The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
[QUOTE=_Maverick_;52963759]Echoing this.
It's amazing how the few people you meet in any DS game you can instantly bond with.
Solaire of Astora, you never see his face, he only says a few lines of dialogue throughout the entire game, And he is top tier bro.[/QUOTE]
I think part of that is engendered by how unrelentingly hostile the DS universe is though. These characters stick out and the mere fact that they are one of a handful of things that don't actually want you dead (most of the time) encourages us to latch onto them. They're also memorable because there are a lot, lot less of them than in a Bethesda RPG (friendly people that is), so you've got no real chance of confusing them with anyone else.
That said, Morrowind had a lot of memorable characters to me, so overall there is a decline in Bethesda's writing, which I've argued a lot anyway.
[QUOTE=Ona;52963743]Come to it, even Dark Messiah - a game that came out two full years before Skyrim - had much better melee combat than TES5[/QUOTE]
Dark Messiah Of Might and Magic? That came out in 2006, that's 5 years before Skyrim.
[QUOTE=Samiam22;52963839]Dark Messiah Of Might and Magic? That came out in 2006, that's 5 years before Skyrim.[/QUOTE]
Oh damn, my bad. I was looking at the date I bought it, bit spacy today.
Still way better combat than Skyrim, though.
Any suggestions for Oblivion mods besides patches?
Skyrim got boring after 20 hours for some reason.
Started modding Oldrim after Special edition just didnt have the mods I wanted.
6 hours later I'm finished and ENB up and running aaaand 1fps powerpoint slideshow performance outside and I can't figure out if its im out of VRAM or what.
[QUOTE=Starship;52964436]Started modding Oldrim after Special edition just didnt have the mods I wanted.
6 hours later I'm finished and ENB up and running aaaand 1fps powerpoint slideshow performance outside and I can't figure out if its im out of VRAM or what.[/QUOTE]
Try turning off framerate lock in ENB, for some reason that causes an enormous frame drop for me
[QUOTE=_charon;52964462]Try turning off framerate lock in ENB, for some reason that causes an enormous frame drop for me[/QUOTE]
I actually removed the enb and it didnt fix anything.
[QUOTE=Starship;52964536]I actually removed the enb and it didnt fix anything.[/QUOTE]
Then that's real odd, unless you have a super shitty computer
VRAM maxing out usually just means missing textures and then crashes, but maybe try going easy on the texture mods anyways
[QUOTE=_charon;52964540]Then that's real odd, unless you have a super shitty computer
VRAM maxing out usually just means missing textures and then crashes, but maybe try going easy on the texture mods anyways[/QUOTE]
Yeah I got a ton of texture mods. I have an i7 6700k and a GTX 1080 so using almost the same texture mods (except the ones that arent converted yet) in special edition nets me a good 55-60fps at all times, rarely dipping to 40s in populated cities.
[media]https://www.youtube.com/watch?v=4QnfT_eMNAk&feature=youtu.be[/media]
[QUOTE=Ona;52963743]What bothers me more about Skyrim's weapons isn't so much how they look, it's how people use them.
I mean, for such a rich, detailed and intricately designed world, you'd think [I]somebody[/I] on the design team would have enough foresight to, I dunno, watch some videos of people using swords...
Or perhaps a movie where people use swords...
Or, like, any number of games where people use swords.
Instead, we have people waddling about holding every weapon like some kind of club. Two handed swords are swung like baseball bats, there are clumsy spin moves and overswings and all sorts of ugly looking weirdness that makes it seem like nobody in this world has the slightest clue what they're doing. I know there are a few mods that do what they can to make the animations look more fluid and less like a bunch of awkward school kids pretending to fight using overly heavy stage weapons, but even with these, the whole combat system feels like utter garbage.
There's a reason I almost always play a magic or stealth character in TES games, and it's not because I'm overly fond of those styles - I [I]love[/I] a good melee system in a game - But in TES games, [I]especially[/I] Skyrim for some reason, melee combat feels so horrible to use that I just can't bring myself to use it unless I have to.
I really, [I]really[/I] hope that the dev team for TES6 - whatever it is they're currently doing - takes some pointers from Arcane Studio's developers. Those guys fucking [I]nailed[/I] first-person melee combat in Dishonored. IIRC, some of the people at Arcane originally worked on Dark Messiah of Might and Magic, right? I think I remember seeing a really old tech-demo thing they made that was essentially a really, really early draft of Dishonored. Come to it, even Dark Messiah - a game that came out two full years before Skyrim - had much better melee combat than TES5.
Of course, none of that will matter if they make the characters and world as lifeless as they did in Skyrim. I still maintain to this day that nothing I ever did in Skyrim felt like it [I]mattered.[/I] I became the head of the Dark Brotherhood, the lead member of the Thieve's Guild, the Archmage at the College of Winterhold, a powerful Dragonborn, and even a vampiric dread lord. But at the end of the game, I still feel like I accomplished nothing.
Something about TES games always makes me feel like I'm wasting my time. And no other game has ever really made me feel that way. I think, personally, it's the way that the worlds they make never really seem "real", ironically enough. Mostly due to how flat and empty all the characters felt. I never felt attached to any of them, never [I]cared[/I] about any of them. And I'm usually a super lame empath that gets sad when my Dragon Age party complains about the weather.
I genuinely enjoyed Dragon Age 2, complete with it's monotonous environments, slipshod story and odd gameplay quirks, more than Skyrim, because I actually [I]cared[/I] about the characters and world in DA2. Hell, I'm more attached to the characters from Dark Souls than I am to the ones in Skyrim, and most Dark Souls characters just stand in one place and laugh at inappropriate times. But I still remember Orbeck of Vinheim's name, I remember his motivations, things he said, things that annoyed him, things that made him happy. He felt more "real" than any character in Skyrim ever did to me, and he's one of the least fleshed-out Dark Souls characters around.[/QUOTE]
They should get the guys who did Dishonoured in to do the melee in the same way they got ID people in to help with FO4's gunplay. That game had such simple but satisfying swordplay.
Skyrim's combat is [i] A R S E[/i], weapons are so fucking clunky and take forever to swing. You stumble around with them as if they weigh a tonne, but then they hit with all the impact of a particularly nasty cough.
When I'm not sneaking I usually just play with a mod that makes Kill animations play on every kill and use weapons with hilariously overpowered damage.
Because walking up to any bad guy and near instantly killing him in some cool animation would be an unsatisfying alternative in most games, but compared to vanilla skyrim's "wack a damage sponge for way longer than feels fun then it will unceremoniously drop dead" it's an improvement.
People like the melee in Dishonoured? I thought they made it shit on purpose to encourage stealth
I always thought monsters had better attack animations than humans. They're still bad in a practical sense, but jesus, I feel like I'm fighting with woggle weapons against sponge armour.
Different topic: There are two strategies to guilds
One, Make a bombastic questline full of fun, with maybe some alternate ways to do each quest. Like oblivion
Two, Work out how to procedurally generate good quests, and then maybe do some M+B shit where factions will get stronger and weaker and more in demand of certain things.
Skyrim and morrowind just did us a load of wrong, really.
Yeah I dunno if replacing a bad melee system with an instakill based melee system is a good idea. You really could do that right now by upping damage scaling on both ends.
They really need to take two things from Fallout 4: their gameplay, and their aesthetic design. Those two things were amazing in FO4, but clearly at some point they just forgot they were also making an RPG so it wound up the way it did.
[QUOTE=MrHeadHopper;52965384]Yeah I dunno if replacing a bad melee system with an instakill based melee system is a good idea. You really could do that right now by upping damage scaling on both ends.
They really need to take two things from Fallout 4: their gameplay, and their aesthetic design. Those two things were amazing in FO4, but clearly at some point they just forgot they were also making an RPG so it wound up the way it did.[/QUOTE]
I don't want to sacrifice the little remaining RPG we have left for better combat like F04
[QUOTE=_Maverick_;52965516]I don't want to sacrifice the little remaining RPG we have left for better combat like F04[/QUOTE]
You don't have to tho
They're perfectly compatible, you just have to give both the same love
ye I was trying to say FO4 could've been GOTYAY if they'd just actually done anything with the RPG part. It looks like only the rough outline of the RPG mechanics actually made it into the finished product lol
Skyrim was a little bit simple aswell, but it was doable. If they kept it doable and went nuts on the gameplay, because obviously Bethesda can't into developing the multiple layers of the game equally, it'd be a pretty good title.
Skyrim had fucking terrible RPG aspects.
The perk system was heavily flawed and forced you to make choices and sacrifices in things you've leveled up anyway. Plus, some things were just less viable; Magic was gutted, Enchantments were powerful but simplistic, stealth archer was king.
Questlines offered very little choice and, remembering one former developer, struck me as being from the worst dungeon master sort of experience: Railroading you through stupid plot, Almost exclusively combat focused, shitty predictable characters, people you can't kill because the guy telling the story can't adapt. Set pieces that happen because someone didn't figure out how something obvious works [I](We're going to storm the castle through an easy, linear path) [/I] There's even a few mary sues in there for good measure. If you've ever played a pen'n paper RPG, every skyrim story reads like you've got a total dickhead helming the table.
I found the solution to boss battles in ESO. Get a mega enchanted mace and wail away. Works every time.
I'd forgotten how floaty Oblivion was. Also potato faces.
Didn't even remember goblins were a thing.
Been some ten years or so since I last played it. Feels kind of weird after so much Skyrim.
[QUOTE=imadaman;52966625]I'd forgotten how floaty Oblivion was. Also potato faces.
Didn't even remember goblins were a thing.
Been some ten years or so since I last played it. Feels kind of weird after so much Skyrim.[/QUOTE]
Here's a few mods to fix potato face.
[URL="https://www.nexusmods.com/oblivion/mods/44676"]Oblivion Character Overhaul version 2[/URL] (you will need OBSE and [URL="https://www.nexusmods.com/oblivion/mods/43752"]Blockhead[/URL])
Then one that fixes the neck seams, best fucking mod ever, neck seams bother me so much. [URL="https://www.nexusmods.com/oblivion/mods/45859"]Seamless - OCOv2 Edition[/URL] you can also get the [URL="https://www.nexusmods.com/oblivion/mods/44360/?"]vanilla neck seam remover[/URL] if you want to keep potato heads.
And these optional mods that add beards to certain NPCs, it's flavour more than anything else, but I think it works well and another mod that fixes beard colour to match the NPC hair colour, because the Beard mod didn't take that into account.
[URL="https://www.nexusmods.com/oblivion/mods/47071"]Beards[/URL]
[URL="https://www.nexusmods.com/oblivion/mods/47421"]NPC Hair Matches Beards[/URL]
We're now at 22 hours into my unmodded Morrowind run, I'm breaking the game a little by looking at the wiki for shit, I got the Daedra Crescent. I still haven't talked to Caius Cosades, I've been ranking up in the Guild of Mages and the Temple. Divayth Fyr is a strange old man, and a creepy asshole.
[QUOTE=Broguts;52967116]We're now at 22 hours into my unmodded Morrowind run, I'm breaking the game a little by looking at the wiki for shit, I got the Daedra Crescent. I still haven't talked to Caius Cosades, I've been ranking up in the Guild of Mages and the Temple. Divayth Fyr is a strange old man, and a creepy asshole.[/QUOTE]
My friend and I joked that he's the original waifu maker beating all the Skyrim modders by a couple years with his magic :v:
nothing breaks morrowind more than getting spammed with free dark brotherhood armor in the first 3 hours
[QUOTE=VenomousBeetle;52967319]nothing breaks morrowind more than getting spammed with free dark brotherhood armor in the first 3 hours[/QUOTE]
Ah the telltale sign of a rich Morrowind player - every merchant under the sun being clad in black fetish gear
[QUOTE=MrHeadHopper;52965384]Yeah I dunno if replacing a bad melee system with an instakill based melee system is a good idea. You really could do that right now by upping damage scaling on both ends.
They really need to take two things from Fallout 4: [B]their gameplay[/B], and their aesthetic design. Those two things were amazing in FO4, but clearly at some point they just forgot they were also making an RPG so it wound up the way it did.[/QUOTE]
Fallout 4's gameplay didn't stand out as particularly amazing to me. Specify what's good about it exactly
[QUOTE=Talishmar;52968185]Fallout 4's gameplay didn't stand out as particularly amazing to me. Specify what's good about it exactly[/QUOTE]
I think the issue with FO4's gameplay is that it's only good within the context of the rest of the bethesda game studios games. outside of that, it's an okay shooter with nothing too special going on.
[QUOTE=_Maverick_;52962031]While not textures, I can't recommend enough [U]LeanWolf's[/U] [B]Better-Shaped Weapons[/B]
[url]https://www.nexusmods.com/skyrim/mods/39870/?[/url]
[t]https://staticdelivery.nexusmods.com/mods/110/images/39870-0-1436703822.jpg[/t]
[/QUOTE]
I always wondered why he made this change with the war axe, I thought the shape of it fit the Daedric aesthetic of having unnecessary pointy edges.
[QUOTE=Zethiwag;52968325]I always wondered why he made this change with the war axe, I thought the shape of it fit the Daedric aesthetic of having unnecessary pointy edges.[/QUOTE]
It's weird because the Daedra are exactly the type of people to make their weapons unnecessarily edgy just to threaten people. This is like the lesser boob mod to me, I can see the appeal but I don't understand why you'd do that to the designs :v:
I could get behind making the weapons slimmer, shorter, simpler but not doing overhauls like those and still calling it "better" when it's just not the same thing anymore.
To make the edge thin enough to be an axe blade I am pretty sure keeping that design would've made the split at the bottom thin like paper and probably looked really shitty.
That makes sense, I hadn't realised he'd made the whole blade thinner.
Sorry, you need to Log In to post a reply to this thread.