get anything approaching the openness of a pen'n paper (with a competent storyteller, some of em will really want to railroad) But bethesda of late seem to've just gone way more into the combat than anything else.
That said, if they made a proper TES: ARENA where all you're doing is fighting in the varying pits of Tamriel, and they made the combat real good, i'd not complain.
[QUOTE=The Jack;52772425]IDK I'm kinda ticked off that assassins creed has the player more involved in the economy (and safehouses/offices in every city).
I wasn't saying that the arena questline should avoid letting the player be a big dumb fighter that just wants to go from fight to fight to fight, but I think the option for politicking, rigging,cheating and so on should be there.
Like if you were just a fighter, you could just roll with every match, occasionally change manager. Maybe if you were using a certain guy, he'd ask you to help him capture a minotaur or attend a ball as a celeb, or something to add flavour, but nobody should be forced into anything.
But if you were a thief, you could find out what's fighting next, poison the food or put up a cursed item (or sneak a fortify onto someone else if the protag ain't your character) and watch a significantly different match as the obvious favourite turns out to be twice as slow as his opponent. You could kill or charm or blackmail an enemy manager, or work out who the fighter's love ones are. All for the cause of making ludicrus coin.
In an ideal world, this shit wouldn't even be scripted quests, it'd be dynamic stuff you could fuck with. Like you could be going from fight to fight and then suddenly announce that you'll want to train or manage, using your acquired fame to attract business.
I think it'd be great for all questlines, and honestly the arena was one of the last things I'd apply it to, but say... you were in one of the guilds, and you could keep doing jobs, but if you want that promotion you'll wanna get underhanded, somehow "create an opening" by getting rid of a senior or rival.
It's 2017 and I think it's a little shameful that we've yet to get anything approaching the openness of a pen'n paper (with a competent storyteller, some of em will really want to railroad) But bethesda of late seem to've just gone way more into the combat than anything else.
That said, if they made a proper TES: ARENA where all you're doing is fighting in the varying pits of Tamriel, and they made the combat real good, i'd not complain.[/QUOTE]
I think I understand what you mean (correct me if I'm wrong of course)
But you want to the game to accommodate a more realistic approach to arena questing?
I'll use Oblivion as the example here because I've never played arena myself.
So in Oblivion arena quest line you talk to that guy down in the bloodworks to organise your matches, he gives you a tiny bit of information regarding who you're fighting and then you fuck off to face them.
Like you said, you get your manager / sponsor / owner to arrange your fight.
For instance one manager focuses on pitting animals against men, for him you'll be:
Scouting the wilds for dangerous beasts, tracking them and capturing them (therefore unlocking that beast to fight when ever you wish.
One manager focusing on your standard man VS man battles where you could be recruiting bandits/ capturing slaves / buying prisoners etc
Maybe even have him perform grand matches based on past historical events that you and your enemies must re-enact.
like the film Gladiator when they perform the battle of africo spcicanas or whatever that was called.
Etc etc different managers for different things and types of battles
And if you just wanted to be a fighter with no management then you could open it up in different ways
Say for instance you get told your next match up will be against "John Doe"
You could go right into that fight the next day no questions asked and beat his ass.
But say you're a roguish sort, it's not very fitting to charge headlong into battle. So now before the battle you could do a bit of recon.
You learn through bribing someone who knows him that Joe doesn't like big heavy armour, he likes leather armour to keep him mobile.
You watch him practice, he wields a magical warhammer and favours using power attacks over everything else.
Now you could go into the battle knowing that he is agile AF but hits slow.
And like you said, if you wanted to take it further you could weaken them before the fight even begins, sneak in and poison their food, get them fucking wasted the night before so they are still drunk on the fight.
Use magic to do... Something... haunt their dreams and shit.
Is that the kind of thing you mean, just expanding on a arena quest line to encompass all types of playstyle?
what, there are merchants in every settlement you help save in the witcher 3. theyre generic merchants sure, but they are there.
[QUOTE=Qbe-tex;52773316]Having played quite a bit of both (though more skyrim) I can tell you TW3 is pretty static. Or rather, if you don't do the mainquest. Yes, there are numerous towns that you can safe, merchants to help, etc. but these are all isolated. They [I]still[/I] don't have any major impact on the game. IIRC I don't even think the towns you can save have merchants in them. Now, the Main Story does affect the worldstate, which is pretty neat, but sidequets and side objectives are just as static as skyrim's, but they give the impression they're not. You [I]can[/I] kill a bunch of drowners and clean a town, but that won't have any impact in the region. It won't prosper, cause more travel, change traveling routes, enrich the local economy, etc. I'm obviouly not expecting a bloody economy simulator from a game, but to call it dynamic isn't entirely true.
With that said, I still find it did it better than Skyrim. Skyrim should have Fornsworn/Bandit/Falmer raids on towns, you clear them and then they become habitable. Lost chance there :/[/QUOTE]
A lot of the side content changes the world and characters though?
You can find merchants kidnapped who will sell you specialized items in different areas (and they don't just sit where they were captured they go back to their town.)
You can clear out ruined towns of monsters that give you "checkpoints" for easy fast traveling and a lot of them do have miscellaneous herbalists/merchants for unloading extra gear.
Some of the "main" side quests also affect the world state for example the quest involving the romance for Triss, you decide what happens to the mages and the witch hunters. [sp] or at least their leader menge and burn down their headquarters[/sp]
Your different choices in build also affect the world, as leveling Axi (poor man's speech skill) unlocks an ass ton of dialouge and choices in a lot of different situations.
Another example is the side quest involving Zoltan or Gremist, both have interactions with characters in the story that change their purpose and how they interact with you.
Depending on side quests you do certain characters may or may not help you later at the end game as well. [sp] for example most of Keira Metz quest is entirely optional except for the very first part, meaning you have to take on extra side quests to get her as an ally and even then have to make the proper dialogue choices or she could just die or run.[/sp]
I think the Witcher takes the cake for being one of the least static 3d rpgs ever released with a lot of unique content, especially given the insanely massive scale it has.
/witcher 3 boner in the TES thread
I just hope (very small hope though) that Bethesda will take some notes from the Witcher 3 as I massively prefer their first person and the freedom they give for your character but the witcher 3 shines in so many more aspects.
Is Survival Mode still free?
No, I think every TES game gets better in some ways but looses out more. Bethesda might take notes but they forget shit they did well. And Todd's a lying monster.
Todd's that positive guy who tries to convince you to buy the game, that's basically it, he's supposed to create good image about the product, he's there to tell you cool stories and be a bro.
Seeing the downward trend in how the their games are being made, I'm expecting something going towards Fallout 4 direction, unless they really took their time and reworked some of the engine things and made their editor better and faster.
To be honest I wouldn't mind having slightly less content in the base game, but in return at least the tools being way better so that it's easier to create player made content, or even perhaps longer game support after release, better DLCs that play more like expansions.
Also no paid mods. Put some effort into your games Bethesda.
[QUOTE=Peon Greenjoy;52777150]Todd's that positive guy who tries to convince you to buy the game, that's basically it, he's supposed to create good image about the product, he's there to tell you cool stories and be a bro.
Seeing the downward trend in how the their games are being made, I'm expecting something going towards Fallout 4 direction, unless they really took their time and reworked some of the engine things and made their editor better and faster.
To be honest I wouldn't mind having slightly less content in the base game, but in return at least the tools being way better so that it's easier to create player made content, or even perhaps longer game support after release, better DLCs that play more like expansions.
Also no paid mods. Put some effort into your games Bethesda.[/QUOTE]
Well if it does go the route of FALLOUT4
Then it'll have great combat and weak story.
Skyrim already had weak story so if it downgrades from an already weak Base we'll either end up with NO story or we'll loop back round to GREAT story
Plus there is one thing TES will always have over FALLOUT and that's magic.
Magic > science
If Skyrim's combat and other mechanics were more fun, more creative, I wouldn't mind worse story at this point. For me at least TES games are not about main story, it's more about side stories that add up to the world building and help establish your character. After all TES games are more about being in this sandbox, creating your own character and finding adventure on your own. I felt Oblivion did that great in some ways, playing it felt like going on this crazy adventure and you couldn't tell what will come next. If anything they need to expand player choices, so you can play as a bad guy.
Combat needs to be worked on more for sure, I don't think I can handle another game in the series where you mash left mouse button against damage sponges, something needs to be done about it.
Fallout 4 didn't have great combat though, it was just less shit by comparison.
Honestly, I care about the story a lot, but I think I'd stop if TES 6 came out with a shit story, at which point I'll just accept it's part of the series and the gameplay'll be the focus.
I hope they'll ditch dual wielding though, especially for magic. Anything less than using two arms for bizzare movements and a full body lightshow just ain't cool. Maybe dual wielding weapons, or the one handed oblivion shit magic, can be a perk, but I think morrowind was the only modern TES game to make magic look like magic.
Some more superhuman physicality to higher levels of physical fighting'd be great though.
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