• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
I would jizz like Tiber Septim during the Siege of Alinor if we ever got to see Walk-Brass in all it's glory
[QUOTE=MrHeadHopper;52974162]I'd honestly rly want a dedicated coop title like the coop mods, Morrowind coop has been the most fun I've ever had in a TES game.[/QUOTE] you mean battlespire? [editline]14th December 2017[/editline] i think that one for the ngage had coop too, not that there were 2 people on earth with an ngage to play together
taken from same spot [t]https://i.cubeupload.com/ndn9Ch.jpg[/t][t]https://i.cubeupload.com/Nbu3pa.png[/t] :magic101:
2 player co-op TES would be fucking amazing. I dunno about you, but games with co-op campaigns are some of my absolute favorites. Some of my most cherished memories are playing through Dark Souls 3 with my bf back when it came out. Competitive multiplayer, though, has no place in the TES universe as far as I'm concerned.
Honestly I feel like multiplayer would just fracture Bethesda's games even more. Like think of Fallout 4, it's all over the damn place, I feel like that would be significantly more worse than it already is if they also had to focus on the multiplayer aspect as well, the upsides of playing with a pal don't really outway the downsides of Bethesda either fucking it up somehow, or taking work that could have been put into making the game better and putting that effort into the multiplayer feature instead.
I don't think a mainline game should be co op but I'd hella be up for some Dark Messiah type dealio
[QUOTE=jonu67;52975863]Honestly I feel like multiplayer would just fracture Bethesda's games even more. Like think of Fallout 4, it's all over the damn place, I feel like that would be significantly more worse than it already is if they also had to focus on the multiplayer aspect as well, the upsides of playing with a pal don't really outway the downsides of Bethesda either fucking it up somehow, or taking work that could have been put into making the game better and putting that effort into the multiplayer feature instead.[/QUOTE] Co-op doesn't have to fracture anything if implemented seamlessly, like Dark Souls has its summons and invasions tie into normal gameplay and be something NPCs partake in. You could do this in a TESVI/FO5 by allowing friend to drop in and functionally act as a follower, being able to do everything but trigger quests. Works with the game since you're ultimately recruiting a friend to run around with, only this one isn't AI.
Fuck friends, I just want really good AI. Far too much for bethesda, am'fraid. Edit Also the Morrowind Dunmer voice is really easy to do (if bad for the throat) and I've found other people that've done a good job. Why has it not returned?
[QUOTE=MrHeadHopper;52976529]Co-op doesn't have to fracture anything if implemented seamlessly, like Dark Souls has its summons and invasions tie into normal gameplay and be something NPCs partake in. You could do this in a TESVI/FO5 by allowing friend to drop in and functionally act as a follower, being able to do everything but trigger quests. Works with the game since you're ultimately recruiting a friend to run around with, only this one isn't AI.[/QUOTE] One, I'm not talking about other companies and how they do things, that really has no baring on the conversation, given who we are talking about here and two you trust [I]bethesda[/I] with that. Like, you can come up with ideas on how YOU would do it all you want, but you know for a fact they would either, A, fuck it up, or as I've already stated, B put to much effort into that one feature, meaning other features don't get nearly as much effort put into them, Fallout 4 is practically full of half baked ideas, most of Bethesdas games are despite still being rather fun but it gets worse with each iteration. So no, personally I think they should keep multiplayer out, it'll only ultimately bring down the rest of the game.
[QUOTE=_charon;52973956]also bethesda isn't jealous of obsidian, they're dev studios not kindergarteners[/QUOTE] They're either jealous, worried about being shown-up and having the repercussions of that, or not very smart, because even just the announcement of "hey we let Obsidian make another game" is free money they're turning down, and this is the company that's reselling two-year-old games at full price with no DLC and implementing half-assed overpriced microtransactions onto the main page of the game. E: They like money, if I didn't make that clear enough [editline]14th December 2017[/editline] [QUOTE=jonu67;52977136]One, I'm not talking about other companies and how they do things, that really has no baring on the conversation, given who we are talking about here and two you trust [I]bethesda[/I] with that. Like, you can come up with ideas on how YOU would do it all you want, but you know for a fact they would either, A, fuck it up, or as I've already stated, B put to much effort into that one feature, meaning other features don't get nearly as much effort put into them, Fallout 4 is practically full of half baked ideas, most of Bethesdas games are despite still being rather fun but it gets worse with each iteration. So no, personally I think they should keep multiplayer out, it'll only ultimately bring down the rest of the game.[/QUOTE] "I don't want new features because it might be bad or might make other things bad" is a terrible way to look at anything.
[QUOTE=gk99;52977258] "I don't want new features because it might be bad or might make other things bad" is a terrible way to look at anything.[/QUOTE] Perhaps I'm not making myself clear. I don't. AT ALL trust Bethesda in not fucking over the singleplayer experience if they did include a multiplayer one, you know it, I know it. And besides, [I]not every fucking game has to have a multiplayer component.[/I]
[QUOTE=gk99;52977258]They're either jealous, worried about being shown-up and having the repercussions of that, or not very smart, because even just the announcement of "hey we let Obsidian make another game" is free money they're turning down, and this is the company that's reselling two-year-old games at full price with no DLC and implementing half-assed overpriced microtransactions onto the main page of the game.[/QUOTE] bethesda leans heavily into a franchising/branding and design philosophy that go hand in hand such that it's disrupted by outside development. consider how bethesda loves their little tropes. take for example that nuka cola isn't just an in-game item: it's a vehicle for branding the game in merchandise, and a recognizable motif they use publicly. now take sunset sasparilla or whatever iconic new vegas motif you want and look at how bethesda has eschewed any use of them. if they love money as you say, they are doing it exactly because they believe it compromises their brand. i personally find it repulsive (i'm sure "dragonborn" was coined in a boardroom) but it's not exactly ambiguous.
Dragonborns were mentioned in some lore books in morrowind iirc. [editline]14th December 2017[/editline] Also its a race in D&D.
Finished morrowind using MO3 for the first time (I'd usually run it vanilla because of laziness). The way they changed Dagoth Ur's voice is odd but I think fitting, it makes him less of a raw snarky asshole and more of a snarky death god which fits the character more. I also played as a breton monk who went around punching the shit out of people before acquiring Sunder. When I did Tribunal I also punched Almalexia so hard in the guts I think the game would have had her puke whatever gods eat if it was a feature. Then I smashed her face in with Sunder, happily teleported the fuck out of this awful place, and went and had a talk with Vivec about how I basically just murdered his friend. And then I punched Vivec so hard in his tuttifrutti dick he probably shat his loins and brutalized his skull with Sunder.
[QUOTE=jonu67;52977383]Perhaps I'm not making myself clear. I don't. AT ALL trust Bethesda in not fucking over the singleplayer experience if they did include a multiplayer one, you know it, I know it. And besides, [I]not every fucking game has to have a multiplayer component.[/I][/QUOTE] I don't see how the content of this post makes my statement inaccurate. Might as well just never have any innovation at all with that outlook. Also I mean have you played TES3MP? ~not every game needs mp~ is a pretty worthless argument to try and use when I've seen firsthand how awesome it is with it.
I'd just be worried that trying to implement a multi/co-op system into their buggy and finicky engine would take away too much time and resources in a series that is getting more and more content sparse [editline]15th December 2017[/editline] Bonus: I can't even imagine what the Netcode would look like if it was at the same standard as the rest of their coding
[QUOTE=Ganerumo;52977884]Finished morrowind using MO3 for the first time (I'd usually run it vanilla because of laziness). The way they changed Dagoth Ur's voice is odd but I think fitting, it makes him less of a raw snarky asshole and more of a snarky death god which fits the character more. I also played as a breton monk who went around punching the shit out of people before acquiring Sunder. When I did Tribunal I also punched Almalexia so hard in the guts I think the game would have had her puke whatever gods eat if it was a feature. Then I smashed her face in with Sunder, happily teleported the fuck out of this awful place, and went and had a talk with Vivec about how I basically just murdered his friend. And then I punched Vivec so hard in his tuttifrutti dick he probably shat his loins and brutalized his skull with Sunder.[/QUOTE] the edited voicelines fucking suck. By far the worst thing about that.
the other day I was thinking of how powerful my morrowind character was getting and thought about "what if i just literally killed every npc in the game" and I'm thinking I might be a sociopath
[QUOTE=VenomousBeetle;52979350]the other day I was thinking of how powerful my morrowind character was getting and thought about "what if i just literally killed every npc in the game" and I'm thinking I might be a sociopath[/QUOTE] Welcome to Morrowind where everyone is a sociopath just like you! Or a maoschist so it makes everything a-ok! Honestly I turn off every essential protection in Skyrim, and it makes you play WAY more carefully as I never jump back a save if someone important to a quest dies. I have to find a different way to complete it or my characters have to accept failure and abandon the quest in question. Makes for some pretty fun roleplay as the only way followers recover health is through potions so I have to actually manage and portion out my supplies to my followers or they can die after a single dungeon at lower levels. Mages have become the most op followers in my game as they of course can heal themselves with magic and do not require the potions. Cost more to hire, but more economically viable in the long run for me.
[QUOTE=jonu67;52977383]Perhaps I'm not making myself clear. I don't. AT ALL trust Bethesda in not fucking over the singleplayer experience if they did include a multiplayer one, you know it, I know it. And besides, [I]not every fucking game has to have a multiplayer component.[/I][/QUOTE] While you make a good point about Bethesda never designing an engine out of anything more stable than wet twigs and spit, I have to point out that the whole "Not every game needs multiplayer!" Argument hasn't really felt... well, [I]relevant[/I] to me since 2010. A huge portion of the most successful games these days have no multiplayer aspects at all. The only Assassin's Creed game that featured co-op was a buggy mess and arguably one of the weakest in the whole series. The Dishonored games don't have it. Hell, I don't think [I]any[/I] of the 0451 games have multiplayer, excluding Bioshock 2's lacklustre and easily ignorable MP mode. Unless we're talking about the usual "modern FPS" style Battlefield/CoD games, in which the single player usually only serves as a glorified tutorial for multiplayer, I'd say that most of the games that have been successful in recent memory have been either dedicated single player, or dedicated multiplayer. Hybrids don't usually perform very well. Bethesda in particular almost never include multiplayer in their games. Come to it, ESO wasn't even really developed by Bethesda, IIRC. I don't think them making a game with a co-op feature would be a bad thing... Provided they can make an engine that doesn't crap out and die after 40 hours of play time, that is.
[QUOTE=jonu67;52977383]Perhaps I'm not making myself clear. I don't. AT ALL trust Bethesda in not fucking over the singleplayer experience if they did include a multiplayer one, you know it, I know it. And besides, [I]not every fucking game has to have a multiplayer component.[/I][/QUOTE] Local man wants company to release the exact same game over and over never exploring interesting potential concepts for fear of making bad game Too bad this is exactly what Bethesda isn't doing and the fact that every single game in their sequel oriented franchises radically overhauls the last game's mechanics, visual design and overall theme. Co-op would just be another part of that and considering a bunch of dudes can mod it into the engine with great stability, Bethesda and their black magic development style would do fine.
I dont really give a shit about multiplayer and am perfectly fine with it remaining a singleplayer experience to be perfectly honest, I think that's my main sticking point. [QUOTE=MrHeadHopper;52979898]Local man wants company to release the exact same game over and over never exploring interesting potential concepts for fear of making bad game[/QUOTE] not wanting multiplayer doesn't = same game over and over again I just know for a fact after each iteration of Fallout or the Elder Scrolls, Bethesda are very scatter brained in implementing new ideas or reworking old ones, they take what would be a good feature, work on it and move on to the next cool idea that pops in there head, hell, that's what the settlement system is in a nutshell.
A coop TES game does sound pretty cool though. ESO is really fun if you team up with a friend and go out hunting/exploring in the wilderness, dungeon crawling and all that.
[QUOTE=Ganerumo;52979955]A coop TES game does sound pretty cool though. ESO is really fun if you team up with a friend and go out hunting/exploring in the wilderness, dungeon crawling and all that.[/QUOTE] If we did get coop I'd prefer it not be a mainline game, ala as you say, ESO.
I can't imagine coop working on the current engine but I would've probably said the same of VR if someone brought it up. I mean people have gotten co-op semi-working with mods so it isn't too far fetched.
Ideally coop TES would be invisible if you weren't using it. I don't want a multiplayer Elder Scrolls either. As contradicting as it sounds, I was a single-player TES game I can play with my friends. I think Fable did it this way.
fun fact: if you want the old nexus layout then just replace the "www" with "old" in [url]www.nexusmods.com[/url]
[QUOTE=Pax;52980073]Ideally coop TES would be invisible if you weren't using it. I don't want a multiplayer Elder Scrolls either. As contradicting as it sounds, I was a single-player TES game I can play with my friends. I think Fable did it this way.[/QUOTE] I think I get where you are coming from. I would love to be able to take my character and everything he's carrying and jump right into a friend's Elder scrolls game and start exploring together. That said, Id want the game to be designed and balanced around a single player- Even if it then completely broke the balance to introduce a second player.
[QUOTE=fulgrim;52980462]I think I get where you are coming from. I would love to be able to take my character and everything he's carrying and jump right into a friend's Elder scrolls game and start exploring together. That said, Id want the game to be designed and balanced around a single player- Even if it then completely broke the balance to introduce a second player.[/QUOTE] Many enemies in Bethsoft games are already dynamically generated via an easy/normal/hard setting in the spawn point. You'd just have it adjust for hardness based on number of players and their levels, for example. Loot spawns could work this way too. But mostly I agree with you. Even if I'd enjoy playing with my friends, my main focus would be on my solo adventuring.
i would be fine if they just did some minor scaling with another player, makes the most sense
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