The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
Morrowind getting nuked is so silly because like, what, at no point did he think that maybe not removing the velocity of a FUCKING METEOR would have been a bad idea.
[QUOTE=Zeos;52923819]Morrowind getting nuked is so silly because like, what, at no point did he think that maybe not removing the velocity of a FUCKING METEOR would have been a bad idea.[/QUOTE]
The point was to display his immense power and sure if it dropped it would destroy a city but to keep it frozen like that meant it would destroy much more AND show how much more powerful than simply stopping it wouldve been. He can stop it AND keep it going!!!
It would be like the difference between stopping a car from hitting a house and physically HOLDING a car down so it doesnt crash into the house for as long as you exist and have power so the locals gotta keep giving you shit. But you can be in different places while you hold the car ofc in this case.
The thing you have to remember about Vivec, is that he's a cunt, along with the rest of the tribunal because that was kind of the whole point
Good riddance to them
Didn't they hollow the thing out?
[QUOTE=The Jack;52924139]Didn't they hollow the thing out?[/QUOTE]
only partially, and its kind of hard to tell how much due to morrowinds "tardis effect" interiors
Everything is on a much smaller scale than lore as well. I am willing to bet it was a sort of situation where they dug caverns in the outermost layers being as the thing was fucking immense.
In regards to scale, it shouldn't scale much worse than the city of vivec, because otherwise it'd block out the sky for every canton and stuff. I'm not good at getting ideas across, but the thing was so much smaller than the city even if we ignore it's size compared to a canton. Vivec isn't even especially close to the mountain.
I think Vivec should've realised "well, without the power to hold it up, I need to chop this thing up, time to spam destruction spells/use some seige equipment. The guy's been a fucking god for several hundred years, he should have the brains to deal with it (something something about souls=not a good solution)
Maybe he knew the events that would follow.
Forcing the dunmer to skyrim,
Maybe it was all part of his plan... :tinfoil:
I mean even when he [I]knew[/I] he was loosing his power he didn't attempt to prevent the meteor from falling with what little godlike power he had left, he's a douche, plain and simple.
Of the major provinces of Tamriel, what would be the LEAST likely to have a game for itself.
[QUOTE=MadBomber;52926119]Of the major provinces of Tamriel, what would be the LEAST likely to have a game for itself.[/QUOTE]
Akavir i'd say.
Aldmeris
Hey guys, let's build a land that has layer upon layer of ancient cities covering the entire continent, imagine how much detail and time it would take to.... guys?
[QUOTE=_Maverick_;52926121]Akavir i'd say.[/QUOTE]
I don't think a continent can be classed as a provence of Tamriel
[QUOTE=MadBomber;52926149]I don't think a continent can be classed as a provence of Tamriel[/QUOTE]
The Emperor disagreed.
It really depends how much they ignore. (Skyrim doesn't have sky whales, cyrodill's isn't jungle, morrowind was on half the landmass) Because some of the settings are just way harder to get right.
They could ignore the shifting deserts of elyswere, which cover and reveal ancient ruins, the great importance they have on holidays, and forget or simplify the great importance they have on Khajiit breeds. Also it's super weird and we already have too many cat memes, but maybe bethesda needs the cat memes?
Valenwood? The biggest technical problem is cities on the top of mobile trees. If cities remain another worldspace (which they should really grow out of) that isn't the worst thing, so long as you can retool gamebryo for it (which, y'know, should be done regardless)
The Isles? Technically pretty easy, with the most they might want is the sload and their coral islands coming to the surface, or some undersea adventures with the moarmer
Hammerfell? Get boats to work. That's it.
High rock? It's like game of thrones but TES.
Argonia- You know futurama has those tubes that suck people and transport them around the city? Black marsh has something like that underneath the swamp. Aside from that, it isn't technically very hard, Maybe a convincing way for crocodiles to camo, swim and walk, but I think I'd be disappointed if they tried to humanize it too much. The water levels are a constant thing, and I think the game aught to sell itself more on terror.
I think the bethesda we know today are most likely to do things accordingly to sales, and so a big part of the guess banks on whether or not they think cat people is a good sell. Otherwise, I think The Khajiit were the only race in Skyrim to put up a really strong sales pitch. It also depends on how much people are into the thalmor...
I think valenwood is probably the toughest sell. Few like bosmer. They've always been annoying little shits.
Really all it takes is for them to retcon magic something to make it easier to show, like they always do, they quite literally did it for Cyrodill, they sort of did it for Skyrim, they can totally do it for any of the other provinces.
[QUOTE=jonu67;52926184]Really all it takes is for them to retcon magic something to make it easier to show, like they always do.[/QUOTE]
I know, but I so hate them when they do that.
Skyrim should've made every scene look like a heavy metal album cover, or it could have been a grim world of survival and heroism against a constant threat of monsters.
Cyrodil would've been much cooler with Treacherous jungle and face-tattoo wizards rulling over the land (or am I thinking of something else/second era?)
I think I love that Idea of Arena, where the continent is dangerous as fuck so they call it an Arena. Now, quite obviously, the country does have enough monsters and stuff for it to be claim the title, but thematically, it's never felt that way, apart from a good chunk of morrowind.
[QUOTE=The Jack;52926193]it's never felt that way, apart from a good chunk of morrowind.[/QUOTE]
Honestly I don't think we'll ever get a province as unique as Morrowind ever again (And that's quite literally true given they fucking nuked it off the map pretty much) because they either don't think it'll be worth doing, aren't as imaginative as they used to be, or they just aren't willing to put in the time to make these older ideas work.
You watch as the next province Elder Scrolls is based in is watered down and practically removed of lore uniqueness [I]somehow[/I], just you watch.
[QUOTE=MadBomber;52926149]I don't think a continent can be classed as a provence of Tamriel[/QUOTE]
just looked at the wiki, didn't know it was an entire continent. my bad
but regardless ANY of that continent is still my answer :v:
Skyrim, a country so safe, children never dies, and the death of every chicken, avenged.
Reminds me of that one time I accidentally killed a hen in Riverwood and Alvor came out of his workshop to smash my head with a giant hammer.
[QUOTE=jonu67;52924249]I mean even when he [I]knew[/I] he was loosing his power he didn't attempt to prevent the meteor from falling with what little godlike power he had left, he's a douche, plain and simple.[/QUOTE]
Pretty sure Vivec literally wrote that if enough people of Morrowind stop loving him, he's gonna let the rock drop. It was completely intentional.
[QUOTE=Cliff2;52926534]Pretty sure Vivec literally wrote that if enough people of Morrowind stop loving him, he's gonna let the rock drop. It was completely intentional.[/QUOTE]
I mean, that was back when he was the biggest dick but when he finally realized that he was going to loose his power and his godhood, which would impact a lot of Morrowind (both figuratively and literally), he still didn't really do anything about it, I mean hell, in the very end, when the heart was removed from play and his power was only kept going by the belief of the people which wasn't enough to keep his divinity going forever, he was practically admitting to people that he was not a god anymore and dismantling every single thing that maintained that image and telling people to go back to worshiping the three good daedra, so really, he's the one who made them stop loving him, which made him decrease in power even more through lack of beief, which made the meteor drop, which was the final nail in the coffin in regards to the tribunal faith.
Like, with the powers he had at the time when he should have been willing and could actually do something about it, he didn't, so really he's just a bit of a spiteful prick.
Elves don't have rights. Burn them all. The race war starts now.
I'm not racist or anything but I think all elves need to be gassed
[t]https://i.imgur.com/xUExTlz.png[/t]
Something needs to be done.
[QUOTE=Dantz Bolrew;52923646]Ah, all righty. Any particular choice of mod organizer I should be using? I've only ever modded Fallout 3 and New Vegas, and I know you can't use those same mod organizers.[/QUOTE]
You can use the latest version of[URL="https://www.nexusmods.com/skyrim/mods/1334/?"] Skyrim's Mod Organizer [/URL]for FO3 and FONV from my experience.
[QUOTE=cdr248;52923664]I personally use [URL="https://www.nexusmods.com/oblivion/mods/41346/?"]tesmodmanager[/URL] bc i like the old school feel but it does lack the bells and whistles of mod manager and NMM (which I think have problems with Oblivion? Someone correct me if I'm wrong).[/QUOTE]
Mod organizer needs the OBSE plugins to be directly installed into the oblivion folder. Mod organizer also needs to have it's load mechanism set to "Script Extender" which will put a MO DLL into the OBSE/Plugins folder. Then you just need MO to backdate your BSAs or activate Archive Invalidation and you should be good to go, just run Oblivion like you would any other game on steam. I learned all this when I was setting up my borter's Oblivion and had to go through the rigamarole myself.
I don't recall Nexus Mod Manager having any issues with Oblivion.
Other than that, I can see the general oblivion modding community using older tools like tesmodmanager, simply because it worked and it just works™ to this day. That and Mod Organizer came out on the later times of Oblivion modding, roughly when Skyrim was about to come out.
[editline]27th November 2017[/editline]
[QUOTE=Kurahk;52926656][t]https://i.imgur.com/xUExTlz.png[/t][/QUOTE]
TBH: Wood Elves are cool in a weird way; Dark Elves are cool in a badass way; Orcs are also badass-coo; High Elves are just snooty cunts, get rid of em, i say.
unironically i think most of the elven races are pretty danged cool (also if you're gonna count Orcs as Elves you may as well include Khajiit too, they're cousins of the Bosmer)
ironically though, i wish only to see Pelinal rise once more to smite them with his killing light
[B]PRAISE REMAN[/B]
[QUOTE=_charon;52926751]unironically i think most of the elven races are pretty danged cool (also if you're gonna count Orcs as Elves you may as well include Khajiit too, they're cousins of the Bosmer)
ironically though, i wish only to see Pelinal rise once more to smite them with his killing light
[B]PRAISE REMAN[/B][/QUOTE]
I would say that Orcs are way closer to elves than Khajiit, simply from the humanoid features, pointed ears, and the name "Orsimer"
Sorry, you need to Log In to post a reply to this thread.