• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
[QUOTE=Qbe-tex;52414864]Oh. I could swear that's how it'd play it, even thought it'd seen it written. Nevermind what I said then, thanks! But then, to ask the previously asked question, how [B]will[/B] you handle Cyrodill? It is bigger than skyrim.[/QUOTE] The worldspace size limit is 128x128 cells, or 64 cells from the center of the worldspace (Skyrim is roughly 100x70 cells). We managed to fit Cyrodiil, Elsweyr and Valenwood inside that 128x128 cell limit, with the exeption of a tiny portion of eastern Cyrodiil, which will be in a separate worldspace.
Sorry for the multiply questions but I installed the True Spear Combat with the Heavy Armory and I can't for the life of me get the animations for the halberds and spears working.
[QUOTE=Vexua;52415129]Sorry for the multiply questions but I installed the True Spear Combat with the Heavy Armory and I can't for the life of me get the animations for the halberds and spears working.[/QUOTE] What mods are these?
[QUOTE=_Maverick_;52415152]What mods are these?[/QUOTE] Heavy Armory - [URL="http://www.nexusmods.com/skyrimspecialedition/mods/6308?"]http://www.nexusmods.com/skyrimspecialedition/mods/6308?[/URL] & True Spear Combat - [url]http://www.nexusmods.com/skyrimspecialedition/mods/10483/?[/url] With FNIS as what supposed to implement the animation from TSC -[URL="http://www.nexusmods.com/skyrimspecialedition/mods/3038/?"]http://www.nexusmods.com/skyrimspecialedition/mods/3038/?[/URL] I really want them to work since I fucking love Polearms and this would be my fix for skyrim
Morrowind (TESO) and warden is worth it right?
[QUOTE=J!NX;52415299]Morrowind (TESO) and warden is worth it right?[/QUOTE] At like $15 maybe, but that will never happen.
[QUOTE=Sharker;52415657]At like $15 maybe, but that will never happen.[/QUOTE] So a subscription fee then god knows when they'll release it to that
Oh shit, someone made an SKSE plugin to stop encounter zones' level being locked when you first visit them. [url]http://www.nexusmods.com/skyrim/mods/84924/?[/url] This is a big deal for me, since I make all my mod lists around the world feeling alive, and the vanilla behaviour is way too dependent on just what the player does.
[QUOTE=MegaJohnny;52415800]Oh shit, someone made an SKSE plugin to stop encounter zones' level being locked when you first visit them. [url]http://www.nexusmods.com/skyrim/mods/84924/?[/url] This is a big deal for me, since I make all my mod lists around the world feeling alive, and the vanilla behaviour is way too dependent on just what the player does.[/QUOTE] I've already got a mod that sets encounter zones in stone although it seems to act funny with creature mods because some of them make high level creatures appear way more often when you can't deal with them.
[QUOTE=DiscoInferno;52415897]I've already got a mod that sets encounter zones in stone although it seems to act funny with creature mods because some of them make high level creatures appear way more often when you can't deal with them.[/QUOTE] I like the idea of removing the level scaling, but I just don't think the world design works well with it, or something. Either way I got too frustrated with having to turn away from so many dungeons. But if I'm going to have level scaling, and especially on a long play-time character, I don't want the world to slowly fill up with level 1-30 easy encounter zones.
[QUOTE=MegaJohnny;52415941]I like the idea of removing the level scaling, but I just don't think the world design works well with it, or something. [B]Either way I got too frustrated with having to turn away from so many dungeons.[/B] But if I'm going to have level scaling, and especially on a long play-time character, I don't want the world to slowly fill up with level 1-30 easy encounter zones.[/QUOTE] I hated that about Morrowind, but Skyrim is prettier so I don't mind as much. That and I can actually find dungeons in Skyrim.
[QUOTE=MegaJohnny;52415941]I like the idea of removing the level scaling, but I just don't think the world design works well with it, or something. Either way I got too frustrated with having to turn away from so many dungeons. But if I'm going to have level scaling, and especially on a long play-time character, I don't want the world to slowly fill up with level 1-30 easy encounter zones.[/QUOTE] i've been using a great set of mods in oblivion, and i'm not sure which one does it, but one of them makes it so areas around civilization are somewhat normal/doable encounters at low levels, and the further you go out, the harder the encounters will be (of course, when you level up more, they'll get easier) it was very easy to know what dungeons and caves i could probably take on, and what ones i should likely avoid or try to stealth through and steal stuff it also felt very rewarding being able to venture out into the remote wildness after getting good equipment and leveling up, and actually being able to stand a chance if i keep it to 1v1s and 1v2s
[media]https://www.youtube.com/watch?v=98WdTyHUpqs[/media] Beyond Skyrim: Bruma Soundtrack is out on the 1st of July everyone. Nostalgia and sick [url=https://en.wikipedia.org/wiki/Beetroot]beets[/url] for all!* [url=https://soundcloud.com/danielran/sets/beyond-skyrim-bruma-ost]Download will be on the composer's Soundcloud.[/url] Currently a 11 track teaser is available for streaming. *Bruma may or may not contain any beets.
lmao i made a hot potato spell where if cast on a humanoid npc, it gives them the same spell and deals a lot of damage over time until the npc recasts it back at someone else since i forgot to make it deal damage, i just spent like 3 minutes playing catch with an npc
[QUOTE=ROFLBURGER;52417363]lmao i made a hot potato spell where if cast on a humanoid npc, it gives them the same spell and deals a lot of damage over time until the npc recasts it back at someone else since i forgot to make it deal damage, i just spent like 3 minutes playing catch with an npc[/QUOTE] Install a mortal children mod so next time they go HEY WANNA PLAY TAG you just cast this shit on their face and run away
Anyone recommend a premade list of the essential Oblivion Mods + overhauls? [QUOTE=Ganerumo;52417374]Install a mortal children mod so next time they go HEY WANNA PLAY TAG you just cast this shit on their face and run away[/QUOTE] unfortunately children can't cast spells, let alone attack people so i would just have a useless burning child
[QUOTE=ROFLBURGER;52417363]lmao i made a hot potato spell where if cast on a humanoid npc, it gives them the same spell and deals a lot of damage over time until the npc recasts it back at someone else since i forgot to make it deal damage, i just spent like 3 minutes playing catch with an npc[/QUOTE] Wouldn't it be OP against creatures?
[QUOTE=ROFLBURGER;52417540]Anyone recommend a premade list of the essential Oblivion Mods + overhauls? unfortunately children can't cast spells, let alone attack people so i would just have a useless burning child[/QUOTE] i found this [url]http://wiki.step-project.com/User:Astien/OOO[/url]
[QUOTE=DiscoInferno;52417553]Wouldn't it be OP against creatures?[/QUOTE] No, it only works on humanoids and NPCs with a magicka value greater than 0. The only problem is that some NPC's combat styles forbid the use of magic.
[QUOTE=DiscoInferno;52417553]Wouldn't it be OP against creatures?[/QUOTE] Mod creatures to cast magic! I want mage wolfs to bark lightning at me
[QUOTE=ROFLBURGER;52417540]unfortunately children can't cast spells, let alone attack people so i would just have a useless burning child[/QUOTE] [I]Exactly[/I]
[QUOTE=Intoxicated Spy;52417965]Mod creatures to cast magic! I want mage wolfs to bark lightning at me[/QUOTE] Rats cast fireballs Mudcrabs can use the unrelenting force shout Frostspiders can cast frost spells
[media]https://www.youtube.com/watch?v=9OMHIrKaB1I&feature=youtu.be[/media]
[QUOTE=ROFLBURGER;52417540]Anyone recommend a premade list of the essential Oblivion Mods + overhauls? [/QUOTE] if you're willing to dedicate a few hours to installing all the mods properly, i recommend this list [url]http://www.nexusmods.com/oblivion/mods/47591/?[/url] makes the game look fantastic, as well as play great in my opinion it's a very time consuming process to install ALL of those mods, but i think the payoff is worth it, i'm enjoying my playthrough with these mods a lot oh, and midas magic is also an excellent mod to throw on top of all of that
[QUOTE=Vexua;52415206]Heavy Armory - [URL="http://www.nexusmods.com/skyrimspecialedition/mods/6308?"]http://www.nexusmods.com/skyrimspecialedition/mods/6308?[/URL] & True Spear Combat - [url]http://www.nexusmods.com/skyrimspecialedition/mods/10483/?[/url] With FNIS as what supposed to implement the animation from TSC -[URL="http://www.nexusmods.com/skyrimspecialedition/mods/3038/?"]http://www.nexusmods.com/skyrimspecialedition/mods/3038/?[/URL] I really want them to work since I fucking love Polearms and this would be my fix for skyrim[/QUOTE] Anyone?
[t]http://i.imgur.com/2Z5mO8V.png[/t] protip: install your character texture mods BEFORE you customize your character
[QUOTE=ROFLBURGER;52420260][t]http://i.imgur.com/2Z5mO8V.png[/t] protip: install your character texture mods BEFORE you customize your character[/QUOTE] That's a really angry looking sprout.
so i tried a hand to hand fuckery build in oblivion for some reason it's shit??? I'm using OOO and that might be the problem since the NPCs in the very first dungeon you see are level 5 (in vanilla they're actually like leveled in the negatives) when you're level 1 hand to hand only works when - the enemy has low stamina for a knockdown (enemies have high stamina) - the enemy doesn't have a shield (hitting a shield with your firsts = knockback longer than your mom's dick) - the enemy cannot get up fast (knocked down enemies get up faster than you can say "ok what") - you're touching their dick (fists have a very small range and enemies move around super fast so most of the time you're going to be missing) [editline]43[/editline] so i tried a hand to hand fuckery build in morrowind for obvious reasons it's shit??? I'm using morrowind overhaul and that's probably not the problem hand to hand in morrowind only works when - the enemy has low stamina - you can actually hit the enemy - the enemy cannot get up fast (knocked down enemies get up faster than you can say "not again")
I mean, doesn't that make sense, Hand to hand[I] should[/I] be shit right off the bat. [editline]edit[/editline] Unless you cheated to get the build straight away and it's still shit.
[QUOTE=jonu67;52420740]I mean, doesn't that make sense, Hand to hand[I] should[/I] be shit right off the bat.[/QUOTE] Yeah, it should be on par with an iron dagger but there needs to be some sort of payoff. I have a feeling that hand to hand in later levels will be absolute shit since it doesn't scale with loot.
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