The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
Done some smaller tweaks and reworked hair, I wanted the hair to look like something was melting over his head but was also leaf or pumpkin like.
I also had this idea where I could just take the model and make low poly version, put it into Skyrim and make a shrine to adoring fan with his statue, and he'd have bunch of followers, they'd all look similar to him and they will yell it's the grand champion when player shows up. Obviously that will take a lot more work with outdated tools.
[img_thumb]https://i.imgur.com/KAXS95B.jpg[/img_thumb]
[QUOTE=Peon Greenjoy;52861213]Done some smaller tweaks and reworked hair, I wanted the hair to look like something was melting over his head but was also leaf or pumpkin like.
I also had this idea where I could just take the model and make low poly version, put it into Skyrim and make a shrine to adoring fan with his statue, and he'd have bunch of followers, they'd all look similar to him and they will yell it's the grand champion when player shows up. Obviously that will take a lot more work with outdated tools.
[img_thumb]https://i.imgur.com/KAXS95B.jpg[/img_thumb][/QUOTE]
You should make it an object in Skyrim, give it a weight of 200, mark it as an quest item and attach a script that detects whenever the statue has disappeared from player's inventory and gives them a new one.
Now you got the true Adoring Fan experience.
And now I realize I forgot to set Skyrim SE to not automatically update. Fuck.
[QUOTE=Dom Pyroshark;52866127]You should make it an object in Skyrim, give it a weight of 200, mark it as an quest item and attach a script that detects whenever the statue has disappeared from player's inventory and gives them a new one.
Now you got the true Adoring Fan experience.[/QUOTE]
I'm also trembling at the thought of making and releasing such mod. Knowing pervy modders in this community would just take the bust model and make into a adoring fan buttplug of some kind.
[url=https://bethesda.net/en/devnote/5NH7ODJztmqW0CwSWoCOC6/the-elder-scrolls-v-skyrim-special-edition-1-5-16-update]Here's the patch notes for the update.[/url]
[quote]Fixed issue with rate of critters respawning in world
Fixed crash related to changing profiles (Xbox One only)
Fixed issues with screenshots displaying incorrectly in Creation Club/Mods
Message of the Day heading revised
Changed logic for how Creation Club content is initialized
Minor bug fixes to Bethesda.net[/quote]
That logic change for CC content is assumedly them moving the CC filenames over to a new file called Skyrim.ccc, so they can add new CC content without needing to update the exe, though they might still need to update the exe if they need to add new functions or to fix bugs. This should result in fewer updates that will break SKSE.
Additionally, new CC filenames have been added with that file, but the content isn't available yet:
[quote]ccBGSSSE021-LordsMail.esl
ccTWBSSE001-PuzzleDungeon.esm
ccEEJSSE001-Hstead.esl[/quote]
So that's assumedly [url=http://en.uesp.net/wiki/Lore:Lord's_Mail]Lord's Mail[/url] from Arena/Daggerfall/Morrowind, and what people seem to be assuming is a new dungeon from Trainwiz (as an esm, which is nice to see), and a new house from Elianora. There's also the mudcrab pet that's still listed but hasn't shown up on the CC yet too.
That kinda sucks, they're taking big names and paywalling their content... I mean I'm glad they're getting money for their work, but this is still pretty bad news for the community. I have a feeling a certain mod piracy subreddit will get very, very popular.
probably late, but, Morrowind multiplayer through TES3MP and OpenMW is amazing and the best thing ever. I got a friend who's never played Morrowind and he slapped me two seconds after we got done creating our characters, at which point he incurred a bounty and started getting chased by a Balmora guard. I took aggro, kited the guard to a wall and got him stuck doing some sick parkour, so we could sneak off, buy two handed weapons and cheese him with their longer range. If he hit us, he dealt 3/4 of our health, but since he could not hit us...
Crazy fucking adventure for a set of armor which we split so we both have an even 6 armor rating, and he has a longsword + shield. I've always liked this game and even without custom spells or functional mana regen (the scripted mod that adds natural regen doesn't work) it's a super fun experience with your buddy.
[QUOTE=Dom Pyroshark;52866127]You should make it an object in Skyrim, give it a weight of 200, mark it as an quest item and attach a script that detects whenever the statue has disappeared from player's inventory and gives them a new one.
Now you got the true Adoring Fan experience.[/QUOTE]
Don't quest items actually negate their carry weight and it's just there for show and world physics
Quest items don't have carry weight. You can however make a script that reads the item back into the player's inventory when transferred to another container (which also includes dropped).
[url]https://www.creationkit.com/index.php?title=OnContainerChanged_-_ObjectReference[/url]
[QUOTE=27X;52871861][url]https://www.nexusmods.com/skyrim/mods/87781/?[/url][/QUOTE]
Should also replace the Greybeard's "dovahkin" near the beginning of the game.
[QUOTE=ROFLBURGER;52870464]Quest items don't have carry weight. You can however make a script that reads the item back into the player's inventory when transferred to another container (which also includes dropped).
[url]https://www.creationkit.com/index.php?title=OnContainerChanged_-_ObjectReference[/url][/QUOTE]
could also force carry weight through script
Does anyone know of any oblivion mods that change how vampires receive sun damage? It's a bit annoying I start burning up at 6am on the dot when it's still dark and it doesn't stop until 8pm (?) when it's completely dark.
[t]http://i.imgur.com/krtgXV0.jpg[/t]
[sp] Shamelessly stolen from some fb page.[/sp]
[t]https://steamuserimages-a.akamaihd.net/ugc/861738917449604648/F65FF3A01CDAC9A7E1F27E330910C0DBFC1AC671/[/t]
Sadly, I haven't had the time to toddify the textures, so we're only getting sounds and some dialogue. Who knew toddifying a game with over 30,000 lines of voiced dialogue would take forever?
[QUOTE=Brobattington;52878238][t]https://steamuserimages-a.akamaihd.net/ugc/85970590944334585/1D19F71FCB6F22370419F7D491600590347ABEAA/[/t]
Unidentified Flying Bastard[/QUOTE]
I saw a dragon each time in the same spot near Whiterun on every new playthrough, it would lift up a Giant high up into the air and drop it, also saw Giants club a dragon to death.
So I am trying out Beyond Skyrim: Bruma and it have already impressed me before I even reached Bruma.
As I got closer to the city, however, I saw my fps plummet from 60 to 25.
Oh God! They have placed Bruma in the world cell.
This is the main reason why I do not use the open cities mod. Sure it feels nice to not have a loadscreen when entering a city but the cost on performance is horrible.
BethBryo can not handle this.
How is Skyrim on the switch? Do you use motion controls to swing your sword?
[QUOTE=SpartanXC9;52879756]How is Skyrim on the switch? Do you use motion controls to swing your sword?[/QUOTE]
You could, but it has normal controls.
Throw your Switch to throw fireballs
Truly the greatest game of our time
[QUOTE=SpartanXC9;52879756]How is Skyrim on the switch? Do you use motion controls to swing your sword?[/QUOTE]
[media]https://www.youtube.com/watch?v=WHb5ElEXYCA[/media]
I remember when I reached 5000 saves in skyrim and said "heh I wonder if I will finally finish my mod by the time I reach 10000 saves.
[img]https://i.imgur.com/ubLjSDW.png[/img]
projects barely even done help me
[QUOTE=1chains1;52878263]Frost troll?[/QUOTE]
It's a giant doing it's back scratching animation.
[QUOTE=ROFLBURGER;52884134]I remember when I reached 5000 saves in skyrim and said "heh I wonder if I will finally finish my mod by the time I reach 10000 saves.
[img]https://i.imgur.com/ubLjSDW.png[/img]
projects barely even done help me[/QUOTE]
Jesus hope that isn't all on one character :v:
[QUOTE=_Maverick_;52884984]Jesus hope that isn't all on one character :v:[/QUOTE]
Several characters. I've been doing custom playthroughs where I carry around a ring that gives me 1000% XP gain and just like beating one "main" quest (college of winterhold, companions, etc) then starting a new character when im bored.
How much does your saves take space in total?
[URL="https://rd.nexusmods.com/news/13348"]Getting closer to the mod manager Vortex alpha release[/URL]
[URL="https://rd.nexusmods.com/news/13257"]How it will most likely work for those who don't know[/URL]
Prolly check it out when SSE modding isn't a rollover clusterfuck of opinions and whining, and the CC is down to a dull sneevily roar.
For 32 there's pretty much nothing MO and Wrye can't fix, provided you know what you're doing.
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