• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
Hey, the Die Hard NES game did something similar, without the refusal of service thing.
[QUOTE=_Maverick_;53031466]-quote snip- The lengths people go to in this game, I swear to God...[/QUOTE] "i don't have a foot fetish i swear"
[QUOTE=comet1337;53031543]"i don't have a foot fetish i swear"[/QUOTE] "I just made this complex feet simulation because that's what skyrim really really needed."
The skull and crossbones bosses on the ESO map are tedious as hell. 10 minutes spamming moves on this boss that has a one hit kill area based attack. Fortunately some random sprinted by and helped me out.
[QUOTE=_Maverick_;53030812]That's exactly the guy I was thinking of. [video]https://youtube.com/watch?v=GPULMBtfrl8[/video][/QUOTE] This makes me want to see a skyrim mod that shows you whiterun and skyrim in general in the past before it got mostly destroyed Winterhold anyone?
[QUOTE=cdr248;53029529]Oblivion PSP was a completely different game tho. Took place in High Rock and was more focused on how the Daedric Invasion disrupted everyday life. There wasn't an open world as cities were on lockdown. I've played a little bit of the leaks and it's really fucking cool. I really wish I could take some of those ideas and try to make a TC mod that tries to bring that story and vision to the PC but alas, I have little talent for modding and a whole new game is not a simple task for one dude. I did try remaking a couple of levels from the leaks in the construction set and it worked to middling success. The levels are essentially just pre-made rooms snapped together on a grid, so I was forced to choose between emulating the general shape, or the atmosphere of the levels. The coolest levels of the game don't have similar assets as the PC version and from that I kinda gave up.[/QUOTE] ok but still I'd love to see morrowind and oblivion "HD" on switch eshop or something
Oblivion was one of the first games I played on Steam. I remember learning about the console and finding the test cells. My mind was blown away by the creature zoo. I think I spent a good few hours exploring Hawkhaven and the random cells thinking there was some hidden lore or story. The "test" part of test cell didn't register well with me.
[QUOTE=Sleeves;53031795]The skull and crossbones bosses on the ESO map are tedious as hell. 10 minutes spamming moves on this boss that has a one hit kill area based attack. Fortunately some random sprinted by and helped me out.[/QUOTE] They're group events dude.
I really want to get back to Skyrim, but all I'm missing is a massive quest overhaul that makes the general writing better and the quests more fun and varied. I know I'm asking for a lot, but since Skyrim is like the most modded game of all times, does such a thing exist by any chance?
[QUOTE=Loadingue;53032867]I really want to get back to Skyrim, but all I'm missing is a massive quest overhaul that makes the general writing better and the quests more fun and varied. I know I'm asking for a lot, but since Skyrim is like the most modded game of all times, does such a thing exist by any chance?[/QUOTE] Aye, it's called Morrowind. But to be less flippant, no, because the amount of work involved would be astronomical, unfortunately.
[QUOTE=Loadingue;53032867]I really want to get back to Skyrim, but all I'm missing is a massive quest overhaul that makes the general writing better and the quests more fun and varied. I know I'm asking for a lot, but since Skyrim is like the most modded game of all times, does such a thing exist by any chance?[/QUOTE] Well, there is two options. 1). Better Story, but all your characters look like Mr.Potato head. 2). Better Story, but all your characters look like sketch artist dolls. Also known as Oblivion or Morrowind respectively.
Anyone know how a physical copy Shivering Isles works on Xbox 360? Is it DLC or does it just install it without a code?
[QUOTE=IronBar;53034729]Anyone know how a physical copy Shivering Isles works on Xbox 360? Is it DLC or does it just install it without a code?[/QUOTE] comes in disk form and installs from the disk.
[QUOTE=Craigewan;53033855]Aye, it's called Morrowind. But to be less flippant, no, because the amount of work involved would be astronomical, unfortunately.[/QUOTE] [QUOTE=Sir_takeslot;53034323]Well, there is two options. 1). Better Story, but all your characters look like Mr.Potato head. 2). Better Story, but all your characters look like sketch artist dolls. Also known as Oblivion or Morrowind respectively.[/QUOTE] Well yeah but that's the thing. I can easily go back to Oblivion or Morrowind and start a new game for the 10th time and I won't be bored. But when I think about starting up Skyrim, all I can think about is how I have to go through all those dull, boring, repetitive quests and I've just had enough of it.
[QUOTE=Sir_takeslot;53034323]Well, there is two options. 1). Better Story, but all your characters look like Mr.Potato head. 2). Better Story, but all your characters look like sketch artist dolls. Also known as Oblivion or Morrowind respectively.[/QUOTE] Both problems can easily be resolved with mods. Thank those heroes for character overhaul mods. In other news, I've just reached the Dark Brotherhood line of quests in Oblivion, and it's been an absolute blast reinvigorating those old memories. Definitely my favorite questline in the game. Stealth is so fun.
Imo the Dark Brotherhood quests in both Oblivion and Skyrim [I]started[/I] as some of my favorite quests... But both ended up contributing to my overall apathy toward the games (Skyrim much more than Oblivion). They had all the elements of a winning design... interesting and genuinely likable characters (of which there was a startling lack of in Skyrim especially). A fun and interesting storyline. Intriguing and enjoyable plot twists and surprises. Cool gear and abilities you could unlock. A rad underground hideout... They'd probably both be my favorite questlines.. If it weren't for the simple fact that [I]all the interesting characters fucking die at the end of each one.[/I] It wasn't even that whole "oh no my favourite character died I'm salty at the game now!" Thing, it was the callous, uncaring way the game just tossed them all to the side and replaced them with some boring, zero-note NPCs who have as much personality and charisma as a dead rat in a ditch. Like, they could have made the deaths of the characters [I]meaningful![/I] After all, it's a story all about hired killers, what better way to hammer home the morals of it than to make a point of underlining their deaths? But no, they're killed unceremoniously and nobody bats an eyelash! They took a perfectly good storyline and some of the most genuinely well developed characters, and just... [I]Wasted[/I] them. By the time I reached the end of the Skyrim Dark Brotherhood quest, I just lost interest... In the whole game. That was the point at which I just stopped caring, because it made me realize that the game itself didn't care, either. "Here's your reward!" It seemed to say "say goodbye to all the characters you were invested in, they didn't matter! Here, have some copy-pasted generic NPCs with three lines between them who don't even get names! Also now you're the leader of the Dark Brotherhood! Have fun on your randomly generated assassination missions where you get to kill people without any of the interesting gimmicks or backstory you got before! Yaaay!" In my game's world, the Dark Brotherhood fell, not because it was purged or wiped out or defeated, but because its leader got bored and ran off to kill dragons instead.
The Dark brotherhood was skyrim's best questline, and it's problem was that it was about as good as oblivion's worst questline which was... I think the fighters are probably the least memorable, they had the rat problem, a guy jump straight onto a trap and the whole hist thing, but I don't know if I could say they were the worst. I just remember them least. Maybe the arena was a bit too basic, but I enjoyed it despite the crappy combat. That said I've never done the knights of nine. The Companions are dumb, the characters largely unlikeable, and there's a diary you'll find that includes it in the whole "the player is the chosen one" that pervades every fucking questline. The only saving grace is how smaller stakes it is. The college questline tried really hard to be cliche, the thieves guild questline was a textbook case on how to be terrible. Finally you've got the dark brotherhood, and they don't seem so bad in comparison, but they'd have seemed terrible were they in oblivion like that
I think the only guildline in Oblivion I didn't care much for was the Mages cause it took so damn long :v:
[QUOTE=DeVotchKa;53040785]I think the only guildline in Oblivion I didn't care much for was the Mages cause it took so damn long :v:[/QUOTE] That's the best part though, it made you fucking work for it and when you eventually did make it to the college, which would have been a big step for you after working hard to aquire the various recommendations you felt accomplished and then after all of that toiling you had another goal to eventually become Arch Mage. It's something Skyrim seemed to have forgot about in it's various questlines, replacing it with almost instant gratification in a lot of instances.
Mages Guild is probably the best part about Oblivion, though it might be best played on its own. The questline is probably as long or even longer than the main quest. The recommendations are all quite short and fun but there are a lot of them, and if you're doing them between 5 other quests then it might seem like it takes forever to get into the Academy when really they paced things about as well as they could. Could've been its own spin-off game really. The Arena is probably the worst guild in Oblivion as it's plot/gameplay is only a step above an idle clicker game but even then it's the one I probably have the fondest memories of.
[QUOTE=cdr248;53040951]The Arena is probably the worst guild in Oblivion as it's plot/gameplay is only a step above an idle clicker game but even then it's the one I probably have the fondest memories of.[/QUOTE] The Arena is great, it's the games floaty ass combat that let's it down.
The Arena would have been greater if the opponents trash-talked you before the match.
[QUOTE=jonu67;53040936]That's the best part though, it made you fucking work for it and when you eventually did make it to the college, which would have been a big step for you after working hard to aquire the various recommendations you felt accomplished and then after all of that toiling you had another goal to eventually become Arch Mage. It's something Skyrim seemed to have forgot about in it's various questlines, replacing it with almost instant gratification in a lot of instances.[/QUOTE] Oh Yeah, I definitely agree, it's the same reason why I like the Thieves Guild in it actually making you need to steal to advance, but it still took bloody forever :v:
[QUOTE=Ona;53040391]They'd probably both be my favorite questlines.. If it weren't for the simple fact that all the interesting characters fucking die at the end of each one. It wasn't even that whole "oh no my favorite character died I'm salty at the game now!" Thing, it was the callous, uncaring way the game just tossed them all to the side and replaced them with some boring, zero-note NPCs who have as much personality and charisma as a dead rat in a ditch. Like, they could have made the deaths of the characters meaningful! After all, it's a story all about hired killers, what better way to hammer home the morals of it than to make a point of underlining their deaths? But no, they're killed unceremoniously and nobody bats an eyelash![/QUOTE] Yep, super agreed with this. I honestly think this is something Elder Scrolls Online actually handles a lot better in it's Dark Brotherhood Story (which I just wrapped up awhile ago). Spoilers in case anyone is going through it in ESO, or plans to at some point, and doesn't want to have surprises ruined: [sp] Characters you get to know still die, but their deaths have impact and it's not just "oh no, he's/she's dead lets never bring it up again" it actually factors into the story. Also, impressively, for once your whole enclave doesn't get purged in an Elder Scrolls game, so not everyone dies. So we still get to keep some interesting characters. I'm still fucking pissed they killed Mirabelle though, I liked her a lot, but it's tempered by the fact my consolation prizes were A: The one person I actually wanted to die, Brema, does. Only wish I got to actually see it since it happens offscreen, but it's implied she died as she lived: a total bitch. And B: When you catch up to the main antagonists who've been picking off the Dark Brotherhood members, their deaths are so, so, so satisfying. [/sp] Also Black Hand robe you get for finishing the story quests is nice. ESO really needs better camera and character positioning controls though, taking screenshots is a nightmare for me, especially coming from games like Final Fantasy 14 which now have dedicated screenshot modes. [t]https://cdn.discordapp.com/attachments/366386200740626432/400708289006010368/Black_Hand_Robe.png[/t]
[QUOTE=Ona;53040391]Imo the Dark Brotherhood quests in both Oblivion and Skyrim [I]started[/I] as some of my favorite quests...[/QUOTE] The first time I played the questline I genuinely expected a few members of the original Dark Brotherhood of Skyrim to have been taken prisoner during the sanctuary attack, and I would have a quest later down the road to rescue them by intervening at their execution or something equally cool. I knew a few of them had died, Like Festus, the werewolf guy, and obviously astrid- but I didn't realise they actually killed off the entire cast [i] again[/i] until I ran back though the quest and found all of their rag-dolls strewn around. I was also really disappointed that they filled the new dark brotherhood with nameless NPCs- it would have been so much cooler to have you step into the role of Lucian from Oblivion, doing quests that involved seeking out various murderous characters as they slept, and attempting to recruit them as assassins.
was I the only person that loathed the -factions get one city- type of deal we got? I missed the logical inter-city wonder of guilds. I realise the mages guild'd be a hut with two beds in each city, given that nords are the dumbest race to walk on two legs, but -the last dark brotherhood- chapter or whatever's lame, the companions are a sorry lot, the theives guild are a dungeon crawl that mistakenly gives quests, and the college just ain't worth it. The technology is getting better. Guilds should be getting better. I should be paying small periodic fees to get free lodging in every city, discounted trainers and goods, and as many contracts as they can find me.
It made sense with the Companions and Mages since A) the Companions are pretty Whiterun-centric with their mead hall being there, and B) no one trusts Mages in the first place outside of court wizards, and even then they're still pretty unpopular. The fact that Winterhold sunk into the sea kind of sealed the deal on that. [editline]10th January 2018[/editline] Also, the Thieves Guild was on its last legs by the time the main character arrived in Skyrim so it makes sense they're stuck in Riften. It would have been cool to see them have dedicated fences and safehouses pop up in the major cities afterward though.
what you say makes sense, but that doesn't mean it's good. The companions<fighters guild, plain and simple, hell the companions should've been some kind of blackwood deal where you (the fighters guild) fuck them up for their werewolf shenanigans. Those nutters with the silver swords should've been the good guys. Winterhold sinking into the sea was a dumb way of getting rid of a city. Kvatch seems brilliant by comparison. The thieves guild being on it's last legs was really after the fact. Same with the DB and the absence of the fighters guild. It's not "wouldn't it be cool if you were the last.." it's more "we'd save resources if we made you the last, let's build a story around that". It's typical bethesda bullshit. The theives guild has no competition, no threat, just one obvious bad guy and 'luck'. They cut down on everything to save resources, and I'm still thinking they didn't do anything with the savings, they just made more profit from less effort. I admire their business sense.
[QUOTE=The Jack;53041441]was I the only person that loathed the -factions get one city- type of deal we got? I missed the logical inter-city wonder of guilds. I realise the mages guild'd be a hut with two beds in each city, given that nords are the dumbest race to walk on two legs, but -the last dark brotherhood- chapter or whatever's lame, the companions are a sorry lot, the theives guild are a dungeon crawl that mistakenly gives quests, and the college just ain't worth it. The technology is getting better. Guilds should be getting better. I should be paying small periodic fees to get free lodging in every city, discounted trainers and goods, and as many contracts as they can find me.[/QUOTE] Morrowind did factions the best, in my opinion. They felt a lot more like actual guilds where you could visit different guild sites in different cities. It also encouraged you to join since you'd get to Balmora and see all the services offered by the Fighter's and Mage's guilds, then want to sign up to get access. I still hate the Companions for replacing the Fighter's Guild in Skyrim.
So, playing ESO has me hankering for the real thing, what are some must-have or just really good mods for Morrowind you guys use?
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