The Elder Scrolls Megathread XX: Might as well be XXX
3,795 replies, posted
[QUOTE=MrHeadHopper;52997095]If magic was as powerful as it's supposed to be, and high elves are vulnerable to magic, wouldn't a few enchanted weapon on Imperial armies be enough to seriously threaten the Aldmeri Dominion?[/QUOTE]
Akavir shows pretty clearly that mass magic and innate abilities > mass pointy bits, even glowy ones.
speaking of magic i made an enemy that uses magicka as it's healthbar
also made it absorb 50% of spells
also made it immune to physical damage
This question is mostly aimed at ROFLBURGER and any others that have poked around the game's files a lot but do the wolves and bears and such have any sort of realistic or real-seeming predator AI/routine? It bugs me to see enemies get into fights they obviously can't win so I'm wondering if there's any intelligence behind the two wolves that charge the big fuck-off orc in daedric armour.
Would anyone be interested in a "Facepunch Edition" of Morrowind Patch Project? I'm asking this because it is outdated and doesn't cover all of the bugs now, and Patch for Purists doesn't fix some bugs as it is based on an older version of MPP. I repeat, would anyone be interested in this?
I'm just coming off of my god-wizard run of morrowind and I really have to say morrowind's magic system is still the best mechanics-wise in its flexibility and power at higher levels. The later games hardly let you be creative at all.
Is there a mod for morrowind that fixes the combat feeling like you're swinging around a wet towel?
[QUOTE=Zenreon117;53000474]Is there a mod for morrowind that fixes the combat feeling like you're swinging around a wet towel?[/QUOTE]
you can get the mod that turns off dicerolls for weapon swings but then the balance (lol) will be fucked. I'd say just train in whatever weapon type you're using so you can get a higher hit rate
I just wanna destroy shit. It bothers me that for each game, your ability to get through a door has just declined.
Morrowind:
Various quality Lockpicks, Open spells, close spells, and trap defusers tools.
Oblivion
Lockpick or skeleton key, open spells
Skyrim-
lockpick. Does open spell even exist anymore because I don't think it does. Oh, let's not forget the kiddie puzzles.
Should totally be going the other way round. Skyrim should've had different lockpicks, open spells, close spells, trap spells, trap defusers, the ability to smash open an object or door, phasing through the object or door...
I just want a daedric poleaxe and the strength to put it through any door. That's not too much to ask is it?
I always thought skyrim should have let us bash open chests with a chance of destroying stuff in it ala knights of the old republic
[QUOTE=Zenreon117;53000474]Is there a mod for morrowind that fixes the combat feeling like you're swinging around a wet towel?[/QUOTE]
level agility and if you feel its necessary you can train your chosen weapon stat, i generally dont though because its usually too expensive to be worth it. Putting some points into luck wouldnt hurt either.
the combat gets tolerable pretty quickly just playing normally.
That's hard to balance against lockpicking really.
Unless there's a dedicated "bash things open" skill why invest in lockpicking when you can bash things open with your "check deez gunz" stat/weapon skill? Because lockpicking makes no noise? That only matters when combat needs to be avoided and there's, like, no times ever any player (that's not a dedicated roleplayer playing a purposfully weak character) doesn't look for an excuse to chop up punks and increase their weapon skill to bash more chests to fight more dudes to bash more chests to fight more dudes and then you've just got the 'fight n bash' skill as the only skill and you know how much you piss and moan about losing skills.
[QUOTE=Dazzgrace;53000554]I always thought skyrim should have let us bash open chests with a chance of destroying stuff in it ala knights of the old republic[/QUOTE]
There's actually a book in Skyrim saying how the author has found chests with the highest of quality locks that were bashed open because they were made of wood.
[editline]23rd December 2017[/editline]
[url]http://en.uesp.net/wiki/Skyrim:Proper_Lock_Design[/url]
Having different types of lockpicking mini-games would at least help make things more interesting.
After Oblivion, we've been doing the same exact mini-game since Fallout 3. I already mastered it in Fallout 3 so it's not even remotely challenging and at least in Fallout 3/NV/4 you need to invest in the skill to even open harder locks but in Skyrim you might as well ignore the whole skill being a thing, just open a Very Hard lock at Novice level without breaking a pick.
[QUOTE=DiscoInferno;52999787]This question is mostly aimed at ROFLBURGER and any others that have poked around the game's files a lot but do the wolves and bears and such have any sort of realistic or real-seeming predator AI/routine? It bugs me to see enemies get into fights they obviously can't win so I'm wondering if there's any intelligence behind the two wolves that charge the big fuck-off orc in daedric armour.[/QUOTE]
predators have have "Search and Destroy" AI packages where they guard/patrol their spawning area until
A). They enter regular combat via normal checks
B). They magically find a passive animal via bypassing sneak checks and run to the animal's location until A occurs.
While in combat, wolfs are "Foolhardy" which means that they never flee even if they're outmatched.
[QUOTE=ROFLBURGER;53000754]predators have have "Search and Destroy" AI packages where they guard/patrol their spawning area until
A). They enter regular combat via normal checks
B). They magically find a passive animal via bypassing sneak checks and run to the animal's location until A occurs.
While in combat, wolfs are "Foolhardy" which means that they never flee even if they're outmatched.[/QUOTE]
That's all? Seems kind of lackluster after watching a few videos on the AI of Houndeyes in Half-Life. They're like green ham-shaped mutant wolves, why can't Skyrim wolves be more like alien wolves which are more like real wolves?
[QUOTE=DiscoInferno;53000573]That's hard to balance against lockpicking really.
.[/QUOTE]
Traps both physical and magical, enchantments, weapon durability/chests made of different things, the part where you're not leveling up any skills. Also it's not weapon skill so much as attributes (which obviously need to return because potions of +20% one armed damage are fucking retarded) and that could lead to players sacrificing a strength potion (or an acid potion?!) to try and get into a chest.
I agree and I appreciate more options but also Disco is right. Beth won't be able to balance for shiit
just install that bondage mod that puts you in leather if you get caught in traps smh
[QUOTE=Xubs;53001194]Some of the stuff in Half-Life regarding Houndeye behavior is unused, like the nodes which make them curiously paw at stuff isn't used at all in the final game if I recall right.
The expansions might use them though, I'm not positive.[/QUOTE]
True, but there's some stuff still in the game and even the unused stuff shows they gave it a lot of thought. We don't know what Bethesda planned but it didn't get far evidentally.
Beth is too busy putting chamberpots in houses
[QUOTE=cdr248;53001283]Beth is too busy putting chamberpots in houses[/QUOTE]
I know Skyrim was a disappointment to some and ported to everything with a processor but there's no need for insults like that.
[QUOTE=DiscoInferno;53001288]I know Skyrim was a disappointment to some and ported to everything with a processor but there's no need for insults like that.[/QUOTE]
But they really were putting chamberpots in houses
[QUOTE=_charon;53001629]But they really were putting chamberpots in houses[/QUOTE]
"But, where do they poo?" is a very important question for immersion.
[QUOTE=Zenreon117;53001638]"But, where do they poo?" is a very important question for immersion.[/QUOTE]
The lore demands it
I heard they used barrels for that.
[QUOTE=DiscoInferno;53001652]I heard they used barrels for that.[/QUOTE]
So you're aware
[QUOTE=Zenreon117;53001638]"But, where do they poo?" is a very important question for immersion.[/QUOTE]
outside is a pretty good place to poo though. has a zeneron ever shit in the woods?
[video]https://www.youtu.be/jYGl4pFH4fI[/video]
[del]I need some opinion on this.
So i just discovered "thieves guild for good guys" mod
The problem is i already finished some quest (currently on the goldenglow)
Should i reverse to my old save data (lv 40)
Or keep using the current one (lv 48)[/del]
nvm
-snip-
Sorry, you need to Log In to post a reply to this thread.