Ghost Recon : Wildlands V1 - Some are Soldiers, We are Ghosts.
999 replies, posted
Any reason why I can't access the Ubisoft Club when in this game?
I love the game really, It's super fun co-op. Only one thing I wish for in future patches is to be able to adjust at what distance enemies show up. Right now it's a bit too low for a game of this scale in my opinion.
Also, let me zero in scopes please. v:buckteeth:v
[QUOTE=asXas;51995391]I love the game really, It's super fun co-op. Only one thing I wish for in future patches is to be able to adjust at what distance enemies show up. Right now it's a bit too low for a game of this scale in my opinion.
Also, let me zero in scopes please. v:buckteeth:v[/QUOTE]
Yeah, I do actually kinda hate it when games feature bullet drop but don't let you zero your damn gun. I can adjust, but I'd rather be able to just set my range.
[QUOTE=elevator13;51995226]2nd patch for PC is out, and will also be available on consoles tomorrow. Patch notes: [url]https://ghost-recon.ubisoft.com/wildlands/en-GB/news/detail.aspx?c=tcm:154-286964-16&ct=tcm:154-76770-32[/url][/QUOTE]
Sweet, they fixed the autosave stuttering bug. That was pretty much the only major issue I had with this game.
choppers are fucking horrible to fly, what drugs were ubi on when they thought that they had good controls lol
Does this game end after you beat the story or you can mess around? Is there some end game content like random events?
[QUOTE=Marden;51996405]Does this game end after you beat the story or you can mess around? Is there some end game content like random events?[/QUOTE]
There is no real endgame content, but you can continue exploring after you beat the game and getting all the stuff you missed.
Here's a few screenshots I've taken, damn this game is beautiful.
[url]http://imgur.com/a/QgMMb[/url]
I dunno man, the foliage looks pretty shit
[t]http://i.imgur.com/vYjX65N.jpg[/t]
[t]http://i.imgur.com/sXPaQTd.jpg[/t]
[editline]24th March 2017[/editline]
Lighting and the colors are nice though
jesus fuck, why is it that every mission involving those cartel money trucks seems to be complete bullshit
the truck depot mission was already horrible but the one in Barvechos where you have to swipe the money truck takes the fucking cake
i almost did it on the first try but failed just because apparently calling in a rebel diversion so you can sneak out of the compound where you deliver the truck equals getting fucking [i]detected[/i] for some reason
then i failed two more times because cartel members kept kamikazeing the truck while i was trying to steal itand on the fourth try, i pulled off the ambush perfectly, had an awesome firefight for the truck in the middle of Barvechos City and thought i had wiped out all the reinforcements so i finally delivered the truck to the compound undetected...
...only to have [b]2 TRUCKLOADS OF FUCKING CARTEL REINFORCEMENTS[/b] spawn right outside the compound out of thin air
and of course they know exactly where i went (who knew snorting coke gives you fucking psychic abilities), so they follow me to the compound and swarm my ass just as i'm about to exit the truck and set sail for fuckoffityland
i finally did it after way too many tries by just stealing the truck, sniping all the compound guards (i had no idea you could do that without getting instantly detected when one of the sicarios thinks he may have heard a shot), delivering the truck and walking right out the front gate
but holy shit that was seriously one of the most bullshit missions in any game ever
i had PTSD flashbacks to "all you had to do was follow the damn train CJ"
It took me a while to realize that stealthily killing everyone from afar and just waltzing in through the front door gets you through a LOT of those "do the thing and remain undetected", but it really is the way to go, no matter how illogical it can be sometimes. Yeah, it makes stashing that money truck easier, but apparently whoever has to pick the truck up doesn't seem to be bothered about the fact that everyone in the base is mysteriously dead.
Does leveling up squad efficiency/rebel effectiveness have a noticeable effect? My squad is up to +16% efficiency and I think they're a little quicker about things, but it could just be luck or a placebo, too.
[QUOTE=Ghost101;52009427]Does leveling up squad efficiency/rebel effectiveness have a noticeable effect? My squad is up to +16% efficiency and I think they're a little quicker about things, but it could just be luck or a placebo, too.[/QUOTE]
I believe it just increases their accuracy and damage to both enemies and vehicles.
how is the game in sp? my co-op buddy hasnt been online in a few days and id like to start playing
[QUOTE=waylander;52062506]how is the game in sp? my co-op buddy hasnt been online in a few days and id like to start playing[/QUOTE]
It's ok but gets kinda boring on your own lol, I don't have any buddies to play with
Not this week coming but next week i'm off for the whole week, would anyone want to play any day of the week?, it'd be nice to play with others on this game
[QUOTE=NateLB;52079280][vid]https://gyazo.com/e9dbfd36d15f1ec7966618675e5e27d3.mp4[/vid][/QUOTE]
looks like the car physics in battlegrounds
[editline]9th April 2017[/editline]
i played a bit with my friend last night and we cleared the first province, i thought it was pretty fun and the cartel system seemed interesting
i imagine it will get a bit boring later when your doing the same thing for the 100th time but thats the same with any ubi openworld game.
[editline]9th April 2017[/editline]
were on the highest difficulty and i thought it was a bit hard, i think itd be better if there were only two of you it gave each player an ai
[editline]9th April 2017[/editline]
[QUOTE=asXas;51995391]I love the game really, It's super fun co-op. Only one thing I wish for in future patches is to be able to adjust at what distance enemies show up. Right now it's a bit too low for a game of this scale in my opinion.
Also, let me zero in scopes please. v:buckteeth:v[/QUOTE]
the bullet drop is way to high for the size of the map, the m40 drops over 2 meters at 400 meters
So now that there's challenges specific to taskforces, how would I go about joining the FP one? I submitted a request to join but I don't think the leader checks anymore.
Is there a Facepunch Taskforce I could join?
[VID]https://gyazo.com/d7bf90e7bc26b2b4a957a86fb87d2de5.mp4[/VID]
God damn rebels goofing off playing dukes of hazard
Also had my most generic Hollywood B action film moment
[VID]https://gyazo.com/70b8265a94d36efe59c9ab5e5969d6e8.mp4[/VID]
So anyone wanna post their own outfits? Here is mine at the moment.
Chinese PLA soldier:
[thumb]http://i.imgur.com/IA2lvok.jpg[/thumb]
Japanese Night ops soldier:
[thumb]http://i.imgur.com/8u39B1F.jpg[/thumb]
Japanese green camo heavy soldier:
[thumb]http://i.imgur.com/6mkJ5Vx.jpg[/thumb]
Next time I'm ingame with my friends I'll take a shot of our HECU-inspired getup.
[sp]Yes, we're nerds[/sp]
[QUOTE=Craigewan;52148138]Next time I'm ingame with my friends I'll take a shot of our HECU-inspired getup.
[sp]Yes, we're nerds[/sp][/QUOTE]
I wanted to do this, because I always do in games with character customisation, but there's no wearable urban camo. HECU without urban camo is like a ham sandwich without ham.
SB heavies can spawn wearing urban camo pants (along with a white / green ERDL pattern and digital urban pattern) as well as PASGT helmets though. Bummer none of it is available to player characters.
[QUOTE=Trainbike;52149028]I wanted to do this, because I always do in games with character customisation, but there's no wearable urban camo. HECU without urban camo is like a ham sandwich without ham.
SB heavies can spawn wearing urban camo pants (along with a white / green ERDL pattern and digital urban pattern) as well as PASGT helmets though. Bummer none of it is available to player characters.[/QUOTE]
We used, ach, I forget the name. The Urban-ish one with the green through it and said that we're one of those HD Model Pack versions of the HECU.
[t]http://i.imgur.com/uvimPqG.jpg[/t]
I traded the urban camo for flat grey in mine. I would have used M81 Woodland on the helmet like the HD grunts but it looked too bright so I went with solid colour again.
So, are there multiple endings?
I just 'completed' the game (haven't even been to some regions) and IMHO that was one of the most anticlimactic endings I've ever witnessed in a video game no joke.
Also I found anomaly ingame (like seriously, what in the fuck is that mask? Did a blind quadriplegic make it?)
[IMG]https://i.gyazo.com/4864794633832ca69c828874a30c3c32.png[/IMG]
And why can't I have this guys luchador mask?
[IMG]https://i.gyazo.com/35a6118a859f413d0bff80b6c45e9811.png[/IMG]
[QUOTE=NateLB;52162271]So, are there multiple endings?
I just 'completed' the game (haven't even been to some regions) and IMHO that was one of the most anticlimactic endings I've ever witnessed in a video game no joke.
[/QUOTE]
Yes. There's one ending for doing the minimum (Defeating two operation heads and going after Sueno) and a different ending if you completely dismantle the cartel. I believe there's also some post-ending missions to do with Sandoval too but I dunno if it gives you any more cutscenes or anything.
[QUOTE=Trainbike;52162335]Yes. There's one ending for doing the minimum (Defeating two operation heads and going after Sueno) and a different ending if you completely dismantle the cartel. I believe there's also some post-ending missions to do with Sandoval too but I dunno if it gives you any more cutscenes or anything.[/QUOTE]They're not post-ending, you just have to destabilize the cartel enough.
Is anyone else getting performance issues after the last couple of updates on PC? I was able to run on ultra at decent framerates up until a week ago and now it runs like shit even on very high settings... I'm on an MSI 1080 gaming x.
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