The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
[QUOTE=Pax;52980073]Ideally coop TES would be invisible if you weren't using it. I don't want a multiplayer Elder Scrolls either. As contradicting as it sounds, I was a single-player TES game I can play with my friends. I think Fable did it this way.[/QUOTE]
Yep. Just a seamless drop in & drop out with your friend going 'boop' and temporarily overriding whatever hireling if you have one at the moment would be a cool idea.
Legit the most fun I've had in a long time was Morrowind co-op, and I seethe mildly in Morrowind's general direction. Friends make everything ten times more fun.
What's the best mod to make archery not shit in Skyrim?
that'd require an explanation as to what makes you believe it to be shit before we can make a reasonable suggestion
It's still legitimately a shame how fucking gimped magic is in Skyrim in every way imaginable.
I think thats the main thing separating Skyrim from say Morrowind
at least you can regen magicka and go above 100 naturally
So in the process of modding SSE, I've realized that most of the celebrated "texture packs" or "overhauls" are actually not very good compared to the vanilla hd textures SSE shipped with.
People might have seen this tool before: [url]http://web145.s64.goserver.host/stc/dist/[/url]
Aside from one or two textures in particular, it would seem across the board that all the majorly endorsed texture packs actually look [I]far less detailed[/I] than the bethesda textures. It would also seem that there is a bit of placebo effect going on when people download texture packs, because I cannot fathom why they actually say these textures are so much better - they're objectively not in many cases, often resulting in either less detail or effectively a colour palette change.
I guess this is why some people go through the tedious and painstaking process of hand picking textures instead of downloading packs. Another peeve of mine re the community is the obsession with upscaling textures etc. In the modding community some seem to have forgotten that games operate on illusion - if you can do the same with less, you should. Because many of these 4k texture projects have almost no visual impact on the game, but absolutely do impact performance, especially when you start adding in higher polygon plants and trees, denser grass coverage etc.
Not really complaining, just an odd thing thats been bugging me. Bethesda gets unfairly maligned for their work in this regard I feel - the pros absolutely have done a better job than the amateurs, in many cases.
Addendum to that, by the far biggest visual impact you can mod into a game is a decent ENB, which I'm sure is not at all news to anyone here, but was to me. Realizing that, I'm actually quite pleased to stick with the vanilla textures for most things because it means less downloading and fucking around.
[QUOTE=VenomousBeetle;52982012]that'd require an explanation as to what makes you believe it to be shit before we can make a reasonable suggestion[/QUOTE]
Something that makes archery combat faster and less awkward. I've seen videos and stuff of people playing modded archery but I don't know where to start.
[QUOTE=viramax;52982066]So in the process of modding SSE, I've realized that most of the celebrated "texture packs" or "overhauls" are actually not very good compared to the vanilla hd textures SSE shipped with.
People might have seen this tool before: [url]http://web145.s64.goserver.host/stc/dist/[/url]
Aside from one or two textures in particular, it would seem across the board that all the majorly endorsed texture packs actually look [I]far less detailed[/I] than the bethesda textures. It would also seem that there is a bit of placebo effect going on when people download texture packs, because I cannot fathom why they actually say these textures are so much better - they're objectively not in many cases, often resulting in either less detail or effectively a colour palette change.
I guess this is why some people go through the tedious and painstaking process of hand picking textures instead of downloading packs. Another peeve of mine re the community is the obsession with upscaling textures etc. In the modding community some seem to have forgotten that games operate on illusion - if you can do the same with less, you should. Because many of these 4k texture projects have almost no visual impact on the game, but absolutely do impact performance, especially when you start adding in higher polygon plants and trees, denser grass coverage etc.
Not really complaining, just an odd thing thats been bugging me. Bethesda gets unfairly maligned for their work in this regard I feel - the pros absolutely have done a better job than the amateurs, in many cases.
Addendum to that, by the far biggest visual impact you can mod into a game is a decent ENB, which I'm sure is not at all news to anyone here, but was to me. Realizing that, I'm actually quite pleased to stick with the vanilla textures for most things because it means less downloading and fucking around.[/QUOTE]
Majority of texture packs are crap, personally, I mod the game textures myself and remake them so they fit my vision as I play the game or find texture online on modding site to see how it fits my needs.
Bethesda gets shit because they are incompetent on practically every level. So instead of getting textures in SE that are actually HD, coming from the source, they just upscaled the existing ones and slapped sharpen all over it. Wrote long posts about this before.
[QUOTE=viramax;52982066]So in the process of modding SSE, I've realized that most of the celebrated "texture packs" or "overhauls" are actually not very good compared to the vanilla hd textures SSE shipped with.
People might have seen this tool before: [url]http://web145.s64.goserver.host/stc/dist/[/url]
Aside from one or two textures in particular, it would seem across the board that all the majorly endorsed texture packs actually look [I]far less detailed[/I] than the bethesda textures. It would also seem that there is a bit of placebo effect going on when people download texture packs, because I cannot fathom why they actually say these textures are so much better - they're objectively not in many cases, often resulting in either less detail or effectively a colour palette change.
I guess this is why some people go through the tedious and painstaking process of hand picking textures instead of downloading packs. Another peeve of mine re the community is the obsession with upscaling textures etc. In the modding community some seem to have forgotten that games operate on illusion - if you can do the same with less, you should. Because many of these 4k texture projects have almost no visual impact on the game, but absolutely do impact performance, especially when you start adding in higher polygon plants and trees, denser grass coverage etc.
Not really complaining, just an odd thing thats been bugging me. Bethesda gets unfairly maligned for their work in this regard I feel - the pros absolutely have done a better job than the amateurs, in many cases.
Addendum to that, by the far biggest visual impact you can mod into a game is a decent ENB, which I'm sure is not at all news to anyone here, but was to me. Realizing that, I'm actually quite pleased to stick with the vanilla textures for most things because it means less downloading and fucking around.[/QUOTE]
the only texture mods I really enjoy are noble skyrim and the rustic clothing textures
I wish more texture mods would go for a stylistic look instead of realistic
[url=https://www.nexusmods.com/morrowind/mods/43375/?]Like this[/url] I didn't think I'd like it at first but it looks good in game
[QUOTE=SpearmintSheep;52982438]I wish more texture mods would go for a stylistic look instead of realistic
[url=https://www.nexusmods.com/morrowind/mods/43375/?]Like this[/url] I didn't think I'd like it at first but it looks good in game[/QUOTE]
[URL="https://old.nexusmods.com/skyrim/mods/81221/?"]here you go feugo[/URL]
Although it's pretty unfinished
[QUOTE=cdr248;52982768][URL="https://old.nexusmods.com/skyrim/mods/81221/?"]here you go feugo[/URL]
Although it's pretty unfinished[/QUOTE]
Hell fuckin' yeah, time to download a bazillion mods and play Skyrim
[QUOTE=viramax;52982066]So in the process of modding SSE, I've realized that most of the celebrated "texture packs" or "overhauls" are actually not very good compared to the vanilla hd textures SSE shipped with.
People might have seen this tool before: [URL]http://web145.s64.goserver.host/stc/dist/[/URL]
Aside from one or two textures in particular, it would seem across the board that all the majorly endorsed texture packs actually look [I]far less detailed[/I] than the bethesda textures. It would also seem that there is a bit of placebo effect going on when people download texture packs, because I cannot fathom why they actually say these textures are so much better - they're objectively not in many cases, often resulting in either less detail or effectively a colour palette change.
I guess this is why some people go through the tedious and painstaking process of hand picking textures instead of downloading packs. Another peeve of mine re the community is the obsession with upscaling textures etc. In the modding community some seem to have forgotten that games operate on illusion - if you can do the same with less, you should. Because many of these 4k texture projects have almost no visual impact on the game, but absolutely do impact performance, especially when you start adding in higher polygon plants and trees, denser grass coverage etc.
Not really complaining, just an odd thing thats been bugging me. Bethesda gets unfairly maligned for their work in this regard I feel - the pros absolutely have done a better job than the amateurs, in many cases.
Addendum to that, by the far biggest visual impact you can mod into a game is a decent ENB, which I'm sure is not at all news to anyone here, but was to me. Realizing that, I'm actually quite pleased to stick with the vanilla textures for most things because it means less downloading and fucking around.[/QUOTE]
I'm not sure what kind of amazing skooma you're smoking, but I sure would like some, and as for the placebo effect, it is clearly what is powering your opinion. The SSE textures are [I]literally[/I] distorted resamples. Literally. factually. Machine algorithm upsamples. They are not remotely "high quality", because they weren't "high quality" to begin with.
Vivid, SMIM and Cabal120 + friends and Pfuscher and Confidence Man destroy these textures, not even a comparison worth contesting, or frankly writing about, as your thesis has been factually debunked years ago, and upsampled and dithered versions of those same textures do not magically become better.
Maybe you play this game on a 6bit TFT 17" laptop, in which case you shouldn't even be bothering with 2K+ textures to begin with, but on a 4K 10 bit IPS/OLED screen with anything over 500 nits, textures make a [I]huge[/I] and more importantly factual difference in image quality.
Decided to play some skyrim with mods, including Legacy of the Dragonborn, I cant play skyrim without this mod.
Between many mods one that kept on my focus was Beyond Reach, So I played this one to the end (Including the beta quests) and I liked it way better than Falskaar but goddamn is it dark, and when you think things are gonna finally get better the mod does a low punch and it gets even darker, Its fucking relentless!
[QUOTE=rutolfus;52983888]Decided to play some skyrim with mods, including Legacy of the Dragonborn, I cant play skyrim without this mod.
Between many mods one that kept on my focus was Beyond Reach, So I played this one to the end (Including the beta quests) and I liked it way better than Falskaar but goddamn is it dark, and when you think things are gonna finally get better the mod does a low punch and it gets even darker, Its fucking relentless![/QUOTE]
I've never found out what Legacy actually does. I've downloaded it, wanna play it, but the mod description makes it sound like an eldritch abomination that will nuke your game on install that is incompatible with life in general and requires 5000 gorillion patches for your miscellaneous sword mod (so it doesn't crash the game)
[QUOTE=27X;52983484]I'm not sure what kind of amazing skooma you're smoking, but I sure would like some, and as for the placebo effect, it is clearly what is powering your opinion. The SSE textures are [I]literally[/I] distorted resamples. Literally. factually. Machine algorithm upsamples. They are not remotely "high quality", because they weren't "high quality" to begin with.
Vivid, SMIM and Cabal120 + friends and Pfuscher and Confidence Man destroy these textures, not even a comparison worth contesting, or frankly writing about, as your thesis has been factually debunked years ago, and upsampled and dithered versions of those same textures do not magically become better.
Maybe you play this game on a 6bit TFT 17" laptop, in which case you shouldn't even be bothering with 2K+ textures to begin with, but on a 4K 10 bit IPS/OLED screen with anything over 500 nits, textures make a [I]huge[/I] and more importantly factual difference in image quality.[/QUOTE]
sse textures aren't better than the old textures (in fact some of them seem worse) but ive never seen a full texture pack for any game that I liked. most all of them do horrible things to the color palette or fuck up the normals so things like rocks have more detail than they would actually have. some things just don't need 4k textures either, stuff like chains you just don't look at long enough or in good enough light to actually notice that they've got textures any bigger than 256x256.
I find myself just using vanilla textures for the most part because it's too much of a pain in the ass to pick through every overhaul project on the internet to find the perfect texture for that bottle of black briar reserve when I could just let suspension of disbelief take over.
now if someone would just redraw every texture at double their original resolution I'd be all over that shit, but I'd rather everything be 64x64 than have some doof make my dirt the wrong color
It would be fine if it was redone in higher resolution but tried to copy vanilla style. Generally all HD textures consist of so much visual noise they make you think it's photo realistic but often ends up not fitting the game style.
[QUOTE=27X;52983484]I'm not sure what kind of amazing skooma you're smoking, but I sure would like some, and as for the placebo effect, it is clearly what is powering your opinion. The SSE textures are [I]literally[/I] distorted resamples. Literally. factually. Machine algorithm upsamples. They are not remotely "high quality", because they weren't "high quality" to begin with.
Vivid, SMIM and Cabal120 + friends and Pfuscher and Confidence Man destroy these textures, not even a comparison worth contesting, or frankly writing about, as your thesis has been factually debunked years ago, and upsampled and dithered versions of those same textures do not magically become better.
Maybe you play this game on a 6bit TFT 17" laptop, in which case you shouldn't even be bothering with 2K+ textures to begin with, but on a 4K 10 bit IPS/OLED screen with anything over 500 nits, textures make a [I]huge[/I] and more importantly factual difference in image quality.[/QUOTE]
yeah yeah whatever, thats nice but you missed the point:
those shitty bethesda textures? They still look better than the work of your friends. So no, its not at all a "factual" difference in quality because image quality in a video game relies on illusion and so far:
[url]http://web145.s64.goserver.host/stc/dist/[/url]
Ive yet to find a single comparison - bar the shoddy vanilla rocks - where one of these lauded texture packs looks better. Not one.
edit: today after i read your post, just to give the benefit of the doubt, I went back and spent an hour looking at these screens and various video comparison and they still look worse. If it was so superior it would be self-evident, but in researching it I found many people also noticed the same discrepancy much to their surprise.
is skyrim 2017 on those pictures supposed to be the SE?
Anyone can recommend me a mod that replace eye texture in skyrim?
Because i can't even see the goddamn eye color
[QUOTE=VenomousBeetle;52984514]is skyrim 2017 on those pictures supposed to be the SE?[/QUOTE]
no, skyrim 2017 is a texture pack mod for SE
Gonna be honest here, I agree with viramax.
While Skyrim's vanilla texture could be better, they do what texture packs don't :
They mesh well together.
Having a huge monitor doesn't mean you should sacrifice the art style for a more detailed set of textures.
Most HD texture packs feels like Fake Factory's Cinematic Mod, or like those HD pack for Half-Life 1 / Source, and that's not a good thing.
Consistency is the key here
[QUOTE=soullink;52984605]Gonna be honest here, I agree with viramax.
While Skyrim's vanilla texture could be better, they do what texture packs don't :
They mesh well together.
Having a huge monitor doesn't mean you should sacrifice the art style for a more detailed set of textures.
Most HD texture packs feels like Fake Factory's Cinematic Mod, or like those HD pack for Half-Life 1 / Source, and that's not a good thing.
Consistency is the key here[/QUOTE]
There was kind of a paradigm shift in terms of visual design from earlier 3D games where mesh quality became sufficient enough to actually [I]model[/I] good environments and assets whereas games from the early 2000s often had to rely on big detailed and elaborate textures to hide the plainness of the models themselves.
The problem is that plenty of modders don't actually understand that, and they apply early 2000s logic by just bumping up texture resolution and detail to an obscene degree, regardless of art direction but also regardless of the fact textures [I]don't have to be complex[/I] if the model itself is of sufficient complexity.
[t]https://i.redd.it/44o1xlb1tb401.jpg[/t]
found on reddit
[QUOTE=bdd458;52984782][t]https://i.redd.it/44o1xlb1tb401.jpg[/t]
found on reddit[/QUOTE]
Biggest difference between Morrowind and Skyrim. In Morrowind I haven't even LOOKED at a bow nor have I snuck around anywhere. I just sprint full blast into every cave I find casting destruction magic and screaming while flailing around two handed swords.
[QUOTE=Ganerumo;52984661]There was kind of a paradigm shift in terms of visual design from earlier 3D games where mesh quality became sufficient enough to actually [I]model[/I] good environments and assets whereas games from the early 2000s often had to rely on big detailed and elaborate textures to hide the plainness of the models themselves.
The problem is that plenty of modders don't actually understand that, and they apply early 2000s logic by just bumping up texture resolution and detail to an obscene degree, regardless of art direction but also regardless of the fact textures [I]don't have to be complex[/I] if the model itself is of sufficient complexity.[/QUOTE]
Skyrim's models are preeeeetty bad though, just boot up Outfit Studio and check out the vanilla outfits, shit might aswell have 2 polies even on important areas. They don't look bad ingame because of the normals alongside the good soft lightning engine.
Edit: Big issue with these low poly models is that all the body mods are insanely high poly in comparison despite being a pretty standard grade when compared to models in other games that share a similar perspective. So you can't really use CBBE, UNP or the new variants or even something you Bodyslide yourself with regular vanilla outfits because then the models will look warped or show clipping.
[QUOTE=viramax;52984470]yeah yeah whatever, thats nice but you missed the point:
those shitty bethesda textures? They still look better than the work of your friends. So no, its not at all a "factual" difference in quality because image quality in a video game relies on illusion and so far:
[URL]http://web145.s64.goserver.host/stc/dist/[/URL]
Ive yet to find a single comparison - bar the shoddy vanilla rocks - where one of these lauded texture packs looks better. Not one.
edit: today after i read your post, just to give the benefit of the doubt, I went back and spent an hour looking at these screens and various video comparison and they still look worse. If it was so superior it would be self-evident, but in researching it I found many people also noticed the same discrepancy much to their surprise.[/QUOTE]
No, no they don't. And your opinion on texture quality has zero bearing on [I]art direction[/I], and Skyrim's art direction isn't any more consistent (Dragonborn, Soul Cairn, Dwemer areas). Texture quality, particularly normals, has no bearing on post processing or "illusion", and complaints about oversharpening or glimmer are derived in 90% of cases by using a texture size your rendering pipeline doesn't support to begin with and as stated ad nauseum if you're using 2K textures in a 1920x1080 set up you're going to have issues, period. The other 9% happens when you compress gamebryo normals with a lossy compressor and again has nothing to do with the original normal maps the resized textures were derived from, and if your system isn't able to handle the noncompressed normals, that has no bearing on their relative quality.[B] Secondly your comparison doesn't even contain any of the authors I mentioned[/B], and two of said authors you do have for comparison do exactly what bethesda did and compress the shit out of the normals, and surprise surprise they contain aliasing and artifacts. What a twist.
[quote] I watched a super compressed youtube [/quote]
Lossy format with dithering and compression noise isn't helping your case, maybe you should just stick to "I don't like texture packs, no mutants allowed" because that's the factual sum of your argumentation.
It's also not up to you to decide what someone else decides to do in terms of changing said textures and we're gonna pull the populist "many many people agree" that nice and all, but using your same metric more people have installed and still have on hand the horrible amateur texture mods that killed your family than have installs of SSE and its ubermensch textures by 12:1, period, so apparently even your anecdotal evidence is quite lacking.
[quote] models [/quote]
Skyrim's models were simple for the time, much less by "modern" standards, even for open world assets.
[QUOTE=27X;52985485]
Skyrim's models were simple for the time, much less by "modern" standards, even for open world assets.[/QUOTE]
This is something I've rarely seen mentioned. Both Skyrim and Fallout 4 have extremely simple models, like they were reduced a few times too many. It's weird considering how up close you can get to the models without even counting the first person view ones.
Makes modding shit in with these modern bodies super hard unless you cover the whole darn thing up
I don't like character shading in Fallout 4, everyone looks like they have been made out of plasticine, also no proper hair shader since forever, or there is one but incredibly dated. Bethesda always seems to struggle when it comes to characters.
[QUOTE=bdd458;52984782][t]https://i.redd.it/44o1xlb1tb401.jpg[/t]
found on reddit[/QUOTE]
[img]https://i.imgur.com/V9Qpblr.png[/img]
i forgot this was in here
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