• The Elder Scrolls Megathread XX: Might as well be XXX
    3,795 replies, posted
I think Summerset looks really nice, but if that's the crystal tower I've got to say, it's looking very stone. Like I'm okay with the writings on their region being a lot of pro-altmer exaggeration, because they are people at the end of the day and even their armour has just been pointy instead of rainbow coloured wings of glass or whatever. Even in the main series, you would think we would see some ships made out of butterflies and softly spoken sweet nothings or whatever. From what we've seen of Summerset, it does look like a real nice magic realm for the elves to live in, it's very green. Definitely could have been turned up a bit more though, and I would think after the backlash to Auridon not having insect buildings, they could have glued some antenna onto things and had the crystal tower be crystal.
Skyrim would look better if it didn't go so hard for the "cold is gray" trope which, while effective, is kind of perfectible. It's nice that there's a significant difference between the holds but more could have been done with the lighting and colors of each area.
Especially when you're from scandinavia.
It's just the TESO artists that like it generic and don't want to respect the lore when it sounds slightly unusual if it has not been clearly been established already (like Vvardenfell). Really, it's the big problem with TESO: quantity over quality all the way.
I keep reading TESO as TESCO and at this point I'd want to see a tesco mod for any of the games
Um, Summerset has never appeared in an actual TES game before so lore doesn't mean shit. Just like Cyro was supposed to be a jungle until Oblivion came out because Bethesda wanted to capitalize on the fantasy craze and because making a big ass open-world jungle just wasn't that practical then.
That doesn't excuse the fact that Summerset looks like generic fantasy stuff while it's not supposed to.
There's literally one sentence of description in the lore and it's for just for Alinor, not to mention it's implied that account isn't necessarily accurate. What Summerset looks like is basically up to interpretation. Am I disappointed it looks like boring fantasy? Yes, but enough of this bullshit about what it's supposed to look like.
tbh it's a mistake to set an expansion in the Isles and Artaeum itself in the first place the whole point is they're a secretive island where the Altmer keep all the good magic shit, they're meant to be weird as fuck and heavily open to interpretation; just not something that lends itself well to being in a game but while ESO mostly got over its issue with writing lore they've always had a history of doing a poor job with anything Altmer i still hate how boring their take on Maormer architecture and gear is (though admittedly making it slightly Nordic looking might be a clever move), and they never go far enough with the Altmer's obsession with bird and eagle motifs
It should at the very least be more ornate and esoteric than Ayleid and Falmer architecture, since those two are more practically minded, less advanced Altmer offshoots with less of an obsession with aesthetic (ok we don't actually know where the Falmer came from for sure but it's a good assumption) https://files.facepunch.com/forum/upload/214503/8e303cc8-ca9c-41d8-afb1-5bf6b3ee3fa0/image.png https://files.facepunch.com/forum/upload/214503/5651d980-c854-4764-9de8-3b037872f424/image.png But what we see in the trailer looks much less impressive than the mainlander elves' styles, if anything Not enough to ruin ESO for me or anything but it's gonna bug me forever now
Empire, only because I like playing as an Imperial.
Imperial, because Ulfric is a racist arsehole and weakening the Empire when the Thalmor threat is greatest sounds like a fantastic idea
Empire because ulfric cannot be trusted. Even if his cause is true and he actually believes it, A: Talos is a rootkit upon machine god in the heart of Nirn so it doesn't matter if you worship him, and B. a war of succession with trade being so centralized around cyrodil would cripple ulfrics economy and force him to go raiding into other provinces. You'd get your non-flabby woe is me ,groveling about how things were better nords, and actually get a warrior cult going. On a final note Ulfric is a direct competitor to the Dragonborn in politics so it'd be in YOUR best interest to slay him and be done with it.
I try to KHAJIIT PAAWNCH as few SCs as possible, but Ulfric needs his head exploded.
Anyone have optimization tips for ESO? I have a 1070 and an i7 6700k but still get decent FPS drops in busy towns and bigger fights.
I can heal any vet dungeon like a fucking boss But getting more than 11k sustained dps on a stamblade is like trying to race on a scooterAAAAAAAAAAAAA
I haven't played eso in a few months, and stamblade (and stamsorc) was the one stamina class I skipped, but really? Since Morrowind I've found stam to be insane for pulling initially large values (20-25k) on with relatively low effort. (Compared to magicka anyhoo. When it starts heading 35k upwards, the effort starts to even out.) If you're solo, a good set (purple armour, gold weapons, blue jewelry) of hundings + sunderflame, or NMG + sunderflame could get you that dps by heavy attacks alone.
Fairly large mod appeared out of nowhere; usually a bad sign when I don't hear about a DLC-like mod in the works but this one looks pretty competent https://www.youtube.com/watch?v=rbh0SjCxCXI https://www.nexusmods.com/skyrimspecialedition/mods/15996
I'm not sold on the Dwemer Big Daddies™, but the level of detail in their shots of the hub is pretty cool.
Oh damn I like the narration voice, I'm getting this straight away.
Was gonna say this has been under work for quite a while.
I have five hundings atm all divines and purple at around 300 or so cp, currently trying to get leviathen and automoton to see which is better for me. Using Khajit, and the lover to compensate for penetration, a bow and 2h axe but sometimes try daggers (I get higher dps with the axe tbh) I can get it to like 25k on some starting enemy, that doesn't count at all, because it's not sustained damage over time. Stamblades can pull insane damage but the rotation is stupid hard. Healing was hard to learn, but that's about playing with OTHERS. Stamblade is just stupid hard. I lay down endless hail and caltrops, get relentless up and rally, throw a rearming trap, and weave light attacks my DPS has very slowly been scaling up the more I play but I just can't
Small question: Why does bethesda fear giving the player the freedom of flight? the most we get is a neutered lame dragon riding/vertibird system that eats ass, and skyrim has surprisingly smooth cell transitions compared to all of there other IP's so why? why deny the player from paying airfare and passing TSA checks'n such?
Thats just shitty level design though
Do 99% of games on the market have shitty level design just because they don't let you fly ?
I wanted to try out TES Online this week end but I uninstalled it out of sheer disgust once I discovered I couldn't play as an Imperial from the get-go
Don't get me wrong, the reason I know these things is because I installed mods that give me spells to do just that, though it is more of jumping half the whiterun hold at super speed. I have a few mods that add spells for modifying gravity, jump height, weight, speed and a few others so I have some alteration only characters that do crazy shit stuff. I had one that added a ressurection spell with drawbacks that you could eliminate as you got better, did a play through where I would kill enemies and bring them back to life after I got everything I needed. And I don't mean undead, I mean 100% alive, its fun to push the limits of the game within reason, but straight flying would probably be too much.
skyrim belongs to the nords
My ancestors are smiling at me Imperials, can you say the same?
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