The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
is there an openmw compatible skill/attribute level uncapper? my searches didnt turn up anything on nexus or morrowind modding history besides one thats on alpha and is apparently unstable.
I have a question, would editing Ordinator to be a magic-only perk overhaul be doable in TES5Edit? Would it be as simple as deleting all of the overrides on every other tree? I know it uses a lot of scripts and adds a lot of new perks so I'm curious if 'toggling' those out of the game by leaving melee trees untouched would somehow cause them to bog down the game.
I'm probably gonna answer this question myself through trial and error but it'd be nice to know if someone's tried already.
[QUOTE=MrHeadHopper;52986592]I have a question, would editing Ordinator to be a magic-only perk overhaul be doable in TES5Edit? Would it be as simple as deleting all of the overrides on every other tree? I know it uses a lot of scripts and adds a lot of new perks so I'm curious if 'toggling' those out of the game by leaving melee trees untouched would somehow cause them to bog down the game.
I'm probably gonna answer this question myself through trial and error but it'd be nice to know if someone's tried already.[/QUOTE]
Have you looked at Path of Sorcery? Might be something you like and already magic skills only.
I dont care about graphics but by the god please fix NPC animation so they dont look like circus gorilla walking. I disowned Lydia the 1st 5 minutes in skyrim vr because of this retarded gait became too realistically ugly for me to accept in vr
Speaking about VR,have you tried using spell or crossbow?
Wonder if you have to actually pull it behind to reload crossbow
I didnt get very far yet to try crossbows... Just kiled the first dragon
For spells, I will try this weekend
help
i have dual flurry with a dagger and sword combo (in left and right hand respectively), and i used level 3 elemental fury
is this what a chainsaw feels like?
[QUOTE=comet1337;52987283]help
i have dual flurry with a dagger and sword combo (in left and right hand respectively), and i used level 3 elemental fury
is this what a chainsaw feels like?[/QUOTE]
important reminder that you can mine by attacking ore spots with a pickaxe equipped, and if you have a pickaxe in your right hand and a dagger in your left, you can rapid mine with Elemental Fury and power attacks
[QUOTE=_charon;52987302]important reminder that you can mine by attacking ore spots with a pickaxe equipped, and if you have a pickaxe in your right hand and a dagger in your left, you can rapid mine with Elemental Fury and power attacks[/QUOTE]
i learned that just today reading this thread
suck my shit stahlrim, you are no match for my spin2win
I killed 2 dragon at same time in expert mode.
Juggling between them is pain in ass.
So apparently according to creation kit if you put a briar heart in a briarheart forsworn without a heart you can actually resurrect them.
[code] if (akNewContainer as actor)
; debug.trace("DEBUG LiNE 28")
; ; debug.trace("Briarheart: my new container is an actor. See if it's a briarheart w/o a heart")
actor newHost = (akNewContainer as actor)
if newHost.isEquipped(armorBriarHeartEmpty)
if newHost.getItemCount(ArmorBriarHeart) < 1
newHost.addItem(armorBriarHeart,1)
endif
if newHost.isDead()
; if the briarheart was dead, resurrect it.
;dunReanimateSelf.cast(newHost,newHost)
while utility.isInMenuMode()
utility.wait(0.1)
endWhile
if !newHost.isEquipped(armorBriarHeart)
newHost.equipItem (armorBriarHeart, TRUE, TRUE)
endif
;newHost.unequipItem (armorBriarHeartEmpty, TRUE, TRUE)
endif
endif
endif[/code]
[QUOTE=ROFLBURGER;52994256]So apparently according to creation kit if you put a briar heart in a briarheart forsworn without a heart you can actually resurrect them.
[code] if (akNewContainer as actor)
; debug.trace("DEBUG LiNE 28")
; ; debug.trace("Briarheart: my new container is an actor. See if it's a briarheart w/o a heart")
actor newHost = (akNewContainer as actor)
if newHost.isEquipped(armorBriarHeartEmpty)
if newHost.getItemCount(ArmorBriarHeart) < 1
newHost.addItem(armorBriarHeart,1)
endif
if newHost.isDead()
; if the briarheart was dead, resurrect it.
;dunReanimateSelf.cast(newHost,newHost)
while utility.isInMenuMode()
utility.wait(0.1)
endWhile
if !newHost.isEquipped(armorBriarHeart)
newHost.equipItem (armorBriarHeart, TRUE, TRUE)
endif
;newHost.unequipItem (armorBriarHeartEmpty, TRUE, TRUE)
endif
endif
endif[/code][/QUOTE]
-didn't work-
I should read it more carefully
Pretty sure I've done it before, so I thought everyone knew it.
I went and played through Arena again, this time a bit more seriously. Originally I used maps and took the shortest route after the second staff piece but this time I spent more time trying to find my way around.
Picked Warrior which meant no spells, only magic items. Can get rough at times when the game turns into Hellhound Bullet Hell.
Final stats
[t]https://i.imgur.com/6rREBpt.jpg[/t]
Did you know the ending is slightly different between the [url=https://youtu.be/C-CLcNe0yao]original floppy version[/url] and the [url=https://youtu.be/NmNlJeYoDxg]CD-ROM version[/url]? In the original, you rescue the Emperor and his general, Warhaft. In the CD-ROM version, you only save the Emperor, while Warhaft is nowhere to be seen because screw him, I guess.
Time to start working on another Daggerfall playthrough?
[QUOTE=Zufeng;52994339]-didn't work-
I should read it more carefully[/QUOTE]
oh you know what im retarded, it's commented out and therefore doesn't work
[QUOTE=Landclad;52995967]Necromancy was kinda underutilized and I'm hoping the next Elder Scrolls expands on it; Since it's not explicitly (I think?) forbidden in Skyrim, there could be an entire underground (hehe) necromancy club; like a bad Mages Guild or something, perhaps even doing some fanservice and including the Staff of Worms. I actually would love if they expanded on the sideline quests like the College of Winterhold, Thieves Guild and Companions. I [B]loved[/B] that the game gives you the option to refuse the Dark Brotherhood and lead to their direct downfall and would love that, if not all, most guilds had that too; that's real impact!
Imagine, the College of Winterhold could be replaced by a more sinister version who experiments on live people and does all sorts of crazy necromancy shit; you could actually take down the thieves guild in Riften (there's already a mod for that too!) and oust the companions by denouncing their Lycantrophy.[/QUOTE]
Thing is, necromancy isn't [I]inherently[/I] evil or shady. It's completely legal in Skyrim, if looked down upon; that means that if people want to practice it openly, they can just head to the College and do it as they please. No need for any large underground necromancer groups; the only ones that bother hiding are lone necromancers or small sects with less-than-legal intentions.
Point being, groups like the Worm Cult don't really have much of a point in existing there if necromancy is already technically allowed. Mannimarco, the Big Bad of All Big Bads for necromancy, kinda already won, too.
i do wish the faction sidequests were expanded on though, every single one kinda sucked
[QUOTE=_charon;52996150]Thing is, necromancy isn't [I]inherently[/I] evil or shady. It's completely legal in Skyrim, if looked down upon; that means that if people want to practice it openly, they can just head to the College and do it as they please. No need for any large underground necromancer groups; the only ones that bother hiding are lone necromancers or small sects with less-than-legal intentions.
Point being, groups like the Worm Cult don't really have much of a point in existing there if necromancy is already technically allowed. Mannimarco, the Big Bad of All Big Bads for necromancy, kinda already won, too.
i do wish the faction sidequests were expanded on though, every single one kinda sucked[/QUOTE]
I think I beat the college of winterhold questline in about half an hour last time I played through it. it's like a quarter the length of the rest of the faction questlines at best
[QUOTE=butre;52996184]I think I beat the college of winterhold questline in about half an hour last time I played through it. it's like a quarter the length of the rest of the faction questlines at best[/QUOTE]
I swear to god the College of Winterhold has to have some massive cut content that somehow we don't know about; there's no way it was intended to be that short with that many dropped plotlines
There isn't even the slightest hint as to what cause the town's destruction, despite it being talked about so much and so obviously relating to the College in some way, or what's so important about the Eye of Magnus
what I wanna know about the College of Winterhold is what the fuck even is the Augur of Dunlain is
Tolfdir says that he was once a student but never explains just what the fuck he did to turn from a living breathing human/elf into a literal enchanted glowing sphere of magical bullshit and arcane plot devices
[QUOTE=Kurahk;52996287]what I wanna know about the College of Winterhold is what the fuck even is the Augur of Dunlain is
Tolfdir says that he was once a student but never explains just what the fuck he did to turn from a living breathing human/elf into a literal enchanted glowing sphere of magical bullshit and arcane plot devices[/QUOTE]
the augur of dunlain is a divination artifact, not strictly a person even if you ignore the lack of a body. it's not entirely explained what he was doing but it's safe to assume that he was in the party attempting to summon velehk sain
it's a safe bet that he's a breton seeing as dunlain falls is a city in high rock. there are several names listed for the party attempting to summon velehk sain that could easily be breton
[QUOTE=butre;52996334]the augur of dunlain is a divination artifact, not strictly a person even if you ignore the lack of a body. it's not entirely explained what he was doing but it's safe to assume that he was in the party attempting to summon velehk sain
it's a safe bet that he's a breton seeing as dunlain falls is a city in high rock. there are several names listed for the party attempting to summon velehk sain that could easily be breton[/QUOTE]
Nah, he had nothing to do with Velehk Sain. What he was doing was something different altogether (besides, Velehk isn't [I]that[/I] powerful); he was an expert in Restoration, and has become somehow part of the College's own magicka reservoir thingies (those glowy pools all over) so I would assume it involved those somehow.
[QUOTE=_charon;52996371]Nah, he had nothing to do with Velehk Sain. What he was doing was something different altogether (besides, Velehk isn't [I]that[/I] powerful); he was an expert in Restoration, and has become somehow part of the College's own magicka reservoir thingies (those glowy pools all over) so I would assume it involved those somehow.[/QUOTE]
he was a powerful mage, not a powerful fighter. velehk is a powerful fighter, he killed that lot with a sword, not magic. a restoration expert would be fucked against a good swordsman
[QUOTE=butre;52996413]he was a powerful mage, not a powerful fighter. velehk is a powerful fighter, he killed that lot with a sword, not magic. a restoration expert would be fucked against a good swordsman[/QUOTE]
In game yes, in lore a restoration expert would literally make a swordsman wither to nothing if they wanted. Magic is extremely powerful in the lore and it is why we see the incompetent yellow people running around in game and wondering how the empire fell to them. In the lore it would be teams of skilled magic users using various schools vs the 1/4th of the Imperials that could use magic (even much smaller amount who could control it to the same level as a high elf).
[QUOTE=butre;52996413]he was a powerful mage, not a powerful fighter. velehk is a powerful fighter, he killed that lot with a sword, not magic. a restoration expert would be fucked against a good swordsman[/QUOTE]
Getting killed by some dumb eldritch pirate and his stabby sword doesn't turn you into what the Augur is tho
That kind of thing requires fucking up REAL bad with a big spell
[editline]21st December 2017[/editline]
[QUOTE=1chains1;52996675]In game yes, in lore a restoration expert would literally make a swordsman wither to nothing if they wanted. Magic is extremely powerful in the lore and it is why we see the incompetent yellow people running around in game and wondering how the empire fell to them. In the lore it would be teams of skilled magic users using various schools vs the 1/4th of the Imperials that could use magic (even much smaller amount who could control it to the same level as a high elf).[/QUOTE]
Eh, to be fair, other than the sun spells we don't have any canon offensive Restoration spells. Most a Restoration master could do with that skill is resist the fuck out of attacks.
edit: he'd still have access to offensive spells of course, but he was also just a talented and overly ambitious apprentice, not a master in his own right; if for some reason he was fighting Velehk he'd probably be boned due to lack of experience
but this is theoretical and I'm 90% sure he has nothing to do with that
my thinking is that he did some kind of restoration fuckery to mix his soul with the flow of energy running through the college.
If magic was as powerful as it's supposed to be, and high elves are vulnerable to magic, wouldn't a few enchanted weapon on Imperial armies be enough to seriously threaten the Aldmeri Dominion?
[QUOTE=MrHeadHopper;52997095]If magic was as powerful as it's supposed to be, and high elves are vulnerable to magic, wouldn't a few enchanted weapon on Imperial armies be enough to seriously threaten the Aldmeri Dominion?[/QUOTE]
A few flaming swords isn't gonna keep a barrage of fireballs from toasting your troops before you can even get close.
Fireballs and stuff like makes me wonder if they use formations and stuff.
Battles would become incredibly boring if it's just a bunch of scattered individual duels (or the most powerful characters of each side systematically killing weaker opponents)
It'd be nice to get some ingame book out of that, because I think justifying strategy and such'd make the universe (and battles) that much more interesting; Formations of spearmen with speed enchantments effortlessly sprinting in deadly unison, Units with shields that absorb magic together, troops of conjurers who work together to create and control the biggest daedra they can, Illusionists reacting to enemy invisibility by providing their allies with detect life. At every farmstead during slaughter time mystics arrive to trap souls for the armies, with other farms having their sole purpose be souls.
[QUOTE=The Jack;52998165]Fireballs and stuff like makes me wonder if they use formations and stuff.
Battles would become incredibly boring if it's just a bunch of scattered individual duels (or the most powerful characters of each side systematically killing weaker opponents)
It'd be nice to get some ingame book out of that, because I think justifying strategy and such'd make the universe (and battles) that much more interesting; Formations of spearmen with speed enchantments effortlessly sprinting in deadly unison, Units with shields that absorb magic together, troops of conjurers who work together to create and control the biggest daedra they can, Illusionists reacting to enemy invisibility by providing their allies with detect life. At every farmstead during slaughter time mystics arrive to trap souls for the armies, with other farms having their sole purpose be souls.[/QUOTE]
Isn't there 'The Art of War Magic' and 'Mixed Unit Tactics' that mention formations and tactics in TES universe?
[QUOTE=DiscoInferno;52998200]Isn't there 'The Art of War Magic' and 'Mixed Unit Tactics' that mention formations and tactics in TES universe?[/QUOTE]
There's also that one series of in-universe novels that talks a little about magical combat tactics, though it's fictional (but seemingly well-researched); includes mentions of powerful battlemages casting spells or protection against enemy spells on entire legions
The primary role of Imperial Battlemages (and presumably equivalents in the armies of other magic-using nations, though I don't know if any such ranks have been named) is not just to handle magic, but also to strategize, actually.
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