Ghost Recon : Wildlands V1 - Some are Soldiers, We are Ghosts.
999 replies, posted
reinstalled the game for a third time but this time onto my PS4, it actually worked
Character customization is cool, but what isn't cool is the driving. This might just be the jankiest game I've ever played, and I have an unusually high tolerance for jank. I accidentally went off-road in a car a couple of times, and the sudden onset of parkinsons the game camera suffered nearly made me ill.
Vehicles catch on terrain but don't have enough traction to go very fast or get over obstacles which is stupid in a game with so much off-road terrain. If you dare go anywhere except the roads you get bounced all over the place like every car and rock is made of rubber.
It just doesn't feel very good to control, interacting with things is very rigid and not magnetic enough, shooting isn't anything special either.
I completed the first mission, once solo and once with a multiplayer lobby, in which one guy grabbed a hostage and used him to fly into the sky like a wizard. Afterwards I saw all the fucking driving you have to do and immediately stopped.
Not impressed tbh.
The cars are the strangest thing in the game. They go from having heavy understeer to having heavy oversteer in half a second, and the vehicles themselves bounce around like they're weightless.
Obviously the helicopter controls are more confusing, but that's just a baffling design choice.
Hold Shift to take off, then hold W to move forward, then let go of W and hold Shift to move forward. W is then used to descend and S is used to ascend. A and D while moving (holding Shift) tilts the helicopter slightly to veer in the chosen direction, but A and D when not holding Shift causes the helicopter to bank hard and pull back to turn around.
Fucking designed by a mad man.
If you were wondering why the helicopters have such weird ass shitty controls it's because they were made by an intern. I shit you not, my friend is in contact with the dude (Lyon, France) and he quite literally was an internet at the time. He didn't understood why he got forwarded with the task and thought they would come up with their own upgrades to it but it seems they didn't.
Man, that second are is really way harder than the first, I guess it makes sense that it's classified as 5/5 difficulty as opposed to 1/5 in the staring area. That base where you have to take out the 3 dudes is pretty damn tough, you REALLY gotta be sneaky there cause if you get detected they'll send 2 choppers on your ass and they'll really fuck you up.
[QUOTE=Xenomoose;51869671]God dammit, if there's a way to keep the game from constantly switching which shoulder the camera hangs over whenever I so much as brush a doorway the wrong way, I'm all ears. It's so disorienting.[/QUOTE]
Middle mouse lets you switch it back, that bugged me too.
I'm not really sure what to make of the game. It has its fun moments, but it has that souless Ubisoft board room feel that their games get every few releases.
[QUOTE=simkas;51870532]Man, that second are is really way harder than the first, I guess it makes sense that it's classified as 5/5 difficulty as opposed to 1/5 in the staring area. That base where you have to take out the 3 dudes is pretty damn tough, you REALLY gotta be sneaky there cause if you get detected they'll send 2 choppers on your ass and they'll really fuck you up.[/QUOTE]
I figured out after the second (third?) time I got ganked by the choppers that you have to shoot these small electric boxes near the top of the alarm towers to disable them so you don't get choppers on your ass. And I learned the hard way that particular base had two separate alarm towers.
The second area certainly is a massive spike in difficulty compared to the first. In the full game I'm definitely going to try just progressing slowly, do all the 1/5 areas first, then 2/5 and so on. Going right from the starting area to a 5/5 area is goddamn madness. I guess this is Ubisoft's way of saying the game won't be a total cakewalk like the starting area led some to believe?
[QUOTE=Xenomoose;51870614]I figured out after the second (third?) time I got ganked by the choppers that you have to shoot these small electric boxes near the top of the alarm towers to disable them so you don't get choppers on your ass. And I learned the hard way that particular base had two separate alarm towers.
The second area certainly is a massive spike in difficulty compared to the first. In the full game I'm definitely going to try just progressing slowly, do all the 1/5 areas first, then 2/5 and so on. Going right from the starting area to a 5/5 area is goddamn madness. I guess this is Ubisoft's way of saying the game won't be a total cakewalk like the starting area led some to believe?[/QUOTE]
I would guess so, yeah.
I've quite enjoyed the beta. Little buggy, but I honestly don't really mark games off for that because by and large that shit will get patched. Gameplay wise, I like it, its not exactly the standard Ubisoft open-world formula. At least you don't have to go climbing towers just to reveal the damn map.
The vehicles are really the only downside, they're weightless and impact-less, they oversteer easily, and the lack of almost any sound is bothersome. Like, when I'm flying down a mountain and slam a pick-up truck in to an adamantium telephone pole so hard that the engine block should be sitting in my lap, I expect to hear a lot of noise and the truck to start sounding like shit. I don't expect to hear literally nothing.
I just grabbed the target for the last mission, dragged him over to the helicopter outside, shoved him in, flew the helicopter in the air and jumped out to let the helicopter crash kill him.
I appreciate a game that lets you kill objective targets in stupid ways.
Also, while I know the dialog is ultimate schlock, I kinda love it for that. And my character is a bitch and that's great too.
Like talking about Yuri and Polito the rest of the team is talking about how they have medical professionals to make sure they can do whatever they want and people stay alive through it. And then she (Nomad) starts talking about how they're not effective but actually incompetent which is why they need medical professionals and how they just do it because they love it not because they're professional or they love it as an art form. Basically like a solid minute long speech about why they suck as torturers. The rest of the team was just stunned and a little afraid and one even goes, "Damn, you have a dark side behind that smile."
Or one of the team asks what do you do in a place like this with so few options. Nomad just goes, "Join Santa Blance, work my way up the chain, do horrible things to people, then either try to retire or wait until one day someone like us comes around to make me pay for what I've done."
Although my favorite was basically written to make Tom Clancy orgasm in his grave. One of the team mentions robots will replace them some day and they start arguing about what they can and can't do or why it matters. One goes, "Well, there are things they can't do." and they each list something, "Drink Beer", "Fuck", and Nomad goes "Die for their country." Its so stupidly patriotic and I loved it.
Like above all else I'm just expecting a fun game, and the demo has shown me that it should be that. So in so far as a good story or well written characters, I don't really expect it nor seek it out for this. I just want to have a nice world to fuck around in and some fun toys.
Yeah, after finishing the two provinces in the beta, I found myself enjoying the game enough that I committed the cardinal sin of preordering the damn thing. I even spent those ubisoft points you get for doing shit in Ubi games to get all of those neat little bonuses for the main game (cosmetic shit, the soundtrack, the wallpapers, etc.). I feel more confident that the purchase was justified because I actually played a significant chunk of it for free and wasn't disappointed. It's enough to make me wish demos were a thing again. Turns out letting people play your game for free will make them more likely to want to buy the whole thing.
Also, just caught something interesting. While one of the team members is telling a joke about a marine general, the subtitle comes up, "So the Marine Generals says, 'You two punks...'" but the actual dialogue was, "So the Marine General says, 'You two gooks...'"
Honestly, the ambient dialogue is kinda fun.
The dialog is made all the better knowing Spanish. I was a dude in the closed beta, but as the chick now she's way worse at pronouncing things in Spanish and it's so much better because of it. Plus all the stuff the enemies and rebels say in passing is pretty funny too.
I'm trying to get some really dark nights in my game since I realized that, either by virtue of my monitor settings or the game itself, I literally was never having to use night vision. So I've been fiddling around with the video options and come up with two different ones I like, but I want to see which people like.
[t]http://i.imgur.com/nkhcKGI.jpg[/t]
[t]http://i.imgur.com/cCLCNQm.jpg[/t]
These may be pitch black depending on your monitor.
None of my friends like the game but I've enjoyed the little I've played so far
Shitballs.
[editline]a[/editline]
I mean the AI is janky, the driving is stiff, and the helicopter is slow, but it was still enjoyable nonetheless
Wow, the animations in this game are really not very good.
[QUOTE=Drk;51870362]If you were wondering why the helicopters have such weird ass shitty controls it's because they were made by an intern. I shit you not, my friend is in contact with the dude (Lyon, France) and he quite literally was an internet at the time. He didn't understood why he got forwarded with the task and thought they would come up with their own upgrades to it but it seems they didn't.[/QUOTE]
oh god really?
It seems like the drones have similar controls too
Jesus seems like everywhere I read about this game it's people shitting on it pretty hard. Is it really that messy?
[QUOTE=Tsyolin;51872201]Jesus seems like everywhere I read about this game it's people shitting on it pretty hard. Is it really that messy?[/QUOTE]
Long story short: It is full of clunky and weird design decisions but is at the same time really fun to play.
[QUOTE=Doctor Zedacon;51872233]Long story short: It is full of clunky and weird design decisions but is at the same time really fun to play.[/QUOTE]
Do you think that sort of fun will last? I have this bad history of buying Ubi games and enjoying them for 10-20 hours before I really start to get bored. The Division being the latest example of this.
[QUOTE=Tsyolin;51872311]Do you think that sort of fun will last? I have this bad history of buying Ubi games and enjoying them for 10-20 hours before I really start to get bored. The Division being the latest example of this.[/QUOTE]
If you have that problem with their other games, then yeah, you'll honestly probably run in to a similar problem here. I'd think it might hold you a little longer since its not quite the same gameplay and formula, but its enough that you'll probably hit that issue sooner than later.
I'd pay 40 bucks for this because playing it with my roomies is a fucking blast. Hope there is A LOT more to the game though - vehicles, weapons, clothing, depth etc.... Will wait for reviews. Its not as bad as people make it out to be but it is definitely a friends-required-for-max-fun game. Worst part of it is the driving and flying. Absolutely awful. Gun handling is alright.
If you enjoy animations that aren't even close to The Division(no empty/full reload animations, bad melee, bad movement), worse controls for helicopters than GTAV (pc), and even floatier cars than Just Cause 2, than it's great.
This is one of those rare instances where I can't see where all the shit people are giving it is coming from. Like... I dunno, it's really interesting reading this thread. Maybe reading it beforehand made me expect a worse experience than is actually there, but it seriously isn't as bad as you all make it sound. At least in my opinion.
It's not the best thing in the world, the writing is typical and there are some odd design decisions like helicopter controls but honestly, still haven't had issues with driving (I'm having a lot of fun with motorbikes, actually,) AI hasn't had any major fuck-ups, and the game rarely dips below 50fps. (And I'm on an i5 and GTX 970.)
I haven't even gotten to try it with co-op yet.
Also, I'm hoping people can post some gifs of some bad animating? It's actually kinda funny that's where we are now, that the [i]animations[/i] are terrible.
after playing for an hour i have come to the conclusion that wildlands is literally just an open world future soldier.
the gameplay feels almost exactly like it, besides the camera not being directly on top of the shoulder like it was in future soldier
[QUOTE=Gar;51872593]This is one of those rare instances where I can't see where all the shit people are giving it is coming from. Like... I dunno, it's really interesting reading this thread. Maybe reading it beforehand made me expect a worse experience than is actually there, but it seriously isn't as bad as you all make it sound. At least in my opinion.
It's not the best thing in the world, the writing is typical and there are some odd design decisions like helicopter controls but honestly, still haven't had issues with driving (I'm having a lot of fun with motorbikes, actually,) AI hasn't had any major fuck-ups, and the game rarely dips below 50fps. (And I'm on an i5 and GTX 970.)
I haven't even gotten to try it with co-op yet.
Also, I'm hoping people can post some gifs of some bad animating? It's actually kinda funny that's where we are now, that the [i]animations[/i] are terrible.[/QUOTE]
It's not that bad, it's just lacking a lot (several large tubs) of polish for what I think people were expecting from a AAA game that ubi expects to sell for £60
Now normally I'm a sucker with little willpower and often buy games soon after release at full price, but I don't think I can for this. It's just a bit too janky, a bit budget feeling
[QUOTE=Gar;51872593]This is one of those rare instances where I can't see where all the shit people are giving it is coming from. Like... I dunno, it's really interesting reading this thread. Maybe reading it beforehand made me expect a worse experience than is actually there, but it seriously isn't as bad as you all make it sound. At least in my opinion.[/QUOTE]
For me I'm just kind of burned out by the generic ubisoft game formula, I feel like I'm playing nothing more than a third person far cry and it just nauseates me at this point. It's easier to notice all the flaws if you're not entertained.
But if you're not tired of that yet I think Windlands does a lot of things right and you'll definitely enjoy it
[QUOTE=BeardyDuck;51872794]after playing for an hour i have come to the conclusion that wildlands is literally just an open world future soldier.
the gameplay feels almost exactly like it, besides the camera not being directly on top of the shoulder like it was in future soldier[/QUOTE]
I don't think that's really a bad thing, the gameplay in Future Soldier was somewhat solid, its problems were the incredibly boring and linear levels and dumb story. Wildlands kinda avoids those issues by being open world and not really focusing on the story that much.
Damn, i'm liking this more and more with every hour i put in
i might actually give in and preorder soon
i just hope there's more customization options in the finished game and they should let you customize the AI squadmates too
you look [b]really[/b] fucking out of place decked out in multicam when the rest of your squad looks like tacticool airsofters
none of them even have the mandatory operator beards for fucks sake
I played it a bit with a friend and then with AI. The AI just sucks at doing its job. Took 5 minutes to get them lined up and then the guy i couldn't mark winds up sounding the alarm anyway.
I also had a mission where the guy i had to grab was marked as an enemy so i shot him right as the game told me who he was. Then he ran off next time i did that part. Pretty frustrating.
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