The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
[QUOTE]most modders will only support SE going forwards[/QUOTE]
If by going forwards you mean in two years, yes.
[QUOTE=27X;52902404]If by going forwards you mean in two years, yes.[/QUOTE]
Hasn't a beta build of SKSE64 been released already? Seems like a good first step to dropping Legendaryrim, which is sad since I've had the same installation for the past 5ish years and the notion of starting from scratch absolutely kills me.
Also kinda worried about performance. SE seems infinitely more demanding than vanilla Skyrim. I could run base Skyrim at 60 on high, now I'm roughly at 45 after all my cool mods. The drop will be excruciating on SE as I understand it, if I can even run the base game on high.
[QUOTE=DiscoInferno;52901322]I like how you make shit up to break Bethesda's balls over dragging in unrelated shit rather than going with all the myriad options of genuine complaints you could have with Bethy and TES.[/QUOTE]
Hold on one moment.
What have I said there that's wrong?
Edit:
And while we're still here, what's the point in reiterating the common and obvious complaints that most everyone agrees with?
[QUOTE=MrHeadHopper;52902563]Hasn't a beta build of SKSE64 been released already? Seems like a good first step to dropping Legendaryrim, which is sad since I've had the same installation for the past 5ish years and the notion of starting from scratch absolutely kills me.
Also kinda worried about performance. SE seems infinitely more demanding than vanilla Skyrim. I could run base Skyrim at 60 on high, now I'm roughly at 45 after all my cool mods. The drop will be excruciating on SE as I understand it, if I can even run the base game on high.[/QUOTE]
Has a beta and everyone is on the happy train are two completely different things.
Generally the people screeching to high heaven about 64 NAOW 64 gave me a million dollars and fixed my erectile dysfunction 64 solved my marital problems are people who suck at modding or like shitty mods that now generally work much better under 64 because of the frametime changes in which papyrus stability is directly tied to frame resolves and thus is more likely not to die. That directly includes this thread.
That has nothing to do with modding itself or modders, and there are far less modders making the move to 64, and that's not even covering or even approaching what Bethesda is doing to the mod community itself, nor does it cover when skse64 is ship-ready and feature stable that a great many more mods will tacked on on varying build and process quality will be showing and the current environment where everyone has a sweetroll in the hearth, 2.5 adoptable kids with a picket wall around Breezehome and none of those [whisper] [I]redguards[/I] [/whisper] in the neighborhood is going to still exist, because it's not.
Bethesda didn't fix anything relative to issue within the engine itself and actually introduced new ones, sounds and behavior mods tend to immediately crash 64 on a regular basis and those might or might not crash 32 for sound, and generally don't crash on behaviors at all.
64 is inherently more stable because of 64bit memory allocation and much faster returns on papyrus, that's it, that's all. It is not modding jesus nor is it likely to be in the future, it's just way more stable with unstable mods, which allows questionable mod practices that would explode 32 to happen more often. Neither version is the perfect answer to anything nor should be treated as such, they just happen to have separate and distinct advantages owing to their distinct differences.
[QUOTE=27X;52903083]the talk and the [I]redguards[/I][/QUOTE]
When it comes to stability I've never understood people complaining about Skyrim because my installation is an absolute tower.
Like I said, I've kept the same installation for 5ish years and most of that has been with manual-only installs and it's actually been a really long while since I've crashed during gameplay. Even when I do crash it's not a random "ooga booga you crashed" and more of an actual issue that I can replicate, then patch out if I dedicate myself to it for a bit.
[QUOTE=27X;52901789]Never argue with someone who's played one actual rpg for less than year and want their character to already be a god, you'll just get cooties on you.[/QUOTE]
This is a hyperbole, right?
Anyone having issues accessing mod menu on Xbox one? It says server error all the time, worked for 5 minutes.
[QUOTE=gk99;52903772]This is a hyperbole, right?[/QUOTE]
Check the DnD thread.
Either I wrote that (DnD) post badly or you're misinterpreting. But don't target people, target ideas.
Other ways I think skyrim mellowed it's own lore (other than orcs and dwemer) both petty and serious:
-gutted the nordic pantheon
-Dragons don't shout
-No sky whales
-no Volkihar, as written in Immortal blood, fuck whatever dawnguard was.
-Draugr aren't a 10th as cool as they are in norse myth.
-No werebears
-No falmer ruins, race conveniently made into blind goblins for bad reasons.
-redguards seem simplified since they're just depicted as generic arabs.
-When will glorious dunmer voice return?
-Bard's college is an incredibly minor thing, which does skalding a disservice.
-With the exception of solitude and Windhelm, Towns and cities don't have good defences, and although i can't remember the source, skyrim was supposed to be crazy dangerous, and so it's a puzzle that they don't repair the various forts or the walls of whiterun.
-Got rid of the guilds, even though the fighters are necessary because the place is crazy dangerous, and the mages, well, I don't think a local court wizard and a far off college is enough, even if the country hates magic.
I don't know for sure, but shouldn't almost everything nordic from solthstiem have been in skyrim? Stahlrim, carved nordic (even if i think that one looks ridiculous) in some form or another. Don't get me wrong, I'm aware that developers have limited resources, and an island's going to develop it's own traditions, but surely if stahlrim isn't found in skyrim, it's at least exported there?
they spent all budget on getting dragons to even work and bunch of expensive voice actors
Skyrim on Switch, yay, nay?
[QUOTE=Antimuffin;52905697]Skyrim on Switch, yay, nay?[/QUOTE]
[video=youtube;_09vATdJq1U]https://www.youtube.com/watch?v=_09vATdJq1U[/video]
[QUOTE=Antimuffin;52905697]Skyrim on Switch, yay, nay?[/QUOTE]
If you enjoy vanilla Skyrim, aint picky about graphics then it's really good. I miss the mods so I still play on Xbox too but it's really good portable, I play it everyday now traveling to work. However the price is really steep for a 6 year old game, if you aren't super excited for it, wait for a sale.
Just started playing eso yesterday and I'm having so much fun.
Tried the Requiem mod and I really don't like how running drains stamina, walking is slow and stamina is key to surviving combat at the start.
[QUOTE=MrHeadHopper;52907517]Welcome to Morrowind and Oblivion. I always thought that feature was the absolute worst -- punishing players for moving, what the heck[/QUOTE]
It was fine in those two but Requiem feels somehow slower. You also don't die within the first two blows from an enemy either.
[QUOTE=Phycosymo;52907503]Tried the Requiem mod and I really don't like how running drains stamina, walking is slow and stamina is key to surviving combat at the start.[/QUOTE]
Welcome to Morrowind and Oblivion. I always thought that feature was the absolute worst -- punishing players for moving, what the heck
[QUOTE=Phycosymo;52907503]Tried the Requiem mod and I really don't like how running drains stamina, walking is slow and stamina is key to surviving combat at the start.[/QUOTE]
Pretty sure you can turn it off.
[QUOTE=Phycosymo;52907503]Tried the Requiem mod and I really don't like how running drains stamina, walking is slow and stamina is key to surviving combat at the start.
It was fine in those two but Requiem feels somehow slower. You also don't die within the first two blows from an enemy either.[/QUOTE]
Then you'll have oodles of fun later when you go up against dragons to then realize the way they made them difficult was to just assign 20 000 HP, and don't miss out on the invisible entities.
It appears to be a very fine line between true difficultly and tedious, mod makers and game developers both struggle. I personally find requiem to be more tedious.
[QUOTE=SpearmintSheep;52908151]Then you'll have oodles of fun later when you go up against dragons to then realize the way they made them difficult was to just assign 20 000 HP, and don't miss out on the invisible entities.
It appears to be a very fine line between true difficultly and tedious, mod makers and game developers both struggle. I personally find requiem to be more tedious.[/QUOTE]
What level were you? I don't enjoy requiem too much either but it was trying to fulfill an older style rpg experience where leveling is everything. For example a drag is considered one of the "hardest/highest level" enemies in the mod so you should be level 30+ when facing them I believe unless you go for a pure glass cannon build.
Okay, fine, fuck you Howard you win.
[img]http://puu.sh/yq3pR/ae3d4fb4f3.jpg[/img]
Edit: I DID IT BOYS, I PLAYED SKYRIM WHILE TAKING A SHIT.
[QUOTE=MadBomber;52908804]Okay, fine, fuck you Howard you win.
[img]http://puu.sh/yq3pR/ae3d4fb4f3.jpg[/img]
Edit: I DID IT BOYS, I PLAYED SKYRIM WHILE TAKING A SHIT.[/QUOTE]
Technically, you can also claim that you've played with shit
[QUOTE=RR_Raptor65;52908008]Pretty sure you can turn it off.[/QUOTE]
You can turn it off two years after it was first introduced which is bad game design, fullstop.
Granted the author clearly states at the beginning this is what he considers good games design, and you're invited not to play the mod at all to avoid that, but hinging everything in the game off of one stat is simply poor work, and not even as BGS did that as much as they simplified everything.
Requiem is a poorly made and thought out mod.
[QUOTE=1chains1;52908593]What level were you? I don't enjoy requiem too much either but it was trying to fulfill an older style rpg experience where leveling is everything. For example a drag is considered one of the "hardest/highest level" enemies in the mod so you should be level 30+ when facing them I believe unless you go for a pure glass cannon build.[/QUOTE]
I got up to level 28 before I decided I'd had enough, my dude was cutting around in heavy armor wielding and wielding two handed weapons, with plenty of perks put into the relevant skill trees for that "class"
Finally actually getting into Morrowind, this is so great (yes, even the combat!).
[QUOTE=Excalibuurr;52910522]Does anyone know how to prevent Morrowind from overwriting my ICC profile? My monitor is ass, and I use a color profile to compensate for it but running Morrowind just reverts it back to default.[/QUOTE]
It does the same thing with f.lux, its annoying. you could try to bake the profile into a reshade lut and use that, kinda roundabout but it might work.
I hope Skyrim for Switch eventually gets basic .esp mod and custom script support, even without custom models and textures.
I get the feeling the only thing that'll make it to switch is creation club though.
[QUOTE=JeanLuc761;52901988]Just tried SkyrimVR. It's...something. Easily the roughest version of the game for visuals (probably necessity to keep 60fps), but it controls fairly well with the DS4 and the novelty of seeing everything with proper scale is good fun. Not sure I'll manage a full playthrough but it's neat.[/QUOTE]
For PSVR?
Do I need the special edition?
What do I need? Do they sell separate VR version of the game disc?
I'm out of touch from recent Skyrim. ANybody can explain how can I play this in PsVR? Thanks
Ah forget it, I just need to buy the disc
Man I havent got this excited in a long time. That 2 Move controller finally getting a real use.Gonna be an archer. Gonna swing that sword boi
Ordered! Now just to wait for that package to arrive
Complementary video
[video=youtube;QrhsP4Xz2mI]http://www.youtube.com/watch?v=QrhsP4Xz2mI[/video]
My friend got SkyrimVR for the PS4, and it's got-damned amazing. It's got some weirdness, but VR is still evolving, and this is the kind of thing we need to push it more mainstream. It's so weird to stand next to an NPC in VR because they have the presence of a real being, even though they don't look like one at all.
[QUOTE=hakimhakim;52913781]Ordered! Now just to wait for that package to arrive
Complementary video
[video=youtube;QrhsP4Xz2mI]http://www.youtube.com/watch?v=QrhsP4Xz2mI[/video][/QUOTE]
This is good. I remember some guy got his hands on Skyrim VR and the movement was basically a blink spell so it was basically Myst/Riven VR.
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