• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
Kinda confused on ESO. I'm an imperial aligned with the Daggerfall pact but for some reason I'm helping out the dark elves in vivec. Am I not aligned against them?
[QUOTE=Sleeves;52948220]Kinda confused on ESO. I'm an imperial aligned with the Daggerfall pact but for some reason I'm helping out the dark elves in vivec. Am I not aligned against them?[/QUOTE] It used to be the case where questing, groups, and guilds were restricted to your faction only. Nowadays, faction only seems to matter for your starting zone, Cyrodiil PvP, and the odd quest or two. Nothing in PvE seems to care about faction.
How the he ck do you even play the game that much anyways. I get as far as saves 200 per playthrough and like 90-100hs but I wipe that everytime, only keeping the last few savefiles so I could pull the character out if I wanted to.
I rely entirely on quicksaves and autosaves so I never see more than a couple in there
[QUOTE=ROFLBURGER;52948036][img]https://i.imgur.com/FRFjNzk.png[/img] help[/QUOTE] Does Skyrim still have that bug that Oblivion has where the game literally just breaks after 400 hours
[QUOTE=cdr248;52948845]Does Skyrim still have that bug that Oblivion has where the game literally just breaks after 400 hours[/QUOTE] AFAIK no other Bethbryo game has the Abomb bug.
Ok so, I haven't played Morrowind in a very long time and I want to play it again. What are the recommended mods that I'll need, unofficial patches, bug fixes, that sort of thing.
[QUOTE=Durrsly;52949360]AFAIK no other Bethbryo game has the Abomb bug.[/QUOTE] That's one of the best (Read: Worst) parts about each Bethbryo game. It always will have its special and unique bugs that are different from the rest of the bugs the game has.
[QUOTE=jonu67;52949482]Ok so, I haven't played Morrowind in a very long time and I want to play it again. What are the recommended mods that I'll need, unofficial patches, bug fixes, that sort of thing.[/QUOTE] i made a fresh install recently and what i did was mix the wip guide posted like a page ago, the first result on google for "morrowind 2017" and the s.t.e.p. tutorial
[QUOTE=jonu67;52949482]Ok so, I haven't played Morrowind in a very long time and I want to play it again. What are the recommended mods that I'll need, unofficial patches, bug fixes, that sort of thing.[/QUOTE] I'm not a fan of the massive overhauls so the only essentials I use are [URL="https://www.nexusmods.com/morrowind/mods/19510/?"]Morrowind Code Patch[/URL] and [URL="https://www.nexusmods.com/morrowind/mods/41102/?"]MGE XE for bugfixes and display tweaks including FOV, menu scaling, and widescreen[/URL]. That said, I did just move my install to [URL="https://openmw.org/en/"]OpenMW[/URL] Optionally there's the [URL="https://www.nexusmods.com/morrowind/mods/3882"]Official Mods[/URL] that Bethesda used to have their site.
Also if looking for a radically new experience while still maintaining a mostly vanilla world, I recommend installing some friends and downloading TES3MP.
I can be your [sp]boy[/sp]friend, but only if you play TES3MP in/near South America. Because otherwise it'll be laggy and terrible. I've been playing with a buddy from Argentina as Nord/Dunmer and it's been a blast, though he is somewhat bothered by how he says "let's do main quest" and we enter like 5 random dungeons in a row. The persistent world that never changes is also very strange to go through, running into shit we've done at the start of our playthrough when we're already many hours in.
I was going to wait til 0.70 but I went ahead and played some TES3MP with a friend. We both couldn't stop talking about how weird it was to see another player running around. Our first quest went so hilariously wrong. After "borrowing" equipment from the Caldera guard towers, we joined the Balmora fighter's guild. We entered the house infested with rats. My friend died and I accidentally assaulted the homeowner so I had to run out both because I didn't have the storage room key to finish the job and to avoid getting punched to death.
[QUOTE=Durrsly;52950282]I was going to wait til 0.70 but I went ahead and played some TES3MP with a friend. We both couldn't stop talking about how weird it was to see another player running around. Our first quest went so hilariously wrong. After "borrowing" equipment from the Caldera guard towers, we joined the Balmora fighter's guild. We entered the house infested with rats. My friend died and I accidentally assaulted the homeowner so I had to run out both because I didn't have the storage room key to finish the job and to avoid getting punched to death.[/QUOTE] while not tes3mp, i stole her house later on. my character felt she was crazy enough to not be missed by her neighbors.
Not sure why Vivec wants some mix matched bum like me helping him out but oh well, he awarded me with some sick boots. Hoping I can turn against this tranny fuck and make azura rise to power again.
I don't like Azura. Cool artifact, and winged twilights are a sore miss from later games, but she's the boring one. Actually, Really do miss the variety in daedra that morrowind had. Skyrim had fuck all, and in fairness the plot didn't centre around daedra, but morrowind's plot had only slightly more involved, and it had more than oblivion. But in morrowind you had at least one type of daedra for... Well it's not even half the princes, but there's definetly some variety there: Azura- Winged twilight Boethia- Hunger Malacath- Ogrim Mehrunes- Dremora Molag bal- Daedroth (crocodile head) Sheogorath- Winged twilights (which were far more mental looking) plus there were the general lot like scamps, clanfeat, atronachs. Oblivion took away a lot of that but threw in spider daedra (Mephala was the fear one, right?) and Xivilia, and then gave us the shivering isles with more generic saints/seducers and a few other things. I think skyrim would've been better off if the resources they put into dragons were put into other things (monsters)
Yeah Skyrim didn't even have scamps for fuck sake, the most basic of daedra. Then again. honestly, Skyrim lacks enemy variety in general. [editline]6th December 2017[/editline] [QUOTE=The Jack;52951318]Sheogorath- Winged twilights (which were far more mental looking))[/QUOTE] Aren't the Golden Saints and the Dark Seducers Sheogorath's Daedra?
there must be a way to find out which mod causes skyrim to crash
[QUOTE=jonu67;52951322]Yeah Skyrim didn't even have scamps for fuck sake, the most basic of daedra. Then again. honestly, Skyrim lacks enemy variety in general. [editline]6th December 2017[/editline] Aren't the Golden Saints and the Dark Seducers Sheogorath's Daedra?[/QUOTE] Yes that's what I said. Golden saints are for sure, though I really got to point out how much more... fitting the characters in morrowind were over shivering isles. Much more in tune with what a Mad God'd run with, compared to something you might see on an advert for a generic browser game. I like shivering isles, but the designs for the guards were quite tame. Dark seducers (mazken) are introduced the shivering isles, they're (I think) sheogoraths, though I've gotta point out that I don't think they're the only daedra with "seducers" in the title. TESII and one of the spinoff games before morrowind had seducer enemies. I'm unsure if every monster found in the shivering isles would be considered daedra, but I think they would be. Actually, Battlespire has a very appreciable list of daedric enemies that haven't gone into later games, but the days of 2d sprites were simpler times.
[QUOTE=jonu67;52951322] Aren't the Golden Saints and the Dark Seducers Sheogorath's Daedra?[/QUOTE] [IMG]https://horobox.co.uk/u/WYWVuD.png[/IMG] I don't know, are they?
i always liked how the male Dark Seducer armor was still 80% boob window
[QUOTE=Spectre1406;52951343]there must be a way to find out which mod causes skyrim to crash[/QUOTE] try tes5edit or sseedit depending on which version you're on, just opening it should tell you if you have any mod incompatibitibiltiibilities
[t]https://i.imgur.com/zMKkyBr.png[/t] spookyboi
[QUOTE=Durrsly;52949667]I'm not a fan of the massive overhauls so the only essentials I use are [URL="https://www.nexusmods.com/morrowind/mods/19510/?"]Morrowind Code Patch[/URL] and [URL="https://www.nexusmods.com/morrowind/mods/41102/?"]MGE XE for bugfixes and display tweaks including FOV, menu scaling, and widescreen[/URL]. That said, I did just move my install to [URL="https://openmw.org/en/"]OpenMW[/URL] Optionally there's the [URL="https://www.nexusmods.com/morrowind/mods/3882"]Official Mods[/URL] that Bethesda used to have their site.[/QUOTE] Official mods are worth it, they're all integrated into the game really well and Siege at Firemoth is a really fun end-game sort of dungeon.
local master wizards baffled by adventurers' ability to fuck up every fighter's guild assignments every time one misundertanding of morrowind's pickpocket mechanics while we were in the south wall cornerclub lead to my friend and i having to fight off and kill a decent amount of patrons [sp]just to get the codebook[/sp] meanwhile while my friend made the fatal error i joined the thieves guild forgetting that factions are synced for all players. meaning [sp]i was immediately expelled from the thieves guild[/sp]
it took me all day to reinstall all my mods just to find out that the mods were just fine the whole crashing thing is bc of me loading game from continue
I just found the [URL="https://www.nexusmods.com/skyrim/mods/23633"]Alucard clothes from CV[/URL] Its too bad that the boot are not separate pieces and it cannot be improved at workbenches. Because its looks cool and i really liked it
[QUOTE=Spectre1406;52953940]it took me all day to reinstall all my mods just to find out that the mods were just fine the whole crashing thing is bc of me loading game from continue[/QUOTE] AH yeh, at some point in your save you are going to have to setup a save in a small, isolated test cell and load from there into any game. I like testphil because it's rocky and has a table.
Ugh for some reason Morrowloot Ultimate doesn't allow me to craft any Dwarven, Orc, Ebony, or Daedra stuff at all, and no Dragonbone weapons or armour (though Dragonscale stuff and Dragonbone arrows work fine). :( [editline]7th December 2017[/editline] Wait nevermind [quote]Elven, Orcish, Nordic, and Glass armors require an addition 10 Smithing skill to craft if you're not the right race. Altmer for Elven and Glass, Orcs for Orcish and Nords for Nordic. These armors will be superior to other equipment crafted with the same perk. Use patched mods like Immersive Armors and aMidianBorn Content Addon for an even more intricate and rewarding Smithing system. Dwarven equipment cannot be crafted without the Ancient Knowledge, which now also improves Dwarven weapon damage by 25% (except Crossbows). Ebony equipment, and any recipe that involves Ebony, can only be crafted at the Skyforge or Gloombound Forge. Daedric equipment can only be crafted by a master smith who discovers the otherworldly secrets to its creation... Rare materials, such as Ebony and Malachite, will be much less common at vendors and more expensive.[/quote]
[QUOTE=imadaman;52954947]Ugh for some reason Morrowloot Ultimate doesn't allow me to craft any Dwarven, Orc, Ebony, or Daedra stuff at all, and no Dragonbone weapons or armour (though Dragonscale stuff and Dragonbone arrows work fine). :([/QUOTE] You have to find them, Morrowind style. Dwarven is in Dwarven ruins, Orc is on orcs, Ebony now spawns on certain very powerful figures and on endgame draugr. Also there's only one of each Daedric item, good luck (they've been buffed a shitload to compensate) [sp]daedric is craftable but it's VERY DIFFICULT and requires VERY SPECIFIC CIRCUMSTANCES; dragonbone is also craftable but i forget how[/sp] edit: i really wish that was how the game was in vanilla i hate stumbling into some random ass bandit who somehow has acquired dwemer gear, how the fuck did this dumbass pilfer that or elven gear in an [I]ancient nord tomb[/I]
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