• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
Whelp, after updating my mods in the built in mods browser Special Edition has, Cloaks of Skyrim and Realistic AI detection aren't showing up in the modlist for some reason. I tried disabling it and downloading it again from nexus but it still doesn't come up. I'm not a very smart guy when it comes to modding. Anyone know how I can fix this?
If attributes were to come back would you guys prefer them to increase as you level like in the older games or if they were more static ala Fallout?
I think attributes should increase like skills, getting better as you use them.
[QUOTE=_charon;53060667]You know exactly where :sex101:[/QUOTE] I most certainly [i]do not[/i]
[QUOTE=The Jack;53067374]I think attributes should increase like skills, getting better as you use them.[/QUOTE] Isn't that kind of how it works in Skyrim for some of the skills, like sneak and smithing? As in don't need to dump points in perks, as long as the skill levels you get slightly better at it, or am I just imagining things?
[QUOTE=The_J_Hat;53067653]Isn't that kind of how it works in Skyrim for some of the skills, like sneak and smithing? As in don't need to dump points in perks, as long as the skill levels you get slightly better at it, or am I just imagining things?[/QUOTE] All skills except lockpicking and pickpocket use your base skill number for something
Nah like, you get a few points in smithing and polarms, your strength goes up. You do some alteration (i think) and boom you've got some intelligence. Now there's considerable overlap. Archery for example is a lot of strength to draw, some agility to aim the shot. Athletics is basically everything but personality and intellegence, though it kinda depends on how you use athletics. As complicated as this sounds, I think it's fine; It's not the hardest to code, and it's pretty intuitive for the player. I think you could also pay gold or time for training, get some alchemy in you to boost shit, or the usual blessings, enchantments and crap. but I think it's the way to go.
ESO presents: lizard nips [t]https://i.imgur.com/F59L2fS.png[/t]
Lizards? [editline]21st January 2018[/editline] With nipples? [editline]21st January 2018[/editline] They didn't have them in the other games iirc
[QUOTE=The_J_Hat;53070295]Lizards? [editline]21st January 2018[/editline] With nipples? [editline]21st January 2018[/editline] They didn't have them in the other games iirc[/QUOTE] i came here to prove you wrong but you're actually right, fuck edit: this just makes the "why do argonian women have tits" thing even more mysterious the "hist infiltrator sex appeal" theory is the only one that works with that
You know how there are .exe's that replace the standard launcher in Bethesda games so that you can launch the game from Steam and it launches an instance of Mod Organizer with the game's Script Extender? There's one like this for New Vegas, for FO4. Is there one for Skyrim Special Edition? This is what I'm talking about: [url]https://www.nexusmods.com/fallout4/mods/16010/[/url] [B]EDIT:[/B] I created a .bat file and made an .exe out of it using [url=http://www.f2ko.de/en/b2e.php]this tool[/url]. The tool seemed safe
[QUOTE=_charon;53070378]i came here to prove you wrong but you're actually right, fuck edit: this just makes the "why do argonian women have tits" thing even more mysterious the "hist infiltrator sex appeal" theory is the only one that works with that[/QUOTE] I think it's mostly because they're otherwise indistinguishable and having argonians be physiologically different necessitates making a third version of every set of armor/clothing. plus they're not even lizards, they descend from trees. if we're already talking walking talking trees it's not much of a stretch to give them tits. you want to hear a much more important question? why don't khajiits have 8 boobs? [editline]22nd January 2018[/editline] argonians also have gills and that's not something lizards have either [editline]22nd January 2018[/editline] and iirc argonians give live birth
[QUOTE=butre;53071209]and iirc argonians give live birth[/QUOTE] at what point did bethesda need to relay this information
[QUOTE=Furnost;53071222]at what point did bethesda need to relay this information[/QUOTE] Because nerds on the internet need something to fight about.
[QUOTE=Furnost;53071222]at what point did bethesda need to relay this information[/QUOTE] they gotta give loverslab modders some special info once in a while to keep them satisfied
I always thought it would've been cool if, if there was ever a game set in black marsh, you couldn't start as an argonian, but over time you might choose to drink of the hist and leave your humanity/elfdom behind to better survive the hostile swamps. I mean you never see argonian kids, what if they all had to return to the swamps to give birth, so the new child could partake of the hist. It'd be so much cooler than just doing standard lizard babies.
[QUOTE=The Jack;53071853]I always thought it would've been cool if, if there was ever a game set in black marsh, you couldn't start as an argonian, but over time you might choose to drink of the hist and leave your humanity/elfdom behind to better survive the hostile swamps. I mean you never see argonian kids, what if they all had to return to the swamps to give birth, so the new child could partake of the hist. It'd be so much cooler than just doing standard lizard babies.[/QUOTE] For that matter, do you see kids of any other race besides human ones?
[QUOTE=Naught;53071238]they gotta give loverslab modders some special info once in a while to keep them satisfied[/QUOTE] [del] we [/del] THEY need more info. Detailed info.
[QUOTE=The Jack;53071853]I always thought it would've been cool if, if there was ever a game set in black marsh, you couldn't start as an argonian, but over time you might choose to drink of the hist and leave your humanity/elfdom behind to better survive the hostile swamps. I mean you never see argonian kids, what if they all had to return to the swamps to give birth, so the new child could partake of the hist. It'd be so much cooler than just doing standard lizard babies.[/QUOTE] that's actually exactly why you don't see argonian kids. they return to black marsh to give birth. there's one argonian in eso who was born into slavery and never got to see the hist and he's ostracized by other argonians for it
[QUOTE=Dom Pyroshark;53071909]For that matter, do you see kids of any other race besides human ones?[/QUOTE] There hasn't been kids in any game other than skyrim which is strange because Tamriel has a quite extreme mortality rate.
Why were all the khajiit in skyrim born at the same time
[QUOTE=butre;53071209] you want to hear a much more important question? why don't khajiits have 8 boobs? [/QUOTE] If they evolved to stand upright and only give birth to one or two children at a time, why have any more than two? I doubt adult khajiits have litters of 4 or more. [editline]22nd January 2018[/editline] [QUOTE=Ott;53072347]Why were all the khajiit in skyrim born at the same time[/QUOTE] You could say the same thing of Oblivion
[QUOTE=Ott;53072347]Why were all the khajiit in skyrim born at the same time[/QUOTE] Mostly because gameplay/story segregation and Bethesda doesn't want to create every Khajiit race I think the non-humanoid Khajiit are also supposed to mostly stick to Elsweyr, similar to all the weirder varieties of Argonians; plus, when you take into account the way the game scales compared to lore, there are very, [I]very[/I] few Khajiit in the other provinces (we barely ever see any generic Khajiit NPCs, so we can assume that the named and unique ones are nearly all of them), so it's not too weird that there's so little variety amongst them edit: also in Morrowind the majority of Khajiit we saw are slaves or former slaves; understandably, a talking housecat or a giant ass tiger would not make as good a slave as a roughly human-shaped cat and in Skyrim they're mostly caravaneers and traders; Alfiq would likely have a hard time on the roads of Skyrim, and the other non-humanoid ones would probably be given a hard time by the Nords, so again there's a bias towards the humanoid Khajiit
[QUOTE=The_J_Hat;53072548]If they evolved to stand upright and only give birth to one or two children at a time, why have any more than two? I doubt adult khajiits have litters of 4 or more.[/QUOTE] Since all khajiit newborns look the same, and there exists a form of khajiit that is just a sentient housecat, it can be said that khajiit kittens are no bigger that domestic kittens.
Played half of Morrowind years ago. Want to finish it. Any good essential modlists (hopefully with install instructions)? I heard varying degrees of enthusiasm about Morrowind Overhaul 3. Saw this guide a while ago, any additions/improvements/opinions? [url]https://docs.google.com/document/d/10lKd3yyTzniCVGeX9EEwSkgYCKdhgSLW1AriOVsWn7k/edit[/url] Also regarding OpenMW, playable enough to get the full experience (with regards to lore, story, and location)?
[QUOTE=WTF Nuke;53073206]Played half of Morrowind years ago. Want to finish it. Any good essential modlists (hopefully with install instructions)? I heard varying degrees of enthusiasm about Morrowind Overhaul 3. Saw this guide a while ago, any additions/improvements/opinions? [url]https://docs.google.com/document/d/10lKd3yyTzniCVGeX9EEwSkgYCKdhgSLW1AriOVsWn7k/edit[/url] Also regarding OpenMW, playable enough to get the full experience (with regards to lore, story, and location)?[/QUOTE] OpenMW's coop hook allowed me and my boyfriend to finish the main campaign with no hitches other than one MQ character dying to random overworld monster so we did the backdoor route for the MQ. So yeah, it's pretty solid. Worked well with mods too!
[QUOTE=Doom14;53073284]OpenMW's coop hook allowed me and my boyfriend to finish the main campaign with no hitches other than one MQ character dying to random overworld monster so we did the backdoor route for the MQ. So yeah, it's pretty solid. Worked well with mods too![/QUOTE] whoa coop morrowind????
[QUOTE=Doom14;53073284]OpenMW's coop hook allowed me and my boyfriend to finish the main campaign with no hitches other than one MQ character dying to random overworld monster so we did the backdoor route for the MQ. So yeah, it's pretty solid. Worked well with mods too![/QUOTE] Any suggestions to spruce it up?
Tbh warden is pretty fun once you get to the higher level skills It's waaay more fun than Templar anyways [editline]23rd January 2018[/editline] It also fixes the issue I had with templar which was it being DPS/Healer based which makes NO SENSE for someone like me that does pure support in like every game I can do it in a healer with tanking however just works for me. I've yet to dungeon/trial yet with it though but I've saved people who were a nip away from losing a soul gem
[QUOTE=WTF Nuke;53073435]Any suggestions to spruce it up?[/QUOTE] All I dropped in was drop in Rebirth (big overhaul, mostly inoffensive, additions outweigh the few lore-fuckeries) and a leveling speed tweak because we didn't have a ton of patience. Morrowind doesn't need too many mods, honestly, but it does need QoL fixes. I know nothing about what fan-expansions are worth it these days. There's one that adds the rest of Morrowind and not just the island Vvardenfell - but it's a bit [I]too[/I] much and comes off as a little empty. Being able to walk to the capital for the Tribunal expansion is a neat touch, though.
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